問題:下面的程式碼輸出什麼?為什麼?
printf("connect success\n");
send(sock, "A", 1, 0);
send(sock, "B", 1, 0);
send(sock, "C", 1, 0);
close(sock);
do {
r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {
printf("Recv: %s\n", buf);
}
}while (1);
close(client);
完整程式碼 client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int sock = 0;
struct sockaddr_in addr = {0};
int len = 0;
char buf[128] = {0};
char input[32] = {0};
int r = 0;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("socket error\n");
return -1;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(8888);
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
printf("connect error\n");
return -1;
}
printf("connect success\n");
send(sock, "A", 1, 0);
send(sock, "B", 1, 0);
send(sock, "C", 1, 0);
close(sock);
return 0;
}
完整程式碼:server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int server = 0;
struct sockaddr_in saddr = {0};
int client = 0;
struct sockaddr_in caddr = {0};
socklen_t asize = 0;
int len = 0;
char buf[32] = {0};
int r = 0;
server = socket(PF_INET, SOCK_STREAM, 0);
if (server == -1) {
printf("server socket error\n");
return -1;
}
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(8888);
if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) {
printf("server bind error\n");
return -1;
}
if (listen(server, 1) == -1) {
printf("server listen error\n");
return -1;
}
printf("server start success\n");
while (1) {
asize = sizeof(caddr);
client = accept(server, (struct sockaddr*)&caddr, &asize);
if (client == -1) {
printf("client accept error\n");
return -1;
}
printf("client: %d\n", client);
do {
r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {
printf("Receive: %s\n", buf);
}
} while (r > 0);
close(client);
}
close(server);
return 0;
}
輸出
server start success
client: 4
Receive: ABC
小知識
傳送緩衝區
- 資料先進入傳送緩衝區,之後由作業系統送往遠端主機
接收緩衝區
- 遠端資料被作業系統接受後放入接收緩衝區
- 之後應用程式從接收緩衝區讀取資料
TCP 應用程式設計中的 “問題”
資料接收端無法知道資料的傳送方式
接收端無法知道 "ABC"
是分開傳送的!
網路程式設計中的期望
- 每次傳送一條完整的消息,每次接收一條完整的訊息
- 即使接收緩衝區中有多條訊息,也不會出現訊息粘連
- 訊息中涵蓋了資料型別和資料長度等資訊
應用層協議設計
什麼是協議?
- 協議是通訊雙方為資料交換而建立的規則,標準或預定的集合
協議對資料傳輸的作用
- 通訊雙方根據協議能夠正確收發資料
- 通訊雙方根據協議能夠解釋資料的意義
協議設計示例
- 目標:設計可用於資料傳輸的協議
完整訊息包含
- 資料頭:資料型別(即:資料區用途,固定長度)
- 資料長度:資料區長度(固定長度)
- 資料區:位元組資料(變長區域)
上圖可知:
訊息至少 12 個位元組(訊息頭 + 資料長度)
通過計算訊息的總長度,能夠避開資料粘連的問題
typedef struct {
unsigned short type;
unsigned short cmd;
unsigned short index;
unsigned short total;
unsigned int length;
unsigned char payload[]; // 柔性陣列
}Message;
程式設計實驗:應用層協議設計與實現
client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include "message.h"
int main()
{
int sock = 0;
struct sockaddr_in addr = {0};
int len = 0;
char buf[128] = {0};
char input[32] = {0};
int r = 0;
Message *pm = NULL;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("socket error\n");
return -1;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(8888);
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
printf("connect error\n");
return -1;
}
printf("connect success\n");
pm = Message_New(0, 0, 1, 3, "A", 1);
send(sock, pm, sizeof(Message) + 1, 0);
pm = Message_New(0, 0, 2, 3, "B", 1);
send(sock, pm, sizeof(Message) + 1, 0);
pm = Message_New(0, 0, 3, 3, "C", 1);
send(sock, pm, sizeof(Message) + 1, 0);
close(sock);
return 0;
}
server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int server = 0;
struct sockaddr_in saddr = {0};
int client = 0;
struct sockaddr_in caddr = {0};
socklen_t asize = 0;
int len = 0;
char buf[32] = {0};
int r = 0;
server = socket(PF_INET, SOCK_STREAM, 0);
if (server == -1) {
printf("server socket error\n");
return -1;
}
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(8888);
if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) {
printf("server bind error\n");
return -1;
}
if (listen(server, 1) == -1) {
printf("server listen error\n");
return -1;
}
printf("server start success\n");
while (1) {
asize = sizeof(caddr);
client = accept(server, (struct sockaddr*)&caddr, &asize);
if (client == -1) {
printf("client accept error\n");
return -1;
}
printf("client: %d\n", client);
do {
r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {
int i = 0;
for (i=0; i<r; ++i) {
printf("%02x", buf[i]);
}
printf("\n");
}
} while (r > 0);
close(client);
}
close(server);
return 0;
}
輸出
0000000001000300010000004100000000020003000100000042000000000300
03000100000043
思考:如何在程式碼層封裝協議細節(僅關係訊息本身)?