python實現超級瑪麗小遊戲(動圖演示+原始碼分享)

專注的阿熊發表於2023-01-16

import os

import pygame as pg

keybinding = {

     'action':pg.K_s,

     'jump':pg.K_a,

     'left':pg.K_LEFT,

     'right':pg.K_RIGHT,

     'down':pg.K_DOWN

}

class Control(object):

     """Control class for entire project. Contains the game loop, and contains

     the event_loop which passes events to States as needed. Logic for flipping

     states is also found here."""

     def __init__(self, caption):

         self.screen = pg.display.get_surface()

         self.done = False

         self.clock = pg.time.Clock()

         self.caption = caption

         self.fps = 60

         self.show_fps = False

         self.current_time = 0.0

         self.keys = pg.key.get_pressed()

         self.state_dict = {}

         self.state_name = None

         self.state = None

     def setup_states(self, state_dict, start_state):

         self.state_dict = state_dict

         self.state_name = start_state

         self.state = self.state_dict[self.state_name]

     def update(self):

         self.current_time = pg.time.get_ticks()

         if self.state.quit:

             self.done = True

         elif self.state.done:

             self.flip_state()

         self.state.update(self.screen, self.keys, self.current_time)

     def flip_state(self):

         previous, self.state_name = self.state_name, self.state.next

         persist = self.state.cleanup()

         self.state = self.state_dict[self.state_name]

         self.state.startup(self.current_time, persist)

         self.state.previous = previous

     def event_loop(self):

         for event in pg.event.get():

             if event.type == pg.QUIT:

                 self.done = True

             elif event.type == pg.KEYDOWN:

                 self.keys = pg.key.get_pressed()

                 self.toggle_show_fps(event.key)

             elif event.type == pg.KEYUP:

                 self.keys = pg.key.get_pressed()

             self.state.get_event(event)

     def toggle_show_fps(self, key):

         if key == pg.K_F5:

             self.show_fps = not self.show_fps

             if not self.show_fps:

                 pg.display.set_caption(self.caption)

     def main(self):

         """Main loop for entire program"""

         while not self.done:

             self.event_loop()

             self.update()

             pg.display.update()

             self.clock.tick(self.fps)

             if self.show_fps:

                 fps = self.clock.get_fps()

                 with_fps = "{} - {:.2f} FPS".format(self.caption, fps)

                 pg.display.set_caption(with_fps)

class _State(object):

     def __init__(self):

         self.start_time = 0.0

         self.current_time = 0.0

         self.done = False

         self.quit = False

         self.next = None

         self.previous = None

         self.persist = {}

     def get_event(self, event):

         pass

     def startup(self, current_time, persistant):

         self.persist = persistant

         self.start_time = current_time

     def cleanup(self):

         self.done = False

         return self.persist

     def update(self, surface, keys, current_time):

         pass

def load_all_gfx(directory, colorkey=(255,0,255), accept=('.png', 'jpg', 'bmp')):

     graphics = {}

     for pic in os.listdir(directory):

         name, ext = os.path.splitext(pic)

         if ext.lower() in accept:

             img = pg.image.load(os.path.join(directory, pic))

             if img.get_alpha():

                 img = img.convert_alpha()

             else:

                 img = img.convert()

                 img.set_colorkey(colorkey)

             graphics[name]=img

     return graphics

def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):

     songs = {}

     for song in os.listdir(directory):

         name,ext = 跟單網gendan5.comos.path.splitext(song)

         if ext.lower() in accept:

             songs[name] = os.path.join(directory, song)

     return songs

def load_all_fonts(directory, accept=('.ttf')):

     return load_all_music(directory, accept)

def load_all_sfx(directory, accept=('.wav','.mpe','.ogg','.mdi')):

     effects = {}

     for fx in os.listdir(directory):

         name, ext = os.path.splitext(fx)

         if ext.lower() in accept:

             effects[name] = pg.mixer.Sound(os.path.join(directory, fx))

     return effects


來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/69946337/viewspace-2932351/,如需轉載,請註明出處,否則將追究法律責任。

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