package com.wanju.project001.zonghe.test;
import java.util.Vector;
import java.util.Vector;
import java.util.Map;
import java.util.Random;
import com.sun.org.apache.bcel.internal.generic.NEW;
public class TestThreadCarForVectorForSynchrForDiffClass {
/**
* 缺口
*/
// public static final int gap = new Random().nextInt(10);
public static final int gap = 1;
public static Vector<Integer> gaps = new Vector<Integer>();
public void init() {
for (int i = 0; i < gap; i++) {
gaps.add(i);
}
}
public void test() {
Car car1 = new Car(1);
Car car2 = new Car(2);
Car car3 = new Car(3);
Thread t1 = new CarThread(car1, gaps);
Thread t2 = new CarThread2(car2, gaps);
Thread t3 = new CarThread3(car3, gaps);
CarThread.Vector.add(t1);
CarThread2.Vector.add(t2);
CarThread3.Vector.add(t3);
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 1000) {
}
t1.start();
t2.start();
t3.start();
}
public static void main(String[] args) {
TestThreadCarForVectorForSynchrForDiffClass t = new TestThreadCarForVectorForSynchrForDiffClass();
t.init();
t.test();
}
}
class CarThread extends Thread {
private Car car;
public Car getCar() {
return car;
}
public void setCar(Car car) {
this.car = car;
}
private static boolean flg = false;
private static boolean flgRoad = true;
public static Vector<Thread> Vector = new Vector<Thread>();
public static boolean isFlg() {
return flg;
}
public static void setFlg(boolean flg) {
CarThread.flg = flg;
}
public CarThread() {
// TODO Auto-generated constructor stub
}
public static void initThreadGroup(Thread t) {
Vector.add(t);
}
public static void initCar(Vector<Integer> gaps) {
if (!flg) {
Car.gaps.addAll(gaps);
flg = true;
}
}
public CarThread(Car car, Vector<Integer> gaps) {
this.car = car;
this.setName("CarThread---" + car.getNum());
initCar(gaps);
}
public synchronized RoadStatus getRoadStatus() {
RoadStatus rStatus = car.getRoadStatusByRandom();
return rStatus;
}
@Override
public void run() {
while (flgRoad) {
RoadStatus rStatus = getRoadStatus();
if (rStatus == RoadStatus.OK
&& !Thread.currentThread().isInterrupted()) {
System.out.println("Car" + car.getNum() + "執行正常");
} else {
repair();
}
if (Car.gaps.size() == 0) {
flgRoad = false;
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 1000) {
}
}
// System.out.println("路已經修好,可以暢通無阻了");
}
public synchronized void repair() {
Map<Thread, StackTraceElement[]> maps = Thread.getAllStackTraces();
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (Vector.get(i).getName().equals(this.getName())) {
System.out.println("Car" + car.getNum() + "發現了缺口,開始修理缺口"
+ car.getCurrentGap() + "...");
// this.getCar().setStatus(STATUS.REPAIRED);
} else {
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.STOP);
}
// t.interrupt();
try {
thread.wait();
System.out.println("can i deal?");
} catch (InterruptedException e) {
}
}
}
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 100) {
}
this.getCar().setStatus(STATUS.REPAIRED);
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (thread.getName().equals(this.getName())) {
// 已經是執行狀態不需要喚醒
continue;
}
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.RERUN);
// t.notify();
}
}
}
}
}
class CarThread2 extends Thread {
private Car car;
public Car getCar() {
return car;
}
public void setCar(Car car) {
this.car = car;
}
private static boolean flg = false;
private static boolean flgRoad = true;
public static Vector<Thread> Vector = new Vector<Thread>();
public static boolean isFlg() {
return flg;
}
public static void setFlg(boolean flg) {
CarThread2.flg = flg;
}
public CarThread2() {
// TODO Auto-generated constructor stub
}
public static void initThreadGroup(Thread t) {
Vector.add(t);
}
public static void initCar(Vector<Integer> gaps) {
if (!flg) {
Car.gaps.addAll(gaps);
flg = true;
}
}
public CarThread2(Car car, Vector<Integer> gaps) {
this.car = car;
this.setName("CarThread---" + car.getNum());
initCar(gaps);
}
public synchronized RoadStatus getRoadStatus() {
RoadStatus rStatus = car.getRoadStatusByRandom();
return rStatus;
}
@Override
public void run() {
while (flgRoad) {
RoadStatus rStatus = getRoadStatus();
if (rStatus == RoadStatus.OK
&& !Thread.currentThread().isInterrupted()) {
System.out.println("Car" + car.getNum() + "執行正常");
} else {
repair();
}
if (Car.gaps.size() == 0) {
flgRoad = false;
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 1000) {
}
}
// System.out.println("路已經修好,可以暢通無阻了");
}
public synchronized void repair() {
Map<Thread, StackTraceElement[]> maps = Thread.getAllStackTraces();
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (Vector.get(i).getName().equals(this.getName())) {
System.out.println("Car" + car.getNum() + "發現了缺口,開始修理缺口"
+ car.getCurrentGap() + "...");
// this.getCar().setStatus(STATUS.REPAIRED);
} else {
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.STOP);
}
// t.interrupt();
try {
thread.wait();
System.out.println("can i deal?");
} catch (InterruptedException e) {
}
}
}
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 100) {
}
this.getCar().setStatus(STATUS.REPAIRED);
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (thread.getName().equals(this.getName())) {
// 已經是執行狀態不需要喚醒
continue;
}
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.RERUN);
// t.notify();
}
}
}
}
}
class CarThread3 extends Thread {
private Car car;
public Car getCar() {
return car;
}
public void setCar(Car car) {
this.car = car;
}
private static boolean flg = false;
private static boolean flgRoad = true;
public static Vector<Thread> Vector = new Vector<Thread>();
public static boolean isFlg() {
return flg;
}
public static void setFlg(boolean flg) {
CarThread3.flg = flg;
}
public CarThread3() {
// TODO Auto-generated constructor stub
}
public static void initThreadGroup(Thread t) {
Vector.add(t);
}
public static void initCar(Vector<Integer> gaps) {
if (!flg) {
Car.gaps.addAll(gaps);
flg = true;
}
}
public CarThread3(Car car, Vector<Integer> gaps) {
this.car = car;
this.setName("CarThread---" + car.getNum());
initCar(gaps);
}
public synchronized RoadStatus getRoadStatus() {
RoadStatus rStatus = car.getRoadStatusByRandom();
return rStatus;
}
@Override
public void run() {
while (flgRoad) {
RoadStatus rStatus = getRoadStatus();
if (rStatus == RoadStatus.OK
&& !Thread.currentThread().isInterrupted()) {
System.out.println("Car" + car.getNum() + "執行正常");
} else {
repair();
}
if (Car.gaps.size() == 0) {
flgRoad = false;
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 1000) {
}
}
// System.out.println("路已經修好,可以暢通無阻了");
}
public synchronized void repair() {
Map<Thread, StackTraceElement[]> maps = Thread.getAllStackTraces();
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (Vector.get(i).getName().equals(this.getName())) {
System.out.println("Car" + car.getNum() + "發現了缺口,開始修理缺口"
+ car.getCurrentGap() + "...");
// this.getCar().setStatus(STATUS.REPAIRED);
} else {
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.STOP);
}
// t.interrupt();
try {
thread.wait();
System.out.println("can i deal?");
} catch (InterruptedException e) {
}
}
}
}
long start = System.currentTimeMillis();
while (System.currentTimeMillis() - start < 100) {
}
this.getCar().setStatus(STATUS.REPAIRED);
for (int i = 0; i < Vector.size(); i++) {
Thread thread = Vector.get(i);
synchronized (thread) {
if (thread.getName().equals(this.getName())) {
// 已經是執行狀態不需要喚醒
continue;
}
CarThread t = null;
if (thread instanceof CarThread) {
t = (CarThread) thread;
t.getCar().setStatus(STATUS.RERUN);
// t.notify();
}
}
}
}
}
class Car {
public static Vector<Integer> gaps = new Vector<Integer>();
private int num;
private String name;
private STATUS status = STATUS.RUN;
private RoadStatus roadStatus = RoadStatus.OK;
private int currentGap = -100;
public int getCurrentGap() {
return currentGap;
}
public void setCurrentGap(int currentGap) {
this.currentGap = currentGap;
}
public int getNum() {
return num;
}
public static void setGaps(Vector<Integer> gaps) {
gaps.addAll(gaps);
}
public STATUS getStatus() {
return status;
}
public void setStatus(STATUS status) {
this.status = status;
switch (status) {
case RUN:
System.out.println("Car" + num + "開始通行..");
break;
case STOP:
System.out.println("Car" + num + "開始停下等待..");
break;
case RERUN:
System.out.println("Car" + num + "恢復執行");
break;
case REPAIRED:
System.out.println("Car" + num + "缺口" + currentGap + "修理完成");
break;
default:
break;
}
}
public RoadStatus getRoadStatus() {
return roadStatus;
}
public synchronized RoadStatus getRoadStatusByRandom() {
Random random = new Random();
int i = random.nextInt(2);
if (i == 0) {
return RoadStatus.OK;
} else {
{
int g = getGap();
if (g == -1000) {
// 已經沒有了缺口
return RoadStatus.OK;
}
System.out.println("Car" + num + "碰到了缺口" + g);
gaps.remove(new Integer(g));
this.setCurrentGap(g);
return RoadStatus.BROKEN;
}
}
// return i==0 ? RoadStatus.OK:RoadStatus.BROKEN;
}
public synchronized int getGap() {
synchronized (gaps) {
if (gaps.size() == 0) {
return -1000;
}
int g = gaps.get(new Random().nextInt(gaps.size()));
gaps.remove(new Integer(g));
return g;
}
}
public void setRoadStatus(RoadStatus roadStatus) {
this.roadStatus = roadStatus;
}
public Car() {
}
public Car(int num) {
this.num = num;
}
public Car(int num, String name) {
this.num = num;
this.name = name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
enum STATUS {
RUN, STOP, REPAIRED, RERUN
}
enum RoadStatus {
OK, BROKEN
}