Canvas悟空推箱子

我不是費圓發表於2020-09-07

Canvas悟空推箱子

如果你覺得我的程式碼還算有趣,在你的學習中能有所幫助,請檢視我的置頂文章,我由衷感謝!

 前端的學習不是一蹴而就,不積跬步無以至千里,不積小流無以成江海。持續不斷的努力才能讓你我有所收穫。
在這裡插入圖片描述

  “學如逆水行舟,不進則退”,工作之餘我總會瀏覽一些先進前端知識以增強自己的知識儲備,偶爾也會試著開發或模仿小遊戲、程式、app 。昨天在 站長之家 發現了這個遊戲,觸動很大,先是玩了一晚上,只過了13關,今天把註釋寫上了,擷取了前40關分享給大家,希望大家在玩耍之餘能抽出時間學習或瞭解前端,前端是門手藝,它會像筷子一樣離不開人們的生活。
  個人能力有限,只能解答博友們一些淺顯的問題,甚至不如百度百科及時、準確,如今前端就業形式一片大好,在一線城市薪資過萬,優秀的前端工程師只需要5年,就可以解決住房問題,讓父母老有所依。希望忙碌的你可以抽出時間多陪伴一下家人,家是自己唯一的港灣,承載著你所有的眷戀。

<!doctype html>
<html lang="en">
    <head>
    <meta charset="GB2312">
    <title>HTML5 canvas小人推箱子小遊戲</title>
    <style>
        *{
            margin:0px;
            padding:0px;
        }
        body{
            overflow:hidden;
        }
        .game{
            position: relative;
            width:560px;
            margin:20px auto;
        }
        .game #msg{
            position: absolute;top:0;
            font:18px/1 華文楷體,華文琥珀;
        }
        .game #btn{
            position: absolute;right:0;bottom:4px;
        }
    </style>
</head>
<body onkeydown="doKeyDown(event)">
    <div class="game">
        <canvas id="canvas" width="560" height="560"></canvas>
        <div id="msg"></div>
        <div id="btn">
            <input type="button" value="上一關" onClick="NextLevel(-1)">
            <input type="button" value="下一關" onClick="NextLevel(1)">
            <input type="button" value="重玩本關" onClick="NextLevel(0)">
            <input type="button" value="遊戲說明" onClick="showHelp()">
        </div>
    </div>
</body> 
<script>
    var can = document.getElementById("canvas");
    var msg = document.getElementById("msg");
    var cxt = can.getContext("2d");
    var w = 35,h = 35;
    var curMap;//當前的地圖
    var curLevel;//當前等級的地圖
    var curMan;//初始化小人
    var iCurlevel = 0;//關卡數
    var moveTimes = 0;//移動了多少次

    //預載入所有圖片
    var oImgs = {
        "block" : "https://img-blog.csdnimg.cn/20200907200323829.gif#pic_center",
        "wall" : "https://img-blog.csdnimg.cn/20200907200352103.png#pic_center",
        "box" : "https://img-blog.csdnimg.cn/20200907200329709.png#pic_center",
        "ball" : "https://img-blog.csdnimg.cn/20200907200309333.png#pic_center",
        "up" : "https://img-blog.csdnimg.cn/20200907200348854.png#pic_center",
        "down" : "https://img-blog.csdnimg.cn/20200907200334961.png#pic_center",
        "left" : "https://img-blog.csdnimg.cn/20200907200340792.png#pic_center",
        "right" : "https://img-blog.csdnimg.cn/20200907200344452.png#pic_center",
    }
    function imgPreload(srcs,callback){
        var count = 0,imgNum = 0,images = {};

        for(src in srcs){
            imgNum++;
        }
        for(src in srcs ){
            images[src] = new Image();
            images[src].onload = function(){
                //判斷是否所有的圖片都預載入完成
                if (++count >= imgNum)
                {
                    callback(images);
                }
            }
            images[src].src = srcs[src];
        }
    }
    var block,wall,box,ball,up,down,left,right;
    imgPreload(oImgs,function(images){
        //console.log(images.block);
        block = images.block;
        wall = images.wall;
        box = images.box;
        ball = images.ball;
        up = images.up;
        down = images.down;
        left = images.left;
        right = images.right;
        init();
    });
    //初始化遊戲
    function init(){
        //InitMap();
        //DrawMap(levels[0]);
        initLevel();//初始化對應等級的遊戲
        showMoveInfo();//初始化對應等級的遊戲資料
    }
    //繪製地板
    function InitMap(){
        for (var i=0;i<16 ;i++ )
        {
            for (var j=0;j<16 ;j++ )
            {
                cxt.drawImage(block,w*j,h*i,w,h);
            }
        }
    }
    //小人位置座標
    function Point(x,y){
        this.x = x;
        this.y = y;
    }
    var perPosition = new Point(5,5);//小人的初始標值
    //繪製每個遊戲關卡地圖
    function DrawMap(level){
        for (var i=0;i<level.length ;i++ )
        {
            for (var j=0;j<level[i].length ;j++ )
            {
                var pic = block;//初始圖片
                switch (level[i][j])
                {
                case 1://繪製牆壁
                    pic = wall;
                    break;
                case 2://繪製陷進
                    pic = ball;
                    break;
                case 3://繪製箱子
                    pic = box;
                    break;
                case 4://繪製小人
                    pic = curMan;//小人有四個方向 具體顯示哪個圖片需要和上下左右方位值關聯
                    //獲取小人的座標位置
                    perPosition.x = i;
                    perPosition.y = j;
                    break;
                case 5://繪製箱子及陷進位置
                    pic = box;
                    break;
                }
                //每個圖片不一樣寬 需要在對應地板的中心繪製地圖
                cxt.drawImage(pic,w*j-(pic.width-w)/2,h*i-(pic.height-h),pic.width,pic.height)
            }
        }
    }
    //初始化遊戲等級
    function initLevel(){
        curMap = copyArray(levels[iCurlevel]);//當前移動過的遊戲地圖
        curLevel = levels[iCurlevel];//當前等級的初始地圖
        curMan = down;//初始化小人
        InitMap();//初始化地板
        DrawMap(curMap);//繪製出當前等級的地圖
    }
    //下一關
    function NextLevel(i){
        //iCurlevel當前的地圖關數
        iCurlevel = iCurlevel + i;
        if (iCurlevel<0)
        {
            iCurlevel = 0;
            return;
        }
        var len = levels.length;
        if (iCurlevel > len-1)
        {
            iCurlevel = len-1;
        }
        initLevel();//初始當前等級關卡
        moveTimes = 0;//遊戲關卡移動步數清零
        showMoveInfo();//初始化當前關卡資料
    }
    //小人移動
    function go(dir){
        var p1,p2;
        switch (dir)
        {
        case "up":
            curMan = up;
            //獲取小人前面的兩個座標位置來進行判斷小人是否能夠移動
            p1 = new Point(perPosition.x-1,perPosition.y);
            p2 = new Point(perPosition.x-2,perPosition.y);
            break;
        case "down":
            curMan = down;
            p1 = new Point(perPosition.x+1,perPosition.y);
            p2 = new Point(perPosition.x+2,perPosition.y);
            break;
        case "left":
            curMan = left;
            p1 = new Point(perPosition.x,perPosition.y-1);
            p2 = new Point(perPosition.x,perPosition.y-2);
            break;
        case "right":
            curMan = right;
            p1 = new Point(perPosition.x,perPosition.y+1);
            p2 = new Point(perPosition.x,perPosition.y+2);
            break;
        }
        //若果小人能夠移動的話,更新遊戲資料,並重繪地圖
        if (Trygo(p1,p2))
        {
            moveTimes ++;
            showMoveInfo();
        }
        //重繪地板
        InitMap();
        //重繪當前更新了資料的地圖
        DrawMap(curMap);
        //若果移動完成了進入下一關
        if (checkFinish())
        {
            alert("恭喜過關!");
            NextLevel(1);
        }
    }
    //判斷是否推成功
    function checkFinish(){
        for (var i=0;i<curMap.length ;i++ )
        {
            for (var j=0;j<curMap[i].length ;j++ )
            {
                //當前移動過的地圖和初始地圖進行比較,若果初始地圖上的陷進引數在移動之後不是箱子的話就指代沒推成功
                if (curLevel[i][j] == 2 && curMap[i][j] != 3 || curLevel[i][j] == 5 && curMap[i][j] != 3)
                {
                    return false;
                }
            }
        }
        return true;
    }
    //判斷小人是否能夠移動
    function Trygo(p1,p2){
        if(p1.x<0) return false;//若果超出地圖的上邊,不通過
        if(p1.y<0) return false;//若果超出地圖的左邊,不通過
        if(p1.x>curMap.length) return false;//若果超出地圖的下邊,不通過
        if(p1.y>curMap[0].length) return false;//若果超出地圖的右邊,不通過
        if(curMap[p1.x][p1.y]==1) return false;//若果前面是牆,不通過
        if (curMap[p1.x][p1.y]==3 || curMap[p1.x][p1.y]==5)
        {//若果小人前面是箱子那就還需要判斷箱子前面有沒有障礙物(箱子/牆)
            if (curMap[p2.x][p2.y]==1 || curMap[p2.x][p2.y]==3)
            {
                return false;
            }
            //若果判斷不成功小人前面的箱子前進一步
            curMap[p2.x][p2.y] = 3;//更改地圖對應座標點的值
            //console.log(curMap[p2.x][p2.y]);
        }
        //若果都沒判斷成功小人前進一步
        curMap[p1.x][p1.y] = 4;//更改地圖對應座標點的值
        //若果小人前進了一步,小人原來的位置如何顯示
        var v = curLevel[perPosition.x][perPosition.y];
        if (v!=2)//若果剛開始小人位置不是陷進的話
        {
            if (v==5)//可能是5 既有箱子又陷進
            {
                v=2;//若果小人本身就在陷進裡面的話移開之後還是顯示陷進
            }else{
                v=0;//小人移開之後之前小人的位置改為地板
            }
        }
        //重置小人位置的地圖引數
        curMap[perPosition.x][perPosition.y] = v;
        //若果判斷小人前進了一步,更新座標值
        perPosition = p1;
        //若果小動了 返回true 指代能夠移動小人
        return true;
    }
    //判斷是否推成功
    //與鍵盤上的上下左右鍵關聯
    function doKeyDown(event){
        switch (event.keyCode)
        {
        case 37://左鍵頭
            go("left");
            break;
        case 38://上鍵頭
            go("up");
            break;
        case 39://右箭頭
            go("right");
            break;
        case 40://下箭頭
            go("down");
            break;
        }

    }
    //完善關卡資料及遊戲說明
    function showMoveInfo(){
        msg.innerHTML = "第" + (iCurlevel+1) +"關 移動次數: "+ moveTimes;
    }
    //遊戲說明
    var showhelp = false;
    function showHelp(){
        showhelp = !showhelp;
        if (showhelp)
        {
            msg.innerHTML = "用鍵盤上的上、下、左、右鍵移動小人,把箱子全部推到小球的位置即可過關。箱子只可向前推,不能往後拉,並且小人一次只能推動一個箱子。";
        }else{
            showMoveInfo();
        }
    }

    //克隆二維陣列
    function copyArray(arr){
        var b=[];//每次移動更新地圖資料都先清空再新增新的地圖
        for (var i=0;i<arr.length ;i++ )
        {
            b[i] = arr[i].concat();//連結兩個陣列
        }
        return b;
    }

//地圖,可修改
var levels=[];
levels[0]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,3,0,3,2,1,0,0,0,0],
[0,0,0,0,1,2,0,3,4,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,3,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];

levels[1]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,0,3,3,1,0,1,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,1,2,1,0,0,0],
[0,0,0,0,1,1,1,0,1,1,1,2,1,0,0,0],
[0,0,0,0,0,1,1,0,0,0,0,2,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[2]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,1,3,1,1,1,0,0,0,1,0,0,0],
[0,0,0,1,0,4,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,2,2,1,0,3,0,1,1,0,0,0],
[0,0,0,1,1,2,2,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[3]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,3,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,3,0,1,1,0,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,2,5,2,1,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[4]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,1,4,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,1,0,1,1,0,0,0,0],
[0,0,0,0,1,2,1,0,1,0,0,1,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,1,0,0,0,0],
[0,0,0,0,1,2,0,0,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[5]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0],
[0,1,0,0,0,2,1,1,1,0,1,0,0,0,0,0],
[0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0],
[0,1,0,1,0,3,0,3,1,2,0,1,0,0,0,0],
[0,1,0,1,0,0,5,0,0,1,0,1,0,0,0,0],
[0,1,0,2,1,3,0,3,0,1,0,1,0,0,0,0],
[0,1,1,0,0,0,0,1,0,1,0,1,1,1,0,0],
[0,0,1,0,1,1,1,2,0,0,0,0,4,1,0,0],
[0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[6]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,0,0,1,0,4,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,3,1,1,0,0,1,0,0,0],
[0,0,0,1,1,1,0,3,0,1,0,1,1,0,0,0],
[0,0,0,1,2,2,2,2,2,0,0,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[7]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0],
[0,0,0,1,1,2,0,3,1,1,0,1,1,0,0,0],
[0,0,0,1,2,2,3,0,3,0,0,4,1,0,0,0],
[0,0,0,1,2,2,0,3,0,3,0,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[8]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0],
[0,0,0,1,3,0,1,1,1,0,3,1,0,0,0,0],
[0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0],
[0,0,1,1,0,1,2,2,2,1,0,1,1,0,0,0],
[0,0,1,0,3,0,0,3,0,0,3,0,1,0,0,0],
[0,0,1,0,0,0,0,0,1,0,4,0,1,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[9]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,3,3,3,0,1,0,0,0,0],
[0,0,0,0,1,4,0,3,2,2,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,2,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[10]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0],
[0,0,1,1,0,0,1,0,0,1,0,0,0,1,0,0],
[0,0,1,0,3,0,1,1,1,1,3,0,0,1,0,0],
[0,0,1,0,0,3,2,2,2,2,0,3,0,1,0,0],
[0,0,1,1,0,0,0,0,1,0,4,0,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[11]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,0,4,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,2,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,2,3,2,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,5,3,0,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[12]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,2,1,0,0,0,0,0,0],
[0,0,0,0,0,1,1,0,2,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,3,2,1,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,3,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,4,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[13]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,4,3,2,5,0,1,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[14]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,0,3,3,0,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,3,3,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,4,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[15]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0],
[0,0,0,0,1,0,3,0,0,0,0,1,0,0,0,0],
[0,0,1,1,1,0,3,0,1,1,0,1,0,0,0,0],
[0,0,1,2,2,2,0,3,0,0,0,1,0,0,0,0],
[0,0,1,2,2,2,3,1,3,0,1,1,0,0,0,0],
[0,0,1,1,1,1,0,1,0,3,0,1,0,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[16]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,1,0,3,3,3,1,1,0,0,0,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,1,0,0,0,0],
[0,0,0,1,1,0,0,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,4,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[17]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,2,0,1,0,0,0],
[0,0,0,0,1,1,0,0,3,2,2,2,1,0,0,0],
[0,0,0,0,1,0,0,3,0,1,5,2,1,0,0,0],
[0,0,0,1,1,0,1,1,3,1,0,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,4,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[18]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,2,2,0,1,0,0,0,0,0],
[0,0,0,1,1,1,2,2,2,3,1,1,1,0,0,0],
[0,0,0,1,0,0,3,1,3,0,3,0,1,0,0,0],
[0,0,0,1,0,3,3,0,0,1,3,0,1,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,0,4,0,1,1,1,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[19]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,3,2,2,1,0,0,0,0,0],
[0,0,0,0,1,2,2,1,2,2,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,1,4,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[20]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,2,2,2,1,0,0,0,0,0],
[0,0,1,1,1,1,2,2,2,2,1,0,0,0,0,0],
[0,0,1,0,0,1,1,1,3,0,1,1,1,0,0,0],
[0,0,1,0,3,0,3,0,0,3,3,0,1,0,0,0],
[0,0,1,4,0,3,0,3,0,0,0,0,1,0,0,0],
[0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0],
[0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[21]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,1,3,3,0,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,2,1,0,1,0,0,0,0],
[0,0,0,0,1,1,2,2,2,3,0,1,1,0,0,0],
[0,0,0,0,0,1,0,1,1,0,3,0,1,0,0,0],
[0,0,0,0,0,1,3,0,0,3,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,1,0,0,4,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[22]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,3,0,0,1,0,0,0],
[0,0,0,1,0,3,0,0,0,3,0,4,1,0,0,0],
[0,0,0,1,1,1,3,3,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,2,2,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[23]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0],
[0,1,0,0,0,0,1,1,1,0,1,0,0,2,1,0],
[0,1,0,0,3,0,3,0,1,0,1,2,2,2,1,0],
[0,1,0,1,0,0,3,0,1,1,1,0,0,2,1,0],
[0,1,0,0,3,3,3,0,0,0,3,0,4,2,1,0],
[0,1,1,1,0,0,3,0,0,3,1,0,0,2,1,0],
[0,0,0,1,0,0,3,1,3,0,1,2,2,2,1,0],
[0,0,0,1,1,0,0,0,0,0,1,0,0,2,1,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[24]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,0,1,0,0,0],
[0,0,0,1,0,0,3,2,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,0,2,1,0,1,1,0,0,0],
[0,0,1,1,1,0,1,1,3,1,0,0,1,0,0,0],
[0,0,1,0,3,0,0,0,0,3,3,0,1,0,0,0],
[0,0,1,0,1,3,1,0,0,1,0,0,1,0,0,0],
[0,0,1,4,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[25]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,1,1,1,0],
[0,0,0,1,0,3,0,0,0,0,0,0,0,0,1,0],
[0,0,0,1,1,3,1,1,1,0,1,1,0,0,1,0],
[0,0,0,1,0,0,1,1,0,5,0,1,0,1,1,0],
[0,0,0,1,0,3,2,2,2,2,2,2,0,1,0,0],
[0,0,1,1,0,1,1,1,0,2,0,1,0,1,0,0],
[0,0,1,0,0,0,0,0,3,1,1,1,3,1,0,0],
[0,0,1,0,0,0,1,0,0,0,0,3,4,1,0,0],
[0,0,1,1,1,1,1,3,1,0,1,1,1,1,0,0],
[0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[26]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0],
[0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0],
[0,0,0,0,0,0,1,0,0,3,0,3,1,0,1,0],
[1,1,1,1,1,1,1,0,0,0,3,0,0,0,1,0],
[1,2,2,1,0,0,1,1,0,3,0,3,1,0,1,0],
[1,2,2,0,0,0,1,1,0,3,0,3,0,0,1,0],
[1,2,2,1,0,0,1,1,0,1,1,1,1,1,1,0],
[1,2,2,1,0,1,0,3,0,3,0,1,0,0,0,0],
[1,2,2,0,0,0,0,0,3,0,0,1,0,0,0,0],
[1,0,0,1,1,1,0,4,0,1,1,1,0,0,0,0],
[1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[27]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[0,1,4,3,0,3,0,0,0,0,2,5,2,5,1,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[28]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,0,3,0,1,0,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,3,0,1,0,0,0],
[0,0,0,0,1,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,0,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[29]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,1,1,0,0,0,2,0,0,0,0,1,0,0],
[0,0,1,0,0,0,1,1,3,1,1,0,0,1,0,0],
[0,0,1,0,4,3,2,0,2,0,2,3,1,1,0,0],
[0,0,1,1,0,3,1,1,3,1,1,0,1,0,0,0],
[0,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[30]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,2,0,0,4,1,0,0,0],
[0,0,0,0,1,0,0,3,3,3,0,0,1,0,0,0],
[0,0,0,0,1,2,1,1,2,1,1,2,1,0,0,0],
[0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0],
[0,0,0,0,1,0,0,3,2,1,0,1,1,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[31]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,2,2,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,3,2,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,3,1,1,0,0,0,0,0],
[0,0,0,1,0,3,0,0,3,0,1,0,0,0,0,0],
[0,0,0,1,0,1,3,1,1,0,1,0,0,0,0,0],
[0,0,0,1,0,0,0,4,0,0,1,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[32]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,0,0,0,1,3,0,0,0,1,1,1,0],
[0,0,0,1,0,0,0,3,0,0,0,3,3,0,1,0],
[0,0,0,1,0,3,3,0,1,3,0,0,0,0,1,0],
[0,0,0,1,1,0,0,0,3,0,0,0,3,0,1,0],
[0,1,1,1,1,1,1,0,1,3,1,1,1,1,1,0],
[0,1,2,2,4,0,1,3,0,0,1,0,0,0,0,0],
[0,1,2,1,2,2,0,0,3,1,1,0,0,0,0,0],
[0,1,2,2,2,2,3,1,0,1,0,0,0,0,0,0],
[0,1,2,2,2,2,0,0,0,1,0,0,0,0,0,0],
[0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[33]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0],
[1,0,3,0,1,3,0,1,0,3,1,1,3,0,1,0],
[1,0,1,0,0,3,0,1,0,0,0,0,0,0,1,0],
[1,0,0,0,1,1,3,1,3,1,1,3,3,0,1,0],
[1,0,1,0,1,0,2,2,2,0,1,0,0,0,1,0],
[1,0,3,0,0,2,0,1,0,2,3,0,1,0,1,0],
[1,0,3,1,4,3,2,2,2,1,0,1,0,0,1,0],
[1,0,0,0,0,2,0,1,0,2,0,0,3,0,1,0],
[1,0,1,1,2,3,1,1,1,3,2,0,1,0,1,0],
[1,0,1,0,3,2,2,2,2,2,0,1,1,0,1,0],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[34]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0],
[0,0,0,1,0,1,0,3,0,3,0,1,0,0,0,0],
[0,0,0,1,0,0,5,2,1,0,0,1,0,0,0,0],
[0,0,0,1,1,0,1,2,4,2,1,1,0,0,0,0],
[0,0,0,1,1,3,1,1,1,5,1,1,1,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[35]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0],
[1,0,3,3,0,0,0,1,1,1,0,0,0,0,0,0],
[1,0,0,3,0,3,3,3,0,1,1,1,1,1,0,0],
[1,1,0,1,1,0,2,2,2,0,0,0,0,1,1,0],
[0,1,0,1,4,1,2,2,2,1,1,1,3,0,1,0],
[0,1,0,1,0,3,2,2,2,0,0,0,0,0,1,0],
[1,1,0,1,0,3,2,2,2,3,0,1,0,1,1,0],
[1,0,0,1,1,1,1,1,0,1,1,1,0,1,0,0],
[1,0,0,0,0,0,0,3,0,0,0,3,0,1,0,0],
[1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[36]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,1,0,4,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,3,3,3,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,0,0,2,1,3,1,1,0,0,0],
[0,0,0,0,1,0,3,2,3,2,0,2,1,0,0,0],
[0,0,0,0,1,0,0,1,2,1,2,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[37]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,2,2,2,0,1,0,0,0,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,1,1,0,0,1,0,0],
[0,0,1,2,2,0,0,0,0,0,1,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,3,1,1,0,1,0,0],
[0,0,1,2,2,2,0,1,3,0,3,0,0,1,0,0],
[0,0,1,1,1,1,1,1,0,0,3,3,0,1,0,0],
[0,0,0,1,1,0,0,3,0,3,3,0,0,1,0,0],
[0,0,0,1,4,0,3,3,3,0,0,1,0,1,0,0],
[0,0,0,1,1,0,3,0,1,1,0,0,0,1,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[38]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,3,0,3,0,3,1,0,0,0,0],
[0,0,0,1,1,0,1,3,1,1,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,0,2,2,1,1,0,0,0],
[0,0,0,0,1,1,2,2,0,2,2,0,1,0,0,0],
[0,0,0,0,0,1,0,1,1,3,1,0,1,1,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,0,1,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,4,1,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[39]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0],
[1,4,0,0,1,1,1,1,1,1,1,1,0,0,1,0],
[1,1,0,3,0,0,0,0,0,0,0,3,0,0,1,0],
[0,1,0,1,0,1,0,0,1,1,1,1,0,0,1,0],
[0,1,0,0,3,0,0,0,1,1,1,1,3,1,1,0],
[0,1,3,0,1,1,0,1,0,3,0,3,0,1,0,0],
[1,1,0,3,0,0,3,1,0,0,0,0,0,1,0,0],
[1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0],
[1,0,0,0,1,1,1,1,1,3,1,1,1,1,0,0],
[1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,0,0,3,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[40]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,1,0,2,2,0,3,1,0,1,0,0,0],
[0,0,0,0,1,0,1,2,5,0,0,0,1,0,0,0],
[0,0,0,1,1,0,5,2,1,3,0,1,1,0,0,0],
[0,0,0,1,0,3,0,0,3,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,4,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
</script>
</html>

  程式碼開源,但需要有一定JS語音基礎方可閱讀。我明白“ 授人以魚不如授人以漁 ”的道理,所以程式碼中常常只留下自定義註釋,方便大家修改,但不能憑此參透其中的奧妙,我並沒有藏拙,好學的人自然會想辦法尋找答案,自學也是人生的一門必修課。


推薦閱讀以下內容:

Canvas線條動畫
CSS旋轉魔方
JS迷你鍵盤
CSS逼真小象

相關文章