文字格鬥遊戲
import java.util.Random;
public class Role {
private String name;
private int blood;
public Role() {
}
public Role(String name, int blood) {
this.name = name;
this.blood = blood;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定義一個方法用於攻擊別人
//誰攻擊誰?
//Role r1 = new Role();
//Role r2 = new Role();
//r1.攻擊(r2);
//方法的呼叫者.攻擊(引數);
public void attack(Role role){
//計算造成的傷害
Random r = new Random();
int hurt = r.nextInt(20)+1;
//剩餘血量 (使用就要用get(),有賦值這個操作就用set() 。)
int remainblood = role.getBlood() - hurt;
//對剩餘血量做驗證,為負數,就修改為0
remainblood = remainblood < 0?0:remainblood;
//修改捱揍人的血量
role.setBlood(remainblood);
//this代表方法的呼叫者
System.out.println(this.getName() + "舉起拳頭打了" + role.getName() + "一下" + "造成了" + hurt +
"點傷害" + role.getName() + "還剩下" + remainblood +"點血。");
}
}
public class TextGame {
public static void main(String[] args) {
Role r1 = new Role("喬峰",100);
Role r2 = new Role("鳩摩智",100);
//開始格鬥
while(true){
r1.attack(r2);
if(r2.getBlood() == 0){
System.out.println(r1.getName()+"OK了"+r2.getName());
break;
}
r2.attack(r1);
if(r1.getBlood() == 0){
System.out.println(r2.getName()+"OK了"+r1.getName());
break;
}
}
}
}
%S 與 souf
%s的作用是佔位
souf分為兩部分引數:
- 要輸出的內容%s
- 要填充的資料
System.out.printf("你好%s","張三");
ctrl + shift + / 快速
import java.util.Random;
public class FightingGameOptimization {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces={"面目猙獰","玉樹臨風","相貌平平"};
String[] grilfaces={"慘不忍睹","沉魚落雁","亭亭玉立"};
//攻擊描述
String[] attack_desc={"%s使用了[電光一閃]向%s的胸口打去。","%s使用[十萬伏特]釋放了無數的雷電朝向%s"};
//傷害描述
String[] injured_desc={"%s成功使用了[快躲開],毫髮無損。","%s似乎受了很嚴重的傷害,但他撐住了!!!發動了[站起來]。"};
public FightingGameOptimization() {
}
public FightingGameOptimization(String name, int blood,char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
//長相是我們輸入性別後,隨機給的,不需要我們給資訊。
setFace(gender);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r =new Random();
if (gender == '男'){
int index=r.nextInt(boyfaces.length);
this.face=boyfaces[index];
} else if (gender == '女') {
int index=r.nextInt(grilfaces.length);
this.face=grilfaces[index];
}else {
System.out.println("此人面目猙獰!");
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定義一個方法用於攻擊別人
//r1.攻擊(r2);
//方法的呼叫者.攻擊(引數);
public void attack(FightingGameOptimization role){
Random r = new Random();
int index = r.nextInt(attack_desc.length);
String kongFu = attack_desc[index];
//輸出一個攻擊效果
System.out.printf(kongFu,this.getName(),role.getName());
System.out.println();
//計算造成的傷害
int hurt = r.nextInt(20)+1;
//剩餘血量 (使用就要用get(),有賦值這個操作就用set() 。)
int remainblood = role.getBlood() - hurt;
//對剩餘血量做驗證,為負數,就修改為0
remainblood = remainblood < 0?0:remainblood;
//修改捱揍人的血量
role.setBlood(remainblood);
//受傷的描述
/*\
如果血量大於90,0索引的描述。
以此類推
*/
if (remainblood > 50){
System.out.printf(injured_desc[0],role.getName());
}else{
System.out.printf(injured_desc[1],role.getName());
}
System.out.println();
}
public void showRoleInfo(){
System.out.println("姓名為:"+getName());
System.out.println("血量為:"+getBlood());
System.out.println("性別為:"+getGender());
System.out.println("長相為:"+getFace());
}
}
public class TextGameTwo {
public static void main(String[] args) {
FightingGameOptimization r1=new FightingGameOptimization("喬峰",100,'男');
FightingGameOptimization r2=new FightingGameOptimization("鳩摩智",100,'男');
r1.showRoleInfo();
r2.showRoleInfo();
while(true){
r1.attack(r2);
if(r2.getBlood() == 0){
System.out.println(r1.getName()+"OK了"+r2.getName());
break;
}
r2.attack(r2);
if(r1.getBlood() == 0){
System.out.println(r2.getName()+"OK了"+r1.getName());
break;
}
}
}
}