以太坊原始碼分析(24)core-state原始碼分析

尹成發表於2018-05-14
core/state 包主要為以太坊的state trie提供了一層快取層(cache)



- database主要提供了trie樹的抽象,提供trie樹的快取和合約程式碼長度的快取。
- journal主要提供了操作日誌,以及操作回滾的功能。
- state_object是account物件的抽象,提供了賬戶的一些功能。
- statedb主要是提供了state trie的部分功能。

## database.go
database.go 提供了一個資料庫的抽象。

資料結構
    
    // Database wraps access to tries and contract code.
    type Database interface {
        // Accessing tries:
        // OpenTrie opens the main account trie.
        // OpenStorageTrie opens the storage trie of an account.
        // OpenTrie 開啟了主賬號的trie樹
        // OpenStorageTrie 開啟了一個賬號的storage trie
        OpenTrie(root common.Hash) (Trie, error)
        OpenStorageTrie(addrHash, root common.Hash) (Trie, error)
        // Accessing contract code:
        // 訪問合約程式碼
        ContractCode(addrHash, codeHash common.Hash) ([]byte, error)
        // 訪問合約的大小。 這個方法可能經常被呼叫。因為有快取。
        ContractCodeSize(addrHash, codeHash common.Hash) (int, error)
        // CopyTrie returns an independent copy of the given trie.
        // CopyTrie 返回了一個指定trie的獨立的copy
        CopyTrie(Trie) Trie
    }
    
    // NewDatabase creates a backing store for state. The returned database is safe for
    // concurrent use and retains cached trie nodes in memory.
    func NewDatabase(db ethdb.Database) Database {
        csc, _ := lru.New(codeSizeCacheSize)
        return &cachingDB{db: db, codeSizeCache: csc}
    }
    
    type cachingDB struct {
        db ethdb.Database
        mu sync.Mutex
        pastTries []*trie.SecureTrie //trie樹的快取
        codeSizeCache *lru.Cache         //合約程式碼大小的快取
    }



OpenTrie,從快取裡面查詢。如果找到了返回快取的trie的copy, 否則重新構建一顆樹返回。

    
    func (db *cachingDB) OpenTrie(root common.Hash) (Trie, error) {
        db.mu.Lock()
        defer db.mu.Unlock()
    
        for i := len(db.pastTries) - 1; i >= 0; i-- {
            if db.pastTries[i].Hash() == root {
                return cachedTrie{db.pastTries[i].Copy(), db}, nil
            }
        }
        tr, err := trie.NewSecure(root, db.db, MaxTrieCacheGen)
        if err != nil {
            return nil, err
        }
        return cachedTrie{tr, db}, nil
    }

    func (db *cachingDB) OpenStorageTrie(addrHash, root common.Hash) (Trie, error) {
        return trie.NewSecure(root, db.db, 0)
    }


ContractCode 和 ContractCodeSize, ContractCodeSize有快取。

    
    func (db *cachingDB) ContractCode(addrHash, codeHash common.Hash) ([]byte, error) {
        code, err := db.db.Get(codeHash[:])
        if err == nil {
            db.codeSizeCache.Add(codeHash, len(code))
        }
        return code, err
    }
    
    func (db *cachingDB) ContractCodeSize(addrHash, codeHash common.Hash) (int, error) {
        if cached, ok := db.codeSizeCache.Get(codeHash); ok {
            return cached.(int), nil
        }
        code, err := db.ContractCode(addrHash, codeHash)
        if err == nil {
            db.codeSizeCache.Add(codeHash, len(code))
        }
        return len(code), err
    }

cachedTrie的結構和commit方法,commit的時候會呼叫pushTrie方法把之前的Trie樹快取起來。

    // cachedTrie inserts its trie into a cachingDB on commit.
    type cachedTrie struct {
        *trie.SecureTrie
        db *cachingDB
    }
    
    func (m cachedTrie) CommitTo(dbw trie.DatabaseWriter) (common.Hash, error) {
        root, err := m.SecureTrie.CommitTo(dbw)
        if err == nil {
            m.db.pushTrie(m.SecureTrie)
        }
        return root, err
    }
    func (db *cachingDB) pushTrie(t *trie.SecureTrie) {
        db.mu.Lock()
        defer db.mu.Unlock()
    
        if len(db.pastTries) >= maxPastTries {
            copy(db.pastTries, db.pastTries[1:])
            db.pastTries[len(db.pastTries)-1] = t
        } else {
            db.pastTries = append(db.pastTries, t)
        }
    }


## journal.go
journal代表了操作日誌, 並針對各種操作的日誌提供了對應的回滾功能。 可以基於這個日誌來做一些事務型別的操作。

型別定義,定義了journalEntry這個介面,提供了undo的功能。 journal 就是journalEntry的列表。

    type journalEntry interface {
        undo(*StateDB)
    }
    
    type journal []journalEntry
    

各種不同的日誌型別以及undo方法。

    createObjectChange struct { //建立物件的日誌。 undo方法就是從StateDB中刪除建立的物件。
        account *common.Address
    }
    func (ch createObjectChange) undo(s *StateDB) {
        delete(s.stateObjects, *ch.account)
        delete(s.stateObjectsDirty, *ch.account)
    }
    // 對於stateObject的修改, undo方法就是把值改為原來的物件。
    resetObjectChange struct {
        prev *stateObject
    }
    func (ch resetObjectChange) undo(s *StateDB) {
        s.setStateObject(ch.prev)
    }
    // 自殺的更改。自殺應該是刪除賬號,但是如果沒有commit的化,物件還沒有從stateDB刪除。
    suicideChange struct {
        account *common.Address
        prev bool // whether account had already suicided
        prevbalance *big.Int
    }
    func (ch suicideChange) undo(s *StateDB) {
        obj := s.getStateObject(*ch.account)
        if obj != nil {
            obj.suicided = ch.prev
            obj.setBalance(ch.prevbalance)
        }
    }

    // Changes to individual accounts.
    balanceChange struct {
        account *common.Address
        prev *big.Int
    }
    nonceChange struct {
        account *common.Address
        prev uint64
    }
    storageChange struct {
        account *common.Address
        key, prevalue common.Hash
    }
    codeChange struct {
        account *common.Address
        prevcode, prevhash []byte
    }
    
    func (ch balanceChange) undo(s *StateDB) {
        s.getStateObject(*ch.account).setBalance(ch.prev)
    }
    func (ch nonceChange) undo(s *StateDB) {
        s.getStateObject(*ch.account).setNonce(ch.prev)
    }
    func (ch codeChange) undo(s *StateDB) {
        s.getStateObject(*ch.account).setCode(common.BytesToHash(ch.prevhash), ch.prevcode)
    }
    func (ch storageChange) undo(s *StateDB) {
        s.getStateObject(*ch.account).setState(ch.key, ch.prevalue)
    }

    // 我理解是DAO事件的退款處理
    refundChange struct {
        prev *big.Int
    }
    func (ch refundChange) undo(s *StateDB) {
        s.refund = ch.prev
    }
    // 增加了日誌的修改
    addLogChange struct {
        txhash common.Hash
    }
    func (ch addLogChange) undo(s *StateDB) {
        logs := s.logs[ch.txhash]
        if len(logs) == 1 {
            delete(s.logs, ch.txhash)
        } else {
            s.logs[ch.txhash] = logs[:len(logs)-1]
        }
        s.logSize--
    }
    // 這個是增加 VM看到的 SHA3的 原始byte[], 增加SHA3 hash -> byte[] 的對應關係
    addPreimageChange struct {
        hash common.Hash
    }
    func (ch addPreimageChange) undo(s *StateDB) {
        delete(s.preimages, ch.hash)
    }

    touchChange struct {
        account *common.Address
        prev bool
        prevDirty bool
    }
    var ripemd = common.HexToAddress("0000000000000000000000000000000000000003")
    func (ch touchChange) undo(s *StateDB) {
        if !ch.prev && *ch.account != ripemd {
            s.getStateObject(*ch.account).touched = ch.prev
            if !ch.prevDirty {
                delete(s.stateObjectsDirty, *ch.account)
            }
        }
    }



## state_object.go
stateObject表示正在修改的以太坊帳戶。

資料結構


    type Storage map[common.Hash]common.Hash
    
    // stateObject represents an Ethereum account which is being modified.
    // stateObject表示正在修改的以太坊帳戶。
    // The usage pattern is as follows:
    // First you need to obtain a state object.
    // Account values can be accessed and modified through the object.
    // Finally, call CommitTrie to write the modified storage trie into a database.

    使用模式如下:
    首先你需要獲得一個state_object。
    帳戶值可以通過物件訪問和修改。
    最後,呼叫CommitTrie將修改後的儲存trie寫入資料庫。

    type stateObject struct {
        address common.Address
        addrHash common.Hash // hash of ethereum address of the account 以太坊賬號地址的hash值
        data Account // 這個是實際的以太坊賬號的資訊
        db *StateDB //狀態資料庫
    
        // DB error.
        // State objects are used by the consensus core and VM which are
        // unable to deal with database-level errors. Any error that occurs
        // during a database read is memoized here and will eventually be returned
        // by StateDB.Commit.
        //
        資料庫錯誤。
        stateObject會被共識演算法的核心和VM使用,在這些程式碼內部無法處理資料庫級別的錯誤。
        在資料庫讀取期間發生的任何錯誤都會在這裡被儲存,最終將由StateDB.Commit返回。
        dbErr error
    
        // Write caches. 寫快取
        trie Trie // storage trie, which becomes non-nil on first access 使用者的儲存trie ,在第一次訪問的時候變得非空
        code Code // contract bytecode, which gets set when code is loaded 合約程式碼,當程式碼被載入的時候被設定
    
        cachedStorage Storage // Storage entry cache to avoid duplicate reads 使用者儲存物件的快取,用來避免重複讀
        dirtyStorage Storage // Storage entries that need to be flushed to disk 需要刷入磁碟的使用者儲存物件
    
        // Cache flags. Cache 標誌
        // When an object is marked suicided it will be delete from the trie
        // during the "update" phase of the state transition.
        // 當一個物件被標記為自殺時,它將在狀態轉換的“更新”階段期間從樹中刪除。
        dirtyCode bool // true if the code was updated 如果程式碼被更新,會設定為true
        suicided bool
        touched bool
        deleted bool
        onDirty func(addr common.Address) // Callback method to mark a state object newly dirty 第一次被設定為drity的時候會被呼叫。
    }

    // Account is the Ethereum consensus representation of accounts.
    // These objects are stored in the main account trie.
    // 帳戶是以太坊共識表示的帳戶。 這些物件儲存在main account trie。
    type Account struct {
        Nonce uint64
        Balance *big.Int
        Root common.Hash // merkle root of the storage trie
        CodeHash []byte
    }

建構函式

    // newObject creates a state object.
    func newObject(db *StateDB, address common.Address, data Account, onDirty func(addr common.Address)) *stateObject {
        if data.Balance == nil {
            data.Balance = new(big.Int)
        }
        if data.CodeHash == nil {
            data.CodeHash = emptyCodeHash
        }
        return &stateObject{
            db: db,
            address: address,
            addrHash: crypto.Keccak256Hash(address[:]),
            data: data,
            cachedStorage: make(Storage),
            dirtyStorage: make(Storage),
            onDirty: onDirty,
        }
    }


RLP的編碼方式,只會編碼 Account物件。

    // EncodeRLP implements rlp.Encoder.
    func (c *stateObject) EncodeRLP(w io.Writer) error {
        return rlp.Encode(w, c.data)
    }

一些狀態改變的函式。
    
    func (self *stateObject) markSuicided() {
        self.suicided = true
        if self.onDirty != nil {
            self.onDirty(self.Address())
            self.onDirty = nil
        }
    }

    func (c *stateObject) touch() {
        c.db.journal = append(c.db.journal, touchChange{
            account: &c.address,
            prev: c.touched,
            prevDirty: c.onDirty == nil,
        })
        if c.onDirty != nil {
            c.onDirty(c.Address())
            c.onDirty = nil
        }
        c.touched = true
    }
    

Storage的處理

    // getTrie返回賬戶的Storage Trie
    func (c *stateObject) getTrie(db Database) Trie {
        if c.trie == nil {
            var err error
            c.trie, err = db.OpenStorageTrie(c.addrHash, c.data.Root)
            if err != nil {
                c.trie, _ = db.OpenStorageTrie(c.addrHash, common.Hash{})
                c.setError(fmt.Errorf("can't create storage trie: %v", err))
            }
        }
        return c.trie
    }
    
    // GetState returns a value in account storage.
    // GetState 返回account storage 的一個值,這個值的型別是Hash型別。
    // 說明account storage裡面只能儲存hash值?
    // 如果快取裡面存在就從快取裡查詢,否則從資料庫裡面查詢。然後儲存到快取裡面。
    func (self *stateObject) GetState(db Database, key common.Hash) common.Hash {
        value, exists := self.cachedStorage[key]
        if exists {
            return value
        }
        // Load from DB in case it is missing.
        enc, err := self.getTrie(db).TryGet(key[:])
        if err != nil {
            self.setError(err)
            return common.Hash{}
        }
        if len(enc) > 0 {
            _, content, _, err := rlp.Split(enc)
            if err != nil {
                self.setError(err)
            }
            value.SetBytes(content)
        }
        if (value != common.Hash{}) {
            self.cachedStorage[key] = value
        }
        return value
    }
    
    // SetState updates a value in account storage.
    // 往 account storeage 裡面設定一個值 key value 的型別都是Hash型別。
    func (self *stateObject) SetState(db Database, key, value common.Hash) {
        self.db.journal = append(self.db.journal, storageChange{
            account: &self.address,
            key: key,
            prevalue: self.GetState(db, key),
        })
        self.setState(key, value)
    }
    
    func (self *stateObject) setState(key, value common.Hash) {
        self.cachedStorage[key] = value
        self.dirtyStorage[key] = value
    
        if self.onDirty != nil {
            self.onDirty(self.Address())
            self.onDirty = nil
        }
    }


提交 Commit

    // CommitTrie the storage trie of the object to dwb.
    // This updates the trie root.
    // 步驟,首先開啟,然後修改,然後提交或者回滾
    func (self *stateObject) CommitTrie(db Database, dbw trie.DatabaseWriter) error {
        self.updateTrie(db) // updateTrie把修改過的快取寫入Trie樹
        if self.dbErr != nil {
            return self.dbErr
        }
        root, err := self.trie.CommitTo(dbw)
        if err == nil {
            self.data.Root = root
        }
        return err
    }

    // updateTrie writes cached storage modifications into the object's storage trie.
    func (self *stateObject) updateTrie(db Database) Trie {
        tr := self.getTrie(db)
        for key, value := range self.dirtyStorage {
            delete(self.dirtyStorage, key)
            if (value == common.Hash{}) {
                self.setError(tr.TryDelete(key[:]))
                continue
            }
            // Encoding []byte cannot fail, ok to ignore the error.
            v, _ := rlp.EncodeToBytes(bytes.TrimLeft(value[:], "\x00"))
            self.setError(tr.TryUpdate(key[:], v))
        }
        return tr
    }
    
    // UpdateRoot sets the trie root to the current root hash of
    // 把賬號的root設定為當前的trie樹的跟。
    func (self *stateObject) updateRoot(db Database) {
        self.updateTrie(db)
        self.data.Root = self.trie.Hash()
    }
    

額外的一些功能 ,deepCopy提供了state_object的深拷貝。
    
    
    func (self *stateObject) deepCopy(db *StateDB, onDirty func(addr common.Address)) *stateObject {
        stateObject := newObject(db, self.address, self.data, onDirty)
        if self.trie != nil {
            stateObject.trie = db.db.CopyTrie(self.trie)
        }
        stateObject.code = self.code
        stateObject.dirtyStorage = self.dirtyStorage.Copy()
        stateObject.cachedStorage = self.dirtyStorage.Copy()
        stateObject.suicided = self.suicided
        stateObject.dirtyCode = self.dirtyCode
        stateObject.deleted = self.deleted
        return stateObject
    }


## statedb.go

stateDB用來儲存以太坊中關於merkle trie的所有內容。 StateDB負責快取和儲存巢狀狀態。 這是檢索合約和賬戶的一般查詢介面:

資料結構

    type StateDB struct {
        db Database // 後端的資料庫
        trie Trie    // trie樹 main account trie
    
        // This map holds 'live' objects, which will get modified while processing a state transition.
        // 下面的Map用來儲存當前活動的物件,這些物件在狀態轉換的時候會被修改。
        // stateObjects 用來快取物件
        // stateObjectsDirty用來快取被修改過的物件。
        stateObjects map[common.Address]*stateObject
        stateObjectsDirty map[common.Address]struct{}
    
        // DB error.
        // State objects are used by the consensus core and VM which are
        // unable to deal with database-level errors. Any error that occurs
        // during a database read is memoized here and will eventually be returned
        // by StateDB.Commit.
        dbErr error
    
        // The refund counter, also used by state transitioning.
        // refund計數器。 暫時還不清楚功能。
        refund *big.Int
    
        thash, bhash common.Hash //當前的transaction hash 和block hash
        txIndex int         // 當前的交易的index
        logs map[common.Hash][]*types.Log // 日誌 key是交易的hash值
        logSize uint
    
        preimages map[common.Hash][]byte // EVM計算的 SHA3->byte[]的對映關係
    
        // Journal of state modifications. This is the backbone of
        // Snapshot and RevertToSnapshot.
        // 狀態修改日誌。 這是Snapshot和RevertToSnapshot的支柱。
        journal journal
        validRevisions []revision
        nextRevisionId int
    
        lock sync.Mutex
    }


建構函式

    // 一般的用法 statedb, _ := state.New(common.Hash{}, state.NewDatabase(db))
    
    // Create a new state from a given trie
    func New(root common.Hash, db Database) (*StateDB, error) {
        tr, err := db.OpenTrie(root)
        if err != nil {
            return nil, err
        }
        return &StateDB{
            db: db,
            trie: tr,
            stateObjects: make(map[common.Address]*stateObject),
            stateObjectsDirty: make(map[common.Address]struct{}),
            refund: new(big.Int),
            logs: make(map[common.Hash][]*types.Log),
            preimages: make(map[common.Hash][]byte),
        }, nil
    }

### 對於Log的處理
state提供了Log的處理,這比較意外,因為Log實際上是儲存在區塊鏈中的,並沒有儲存在state trie中, state提供Log的處理, 使用了基於下面的幾個函式。 奇怪的是暫時沒看到如何刪除logs裡面的資訊,如果不刪除的話,應該會越積累越多。 TODO logs 刪除

Prepare函式,在交易執行開始被執行。

AddLog函式,在交易執行過程中被VM執行。新增日誌。同時把日誌和交易關聯起來,新增部分交易的資訊。

GetLogs函式,交易完成取走。


    // Prepare sets the current transaction hash and index and block hash which is
    // used when the EVM emits new state logs.
    func (self *StateDB) Prepare(thash, bhash common.Hash, ti int) {
        self.thash = thash
        self.bhash = bhash
        self.txIndex = ti
    }
    
    func (self *StateDB) AddLog(log *types.Log) {
        self.journal = append(self.journal, addLogChange{txhash: self.thash})
    
        log.TxHash = self.thash
        log.BlockHash = self.bhash
        log.TxIndex = uint(self.txIndex)
        log.Index = self.logSize
        self.logs[self.thash] = append(self.logs[self.thash], log)
        self.logSize++
    }
    func (self *StateDB) GetLogs(hash common.Hash) []*types.Log {
        return self.logs[hash]
    }
    
    func (self *StateDB) Logs() []*types.Log {
        var logs []*types.Log
        for _, lgs := range self.logs {
            logs = append(logs, lgs...)
        }
        return logs
    }


### stateObject處理
getStateObject,首先從快取裡面獲取,如果沒有就從trie樹裡面獲取,並載入到快取。
    
    // Retrieve a state object given my the address. Returns nil if not found.
    func (self *StateDB) getStateObject(addr common.Address) (stateObject *stateObject) {
        // Prefer 'live' objects.
        if obj := self.stateObjects[addr]; obj != nil {
            if obj.deleted {
                return nil
            }
            return obj
        }
    
        // Load the object from the database.
        enc, err := self.trie.TryGet(addr[:])
        if len(enc) == 0 {
            self.setError(err)
            return nil
        }
        var data Account
        if err := rlp.DecodeBytes(enc, &data); err != nil {
            log.Error("Failed to decode state object", "addr", addr, "err", err)
            return nil
        }
        // Insert into the live set.
        obj := newObject(self, addr, data, self.MarkStateObjectDirty)
        self.setStateObject(obj)
        return obj
    }

MarkStateObjectDirty, 設定一個stateObject為Dirty。 直接往stateObjectDirty對應的地址插入一個空結構體。

    // MarkStateObjectDirty adds the specified object to the dirty map to avoid costly
    // state object cache iteration to find a handful of modified ones.
    func (self *StateDB) MarkStateObjectDirty(addr common.Address) {
        self.stateObjectsDirty[addr] = struct{}{}
    }


### 快照和回滾功能
Snapshot可以建立一個快照, 然後通過  RevertToSnapshot可以回滾到哪個狀態,這個功能是通過journal來做到的。 每一步的修改都會往journal裡面新增一個undo日誌。 如果需要回滾只需要執行undo日誌就行了。
    
    // Snapshot returns an identifier for the current revision of the state.
    func (self *StateDB) Snapshot() int {
        id := self.nextRevisionId
        self.nextRevisionId++
        self.validRevisions = append(self.validRevisions, revision{id, len(self.journal)})
        return id
    }
    
    // RevertToSnapshot reverts all state changes made since the given revision.
    func (self *StateDB) RevertToSnapshot(revid int) {
        // Find the snapshot in the stack of valid snapshots.
        idx := sort.Search(len(self.validRevisions), func(i int) bool {
            return self.validRevisions[i].id >= revid
        })
        if idx == len(self.validRevisions) || self.validRevisions[idx].id != revid {
            panic(fmt.Errorf("revision id %v cannot be reverted", revid))
        }
        snapshot := self.validRevisions[idx].journalIndex
    
        // Replay the journal to undo changes.
        for i := len(self.journal) - 1; i >= snapshot; i-- {
            self.journal[i].undo(self)
        }
        self.journal = self.journal[:snapshot]
    
        // Remove invalidated snapshots from the stack.
        self.validRevisions = self.validRevisions[:idx]
    }

### 獲取中間狀態的 root hash值
IntermediateRoot 用來計算當前的state trie的root的hash值。這個方法會在交易執行的過程中被呼叫。會被存入 transaction receipt

Finalise方法會呼叫update方法把存放在cache層的修改寫入到trie資料庫裡面。 但是這個時候還沒有寫入底層的資料庫。 還沒有呼叫commit,資料還在記憶體裡面,還沒有落地成檔案。
    
    // Finalise finalises the state by removing the self destructed objects
    // and clears the journal as well as the refunds.
    func (s *StateDB) Finalise(deleteEmptyObjects bool) {
        for addr := range s.stateObjectsDirty {
            stateObject := s.stateObjects[addr]
            if stateObject.suicided || (deleteEmptyObjects && stateObject.empty()) {
                s.deleteStateObject(stateObject)
            } else {
                stateObject.updateRoot(s.db)
                s.updateStateObject(stateObject)
            }
        }
        // Invalidate journal because reverting across transactions is not allowed.
        s.clearJournalAndRefund()
    }
    
    // IntermediateRoot computes the current root hash of the state trie.
    // It is called in between transactions to get the root hash that
    // goes into transaction receipts.
    func (s *StateDB) IntermediateRoot(deleteEmptyObjects bool) common.Hash {
        s.Finalise(deleteEmptyObjects)
        return s.trie.Hash()
    }

### commit方法
CommitTo用來提交更改。
    
    // CommitTo writes the state to the given database.
    func (s *StateDB) CommitTo(dbw trie.DatabaseWriter, deleteEmptyObjects bool) (root common.Hash, err error) {
        defer s.clearJournalAndRefund()
    
        // Commit objects to the trie.
        for addr, stateObject := range s.stateObjects {
            _, isDirty := s.stateObjectsDirty[addr]
            switch {
            case stateObject.suicided || (isDirty && deleteEmptyObjects && stateObject.empty()):
                // If the object has been removed, don't bother syncing it
                // and just mark it for deletion in the trie.
                s.deleteStateObject(stateObject)
            case isDirty:
                // Write any contract code associated with the state object
                if stateObject.code != nil && stateObject.dirtyCode {
                    if err := dbw.Put(stateObject.CodeHash(), stateObject.code); err != nil {
                        return common.Hash{}, err
                    }
                    stateObject.dirtyCode = false
                }
                // Write any storage changes in the state object to its storage trie.
                if err := stateObject.CommitTrie(s.db, dbw); err != nil {
                    return common.Hash{}, err
                }
                // Update the object in the main account trie.
                s.updateStateObject(stateObject)
            }
            delete(s.stateObjectsDirty, addr)
        }
        // Write trie changes.
        root, err = s.trie.CommitTo(dbw)
        log.Debug("Trie cache stats after commit", "misses", trie.CacheMisses(), "unloads", trie.CacheUnloads())
        return root, err
    }



### 總結
state包提供了使用者和合約的狀態管理的功能。 管理了狀態和合約的各種狀態轉換。 cache, trie, 資料庫。 日誌和回滾功能。

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