- 上週因為專案中的執行緒池引數設定的不合理,引發了一些問題,看了下程式碼,發現對JUC中的一些概念需要再清晰些。
Runnable
@FunctionalInterface
public interface Runnable {
/**
* When an object implementing interface <code>Runnable</code> is used
* to create a thread, starting the thread causes the object's
* <code>run</code> method to be called in that separately executing
* thread.
* <p>
* The general contract of the method <code>run</code> is that it may
* take any action whatsoever.
*
* @see java.lang.Thread#run()
*/
public abstract void run();
}
- Runable是一個interface,定義了run()方法,The Runnable interface should be implemented by any class whose instances are intended to be executed by a thread。如果想在其他執行緒中執行你的task,需要實現這個介面。
Callable
@FunctionalInterface
public interface Callable<V> {
/**
* Computes a result, or throws an exception if unable to do so.
*
* @return computed result
* @throws Exception if unable to compute a result
*/
V call() throws Exception;
}
- 有了Runnable,為啥還需要Callable呢,可以看到Runnable和Callable的兩個不同,第一,Runnable是沒有返回值的,第二,Runnable是不會丟擲checked exception的,而有時候我們需要知道任務執行之後的返回,同時也希望利用異常機制完成一些邏輯。所以有了Callable。
- JUC中的Executors這個Factory類,提供了Runnable轉Callable的方法。
Future
- future 是一個inteface,提供了一系列方法,來幫助我們獲取非同步執行的task的執行狀況和執行結果。
FutureTask
- FutureTask實現了RunnableFuture介面,即既實現了Runnable介面,又實現了Future介面。所以他有兩個功能,第一,作為一個task,提交到別的執行緒中非同步執行,第二,通過future提供的一些介面,獲取task的非同步執行狀態。
/**
* The run state of this task, initially NEW. The run state
* transitions to a terminal state only in methods set,
* setException, and cancel. During completion, state may take on
* transient values of COMPLETING (while outcome is being set) or
* INTERRUPTING (only while interrupting the runner to satisfy a
* cancel(true)). Transitions from these intermediate to final
* states use cheaper ordered/lazy writes because values are unique
* and cannot be further modified.
*
* Possible state transitions:
* NEW -> COMPLETING -> NORMAL
* NEW -> COMPLETING -> EXCEPTIONAL
* NEW -> CANCELLED
* NEW -> INTERRUPTING -> INTERRUPTED
*/
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
/** The underlying callable; nulled out after running */
private Callable<V> callable;
/** The result to return or exception to throw from get() */
private Object outcome; // non-volatile, protected by state reads/writes
/** The thread running the callable; CASed during run() */
private volatile Thread runner;
/** Treiber stack of waiting threads */
private volatile WaitNode waiters;
- 看下FutureTask的幾個屬性,首先state表示當前task的執行狀態,其中,開始狀態位NEW表示task還沒開始執行。NORMAL,CANCELLED,INTERRUPTED為終態,COMPLETING和INTERRUPTING為臨時狀態,最終會通過上面的幾個狀態轉移路徑,轉移到終態。
- callable,表示具體執行的任務。
- outcome, task 執行的返回結果
- runner,執行這個task的執行緒
- waiters,通過get方法獲取此task執行結果被阻塞的執行緒。
- 看下幾個核心的方法,我們知道,futuretask提交到別的執行緒裡後,最終會呼叫task的run方法執行具體邏輯。
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
- run方法執行時,首先檢查當前的狀態是否是NEW,如果不是NEW說明已經被執行過了。開始執行之前,標記執行當前task的執行緒到runner。
- 呼叫callable的run方法,執行。拋異常時,設定setException。正常結束時,set結果。看下這兩步裡都會調到的finishCompletion方法。
/**
* Removes and signals all waiting threads, invokes done(), and
* nulls out callable.
*/
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
- 這裡主要是在通知所有阻塞在watch這個task結果的執行緒,通知他們當前task已經執行結束了。
- 在執行結束時,看到finally裡還有段邏輯
finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
private void handlePossibleCancellationInterrupt(int s) {
// It is possible for our interrupter to stall before getting a
// chance to interrupt us. Let's spin-wait patiently.
if (s == INTERRUPTING)
while (state == INTERRUPTING)
Thread.yield(); // wait out pending interrupt
// assert state == INTERRUPTED;
// We want to clear any interrupt we may have received from
// cancel(true). However, it is permissible to use interrupts
// as an independent mechanism for a task to communicate with
// its caller, and there is no way to clear only the
// cancellation interrupt.
//
// Thread.interrupted();
}
- 這是在幹嘛呢,是因為,即使我們在上一步通過set或者setException設定了當前task的狀態,但可能有別的執行緒在通過呼叫cancel來設定當前task的狀態,如果有的話,這裡就自旋空轉,直到cancel方法執行結束。
- 那cancel方法是怎麼工作的呢
public boolean cancel(boolean mayInterruptIfRunning) {
if (!(state == NEW &&
UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try { // in case call to interrupt throws exception
if (mayInterruptIfRunning) {
try {
Thread t = runner;
if (t != null)
t.interrupt();
} finally { // final state
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
finishCompletion();
}
return true;
}
- cancel方法其實就是通過找到執行當前task的runner,然後呼叫thread的interrupt方法,這裡需要注意的是,thread.interrupt方法僅僅是設定一個標誌位,具體執行緒有沒有響應,要看自己的實現。反正這裡就是調一把interrupt然後就走了,然後通知所有watch的執行緒。
- watch的執行緒,通過get方法獲得執行結果是怎麼拿到的呢
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}
- 核心邏輯就是,先把自己這個執行緒放到watch的waitNodes棧中,然後park 等待,直到task的狀態>COMPLETING.
reference