一個dos下tc編的俄羅斯方塊源程式(附註釋) (轉)
使用環形連結串列構造方塊,編譯前將turboc目錄下的egavga.bgi考到源所在目錄下。
/*************************
Copyright by forever_chang
to:forever_chang@china.com">forever_chang@china.com
2001.11.1
*************************/
/*****************************************************************************************/
#include "graphics.h" /*頭*/
#include "time.h"
#include "stdlib.h"
#include ".h"
#include "dos.h"
#include "stdio.h"
#define ESC 0x11b /*鍵盤掃描碼*/
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4b00
#define F1 0x3b00
#define RIGHT 0x4d00
#define YES 0x1579
#define NO 0x316e
#define RESTART 0x1372
/*****************************************************************************************/
struct diamond /*記錄每種方塊每種狀態的資訊*/
{
int x[4];
int y[4];
int start_x;
int start_y;
int color;
struct diamond *next;
};
int grid[12][23]; /*記錄所有格子的狀態 (0)沒有方塊 (1)有固定方塊 (2)有活動方塊*/
int x; /*活動方塊所在位置*/
int y;
int level; /*遊戲難度*/
int count; /*計數器*/
int re;/*得分*/
struct diamond *nowinfo; /*當前活動方塊*/
struct diamond *nextinfo; /*下一個方塊*/
int color;/*畫格子的顏色*/
int backcolor;/*遊戲區域背景色*/
/*****************************************************************************************/
void show_interface (int mode);/*顯示遊戲介面*/
void show_copsign (int topx,int topy,int size,int color);/*顯示公司標誌--恆基偉業*/
void show_intro (int xs,int ys);/*顯示介紹區*/
/*void print(); 測試用*/
void scandel();/*掃描所有格子看是否有可消除行*/
void show_down ();/*方塊下落後的下一個狀態*/
void show_next ();/*方塊翻轉後的下一個狀態*/
void show_left ();/*方塊向左移動後的下一個狀態*/
void show_right ();/*方塊向右移動後的下一個狀態*/
void interrupt (*oldtimer)();/*指向未前的中斷向量,即函式指標,指向一段可的程式碼*/
void install();/*安裝新的中斷向量,即將中斷服務程式安裝到中斷向量表中*/
void interrupt newtimer();/*中斷服務程式*/
struct diamond *get_diamond();/*隨機得到一個方塊*/
struct diamond *create_I();/*函式用來構造各種類形方塊的環形連結串列*/
struct diamond *create_T();/*返回連結串列中隨機一個狀態的指標*/
struct diamond *create_L();
struct diamond *create_J();
struct diamond *create_Z();
struct diamond *create_N();
struct diamond *create_H();
void delinfo (struct diamond *info);/*釋放當前方塊所佔用的空間*/
void addtobuffer(int c);/*向鍵盤緩衝區中增加一個DOWN*/
/*void clrkey();dos中斷清空鍵盤緩衝區,未使用此方法.*/
void showsubwin(struct diamond *next);/*在小視窗顯示下一個方塊*/
void showscore(int scoreget);/*顯示分數*/
void startset();/*初始化遊戲*/
/*****************************************************************************************/
main ()
{
int =VGA;
int mode=VGAHI;
int i;/*計數器*/
int j;
int key;/*記錄鍵盤掃描碼*/
initgraph (&driver,&mode,"");/*初始化*/
color=8;
backcolor=7;
level=1;
score=298;
count=0;
show_interface (9);/*顯示介面*/
setfillstyle(SOLID_FILL,1);
bar(0,465,640,480);
outtextxy(5,469,"Press any key to start...");
getch();
setfillstyle(SOLID_FILL,9);
bar(0,465,640,480);
showscore(0);/*顯示分數*/
ranize();
nowinfo=get_diamond ();/*得到一個當前方塊*/
oldtimer=getvect(0x1c);
install(newtimer);
for(i=0;i<=21;i++)/*初始化grid[12][23]*/
{
for(j=1;j<=10;j++)
grid[j][i]=0;
}
for(i=0;i<=22;i++)
{
grid[0][i]=1;
grid[11][i]=1;
}
for(i=0;i<=11;i++)
{
grid[i][22]=1;
}
x=nowinfo->start_x;/*初始化方塊位置*/
y=nowinfo->start_y;
nextinfo=get_diamond ();/*得到下一個方塊*/
showsubwin(nextinfo);
for (;;)
{
key=bioskey(0);/*得到鍵盤掃描碼*/
if (key)
{
switch(key)
{
case DOWN:{
show_down ();
break;
}
case UP:{
show_next ();
break;
}
case LEFT:{
show_left();
break;
}
case RIGHT:{
show_right();
break;
}
case RESTART:{
install(oldtimer);
setfillstyle(SOLID_FILL,1);
bar(0,465,640,480);
outtextxy(5,469,"Are you sure to restart (Y/N)...");
for (;;)
{
key=bioskey(0);/*得到鍵盤掃描碼*/
if (key==YES)
{
startset();
setfillstyle(SOLID_FILL,9);
bar(0,465,640,480);
break;
}
if (key==NO)
{
setfillstyle(SOLID_FILL,9);
bar(0,465,640,480);
install(newtimer);
break;
}
}
break;
}
/* case F1:{
print();
break;
}
*/
case ESC:{
install(oldtimer);
setfillstyle(SOLID_FILL,1);
bar(0,465,640,480);
outtextxy(5,469,"Are you sure to exit (Y/N)...");
for (;;)
{
key=bioskey(0);/*得到鍵盤掃描碼*/
if (key==YES)
{
closegraph();
exit(0);
}
if (key==NO)
{
setfillstyle(SOLID_FILL,9);
bar(0,465,640,480);
install(newtimer);
break;
}
}
}
}
}
}
}
/*****************************************************************************************/
struct diamond *get_diamond()
{
struct diamond *now;
switch (random(7)+1)
{
case 1:{
now=create_I();
return now;
}
case 2:{
now=create_T();
return now;
}
case 3:{
now=create_L();
return now;
}
case 4:{
now=create_J();
return now;
}
case 5:{
now=create_Z();
return now;
}
case 6:{
now=create_N();
return now;
}
case 7:{
now=create_H();
return now;
}
}
}
/*****************************************************************************************/
void show_interface (int fill_mode)
{
int i;
setbkcolor (9);
setcolor (color);
setfillstyle (SOLID_FILL,backcolor);
bar (100,60,300,420);
bar (360,60,440,140);
rectangle (100,60,300,420);
rectangle (96,56,304,424);
rectangle (360,60,440,140);
rectangle (356,56,444,144);
setfillstyle (fill_mode,14);
floodfill (97,57,color);
floodfill (397,57,color);
setcolor(1);
rectangle(96,56,304,424);
setcolor (color);
for (i=80;i<=400;i+=20)
{
line (100,i,300,i);
}
for (i=120;i<=280;i+=20)
{
line (i,60,i,420);
}
for (i=80;i<=120;i+=20)
{
line (360,i,440,i);
}
for (i=380;i<=420;i+=20)
{
line (i,60,i,140);
}
show_intro (360,180);
show_copsign (475,320,40,1);
setfillstyle(SOLID_FILL,1);
setcolor(14);
rectangle(420,405,534,417);
floodfill (421,406,14);
outtextxy(422,408,"HI-TECH WEALTH");
}
/*****************************************************************************************/
void show_copsign (int topx,int topy,int size,int color)
{
int halfsize,qtrsize;
int xadd,xdel,yadd1,yadd2;
halfsize=0.5*size;
qtrsize=0.25*size;
xadd=topx+size;
xdel=topx-size;
yadd1=topy+size;
yadd2=topy+2*size;
setcolor(color);
line (topx,topy,xdel,yadd1);
line (xdel,yadd1,topx,yadd2);
line (topx,yadd2,xadd,yadd1);
line (xadd,yadd1,topx,topy);
rectangle (topx-halfsize,topy+halfsize,topx+halfsize,yadd1+halfsize);
setfillstyle (SOLID_FILL,color);
floodfill (topx,topy+1,color);
floodfill (xdel+1,yadd1,color);
floodfill (topx,yadd2-1,color);
floodfill (xadd-1,yadd1,color);
rectangle (topx-halfsize,yadd1-qtrsize,topx-0.75*halfsize,yadd1+qtrsize);
floodfill (topx-halfsize+1,yadd1-qtrsize+1,color);
rectangle (topx-qtrsize,yadd1-halfsize,topx+qtrsize,yadd1-0.25*halfsize);
floodfill (topx-qtrsize+1,yadd1-halfsize+1,color);
rectangle (topx+0.75*halfsize,yadd1-qtrsize,topx+halfsize,yadd1+qtrsize);
floodfill (topx+0.75*halfsize+1,yadd1-qtrsize+1,color);
rectangle (topx-qtrsize,yadd1+0.25*halfsize,topx+qtrsize,yadd2-halfsize);
floodfill (topx-qtrsize+1,yadd1+0.25*halfsize+1,color);
setcolor(14);
line (topx,topy-1,xdel-1,yadd1);
line (xdel-1,yadd1,topx,yadd2+1);
line (topx,yadd2+1,xadd+1,yadd1);
line (xadd+1,yadd1,topx,topy-1);
setfillstyle (SOLID_FILL,14);
floodfill (topx,yadd1,color);
}
/*****************************************************************************************/
void show_intro (int xs,int ys)
{
char stemp[20];
setcolor (15);
rectangle(xs-3,ys-3,xs+239,ys+115);
line (xs-3,ys+26,xs+239,ys+26);
line (xs-3,ys+72,xs+239,ys+72);
outtextxy(xs,ys,"Level:");
outtextxy(xs,ys+15,"Score:");
sprintf(stemp," -Roll -Downwards");
stemp[0]=24;
stemp[7]=25;
outtextxy(xs,ys+30,"Help:");
setcolor(14);
outtextxy(xs+40,ys+30,stemp);
outtextxy(xs+40,ys+45,"-Turn Right");
outtextxy(xs+40,ys+60,"Esc-Exit R-Restart");
outtextxy(xs,ys+75,"Russia Diamonds Ver 1.0");
outtextxy(xs,ys+90,"CopyRight By ChangYong.01-11-1");
outtextxy(:forever_chang@163.com")'>xs,ys+105,"Email:forever_chang@163.com");
}
/*****************************************************************************************/
struct diamond *create_I()
{
struct diamond *info;
struct diamond *first;
first=(struct diamond *)malloc(sizeof(struct diamond));
info=(struct diamond *)malloc(sizeof(struct diamond));
first->next=info;
info->next=first;
first->x[0]=0;
first->y[0]=0;
first->x[1]=-1;
first->y[1]=0;
first->x[2]=1;
first->y[2]=0;
first->x[3]=2;
first->y[3]=0;
first->start_x=5;
first->start_y=3;
first->color=2;
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=-1;
info->x[2]=0;
info->y[2]=1;
info->x[3]=0;
info->y[3]=2;
info->start_x=5;
info->start_y=1;
info->color=2;
if(random(2)==0) {return first;}
else {return first->next;}
}
/*****************************************************************************************/
struct diamond *create_T()
{
struct diamond *info;
struct diamond *first;
struct diamond *last;
int i;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=1;
info->y[3]=0;
info->start_x=5;
info->start_y=3;
info->color=4;
first=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=1;
info->y[3]=0;
info->start_x=5;
info->start_y=2;
info->color=4;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=1;
info->y[2]=0;
info->x[3]=0;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=4;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=-1;
info->y[3]=0;
info->start_x=5;
info->start_y=2;
info->color=4;
last->next=info;
last=info;
last->next=first;
for (i=0;i<=random(4);i++)
{
first=first->next;
}
return first;
}
/*****************************************************************************************/
struct diamond *create_L()
{
struct diamond *info;
struct diamond *first;
struct diamond *last;
int i;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=1;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=5;
first=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=1;
info->y[2]=0;
info->x[3]=-1;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=5;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=-1;
info->y[3]=-1;
info->start_x=5;
info->start_y=2;
info->color=5;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=1;
info->y[2]=0;
info->x[3]=1;
info->y[3]=-1;
info->start_x=5;
info->start_y=2;
info->color=5;
last->next=info;
last=info;
last->next=first;
for (i=0;i<=random(4);i++)
{
first=first->next;
}
return first;
}
/*****************************************************************************************/
struct diamond *create_J()
{
struct diamond *info;
struct diamond *first;
struct diamond *last;
int i;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=-1;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=6;
first=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=1;
info->y[2]=0;
info->x[3]=-1;
info->y[3]=-1;
info->start_x=5;
info->start_y=2;
info->color=6;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=0;
info->y[2]=-1;
info->x[3]=1;
info->y[3]=-1;
info->start_x=5;
info->start_y=2;
info->color=6;
last->next=info;
last=info;
info=(struct diamond *)malloc(sizeof(struct diamond));
info->x[0]=0;
info->y[0]=0;
info->x[1]=-1;
info->y[1]=0;
info->x[2]=1;
info->y[2]=0;
info->x[3]=1;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=6;
last->next=info;
last=info;
last->next=first;
for (i=0;i<=random(4);i++)
{
first=first->next;
}
return first;
}
/*****************************************************************************************/
struct diamond *create_Z()
{
struct diamond *info;
struct diamond *first;
first=(struct diamond *)malloc(sizeof(struct diamond));
info=(struct diamond *)malloc(sizeof(struct diamond));
first->next=info;
info->next=first;
first->x[0]=0;
first->y[0]=0;
first->x[1]=-1;
first->y[1]=0;
first->x[2]=0;
first->y[2]=1;
first->x[3]=1;
first->y[3]=1;
first->start_x=5;
first->start_y=2;
first->color=9;
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=1;
info->x[2]=1;
info->y[2]=0;
info->x[3]=1;
info->y[3]=-1;
info->start_x=5;
info->start_y=2;
info->color=9;
if(random(2)==0) {return first;}
else {return first->next;}
}
/*****************************************************************************************/
struct diamond *create_N()
{
struct diamond *info;
struct diamond *first;
first=(struct diamond *)malloc(sizeof(struct diamond));
info=(struct diamond *)malloc(sizeof(struct diamond));
first->next=info;
info->next=first;
first->x[0]=0;
first->y[0]=0;
first->x[1]=0;
first->y[1]=1;
first->x[2]=-1;
first->y[2]=1;
first->x[3]=1;
first->y[3]=0;
first->start_x=5;
first->start_y=2;
first->color=14;
info->x[0]=0;
info->y[0]=0;
info->x[1]=0;
info->y[1]=-1;
info->x[2]=1;
info->y[2]=0;
info->x[3]=1;
info->y[3]=1;
info->start_x=5;
info->start_y=2;
info->color=14;
if(random(2)==0) {return first;}
else {return first->next;}
}
/*****************************************************************************************/
struct diamond *create_H()
{
struct diamond *first;
first=(struct diamond *)malloc(sizeof(struct diamond));
first->next=first;
first->x[0]=0;
first->y[0]=0;
first->x[1]=0;
first->y[1]=1;
first->x[2]=1;
first->y[2]=0;
first->x[3]=1;
first->y[3]=1;
first->start_x=5;
first->start_y=2;
first->color=1;
return first;
}
/*****************************************************************************************/
void show_next ()
{
int nowx;/*記錄當前每個格子的位置*/
int nowy;
int i;/*計數器*/
int j;
int haveit;/*當前格子是否已經顯示*/
struct diamond *next;/*當前方塊的翻轉後的下一個狀態*/
next=nowinfo->next;
if (next==NULL) {gotoxy(1,1);printf("null");}
for (i=0;i<=3;i++)/*判斷是否能夠翻轉,若不能,就直接退出該函式*/
{
if (grid[x+next->x[i]][y+next->y[i]]==1)
{
return;
}
}
setfillstyle(SOLID_FILL,backcolor);/*設定背景色以消除不需要的格子*/
for (i=0;i<=3;i++)
{
haveit=0;
for (j=0;j<=3;j++)
{
if (next->x[j]==nowinfo->x[i]&&next->y[j]==nowinfo->y[i]) {haveit=1;break;}
}
if (haveit==0) /*判斷翻轉後該格子是否顯示,若不顯示,將該格子設為背景色*/
{
grid[x+nowinfo->x[i]][y+nowinfo->y[i]]=0;
if (y+nowinfo->y[i]>=4)/*判斷該格子是否到了可以顯示的區域*/
floodfill(80+(nowinfo->x[i]+x)*20+1,-20+(nowinfo->y[i]+y)*20+1,color);
}
}
nowinfo=next;
nowx=x;
nowy=y;
setfillstyle(SOLID_FILL,nowinfo->color);/*設定填衝色為方塊的顏色*/
for (i=0;i<=3;i++)
{
if (grid[x+nowinfo->x[i]][y+nowinfo->y[i]]!=2)/*如果該格子還沒有被顯示*/
{
nowx=x+nowinfo->x[i];
nowy=y+nowinfo->y[i];
if (y+nowinfo->y[i]>=4)
floodfill(80+nowx*20+1,-20+nowy*20+1,color);
grid[nowx][nowy]=2; /*設定該格子當前有活動方塊*/
}
}
return;
}
/*****************************************************************************************/
void show_left ()
{
int i;/*計數器*/
int j;
int haveit;/*當前格子是否已經顯示*/
int nowx;/*記錄當前每個格子的位置*/
int nowy;
for (i=0;i<=3;i++)/*判斷是否可以向左移動*/
{
if (grid[x-1+nowinfo->x[i]][y+nowinfo->y[i]]==1)
{
return;
}
}
setfillstyle(SOLID_FILL,backcolor);/*設定背景色以消除不需要的格子*/
for (i=0;i<=3;i++)
{
haveit=0;
for (j=0;j<=3;j++)
{
if (nowinfo->x[i]==nowinfo->x[j]-1&&nowinfo->y[i]==nowinfo->y[j]) {haveit=1;break;}
}
if (haveit==0) /*判斷翻轉後該格子是否顯示,若不顯示,將該格子設為背景色*/
{
grid[x+nowinfo->x[i]][y+nowinfo->y[i]]=0;
if (y+nowinfo->y[i]>=4)/*判斷該格子是否到了可以顯示的區域*/
floodfill(80+(nowinfo->x[i]+x)*20+1,-20+(nowinfo->y[i]+y)*20+1,color);
}
}
setfillstyle(SOLID_FILL,nowinfo->color);/*設定填衝色為方塊的顏色*/
for (i=0;i<=3;i++)
{
nowx=x+nowinfo->x[i]-1;
nowy=y+nowinfo->y[i];
if (grid[nowx][nowy]!=2)/*如果該格子還沒有被顯示*/
{
if (nowy>=4)
floodfill(80+nowx*20+1,-20+nowy*20+1,color);
grid[nowx][nowy]=2;
}
}
x=x-1;
return;
}
/*****************************************************************************************/
void show_right ()
{
int i;/*計數器*/
int j;
int haveit;/*當前格子是否已經顯示*/
int nowx;/*記錄當前每個格子的位置*/
int nowy;
for (i=0;i<=3;i++)
{
if (grid[x+1+nowinfo->x[i]][y+nowinfo->y[i]]==1)
{
return;/*判斷是否可以向右移動*/
}
}
setfillstyle(SOLID_FILL,backcolor);/*設定背景色以消除不需要的格子*/
for (i=0;i<=3;i++)
{
haveit=0;
for (j=0;j<=3;j++)
{
if (nowinfo->x[i]==nowinfo->x[j]+1&&nowinfo->y[i]==nowinfo->y[j]) {haveit=1;break;}
}
if (haveit==0)/*判斷翻轉後該格子是否顯示,若不顯示,將該格子設為背景色*/
{
grid[x+nowinfo->x[i]][y+nowinfo->y[i]]=0;
if (y+nowinfo->y[i]>=4)/*判斷該格子是否到了可以顯示的區域*/
floodfill(80+(nowinfo->x[i]+x)*20+1,-20+(nowinfo->y[i]+y)*20+1,color);
}
}
setfillstyle(SOLID_FILL,nowinfo->color);/*設定填衝色為方塊的顏色*/
for (i=0;i<=3;i++)
{
nowx=x+nowinfo->x[i]+1;
nowy=y+nowinfo->y[i];
if (grid[nowx][nowy]!=2)
{
if (nowy>=4)/*判斷該格子是否到了可以顯示的區域*/
floodfill(80+nowx*20+1,-20+nowy*20+1,color);
grid[nowx][nowy]=2;
}
}
x=x+1;
return;
}
/*****************************************************************************************/
void show_down ()
{
int i;/*計數器*/
int j;
int haveit;/*當前格子是否已經顯示*/
int nowx;/*記錄當前每個格子的位置*/
int nowy;
int key;
for (i=0;i<=3;i++)
{
if (grid[x+nowinfo->x[i]][y+nowinfo->y[i]+1]==1)/*判斷方塊是否能夠下落*/
{
for (j=0;j<=3;j++)
{
grid[x+nowinfo->x[j]][y+nowinfo->y[j]]=1;
if (y+nowinfo->y[j]<=3)
{/*判斷遊戲是否已經玩完*/
install(oldtimer);
setfillstyle(SOLID_FILL,1);
bar(0,465,640,480);
outtextxy(5,469,"Do you want to restart (Y/N)...");
for (;;)
{
key=bioskey(0);
if (key==YES)
{
startset();
setfillstyle(SOLID_FILL,9);
bar(0,465,640,480);
return;
}
if (key==NO)
{
closegraph();
exit (0);}
}
}
}
delinfo(nowinfo);
scandel();/*掃描,刪除*/
delay(2500);
while(bioskey(1)) bioskey(0);/*清除鍵盤緩衝區*/
/* clrkey();*/
nowinfo=nextinfo;/*得到新的方塊*/
nextinfo=get_diamond();/*得到下一個方塊*/
showsubwin(nextinfo);
x=nowinfo->start_x;/*重新設定方塊位置*/
y=nowinfo->start_y;
return;
}
}
setfillstyle(SOLID_FILL,backcolor);/*設定背景色以消除不需要的格子*/
for (i=0;i<=3;i++)
{
haveit=0;
for (j=0;j<=3;j++)
{
if (nowinfo->x[i]==nowinfo->x[j]&&nowinfo->y[i]==nowinfo->y[j]+1) {haveit=1;break;}
}
if (haveit==0)/*判斷翻轉後該格子是否顯示,若不顯示,將該格子設為背景色*/
{
grid[x+nowinfo->x[i]][y+nowinfo->y[i]]=0;
if (y+nowinfo->y[i]>=4)/*判斷該格子是否到了可以顯示的區域*/
floodfill(80+(nowinfo->x[i]+x)*20+1,-20+(nowinfo->y[i]+y)*20+1,color);
}
}
setfillstyle(SOLID_FILL,nowinfo->color);/*設定填衝色為方塊的顏色*/
for (i=0;i<=3;i++)
{
nowx=x+nowinfo->x[i];
nowy=y+nowinfo->y[i]+1;
if (grid[nowx][nowy]!=2)/*如果該格子還沒有被顯示*/
{
if (nowy>=4)
floodfill(80+nowx*20+1,-20+nowy*20+1,color);
grid[nowx][nowy]=2;
}
}
y=y+1;
return;
}
/*****************************************************************************************/
/*void print()測試用函式
{
int i;
int j;
gotoxy(1,1);
for (j=0;j<=22;j++)
{for (i=0;i<=11;i++)
{
printf ("%d",grid[i][j]);}
printf ("n");
}
}*/
/*****************************************************************************************/
void scandel()
{
int i;
int k;
int j;
int num;
int scoreadd;
scoreadd=0;
for (k=21;k>=4;k--)
{
num=0;
for (i=1;i<=10;i++)
{
if (grid[i][k]==1) num++;
}
if (num==10)
{
scoreadd++;
for (i=1;i<=10;i++)
{
setfillstyle(SOLID_FILL,backcolor);
floodfill(80+i*20+1,-20+k*20+1,color);
}
for (j=k;j>=5;j--)
{
for (i=1;i<=10;i++)
{
setfillstyle(SOLID_FILL,getpixel(80+i*20+1,-40+j*20+1));
floodfill(80+i*20+1,-20+j*20+1,color);
grid[i][j]=grid[i][j-1];
}
}
for (i=1;i<=10;i++)
{
setfillstyle(SOLID_FILL,backcolor);
floodfill(80+i*20+1,61,color);
grid[i][4]=0;
}
k++;
}
}
if (scoreadd!=0) showscore(2*scoreadd-1);
}
/*****************************************************************************************/
void interrupt newtimer()/*新的定時中斷呼叫*/
{
int leveltemp;
leveltemp=11-level;
count++;
if(count>=leveltemp)
{
addtobuffer(DOWN);
count=0;
}
(*oldtimer)();
}
/*****************************************************************************************/
void install (void interrupt (*paddr)())
{
disable();
setvect(0x1c,paddr);
enable();
}
/******************************************************************************************/
void delinfo (struct diamond *info)/*釋放開闢的空間*/
{
struct diamond *now;
struct diamond *next;
now=info->next;
next=info->next;
while(next!=info)
{
next=now->next;
free(now);
now=next;
}
free(info);
}
/******************************************************************************************/
void addtobuffer(int c)/*向鍵盤緩衝區中增加一個DOWN*/
{
unsigned i;
i=*(unsigned far *)0x0040001CL;
*(unsigned far *)(0x00400000L | i)=c;
i+=2;
if (i>=*(unsigned far *)0x00400082L) i=*(unsigned far *)0x00400080L;
*(unsigned far *)0x0040001CL=i;
}
/******************************************************************************************/
/*void clrkey()呼叫dos中斷清空鍵盤緩衝區,未使用此方法.
{
union REGS in ;
in.h.ah = 0x0c ;
in.h.al = 0x00 ;
intdos(&in , &in) ;
}
*/
/******************************************************************************************/
void showsubwin(struct diamond *next)
{
int i;/*計數器*/
int j;
setfillstyle (SOLID_FILL,backcolor);
for (i=0;i<=3;i++)
{
for(j=0;j<=3;j++)
{
floodfill(361+20*i,61+20*j,color);
}
}
setfillstyle (SOLID_FILL,next->color);
for (i=0;i<=3;i++)
{
floodfill(381+next->x[i]*20,81+next->y[i]*20,color);
}
}
/******************************************************************************************/
void showscore(int scoreget)
{
char sscore[6];
char slevel[2];
score+=scoreget;
if (score<1000) level=score/100+1;
sprintf(sscore,"%d",score);
sprintf(slevel,"%d",level);
setfillstyle(SOLID_FILL,9);
bar(406,179,490,203);
setcolor(14);
outtextxy (408,180,slevel);
outtextxy (408,195,sscore);
}
/*******************************************************************************************/
void startset()
{
int i;
int j;
setfillstyle(SOLID_FILL,backcolor);
for(i=0;i<=21;i++)/*重新初始化*/
{
for(j=1;j<=10;j++)
if (grid[j][i]!=0)
{
grid[j][i]=0;
if (i>=4) floodfill(80+j*20+1,-20+i*20+1,color);
}
}
score=0;
showscore(0);
nowinfo=get_diamond ();/*得到一個當前方塊*/
x=nowinfo->start_x;/*初始化方塊位置*/
y=nowinfo->start_y;
nextinfo=get_diamond ();/*得到下一個方塊*/
showsubwin(nextinfo);
install(newtimer);
}
來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/10752043/viewspace-990359/,如需轉載,請註明出處,否則將追究法律責任。
相關文章
- 一個俄羅斯方塊遊戲源程式 (轉)遊戲
- 一個俄羅斯方塊的原始碼 (轉)原始碼
- JS編寫的俄羅斯方塊 (轉)JS
- 一個javascript指令碼寫的俄羅斯方塊 (轉)JavaScript指令碼
- 我的俄羅斯方塊程式
- 使用JavaScript實現一個俄羅斯方塊JavaScript
- JavaScript 寫遊戲 : 俄羅斯方塊 (轉)JavaScript遊戲
- 俺用c語言寫的一個天下演算法最爛的俄羅斯方塊程式 (轉)C語言演算法
- 請大家談談‘俄羅斯方塊程式
- 我編寫的俄羅斯方塊原始碼,支援單機對戰,可定製方塊數,鍵盤等!!! (轉)原始碼
- Tetris 俄羅斯方塊遊戲遊戲
- TC20寫的DOS底下文字選單 (轉)
- 【Java遊戲】java俄羅斯方塊!Java遊戲
- canvas實現俄羅斯方塊Canvas
- Win32俄羅斯方塊Win32
- 俄羅斯方塊(JS+CSS)JSCSS
- 用匯編編寫DOS下的記憶體駐留程式(5) (轉)記憶體
- 用匯編編寫DOS下的記憶體駐留程式(3) (轉)記憶體
- 用匯編編寫DOS下的記憶體駐留程式(4) (轉)記憶體
- Flutter Web 實戰 - 俄羅斯方塊FlutterWeb
- java控制檯版本 俄羅斯方塊Java
- 鵬躍俄羅斯方塊遊戲 1.0遊戲
- 基於Flutter的俄羅斯方塊小遊戲Flutter遊戲
- 趣味python程式設計之經典俄羅斯方塊Python程式設計
- 俄羅斯方塊聯機小遊戲的實現遊戲
- c#實現簡單的俄羅斯方塊C#
- 函數語言程式設計嘗試之俄羅斯方塊函數程式設計
- Python:遊戲:300行程式碼實現俄羅斯方塊Python遊戲行程
- python開發俄羅斯方塊小遊戲程式碼例項Python遊戲
- 基於MonoGame重製《俄羅斯方塊》遊戲MonoGAM遊戲
- 用匯編輕鬆地寫基於對話方塊的程式 (轉)
- dos下編譯執行java程式遇到的問題編譯Java
- 不使用ATL嚮導,建立一個簡單的ATL對話方塊程式. (轉)
- iOS 註釋方法大全 程式碼塊加快捷鍵註釋iOS
- c#俄羅斯方塊視訊教程下載地址[陳廣老師]C#
- 300行Python程式碼實現俄羅斯方塊,致敬逝去的童年Python
- 一個Flex 對話方塊的坑Flex
- 如何讓 Emacs 俄羅斯方塊變得更難Mac