一:FutureTask是什麼?
建立執行緒的方式,一般是通過繼承Thread或者實現Runnable介面實現,線上程執行結束後如果想獲取返回結果,可以使用Handler等實現執行緒間通訊。而FutureTask可以在執行結束之後直接返回結果。
二:FutureTask結構
三:示例
FutureTask<Integer> futureTask = new FutureTask<Integer>(new Callable<Integer>() {
@Override
public Integer call() throws Exception {
// 執行緒開始
int count = 0;
for (int i = 0; i < 100; i++) {
count += i;
}
Thread.sleep(3000);
// 執行緒結束,返回結果
return count;
}
});
// 新建執行緒,執行futureTask
new Thread(futureTask).start();
try {
// 獲取返回結果,如果futureTask沒有執行結束,則會堵塞當前執行緒等待
int result = futureTask.get();
Log.i("testLog", "The result is " + result);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
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原始碼分析
FutureTask.java
// 狀態
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
// 被執行物件,並可以獲取返回值
private Callable<V> callable;
// 執行結果,也可以是異常資訊
private Object outcome; // non-volatile, protected by state reads/writes
// 當前執行的執行緒,用於保證run只執行一次
private volatile Thread runner;
// 任務未執行完成時,等待佇列
private volatile WaitNode waiters;
// 建構函式
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
// 建構函式,傳入的Runnable和返回結果
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
// 是否取消
public boolean isCancelled() {...}
// 是否被執行
public boolean isDone() {...}
// 取消任務
public boolean cancel(boolean mayInterruptIfRunning) {...}
// 獲取結果
public V get() {...}
// 獲取結果,如果在給定時間內沒有執行完成,丟擲超時異常
public V get(long timeout, TimeUnit unit) {...}
// 執行
public void run() {...}
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run()方法
public void run() {
// 1. 狀態如果不是NEW,說明任務或者已經執行過,或者已經被取消,直接返回
// 2. 狀態如果是NEW,則嘗試把當前執行執行緒儲存在runner欄位中
// 如果賦值失敗則直接返回
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
// 執行Callable的call方法,並獲取返回結果
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
// 異常,將異常賦值給返回值
setException(ex);
}
if (ran)
// 正常執行,將結果賦值給返回值
set(result);
}
} finally {
runner = null;
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
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get()方法
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING)
// 未執行完成,則等待
s = awaitDone(false, 0L);
return report(s);
}
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
long startTime = 0L; // Special value 0L means not yet parked
WaitNode q = null;
boolean queued = false;
for (;;) {
int s = state;
// 已完成,異常或者被取消。
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
// 已完成,讓出執行緒優先權
else if (s == COMPLETING)
Thread.yield();
// 執行緒被打斷,移除等待佇列,並丟擲異常
else if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
// 如果等待佇列為空,則建立一個
else if (q == null) {
if (timed && nanos <= 0L)
return s;
q = new WaitNode();
}
// 如果還沒有入佇列,則把當前節點加入waiters首節點並替換原來waiters
else if (!queued)
queued = U.compareAndSwapObject(this, WAITERS,
q.next = waiters, q);
// 需要等待,則計算等待時間
else if (timed) {
final long parkNanos;
if (startTime == 0L) { // first time
startTime = System.nanoTime();
if (startTime == 0L)
startTime = 1L;
parkNanos = nanos;
} else {
long elapsed = System.nanoTime() - startTime;
if (elapsed >= nanos) {
removeWaiter(q);
return state;
}
parkNanos = nanos - elapsed;
}
if (state < COMPLETING)
LockSupport.parkNanos(this, parkNanos);
}
else
LockSupport.park(this);
}
}
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;
if (s >= CANCELLED)
throw new CancellationException();
throw new ExecutionException((Throwable)x);
}
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任務取消
public boolean cancel(boolean mayInterruptIfRunning) {
if (!(state == NEW &&
U.compareAndSwapInt(this, STATE, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try {
// 打斷執行緒
if (mayInterruptIfRunning) {
try {
Thread t = runner;
if (t != null)
// interrupt()方法只是設定中斷標誌位
//如果被中斷的執行緒處於sleep()、wait()或者join()邏輯中則會丟擲InterruptedException異常。
t.interrupt();
} finally { // final state
U.putOrderedInt(this, STATE, INTERRUPTED);
}
}
} finally {
finishCompletion();
}
return true;
}
// 喚醒所有等待執行緒,移除所有等待佇列
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (U.compareAndSwapObject(this, WAITERS, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
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五:小結
- FutureTask是可以被執行緒執行並獲取返回執行結果的。
- 其他執行緒在獲取FutureTask的執行結果時,如果FutureTask未執行結束,則會被堵塞等待的。
- FutureTask呼叫cancel(true)並不一定能停止當前的執行緒。
參考: