vb.net使用GDI+實現掃雷小遊戲
先說一下掃雷的規則:左鍵點開,右鍵用旗子標記(取消標記),一個方塊上的數字代表周圍九個格里有幾顆雷! 比如,1,周圍九個格里只有一顆雷,2 周圍九個格里就有兩顆雷,以此類推。通過單擊即可挖開方塊。 如果挖開的是地雷,則您輸掉遊戲。 如果方塊上出現數字,則表示在其周圍的八個方塊中共有多少顆地雷。
程式碼質量不是很好,懶得修改了,下面是程式碼
'Option Strict Off '關閉嚴格檢查變數轉換
Imports System.Media
Public Class 掃雷
'基於座標系統
Dim MySpaceNumbers As Integer '空的位置
Dim one As Integer
Dim cubes(0, 0) As cube '定義二維陣列
Dim FirstClick As Boolean = True
Dim tick As Long
Public Sub CubeOnMouseUp(sender As Object, e As MouseEventArgs) '如果點選的是
If e IsNot Nothing AndAlso e.Button = MouseButtons.Right Then '如果是第一次點選方塊而且是用右擊
If CType(sender, cube).state = cube.CubeStates.flag Then '如果說
Play_Music(New SoundPlayer(My.Resources.拔旗))
CType(sender, cube).state = cube.CubeStates.unClicked
ElseIf CType(sender, cube).state = cube.CubeStates.unClicked Then
CType(sender, cube).state = cube.CubeStates.flag
Play_Music(New SoundPlayer(My.Resources.插旗))
End If
ElseIf CType(sender, cube).state <> cube.CubeStates.flag And CType(sender, cube).state <> cube.CubeStates.space Then '如果沒有旗子插上的話就會
If e IsNot Nothing Then '這個e是使用者點選的時候e是不是nothing
'如果僅作遞迴用,就是nothing傳值
If FirstClick OrElse My.Computer.Clock.TickCount - tick < 5000 Then
kill = kill + 1
Select Case kill '顯示連殺的聲音
Case 1
If FirstClick = True Then
Play_Music(New SoundPlayer(My.Resources.第一滴血))
tick = My.Computer.Clock.TickCount
End If
Case 2
Play_Music(New SoundPlayer(My.Resources.雙殺))
Case 3
Play_Music(New SoundPlayer(My.Resources.三殺))
Case 4
Play_Music(New SoundPlayer(My.Resources.四殺))
Case 5
Play_Music(New SoundPlayer(My.Resources.五殺))
Case 6
Play_Music(New SoundPlayer(My.Resources.六殺))
Case 7
Play_Music(New SoundPlayer(My.Resources.接近神了))
Case 8
Play_Music(New SoundPlayer(My.Resources.超神1))
Case 9
Play_Music(New SoundPlayer(My.Resources.無人可擋))
Case 10
Play_Music(New SoundPlayer(My.Resources.大殺特殺))
End Select
Else
If kill > 1 Then '如果空格的掃除小於5秒就會shut down
Play_Music(New SoundPlayer(My.Resources.終結))
End If
kill = 0
tick = My.Computer.Clock.TickCount
End If
tick = My.Computer.Clock.TickCount
End If
'Play_Music("排雷成功")
Dim i As Integer = CType(sender, cube).x
Dim j As Integer = CType(sender, cube).y 'ij是代表點選了哪個方塊
If CType(sender, cube).state = cube.CubeStates.space Then '如果當前方塊是空的
showCubeNumber(sender) '就顯示它的周圍雷的個數
End If
If CType(sender, cube).LandMine = True Then '
If e IsNot Nothing Then ''說明是人點到了地雷
CType(sender, cube).state = cube.CubeStates.bomp
CType(sender, cube).ForeColor = Color.Red
Play_Music(New SoundPlayer(My.Resources.你已被擊殺))
ShowAllBompAndAllCubeDisabeled()
MessageBox.Show("BOMP! " & vbCrLf & "GAME OVER!")
End If 'GAME OVER!
Else '如果觸發到了沒有地雷的方塊
CType(sender, cube).state = cube.CubeStates.space '狀態從未點到無雷.出現空白白色
If FindBompNumber(FindNearby(sender)) <> 0 Then
showCubeNumber(cubes(i, j)) '如果這個方塊的周圍有雷'就顯示數字'就不參與遞迴了
GoTo 100
End If
For k As Integer = 1 To FindNearby(sender).GetUpperBound(0) '遍歷3*3周圍的方塊,
If cubes(FindNearby(sender)(k).X, FindNearby(sender)(k).Y).checked = False And cubes(FindNearby(sender)(k).X, FindNearby(sender)(k).Y).LandMine = False Then
cubes(FindNearby(sender)(k).X, FindNearby(sender)(k).Y).checked = True
CubeOnMouseUp(cubes(FindNearby(sender)(k).X, FindNearby(sender)(k).Y), CType(Nothing, MouseEventArgs))
Continue For
End If
Next
End If
End If
100:
'當遞迴結束後執行下面的'判斷結果
' Play_Music("蹦")
If e IsNot Nothing Then
MySpaceNumbers = 0
For Each item As cube In cubes
If item IsNot Nothing AndAlso item.state = cube.CubeStates.space Then
MySpaceNumbers += 1
End If
Next
If MySpaceNumbers = one * one - cube.BompCount Then
ShowAllBompAndAllCubeDisabeled()
Play_Music(New SoundPlayer(My.Resources.團滅))
MessageBox.Show("VICTORY!")
End If
End If
FirstClick = False
End Sub
''' <summary>
''' '把圖片顯示到響應的方塊中,引數是要顯示的是哪個方塊
''' </summary>
''' <param name="sender"></param>
Sub showCubeNumber(sender As Object)
Dim sum As Integer = FindBompNumber(FindNearby(sender))
Dim image() As Image = {My.Resources._1, My.Resources.two, My.Resources.three, My.Resources.four, My.Resources.five, My.Resources.six, My.Resources.seven, My.Resources.eight}
If sum > 0 Then
CType(sender, cube).Image = image(sum - 1)
End If
End Sub
''' <summary>
''' '找到一個方塊周圍的地雷總數,引數是座標
''' </summary>
''' <param name="xys"></param>
''' <returns></returns>
Function FindBompNumber(xys() As Point) As Integer '找到一個方塊周圍的地雷總數,引數是座標
Dim i As Integer
Dim sum As Integer = 0
For i = 1 To UBound(xys)
If cubes(xys(i).X, xys(i).Y).LandMine = True Then
sum += 1
End If
Next
Return sum
End Function
''' <summary>
''' 顯示所有的炸彈並點選不可用
''' </summary>
Sub ShowAllBompAndAllCubeDisabeled()
For Each item As cube In cubes
If item IsNot Nothing Then
item.Enabled = False
item.BackColor = Color.AntiqueWhite
If item.LandMine = True Then
item.state = cube.CubeStates.bomp
End If
End If
Next
End Sub
''' <summary>
''' '找十字周圍的方塊位置
''' </summary>
''' <param name="sender"></param>
''' <returns></returns>
Function FindNearby(sender As Object) As Point() '找十字周圍的方塊位置'用來對遊戲進行遞迴
Dim i As Integer = CType(sender, cube).x
Dim j As Integer = CType(sender, cube).y
Dim tempArr(0) As Point
Dim xs() As Integer = {i - 1, i, i + 1, i - 1, i + 1, i - 1, i, i + 1}
Dim ys() As Integer = {j - 1, j - 1, j - 1, j, j, j + 1, j + 1, j + 1}
For k As Integer = 0 To 7
If in17(xs(k)) And in17(ys(k)) Then
ReDim Preserve tempArr(UBound(tempArr) + 1)
tempArr(UBound(tempArr)).X = xs(k)
tempArr(UBound(tempArr)).Y = ys(k)
End If
Next
Return tempArr
End Function
''' <summary>
''' 看看是不是在範圍之內
''' </summary>
''' <param name="number"></param>
''' <returns></returns>
Function in17(number As Integer) As Boolean
If number >= 1 And number <= one Then
Return True
End If
Return False
End Function
''' <summary>
''' 開始遊戲引數是方塊的行數量
''' </summary>
''' <param name="number"></param>
Private Sub 開始(number As Integer) '開始遊戲
kill = 0
one = number
If cubes.Length > 1 Then
For Each item As cube In cubes
Me.Controls.Remove(item) '再次遊戲的時候就會清除原有的方塊物件
Next
End If
one = number
ReDim cubes(one, one) '重新定義cubes陣列.
Dim I As Integer
Dim J As Integer
cube.BompCount = 0 '所有的雷的數量
For I = 1 To one
For J = 1 To one
cubes(I, J) = New cube '例項化陣列元素
'定義大小
cubes(I, J).Size = New Size With {.Height = 38 * 12 \ one, .Width = 38 * 12 \ one}
cubes(I, J).Enabled = True '可用
cubes(I, J).x = I '座標遊戲位置
cubes(I, J).y = J
cubes(I, J).SizeMode = PictureBoxSizeMode.StretchImage '拉伸圖片適應圖片框
cubes(I, J).Location = New Point With {.X = (J - 1) * 40 * 12 \ one, .Y = (I - 1) * 40 * 12 \ one + 30}
Me.Controls.Add(cubes(I, J)) '實際位置,並且窗體的控制元件集合增加新的cube
AddHandler cubes(I, J).MouseUp, AddressOf CubeOnMouseUp '為新的bube物件增加事件
Next
Next
End Sub
Private Sub Play_Music(ByVal Mname As SoundPlayer)
Mname.Play() '播放聲音
End Sub
Private Sub start(sender As Object, e As EventArgs) Handles 困難1616ToolStripMenuItem.Click, 簡單1010ToolStripMenuItem.Click, 高階2020ToolStripMenuItem.Click
開始(CInt(Mid(sender.ToString, 3, 2))) '困難簡單或者高階
FirstClick = True
Play_Music(New SoundPlayer(My.Resources.戰爭前的寧靜))
End Sub
Dim kill As Integer
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load '窗體載入的時候播放音樂
Play_Music(New SoundPlayer(My.Resources.全軍出擊))
' My.Computer.Audio.Play("I:\VB2010NET\vb.net學習\類和物件的學習\掃雷\掃雷\Resources\" & "背景音樂" & ".wav", AudioPlayMode.WaitToComplete)
End Sub
End Class
''' <summary>
''' 方塊類
''' </summary>
Public Class cube
Inherits PictureBox '繼承實體類圖片框,因為為了後面方便接收點選事件
Private Shared m_Count As Integer
Private Shared m_BompCount As Integer
Public Shared ReadOnly Property Count() As Integer '總方塊數(這是一個共享過程
Get
Return m_Count
End Get
End Property
Public Shared Property BompCount() As Integer '雷的總數量
Get
Return m_BompCount
End Get
Set(value As Integer)
m_BompCount = value
End Set
End Property
Public Enum CubeStates '方塊的所有可能的狀態
unClicked = 0
space = 1
bomp = 2
flag = 3
End Enum
Private m_state As CubeStates
Public Property state() As CubeStates '根據當前的狀態來確定當前方塊的圖片
Get
Return m_state
End Get
Set(ByVal value As CubeStates)
m_state = value
If value = CubeStates.bomp Then
Me.Image = My.Resources.bomp
ElseIf value = CubeStates.space Then
Me.BackColor = Color.LightGreen
ElseIf value = CubeStates.flag Then
Me.Image = My.Resources.flag
ElseIf value = CubeStates.unClicked Then
Me.Image = Nothing
End If
End Set
End Property
Public Event StateChange()
''' <summary>
''' 當前的是不是地雷
''' </summary>
Private m_LandMine As Boolean
Public Property LandMine() As Boolean
Get
Return m_LandMine
End Get
Set(ByVal value As Boolean)
m_LandMine = value
End Set
End Property
Sub New() '建構函式
Randomize()
Select Case Int(Rnd() * 1.1) '這個數越大雷就越多'隨機佈雷
Case 0
Me.LandMine = False
Case 1
Me.LandMine = True
m_BompCount += 1
End Select
Me.BorderStyle = BorderStyle.FixedSingle
m_Count += 1
End Sub
Private m_x As Integer '位置x
Public Property x() As Integer
Get
Return m_x
End Get
Set(ByVal value As Integer)
m_x = value
End Set
End Property
Private m_y As Integer
Public Property y() As Integer
Get
Return m_y
End Get
Set(ByVal value As Integer)
m_y = value
End Set
End Property
Public Property checked() As Boolean '是否已經被遍歷過了
End Class
小遊戲,vb.net,動態生成控制元件,物件導向,掃雷
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