使用jQuery播放/暫停 HTML5視訊

SunnyKoji發表於2015-10-27
我嘗試用jQuery控制HTML5視訊,兩個視訊分別在兩個tab中,我希望點中tab後,該tab裡的視訊可以立即播放,而另外tab裡的視訊能夠停止。
我的程式碼是這樣的:
    $('#playMovie1').click(function(){
    $('#movie1').play();
    });
但發現這樣不行,而用以下的js是可以的:
document.getElementById('movie1').play();

解決方法:
play並不是jQuery的函式,而是DOM元素的函式,所以我們需要通過DOM來呼叫play,程式碼如下:
$('#videoId').get(0).play();

最簡單的方法實現Play和Pause:
$('video').trigger('play');
$('video').trigger('pause');

點選視訊就能播放和暫停:

$("video").trigger("play");//for auto play
$("video").addClass('pause');//for check pause or play add a class
$('video').click(function() {
if ($(this).hasClass('pause')) {
$("video").trigger("play");
$(this).removeClass('pause');
$(this).addClass('play');
else {
$("video").trigger("pause");
$(this).removeClass('play');
$(this).addClass('pause');
}
})
靜音和取消靜音“
$('body').find("video").attr('id''video')
var myVid = document.getElementById("video");
$('.sound-icon').click(function() {
//here "sound-icon" is a anchor class.
var sta = myVid.muted;
if (sta == true) {
myVid.muted = false;
else {
myVid.muted = true;
}
})
HTML 5中播放視訊的方法:
<video width="640" height="360" src="http://www.youtube.com/demo/google_main.mp4" controls autobuffer>
<p> Try this page in Safari 4! Or you can
<a href="http://www.youtube.com/demo/google_main.mp4">download the video</a> instead.</p>
</video>
自動播放:
<video src="abc.mov" autoplay>
</video>

使用poster在視訊無法載入時顯示圖片:
<video width="640" height="360" src="http://www.youtube.com/demo/google_main.mp" autobuffer controls poster="whale.png">
<p>Try this page in Safari 4! Or you can <a href="http://www.youtube.com/demo/google_main.mp4">download the video</a> instead.</p>
</video>

一個比較簡潔的例子:
<script type="text/javascript">
function vidplay() {
var video = document.getElementById("Video1");
var button = document.getElementById("play");
if (video.paused) {
video.play();
button.textContent = "||";
else {
video.pause();
button.textContent = ">";
}
}
function restart() {
var video = document.getElementById("Video1");
video.currentTime = 0;
}
function skip(value) {
var video = document.getElementById("Video1");
video.currentTime += value;
}
</script>
</head>
<body>
<video id="Video1" >
// Replace these with your own video files.
<source src="demo.mp4" type="video/mp4" />
<source src="demo.ogv" type="video/ogg" />
HTML5 Video is required for this example.
<a href="demo.mp4">Download the video</a> file.
</video>
<div id="buttonbar">
<button id="restart" onclick="restart();">[]</button>
<button id="rew" onclick="skip(-10)">&lt;&lt;</button>
<button id="play" onclick="vidplay()">&gt;</button>
<button id="fastFwd" onclick="skip(10)">&gt;&gt;</button>
</div>
下面是一個比較完整的例子:
<html >
<head>
<title>Full player example</title>
<!-- Uncomment the following meta tag if you have issues rendering this page on an intranet or local site. -->
<!-- <meta http-equiv="X-UA-Compatible" content="IE=edge"/> -->
<script type="text/javascript">
function init() { // Master function, encapsulates all functions
var video = document.getElementById("Video1");
if (video.canPlayType) { // tests that we have HTML5 video support
// if successful, display buttons and set up events
document.getElementById("buttonbar").style.display = "block";
document.getElementById("inputField").style.display = "block";
// helper functions
// play video
function vidplay(evt) {
if (video.src == "") { // inital source load
getVideo();
}
button = evt.target; // get the button id to swap the text based on the state
if (video.paused) { // play the file, and display pause symbol
video.play();
button.textContent = "||";
else // pause the file, and display play symbol
video.pause();
button.textContent = ">";
}
}
// load video file from input field
function getVideo() {
var fileURL = document.getElementById("videoFile").value; // get input field
if (fileURL != "") {
video.src = fileURL;
video.load(); // if HTML source element is used
document.getElementById("play").click(); // start play
else {
errMessage("Enter a valid video URL"); // fail silently
}
}
  
// button helper functions
// skip forward, backward, or restart
function setTime(tValue) {
// if no video is loaded, this throws an exception
try {
if (tValue == 0) {
video.currentTime = tValue;
}
else {
video.currentTime += tValue;
}
 
catch (err) {
// errMessage(err) // show exception
errMessage("Video content might not be loaded");
}
}
// display an error message
function errMessage(msg) {
// displays an error message for 5 seconds then clears it
document.getElementById("errorMsg").textContent = msg;
setTimeout("document.getElementById('errorMsg').textContent=''"5000);
}
// change volume based on incoming value
function setVol(value) {
var vol = video.volume;
vol += value;
// test for range 0 - 1 to avoid exceptions
if (vol >= 0 && vol <= 1) {
// if valid value, use it
video.volume = vol;
else {
// otherwise substitute a 0 or 1
video.volume = (vol < 0) ? 0 1;
}
}
// button events
// Play
document.getElementById("play").addEventListener("click", vidplay, false);
// Restart
document.getElementById("restart").addEventListener("click", function () {
setTime(0);
}, false);
// Skip backward 10 seconds
document.getElementById("rew").addEventListener("click", function () {
setTime(-10);
}, false);
// Skip forward 10 seconds
document.getElementById("fwd").addEventListener("click", function () {
setTime(10);
}, false);
// set src == latest video file URL
document.getElementById("loadVideo").addEventListener("click", getVideo, false);
// fail with message
video.addEventListener("error", function (err) {
errMessage(err);
}, true);
// volume buttons
document.getElementById("volDn").addEventListener("click", function () {
setVol(-.1); // down by 10%
}, false);
document.getElementById("volUp").addEventListener("click", function () {
setVol(.1); // up by 10%
}, false);
// playback speed buttons
document.getElementById("slower").addEventListener("click", function () {
video.playbackRate -= .25;
}, false);
document.getElementById("faster").addEventListener("click", function () {
video.playbackRate += .25;
}, false);
document.getElementById("normal").addEventListener("click", function () {
video.playbackRate = 1;
}, false);
document.getElementById("mute").addEventListener("click", function (evt) {
if (video.muted) {
video.muted = false;
evt.target.innerHTML = "<img alt='volume on button' src='vol2.png' />"
else {
video.muted = true;
evt.target.innerHTML = "<img alt='volume off button' src='mute2.png' />"
}
}, false);
// end of runtime
}// end of master
</script>
 
</head>
<body onload="init();" >
 
<video id="Video1" controls style="border: 1px solid blue;" height="240" width="320" title="video element">
HTML5 Video is required for this example
</video>
 
<div id="buttonbar" style="display: none;")>
<button id="restart" title="Restart button">[]</button>
<button id="slower" title="Slower playback button">-</button>
<button id="rew" title="Rewind button" >&lt;&lt;</button>
<button id="play" title="Play button">&gt;</button>
<button id="fwd" title="Forward button" >&gt;&gt;</button>
<button id="faster" title="Faster playback button">+</button>
<button id="Button2" title="Mute button" ><img alt="Volume on button" src="vol2.png" /></button>
<br />
<label>Playback </label>
<label>Reset playback rate: </label><button id="normal" title="Reset playback rate button">=</button>
 
<label> Volume </label>
<button id="volDn" title="Volume down button">-</button>
<button id="volUp" title="Volume up button">+</button>
<button id="mute" title="Mute button" ><img alt="Volume on button" src="vol2.png" /></button>
</div>
<br/>
<div id= "inputField" style="display:none;" >
<label>Type or paste a video URL: <br/>
<input type="text" id="videoFile" style="width: 300px;" title="video file input field" value="http://ie.microsoft.com/testdrive/ieblog/2011/nov/pp4_blog_demo.mp4" />
<button id="loadVideo" title="Load video button" >Load</button>
</label>
</div>
<div title="Error message area" id="errorMsg" style="color:Red;"></div>
</body>
</html>





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