以太坊原始碼分析(35)eth-fetcher原始碼分析

尹成發表於2018-05-14
fetcher包含基於塊通知的同步。當我們接收到NewBlockHashesMsg訊息得時候,我們只收到了很多Block的hash值。 需要通過hash值來同步區塊,然後更新本地區塊鏈。 fetcher就提供了這樣的功能。


資料結構

    // announce is the hash notification of the availability of a new block in the
    // network.
    // announce 是一個hash通知,表示網路上有合適的新區塊出現。
    type announce struct {
        hash common.Hash // Hash of the block being announced //新區塊的hash值
        number uint64 // Number of the block being announced (0 = unknown | old protocol) 區塊的高度值,
        header *types.Header // Header of the block partially reassembled (new protocol)    重新組裝的區塊頭
        time time.Time // Timestamp of the announcement
    
        origin string // Identifier of the peer originating the notification
    
        fetchHeader headerRequesterFn // Fetcher function to retrieve the header of an announced block 獲取區塊頭的函式指標, 裡面包含了peer的資訊。就是說找誰要這個區塊頭
        fetchBodies bodyRequesterFn // Fetcher function to retrieve the body of an announced block 獲取區塊體的函式指標
    }
    
    // headerFilterTask represents a batch of headers needing fetcher filtering.
    type headerFilterTask struct {
        peer string // The source peer of block headers
        headers []*types.Header // Collection of headers to filter
        time time.Time // Arrival time of the headers
    }
    
    // headerFilterTask represents a batch of block bodies (transactions and uncles)
    // needing fetcher filtering.
    type bodyFilterTask struct {
        peer string // The source peer of block bodies
        transactions [][]*types.Transaction // Collection of transactions per block bodies
        uncles [][]*types.Header // Collection of uncles per block bodies
        time time.Time // Arrival time of the blocks' contents
    }
    
    // inject represents a schedules import operation.
    // 當節點收到NewBlockMsg的訊息時候,會插入一個區塊
    type inject struct {
        origin string
        block *types.Block
    }
    
    // Fetcher is responsible for accumulating block announcements from various peers
    // and scheduling them for retrieval.
    type Fetcher struct {
        // Various event channels
        notify chan *announce   //announce的通道,
        inject chan *inject     //inject的通道
    
        blockFilter chan chan []*types.Block    //通道的通道?
        headerFilter chan chan *headerFilterTask
        bodyFilter chan chan *bodyFilterTask
    
        done chan common.Hash
        quit chan struct{}
    
        // Announce states
        announces map[string]int // Per peer announce counts to prevent memory exhaustion key是peer的名字, value是announce的count, 為了避免記憶體佔用太大。
        announced map[common.Hash][]*announce // Announced blocks, scheduled for fetching 等待排程fetching的announce
        fetching map[common.Hash]*announce // Announced blocks, currently fetching 正在fetching的announce
        fetched map[common.Hash][]*announce // Blocks with headers fetched, scheduled for body retrieval // 已經獲取區塊頭的,等待獲取區塊body
        completing map[common.Hash]*announce // Blocks with headers, currently body-completing //頭和體都已經獲取完成的announce
    
        // Block cache
        queue *prque.Prque // Queue containing the import operations (block number sorted) //包含了import操作的佇列(按照區塊號排列)
        queues map[string]int // Per peer block counts to prevent memory exhaustion key是peer,value是block數量。 避免記憶體消耗太多。
        queued map[common.Hash]*inject // Set of already queued blocks (to dedup imports) 已經放入佇列的區塊。 為了去重。
    
        // Callbacks 依賴了一些回撥函式。
        getBlock blockRetrievalFn // Retrieves a block from the local chain
        verifyHeader headerVerifierFn // Checks if a block's headers have a valid proof of work
        broadcastBlock blockBroadcasterFn // Broadcasts a block to connected peers
        chainHeight chainHeightFn // Retrieves the current chain's height
        insertChain chainInsertFn // Injects a batch of blocks into the chain
        dropPeer peerDropFn // Drops a peer for misbehaving
    
        // Testing hooks 僅供測試使用。
        announceChangeHook func(common.Hash, bool) // Method to call upon adding or deleting a hash from the announce list
        queueChangeHook func(common.Hash, bool) // Method to call upon adding or deleting a block from the import queue
        fetchingHook func([]common.Hash) // Method to call upon starting a block (eth/61) or header (eth/62) fetch
        completingHook func([]common.Hash) // Method to call upon starting a block body fetch (eth/62)
        importedHook func(*types.Block) // Method to call upon successful block import (both eth/61 and eth/62)
    }

啟動fetcher, 直接啟動了一個goroutine來處理。 這個函式有點長。 後續再分析。

    // Start boots up the announcement based synchroniser, accepting and processing
    // hash notifications and block fetches until termination requested.
    func (f *Fetcher) Start() {
        go f.loop()
    }


loop函式函式太長。 我先帖一個省略版本的出來。fetcher通過四個map(announced,fetching,fetched,completing )記錄了announce的狀態(等待fetch,正在fetch,fetch完頭等待fetch body, fetch完成)。 loop其實通過定時器和各種訊息來對各種map裡面的announce進行狀態轉換。


    // Loop is the main fetcher loop, checking and processing various notification
    // events.
    func (f *Fetcher) loop() {
        // Iterate the block fetching until a quit is requested
        fetchTimer := time.NewTimer(0) //fetch的定時器。
        completeTimer := time.NewTimer(0) // compelte的定時器。
    
        for {
            // Clean up any expired block fetches
            // 如果fetching的時間超過5秒,那麼放棄掉這個fetching
            for hash, announce := range f.fetching {
                if time.Since(announce.time) > fetchTimeout {
                    f.forgetHash(hash)
                }
            }
            // Import any queued blocks that could potentially fit
            // 這個fetcher.queue裡面快取了已經完成fetch的block等待按照順序插入到本地的區塊鏈中
            //fetcher.queue是一個優先順序佇列。 優先順序別就是他們的區塊號的負數,這樣區塊數小的排在最前面。
            height := f.chainHeight()
            for !f.queue.Empty() { //
                op := f.queue.PopItem().(*inject)
                if f.queueChangeHook != nil {
                    f.queueChangeHook(op.block.Hash(), false)
                }
                // If too high up the chain or phase, continue later
                number := op.block.NumberU64()
                if number > height+1 { //當前的區塊的高度太高,還不能import
                    f.queue.Push(op, -float32(op.block.NumberU64()))
                    if f.queueChangeHook != nil {
                        f.queueChangeHook(op.block.Hash(), true)
                    }
                    break
                }
                // Otherwise if fresh and still unknown, try and import
                hash := op.block.Hash()
                if number+maxUncleDist < height || f.getBlock(hash) != nil {
                    // 區塊的高度太低 低於當前的height-maxUncleDist
                    // 或者區塊已經被import了
                    f.forgetBlock(hash)
                    continue
                }
                // 插入區塊
                f.insert(op.origin, op.block)
            }
            // Wait for an outside event to occur
            select {
            case <-f.quit:
                // Fetcher terminating, abort all operations
                return
    
            case notification := <-f.notify: //在接收到NewBlockHashesMsg的時候,對於本地區塊鏈還沒有的區塊的hash值會呼叫fetcher的Notify方法傳送到notify通道。
                ...
    
            case op := <-f.inject: // 在接收到NewBlockMsg的時候會呼叫fetcher的Enqueue方法,這個方法會把當前接收到的區塊傳送到inject通道。
                ...
                f.enqueue(op.origin, op.block)
    
            case hash := <-f.done: //當完成一個區塊的import的時候會傳送該區塊的hash值到done通道。
                ...
    
            case <-fetchTimer.C: // fetchTimer定時器,定期對需要fetch的區塊頭進行fetch
                ...
    
            case <-completeTimer.C: // completeTimer定時器定期對需要fetch的區塊體進行fetch
                ...
    
            case filter := <-f.headerFilter: //當接收到BlockHeadersMsg的訊息的時候(接收到一些區塊頭),會把這些訊息投遞到headerFilter佇列。 這邊會把屬於fetcher請求的資料留下,其他的會返回出來,給其他系統使用。
                ...
    
            case filter := <-f.bodyFilter: //當接收到BlockBodiesMsg訊息的時候,會把這些訊息投遞給bodyFilter佇列。這邊會把屬於fetcher請求的資料留下,其他的會返回出來,給其他系統使用。
                ...
            }
        }
    }

### 區塊頭的過濾流程
#### FilterHeaders請求
FilterHeaders方法在接收到BlockHeadersMsg的時候被呼叫。這個方法首先投遞了一個channel filter到headerFilter。 然後往filter投遞了一個headerFilterTask的任務。然後阻塞等待filter佇列返回訊息。


    // FilterHeaders extracts all the headers that were explicitly requested by the fetcher,
    // returning those that should be handled differently.
    func (f *Fetcher) FilterHeaders(peer string, headers []*types.Header, time time.Time) []*types.Header {
        log.Trace("Filtering headers", "peer", peer, "headers", len(headers))
    
        // Send the filter channel to the fetcher
        filter := make(chan *headerFilterTask)
    
        select {
        case f.headerFilter <- filter:
        case <-f.quit:
            return nil
        }
        // Request the filtering of the header list
        select {
        case filter <- &headerFilterTask{peer: peer, headers: headers, time: time}:
        case <-f.quit:
            return nil
        }
        // Retrieve the headers remaining after filtering
        select {
        case task := <-filter:
            return task.headers
        case <-f.quit:
            return nil
        }
    }


#### headerFilter的處理
這個處理在loop()的goroutine中。

    case filter := <-f.headerFilter:
                // Headers arrived from a remote peer. Extract those that were explicitly
                // requested by the fetcher, and return everything else so it's delivered
                // to other parts of the system.
                var task *headerFilterTask
                select {
                case task = <-filter:
                case <-f.quit:
                    return
                }
                headerFilterInMeter.Mark(int64(len(task.headers)))
    
                // Split the batch of headers into unknown ones (to return to the caller),
                // known incomplete ones (requiring body retrievals) and completed blocks.
                unknown, incomplete, complete := []*types.Header{}, []*announce{}, []*types.Block{}
                for _, header := range task.headers {
                    hash := header.Hash()
    
                    // Filter fetcher-requested headers from other synchronisation algorithms
                    // 根據情況看這個是否是我們的請求返回的資訊。
                    if announce := f.fetching[hash]; announce != nil && announce.origin == task.peer && f.fetched[hash] == nil && f.completing[hash] == nil && f.queued[hash] == nil {
                        // If the delivered header does not match the promised number, drop the announcer
                        // 如果返回的header的區塊高度和我們請求的不同,那麼刪除掉返回這個header的peer。 並且忘記掉這個hash(以便於重新獲取區塊資訊)
                        if header.Number.Uint64() != announce.number {
                            log.Trace("Invalid block number fetched", "peer", announce.origin, "hash", header.Hash(), "announced", announce.number, "provided", header.Number)
                            f.dropPeer(announce.origin)
                            f.forgetHash(hash)
                            continue
                        }
                        // Only keep if not imported by other means
                        if f.getBlock(hash) == nil {
                            announce.header = header
                            announce.time = task.time
    
                            // If the block is empty (header only), short circuit into the final import queue
                            // 根據區塊頭檢視,如果這個區塊不包含任何交易或者是Uncle區塊。那麼我們就不用獲取區塊的body了。 那麼直接插入完成列表。
                            if header.TxHash == types.DeriveSha(types.Transactions{}) && header.UncleHash == types.CalcUncleHash([]*types.Header{}) {
                                log.Trace("Block empty, skipping body retrieval", "peer", announce.origin, "number", header.Number, "hash", header.Hash())
    
                                block := types.NewBlockWithHeader(header)
                                block.ReceivedAt = task.time
    
                                complete = append(complete, block)
                                f.completing[hash] = announce
                                continue
                            }
                            // Otherwise add to the list of blocks needing completion
                            // 否則,插入到未完成列表等待fetch blockbody
                            incomplete = append(incomplete, announce)
                        } else {
                            log.Trace("Block already imported, discarding header", "peer", announce.origin, "number", header.Number, "hash", header.Hash())
                            f.forgetHash(hash)
                        }
                    } else {
                        // Fetcher doesn't know about it, add to the return list
                        // Fetcher並不知道這個header。 增加到返回列表等待返回。
                        unknown = append(unknown, header)
                    }
                }
                headerFilterOutMeter.Mark(int64(len(unknown)))
                select {
                // 把返回結果返回。
                case filter <- &headerFilterTask{headers: unknown, time: task.time}:
                case <-f.quit:
                    return
                }
                // Schedule the retrieved headers for body completion
                for _, announce := range incomplete {
                    hash := announce.header.Hash()
                    if _, ok := f.completing[hash]; ok { //如果已經在其他的地方完成
                        continue
                    }
                    // 放到等待獲取body的map等待處理。
                    f.fetched[hash] = append(f.fetched[hash], announce)
                    if len(f.fetched) == 1 { //如果fetched map只有剛剛加入的一個元素。 那麼重置計時器。
                        f.rescheduleComplete(completeTimer)
                    }
                }
                // Schedule the header-only blocks for import
                // 這些只有header的區塊放入queue等待import
                for _, block := range complete {
                    if announce := f.completing[block.Hash()]; announce != nil {
                        f.enqueue(announce.origin, block)
                    }
                }


#### bodyFilter的處理
和上面的處理類似。

        case filter := <-f.bodyFilter:
            // Block bodies arrived, extract any explicitly requested blocks, return the rest
            var task *bodyFilterTask
            select {
            case task = <-filter:
            case <-f.quit:
                return
            }
            bodyFilterInMeter.Mark(int64(len(task.transactions)))

            blocks := []*types.Block{}
            for i := 0; i < len(task.transactions) && i < len(task.uncles); i++ {
                // Match up a body to any possible completion request
                matched := false

                for hash, announce := range f.completing {
                    if f.queued[hash] == nil {
                        txnHash := types.DeriveSha(types.Transactions(task.transactions[i]))
                        uncleHash := types.CalcUncleHash(task.uncles[i])

                        if txnHash == announce.header.TxHash && uncleHash == announce.header.UncleHash && announce.origin == task.peer {
                            // Mark the body matched, reassemble if still unknown
                            matched = true
                            
                            if f.getBlock(hash) == nil {
                                block := types.NewBlockWithHeader(announce.header).WithBody(task.transactions[i], task.uncles[i])
                                block.ReceivedAt = task.time

                                blocks = append(blocks, block)
                            } else {
                                f.forgetHash(hash)
                            }
                        }
                    }
                }
                if matched {
                    task.transactions = append(task.transactions[:i], task.transactions[i+1:]...)
                    task.uncles = append(task.uncles[:i], task.uncles[i+1:]...)
                    i--
                    continue
                }
            }

            bodyFilterOutMeter.Mark(int64(len(task.transactions)))
            select {
            case filter <- task:
            case <-f.quit:
                return
            }
            // Schedule the retrieved blocks for ordered import
            for _, block := range blocks {
                if announce := f.completing[block.Hash()]; announce != nil {
                    f.enqueue(announce.origin, block)
                }
            }

#### notification的處理
在接收到NewBlockHashesMsg的時候,對於本地區塊鏈還沒有的區塊的hash值會呼叫fetcher的Notify方法傳送到notify通道。


    // Notify announces the fetcher of the potential availability of a new block in
    // the network.
    func (f *Fetcher) Notify(peer string, hash common.Hash, number uint64, time time.Time,
        headerFetcher headerRequesterFn, bodyFetcher bodyRequesterFn) error {
        block := &announce{
            hash: hash,
            number: number,
            time: time,
            origin: peer,
            fetchHeader: headerFetcher,
            fetchBodies: bodyFetcher,
        }
        select {
        case f.notify <- block:
            return nil
        case <-f.quit:
            return errTerminated
        }
    }

在loop中的處理,主要是檢查一下然後加入了announced這個容器等待定時處理。

    case notification := <-f.notify:
            // A block was announced, make sure the peer isn't DOSing us
            propAnnounceInMeter.Mark(1)

            count := f.announces[notification.origin] + 1
            if count > hashLimit { //hashLimit 256 一個遠端最多隻存在256個announces
                log.Debug("Peer exceeded outstanding announces", "peer", notification.origin, "limit", hashLimit)
                propAnnounceDOSMeter.Mark(1)
                break
            }
            // If we have a valid block number, check that it's potentially useful
            // 檢視是潛在是否有用。 根據這個區塊號和本地區塊鏈的距離, 太大和太小對於我們都沒有意義。
            if notification.number > 0 {
                if dist := int64(notification.number) - int64(f.chainHeight()); dist < -maxUncleDist || dist > maxQueueDist {
                    log.Debug("Peer discarded announcement", "peer", notification.origin, "number", notification.number, "hash", notification.hash, "distance", dist)
                    propAnnounceDropMeter.Mark(1)
                    break
                }
            }
            // All is well, schedule the announce if block's not yet downloading
            // 檢查我們是否已經存在了。
            if _, ok := f.fetching[notification.hash]; ok {
                break
            }
            if _, ok := f.completing[notification.hash]; ok {
                break
            }
            f.announces[notification.origin] = count
            f.announced[notification.hash] = append(f.announced[notification.hash], notification)
            if f.announceChangeHook != nil && len(f.announced[notification.hash]) == 1 {
                f.announceChangeHook(notification.hash, true)
            }
            if len(f.announced) == 1 {
                f.rescheduleFetch(fetchTimer)
            }

#### Enqueue處理
在接收到NewBlockMsg的時候會呼叫fetcher的Enqueue方法,這個方法會把當前接收到的區塊傳送到inject通道。 可以看到這個方法生成了一個inject物件然後傳送到inject通道
    
    // Enqueue tries to fill gaps the the fetcher's future import queue.
    func (f *Fetcher) Enqueue(peer string, block *types.Block) error {
        op := &inject{
            origin: peer,
            block: block,
        }
        select {
        case f.inject <- op:
            return nil
        case <-f.quit:
            return errTerminated
        }
    }

inject通道處理非常簡單,直接加入到佇列等待import

    case op := <-f.inject:
            // A direct block insertion was requested, try and fill any pending gaps
            propBroadcastInMeter.Mark(1)
            f.enqueue(op.origin, op.block)

enqueue

    // enqueue schedules a new future import operation, if the block to be imported
    // has not yet been seen.
    func (f *Fetcher) enqueue(peer string, block *types.Block) {
        hash := block.Hash()
    
        // Ensure the peer isn't DOSing us
        count := f.queues[peer] + 1
        if count > blockLimit { blockLimit 64 如果快取的對方的block太多。
            log.Debug("Discarded propagated block, exceeded allowance", "peer", peer, "number", block.Number(), "hash", hash, "limit", blockLimit)
            propBroadcastDOSMeter.Mark(1)
            f.forgetHash(hash)
            return
        }
        // Discard any past or too distant blocks
        // 距離我們的區塊鏈太遠。
        if dist := int64(block.NumberU64()) - int64(f.chainHeight()); dist < -maxUncleDist || dist > maxQueueDist {
            log.Debug("Discarded propagated block, too far away", "peer", peer, "number", block.Number(), "hash", hash, "distance", dist)
            propBroadcastDropMeter.Mark(1)
            f.forgetHash(hash)
            return
        }
        // Schedule the block for future importing
        // 插入到佇列。
        if _, ok := f.queued[hash]; !ok {
            op := &inject{
                origin: peer,
                block: block,
            }
            f.queues[peer] = count
            f.queued[hash] = op
            f.queue.Push(op, -float32(block.NumberU64()))
            if f.queueChangeHook != nil {
                f.queueChangeHook(op.block.Hash(), true)
            }
            log.Debug("Queued propagated block", "peer", peer, "number", block.Number(), "hash", hash, "queued", f.queue.Size())
        }
    }

#### 定時器的處理
一共存在兩個定時器。fetchTimer和completeTimer,分別負責獲取區塊頭和獲取區塊body。

狀態轉換 announced --fetchTimer(fetch header)---> fetching --(headerFilter)--> fetched --completeTimer(fetch body)-->completing --(bodyFilter)--> enqueue --task.done--> forgetHash

發現一個問題。 completing的容器有可能洩露。如果傳送了一個hash的body請求。 但是請求失敗,對方並沒有返回。 這個時候completing容器沒有清理。 是否有可能導致問題。

        case <-fetchTimer.C:
            // At least one block's timer ran out, check for needing retrieval
            request := make(map[string][]common.Hash)

            for hash, announces := range f.announced {
                // TODO 這裡的時間限制是什麼意思
                // 最早收到的announce,並經過arriveTimeout-gatherSlack這麼長的時間。
                if time.Since(announces[0].time) > arriveTimeout-gatherSlack {
                    // Pick a random peer to retrieve from, reset all others
                    // announces代表了同一個區塊的來自多個peer的多個announce
                    announce := announces[rand.Intn(len(announces))]
                    f.forgetHash(hash)

                    // If the block still didn't arrive, queue for fetching
                    if f.getBlock(hash) == nil {
                        request[announce.origin] = append(request[announce.origin], hash)
                        f.fetching[hash] = announce
                    }
                }
            }
            // Send out all block header requests
            // 傳送所有的請求。
            for peer, hashes := range request {
                log.Trace("Fetching scheduled headers", "peer", peer, "list", hashes)

                // Create a closure of the fetch and schedule in on a new thread
                fetchHeader, hashes := f.fetching[hashes[0]].fetchHeader, hashes
                go func() {
                    if f.fetchingHook != nil {
                        f.fetchingHook(hashes)
                    }
                    for _, hash := range hashes {
                        headerFetchMeter.Mark(1)
                        fetchHeader(hash) // Suboptimal, but protocol doesn't allow batch header retrievals
                    }
                }()
            }
            // Schedule the next fetch if blocks are still pending
            f.rescheduleFetch(fetchTimer)

        case <-completeTimer.C:
            // At least one header's timer ran out, retrieve everything
            request := make(map[string][]common.Hash)

            for hash, announces := range f.fetched {
                // Pick a random peer to retrieve from, reset all others
                announce := announces[rand.Intn(len(announces))]
                f.forgetHash(hash)

                // If the block still didn't arrive, queue for completion
                if f.getBlock(hash) == nil {
                    request[announce.origin] = append(request[announce.origin], hash)
                    f.completing[hash] = announce
                }
            }
            // Send out all block body requests
            for peer, hashes := range request {
                log.Trace("Fetching scheduled bodies", "peer", peer, "list", hashes)

                // Create a closure of the fetch and schedule in on a new thread
                if f.completingHook != nil {
                    f.completingHook(hashes)
                }
                bodyFetchMeter.Mark(int64(len(hashes)))
                go f.completing[hashes[0]].fetchBodies(hashes)
            }
            // Schedule the next fetch if blocks are still pending
            f.rescheduleComplete(completeTimer)



#### 其他的一些方法

fetcher insert方法。 這個方法把給定的區塊插入本地的區塊鏈。

    // insert spawns a new goroutine to run a block insertion into the chain. If the
    // block's number is at the same height as the current import phase, if updates
    // the phase states accordingly.
    func (f *Fetcher) insert(peer string, block *types.Block) {
        hash := block.Hash()
    
        // Run the import on a new thread
        log.Debug("Importing propagated block", "peer", peer, "number", block.Number(), "hash", hash)
        go func() {
            defer func() { f.done <- hash }()
    
            // If the parent's unknown, abort insertion
            parent := f.getBlock(block.ParentHash())
            if parent == nil {
                log.Debug("Unknown parent of propagated block", "peer", peer, "number", block.Number(), "hash", hash, "parent", block.ParentHash())
                return
            }
            // Quickly validate the header and propagate the block if it passes
            // 如果區塊頭通過驗證,那麼馬上對區塊進行廣播。 NewBlockMsg
            switch err := f.verifyHeader(block.Header()); err {
            case nil:
                // All ok, quickly propagate to our peers
                propBroadcastOutTimer.UpdateSince(block.ReceivedAt)
                go f.broadcastBlock(block, true)
    
            case consensus.ErrFutureBlock:
                // Weird future block, don't fail, but neither propagate
    
            default:
                // Something went very wrong, drop the peer
                log.Debug("Propagated block verification failed", "peer", peer, "number", block.Number(), "hash", hash, "err", err)
                f.dropPeer(peer)
                return
            }
            // Run the actual import and log any issues
            if _, err := f.insertChain(types.Blocks{block}); err != nil {
                log.Debug("Propagated block import failed", "peer", peer, "number", block.Number(), "hash", hash, "err", err)
                return
            }
            // If import succeeded, broadcast the block
            // 如果插入成功, 那麼廣播區塊, 第二個引數為false。那麼只會對區塊的hash進行廣播。NewBlockHashesMsg
            propAnnounceOutTimer.UpdateSince(block.ReceivedAt)
            go f.broadcastBlock(block, false)
    
            // Invoke the testing hook if needed
            if f.importedHook != nil {
                f.importedHook(block)
            }
        }()

    }




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