1. 原生canvas實現用到的API
1) getContext(contextID) —返回一個用於在畫布上繪圖的環境
Canvas.getContext(`2d`) // 返回一個 CanvasRenderingContext2D 物件,使用它可以繪製到 Canvas 元素中
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2)drawImage
drawImage(imgObj, x, y) // 按原圖大小繪製, x、y為圖片在畫布中的位置座標
drawImage(imgObj, x, y, width, height) // 按指定寬高繪製
drawImage(imgObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight) // 從原來圖片上某一個位置開始(sourceX,sourceY),指定長寬進行剪下(sourceWidth,sourceHeight),然後將剪下的內容放到位置為(destX,destY),寬度為(destWidth),高度為(destHeight)的位置上
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3) getImageData(x, y, width, height) —獲取矩形區域的影像資訊
ctx.getImageData(0, 0, 10, 10) // 獲取左上角座標為(0, 0),寬高為區域內的影像資訊
// 返回ImageData: { width: 10, height: 10, data: Uint8ClampedArray[400] }
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4)beginPath() —開始一條路徑,或重置當前的路徑
5)rect(x, y, width, height) —繪製矩形
6)lineWidth —設定或返回當前線條的寬度
7)fillStyle —設定或返回用於填充繪畫的顏色、漸變或模式
ctx.fillStyle = color|gradient|pattern
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8)strokeStyle —設定或返回用於筆觸的顏色、漸變或模式
9)globalAlpha —設定或返回繪圖的當前透明值
10)fill() —填充當前的影像(路徑)。預設顏色是黑色
【注】如果路徑未關閉,那麼 fill() 方法會從路徑結束點到開始點之間新增一條線,以關閉該路徑,然後填充該路徑。
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11)stroke() —會實際地繪製出通過 moveTo() 和 lineTo() 方法定義的路徑。預設顏色是黑色
12)toDataURL(type, encoderOptions) —匯出圖片,type為圖片型別, encoderOptions圖片質量,[0, 1]
Canvas.toDataURL("image/png", 1)
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2. fabric.js
簡化canvas編寫的庫,為canvas提供所缺少的物件模型
fabric.js能做的事
1)在canvas上建立、填充圖形(包括圖片、文字、規則圖形和複雜路徑組成圖形)
2)給圖形填充漸變顏色
3)組合圖形(包括組合圖形、圖形文字、圖片等)
4)設定圖形動畫集使用者互動
5)生成JSON, SVG資料等
3.使用fabric.js實現用到的API
1)宣告畫布
let canvas =new fabric.Canvas(`canvas`) {
width: 200,
height: 200
}
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- 插入圖片
let imgInstance = new fabric.Image(imgElement,{
left: 0,
top: 0,
width: 100,
height: 100,
angle: 0
}
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3)設定背景圖片 setBackgroundImage
canvas.setBackgroundImage(imgInstance)
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4)renderAll() 重新繪製
5)on() 使用者互動
canvas.on(`mouse:down`, function(options) {
console.log(options.e.clientX, options.e.clientY)
})
// 監聽事件
/*
mouse:down :滑鼠按下時
mouse:move :滑鼠移動時
mouse:up :滑鼠抬起時
after:render :畫布重繪後
object:selected:物件被選中
object:moving:物件移動
object:rotating:物件被旋轉
object:added:物件被加入
object:removed物件被移除
*/
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6)getPointer()
7)setWidth()、setHeight() 設定canvas的寬高
8)畫矩形
let rect = new fabric.Rect({
left: 0,
top: 0,
width: 100,
height: 100
})
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- add(obj) 新增圖形
canvas.add(rect)
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10)remove(obj) 移除圖形
11)set() 設定物件內容
12)toDataURL(obj)
4.學習推薦
1)學習原生canvas
慕課網:HTML5小遊戲—愛心魚
2)學習fabric.js
- API文件:
http://fabricjs.com/docs/index.html - 相關文章:
http://blog.csdn.net/mnhn456/article/details/76869672
https://segmentfault.com/a/1190000004864237
5.原生canvas實現程式碼
<template>
<div class="container">
<div class="operations">
<ul>
<li @click="mosaic">馬賽克</li>
<li @click="addText">新增文字</li>
<li @click="tailor">裁剪</li>
<li @click="rotate">旋轉</li>
<li @click="exportImg">匯出圖片</li>
</ul>
</div>
<canvas ref="imgContent" class="img-wrap">
你的瀏覽器太low?
</canvas>
</div>
</template>
<script>
export default {
data () {
return {
context: ``,
canvas: ``,
isMasic: false,
isText: false,
isTailor: false,
isTranslate: false,
squareEdgeLength: 20,
angle: 0,
img: ``
}
},
mounted () {
this.initData()
},
methods: {
initData () {
let imgContent = this.$refs.imgContent
this.canvas = imgContent
this.context = imgContent.getContext(`2d`)
let Img = new Image()
this.image = Img
Img.crossOrigin = "Anonymous"
Img.src = `http://oia85104s.bkt.clouddn.com/PictureUnlock_193139.pictureunlock.jpg`
this.canvas.setAttribute(`width`, Img.width)
this.canvas.setAttribute(`height`, Img.height)
let self = this
Img.onload = () => {
let beginX, beginY, endX, endY
self.context.drawImage(Img, 0, 0)
self.context.save()
self.canvas.addEventListener(`mousedown`, e => {
beginX = e.offsetX
beginY = e.offsetY
self.canvas.addEventListener(`mouseup`, e => {
endX = e.offsetX
endY = e.offsetY
if (self.isMasic) {
self.makeGrid(beginX, beginY, endX - beginX, endY - beginY)
return
}
if (self.isTailor) {
self.context.drawImage(Img, beginX, beginY, endX - beginX, endY - beginY, 0, 0, endX - beginX, endY - beginY)
return
}
})
})
}
},
drawRect (x, y, width, height, fillStyle, lineWidth, strokeStyle, globalAlpha) {
this.context.beginPath()
this.context.rect(x, y, width, height)
this.context.lineWidth = lineWidth
this.context.strokeStyle = strokeStyle
fillStyle && (this.context.fillStyle = fillStyle)
globalAlpha && (this.context.globalAlpha = globalAlpha)
this.context.fill()
this.context.stroke()
},
// 打馬賽克
mosaic () {
let self = this
this.resetClickStatus()
this.isMasic = true
},
makeGrid (beginX, beginY, rectWidth, rectHight) {
const row = Math.round(rectWidth / this.squareEdgeLength) + 1
const column = Math.round(rectHight / this.squareEdgeLength) + 1
for (let i = 0; i < row * column; i++) {
let x = (i % row) * this.squareEdgeLength + beginX
let y = parseInt(i / row) * this.squareEdgeLength + beginY
this.setColor(x, y)
}
},
setColor (x, y) {
const imgData = this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength).data
let r = 0, g = 0, b = 0
console.log(this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength), JSON.stringify(imgData))
for (let i = 0; i < imgData.length; i += 4) {
r += imgData[i]
g += imgData[i + 1]
b += imgData[i + 2]
}
r = Math.round(r / (imgData.length / 4))
g = Math.round(g / (imgData.length / 4))
b = Math.round(b / (imgData.length / 4))
this.drawRect(x, y, this.squareEdgeLength, this.squareEdgeLength, `rgb(${r}, ${g}, ${b})`, 2, `rgb(${r}, ${g}, ${b})`)
},
// 新增文字
addText () {
this.resetClickStatus()
this.isText = true
console.log(`新增文字`)
},
// 裁剪
tailor () {
this.resetClickStatus()
this.isTailor = true
console.log(`裁剪`)
} ,
// 旋轉
rotate () {
// if (this.angle === 360) {
// this.angle = 90
// } else {
// this.angle += 90
// }
// if ([90, 270].includes(this.angle)) {
// this.canvas.setAttribute(`width`, this.image.height)
// this.canvas.setAttribute(`height`, this.image.width)
// } else {
// this.canvas.setAttribute(`width`, this.image.width)
// this.canvas.setAttribute(`height`, this.image.height)
// }
const x = this.image.width / 2
const y = this.image.height / 2
this.context.clearRect(0,0, this.canvas.width, this.canvas.height) // 清理畫布內容
this.context.translate(x, y)
this.context.rotate(90 * Math.PI / 180)
this.context.translate(-x, -y)
this.context.drawImage(this.image, 0, 0)
},
resetClickStatus () {
this.isMasic = false
this.isText = false
this.isTailor = false
this.isTranslate = false
},
exportImg () {
this.resetClickStatus()
const exportUrl = this.canvas.toDataURL("image/jpeg")
let a = document.createElement(`a`)
a.setAttribute(`download`, ``)
a.href = exportUrl
document.body.appendChild(a)
a.click()
}
}
}
</script>
<style scoped lang="less">
.operations {
width: 1200px;
margin: 0 auto;
ul {
display: flex;
align-items: center;
margin-bottom: 30px;
li {
list-style: none;
margin-right: 20px;
cursor: pointer;
}
}
}
.img-wrap {
display: block;
margin: 0 auto;
}
</style>
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效果圖如下: