FZU 2275 Game (KMP)
Accept: 99 Submit: 270
Time Limit: 1000 mSec Memory Limit : 262144 KB
Problem Description
Alice and Bob is playing a game.
Each of them has a number. Alice’s number is A, and Bob’s number is B.
Each turn, one player can do one of the following actions on his own number:
1. Flip: Flip the number. Suppose X = 123456 and after flip, X = 654321
2. Divide. X = X/10. Attention all the numbers are integer. For example X=123456 , after this action X become 12345(but not 12345.6). 0/0=0.
Alice and Bob moves in turn, Alice moves first. Alice can only modify A, Bob can only modify B. If A=B after any player’s action, then Alice win. Otherwise the game keep going on!
Alice wants to win the game, but Bob will try his best to stop Alice.
Suppose Alice and Bob are clever enough, now Alice wants to know whether she can win the game in limited step or the game will never end.
Input
First line contains an integer T (1 ≤ T ≤ 10), represents there are T test cases.
For each test case: Two number A and B. 0<=A,B<=10^100000.
Output
For each test case, if Alice can win the game, output “Alice”. Otherwise output “Bob”.
Sample Input
Sample Output
Hint
For the third sample, Alice flip his number and win the game.
For the last sample, A=B, so Alice win the game immediately even nobody take a move.
Source
第八屆福建省大學生程式設計競賽-重現賽(感謝承辦方廈門理工學院)題意很好懂。
POINT:
la<lb 肯定bob贏。 如果bob一開始就是0,alice贏。
其他情況就是判斷a串中有沒有串b或串反b,KMP裸題。
KMP模版是kuangbin的。
#include <stdio.h>
#include <iostream>
using namespace std;
void kmp_pre(char x[],int m,int next[])
{
int i,j;
j=next[0]=-1;
i=0;
while(i<m)
{
while(-1!=j && x[i]!=x[j])
j=next[j];
next[++i]=++j;
}
}
int Next[10010];
int KMP_Count(char x[],int m,char y[],int n)
{//x是模式串,y是主串
int i,j;
int ans=0;
kmp_pre(x,m,Next);
i=j=0;
while(i<n)
{
while(-1!=j&&y[i]!=x[j])
j=Next[j];
i++;j++;
if(j>=m)
{
ans++;
j=Next[j];
}
}
return ans;
}
int main()
{
int T;
scanf("%d",&T);
while(T--)
{
char x[100000+3];
char y[100000+3];
cin>>x>>y;
int m=strlen(x);
int n=strlen(y);
if(y[0]=='0'&&n==1){printf("Alice\n");continue;}
if(n>m) printf("Bob\n");
else
{
char yy[100000+3];
if(KMP_Count(y, n, x, m))
{
printf("Alice\n");
continue;
}
for(int i=0;i<n;i++)
{
yy[n-1-i]=y[i];
}
yy[n]='\0';
if(KMP_Count(yy, n, x, m))
{
printf("Alice\n");
continue;
}
printf("Bob\n");
}
}
}
相關文章
- KMPKMP
- FZU 1894 單調佇列入門佇列
- KMP模版KMP
- KMP模板KMP
- FZU Problem 1692 Key problem(迴圈矩陣)矩陣
- java GameJavaGAM
- POJ 3461 kmpKMP
- 專題十六 KMP & 擴充套件KMP & Manacher【Kuangbin】KMP套件
- KMP Algorithm 字串匹配演算法KMP小結KMPGo字串匹配演算法
- hihocoder 1015 KMP演算法 (KMP模板)KMP演算法
- Fast Car GameASTGAM
- Infinite Card GameGAM
- kmp 演算法KMP演算法
- KMP演算法KMP演算法
- FZU1759Super A^B mod C(快速冪取模) 公式公式
- DP--m處理器問題- m processors(FZU - 1442)
- Jump Game(C++)GAMC++
- Flip Game(POJ 1753)GAM
- 藍橋複習——KMPKMP
- 演算法之KMP演算法KMP
- 第三週下 kmpKMP
- HDU 2594 (KMP入門)KMP
- Switch Game HDU - 2053GAM
- A Multiplication Game (博弈,規律)GAM
- HTML5 game enginesHTMLGAM
- Leetcode jump GameLeetCodeGAM
- LeetCode:Game of LifeLeetCodeGAM
- C. MEX Game 1GAM
- KMP字串模式匹配詳解KMP字串模式
- 白話 KMP 演算法KMP演算法
- KMP演算法詳解KMP演算法
- KMP(The Knuth-Morris-Pratt Algorithm)KMPGo
- 解讀KMP演算法KMP演算法
- Blue Jeans 【KMP+暴力】KMP
- 【演算法】KMP初識演算法KMP
- 【模板】【字串】KMP演算法字串KMP演算法
- 模式匹配-KMP演算法模式KMP演算法
- yang-xi-jie-mi-kmpKMP