ar的檢測方法是ARSCNView的代理的方法
主要程式碼如下:
_jpARSCNView.delegate = self;
<ARSCNViewDelegate>
-(void)renderer:(id<SCNSceneRenderer>)renderer didAddNode:(SCNNode *)node forAnchor:(ARAnchor *)anchor ;
-(void)renderer:(id<SCNSceneRenderer>)renderer didUpdateNode:(SCNNode *)node forAnchor:(ARAnchor *)anchor ;
-(void)renderer:(id<SCNSceneRenderer>)renderer didRemoveNode:(SCNNode *)node forAnchor:(ARAnchor *)anchor ;
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構建幾何體的主要程式碼如下:
######利用SCNBox來建立
SCNScene * jpScene = [[SCNScene alloc]init];
SCNBox * jpBox = [SCNBox boxWithWidth:0.1 height:0.1 length:0.1 chamferRadius:0];
SCNNode * jpNode = [SCNNode nodeWithGeometry:jpBox];
jpNode.position = SCNVector3Make(0, 0, -0.5);
[jpScene.rootNode addChildNode:jpNode];
self.jpARSCNView.scene = jpScene;
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######利用UIImage 和 SCNMaterial 來建立
self.anchor = anchor;
//extent 範圍
CGFloat w = anchor.extent.x;
CGFloat h = anchor.extent.z;
_planeGeometry = [SCNPlane planeWithWidth:w height:h];
SCNMaterial * material = [[SCNMaterial alloc]init];
UIImage * image = [UIImage imageNamed:@"fabric"];
//擴散 - diffuse
material.diffuse.contents = image;
material.lightingModelName = SCNLightingModelPhysicallyBased;
_planeGeometry.materials = @[material];
SCNNode * planeNode = [SCNNode nodeWithGeometry:_planeGeometry];
planeNode.position = SCNVector3Make(anchor.center.x, 0, anchor.center.z);
// SceneKit 裡的平面預設是垂直的,所以需要旋轉90度來匹配 ARKit 中的平面
CGFloat x = -M_PI/2.0;
planeNode.transform = SCNMatrix4MakeRotation(x, 1.0, 0.0, 0.0);
[self setTextureScale];
[self addChildNode:planeNode];
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