[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

張風捷特烈發表於2019-11-11

很多天沒發文了,今天翻翻原始碼,發現解決一個困擾我的問題:redux中的StoreConnector還是StoreBuilder似乎都可以定點重新整理,控制粒度。那它們有什麼區別呢?在官方樣例中基本都用StoreConnector包裹一個元件的最頂層,並且特別是在StoreBuilder原始碼中註釋讓我心裡咯噔一下:我偏愛的StoreBuilder竟然是下下籤,推薦使用StoreConnector。喵了個咪,重構一下世界觀。

/// Build a Widget by passing the [Store] directly to the build function.
///
/// Generally, it's considered best practice to use the [StoreConnector] and to
/// build a `ViewModel` specifically for your Widget rather than passing through
/// the entire [Store], but this is provided for convenience when that isn't
/// necessary.
複製程式碼

既然不服那就來測:


1.StoreConnector 對戰 StoreBuilder 第一回合

1.1:三件套先搞上
class CountState {
  final int counter; //計時器數字
  CountState(this.counter);

  factory CountState.init([int counter]) => CountState(counter ?? 0);
}

//行為
class ActionCountAdd {}

//處理器
var countReducer =
TypedReducer<CountState, ActionCountAdd>((state, action) {
 var counter;
 if(action is ActionCountAdd) counter = state.counter + 1;
  return CountState(counter);
});

複製程式碼

1.2:把老爹先認著
void main() => runApp(Wrapper(child: MyApp(),));

class Wrapper extends StatelessWidget {
  final Widget child;

  Wrapper({this.child});

  final store = Store<CountState>(
    //初始狀態
    countReducer, //總處理器
    initialState: CountState.init());//初始狀態


  @override
  Widget build(BuildContext context) {
    return StoreProvider(store: store, child: child);
  }
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return  MaterialApp(
              title: 'Flutter Demo',
              theme: ThemeData(primarySwatch: Colors.blue,), 
              home: MyHomePage(title: 'Flutter Demo Home Page'),
            );
  }
}
複製程式碼

1.3:檢視模型

StoreConnector通常通過一個ViewHolder與倉庫Store進行關聯,然後將狀態資源提供給檢視

class CountViewModel {
  final int count;//數字
  final VoidCallback onAdd;//點選回撥

  CountViewModel(
      {@required this.count, @required this.onAdd });

  static CountViewModel fromStore(Store<CountState> store) {
    return CountViewModel(
      count: store.state.counter,
      onAdd: () => store.dispatch(ActionCountAdd()),
    );
  }
}
複製程式碼

1.4 使用StoreConnector

可見每次都會使用只會走StoreConnector中的builder內部,並不會執行_MyHomePageState,如果將StoreConnector定點進行連線就可以縮小更新粒度

[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  @override
  Widget build(BuildContext context) {
    print("MyHomePage--------builder");
    return StoreConnector<CountState, CountViewModel>(
        converter: CountViewModel.fromStore,
        builder: (context, vm) {
          print("StoreConnector--------builder");
          return Scaffold(
              appBar: AppBar(
                title: Text(widget.title),
              ),
              body: Center(
                child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[Text(
                              'You have pushed the button this many times:',
                              style: TextStyle(
                                  fontSize: 18),
                  ),
                     Text('${vm.count}',
                        style: Theme.of(context).textTheme.display1,
                    ),
                  ],
                ),
              ),
              floatingActionButton: FloatingActionButton(
                onPressed: vm.onAdd,
                tooltip: 'Increment',
                child: Icon(Icons.add),
              ),
            );
        });
  }
}
複製程式碼

1.5 使用StoreBuilder

StoreBuilder直接連線到Store,用起來比較簡單,能打(觸發事件)能抗(獲取資料)。從表現上來看也是同樣優秀。用起來似乎是StoreBuilder更加簡單。

[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  @override
  Widget build(BuildContext context) {
    print("MyHomePage--------builder");
    return StoreBuilder<CountState>(
        builder: (context, store) {
          print("StoreBuilder--------builder");
          return Scaffold(
            appBar: AppBar(
              title: Text(widget.title),
            ),
            body: Center(
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                children: <Widget>[Text(
                  'You have pushed the button this many times:',
                  style: TextStyle(
                      fontSize: 18),
                ),
                  Text('${store.state.counter}',
                    style: Theme.of(context).textTheme.display1,
                  ),
                ],
              ),
            ),
            floatingActionButton: FloatingActionButton(
              onPressed: ()=> store.dispatch(ActionCountAdd()),
              tooltip: 'Increment',
              child: Icon(Icons.add),
            ),
          );
        });
  }
}
複製程式碼

2.StoreConnector 對戰 StoreBuilder 第二回合

2.1 場景佈置

新增一個ActionCountNone的行為,點選數字觸發,數字狀態保持原樣。點三下自加事件,兩次不加事件。檢視結果

class CountState {
  final int counter; //計時器數字
  CountState(this.counter);

  factory CountState.init([int counter]) => CountState(counter ?? 0);
}

//切換主題行為
class ActionCountAdd {}
class ActionCountNone {}

//切換主題理器
var countReducer =
TypedReducer<CountState, ActionCountAdd>((state, action) {
 var counter;
 if(action is ActionCountAdd) counter = state.counter + 1;
 if(action is ActionCountNone) counter = state.counter ;
  return CountState(counter);
});

複製程式碼

2.2:StoreBuilder出戰

可見狀態量未改變,但介面重新整理了。雖然定點的重新整理可以控制粒度,但粒度小,StoreBuilder就會用得多,雖小,但狀態量不變,重新整理了也是事實。

[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  @override
  Widget build(BuildContext context) {
    print("MyHomePage--------builder");
    return StoreBuilder<CountState>(
        builder: (context, store) {
          print("StoreBuilder--------builder");
          return Scaffold(
              appBar: AppBar(
                title: Text(widget.title),
              ),
              body: Center(
                child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[Text(
                              'You have pushed the button this many times:',
                              style: TextStyle(
                                  fontSize: 18),
                  ),
                    InkWell(
                      onTap: ()=> store.dispatch(ActionCountNone()),//<--不加
                      child: Text('${store.state.counter}',
                        style: Theme.of(context).textTheme.display1,
                      ),
                    ),
                  ],
                ),
              ),
              floatingActionButton: FloatingActionButton(
                onPressed: ()=> store.dispatch(ActionCountAdd()),
                tooltip: 'Increment',
                child: Icon(Icons.add),
              ),
            );
        });
  }
}

複製程式碼
2.2:StoreConnector出戰

StoreConnector冷笑:哥們,瞧我的
這裡重寫了CountViewModel的判等,可見當CountViewModel狀態量不變時,介面不重新整理
如果想讓他重新整理,可以控制distinct屬性。所以StoreConnector似乎更勝一籌。

[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  @override
  Widget build(BuildContext context) {
    print("MyHomePage--------builder");
    return StoreConnector<CountState, CountViewModel>(
        distinct: true,
        converter: CountViewModel.fromStore,
        builder: (context, vm) {
          print("StoreConnector--------builder");
          return Scaffold(
              appBar: AppBar(
                title: Text(widget.title),
              ),
              body: Center(
                child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[Text(
                              'You have pushed the button this many times:',
                              style: TextStyle(
                                  fontSize: 18),
                  ),
                    InkWell(
                      onTap: vm.onNone,
                      child: Text('${vm.count}',
                        style: Theme.of(context).textTheme.display1,
                      ),
                    ),
                  ],
                ),
              ),
              floatingActionButton: FloatingActionButton(
                onPressed: vm.onAdd,
                tooltip: 'Increment',
                child: Icon(Icons.add),
              ),
            );
        });
  }
}

class CountViewModel {
  final int count;//數字
  final VoidCallback onAdd;//點選回撥
  final VoidCallback onNone;//點選回撥

  CountViewModel(
      {@required this.count, @required this.onAdd,@required this.onNone,  });

  static CountViewModel fromStore(Store<CountState> store) {
    return CountViewModel(
      count: store.state.counter,
      onAdd: () => store.dispatch(ActionCountAdd()),
      onNone: () => store.dispatch(ActionCountNone()),
    );
  }
  @override
  bool operator ==(Object other) =>
      identical(this, other) ||
          other is CountViewModel &&
              runtimeType == other.runtimeType &&
              count == other.count;

  @override
  int get hashCode => count.hashCode;
}
複製程式碼

到這你似乎又要說誰好誰壞了,那我只有呵呵了。沒有好壞,只要適合和不適合,StoreConnector需要ViewModel對於一些較大塊的元件可以使用。如果就一兩個欄位或是犄角旮旯裡的小元件,StoreBuilder也是很精簡的,刷一下就刷唄,犯不著為了一分錢去搬磚。知道它們在幹什麼最重要,而不是評論好壞。否則只會淪落鍵盤俠和噴嘴...還不如來我的Flutter群裡交流技術。手動搞笑。


結語

本文到此接近尾聲了,如果想快速嚐鮮Flutter,《Flutter七日》會是你的必備佳品;如果想細細探究它,那就跟隨我的腳步,完成一次Flutter之旅。
另外本人有一個Flutter微信交流群,歡迎小夥伴加入,共同探討Flutter的問題,本人微訊號:zdl1994328,期待與你的交流與切磋。另外歡迎關注公眾號程式設計之王

[ - Flutter 狀態篇 redux - ] StoreConnector還是StoreBuilder,讓distinct把好關

相關文章