three.js 將圖片馬賽克化

Vadim發表於2020-07-19

這篇郭先生來說說BufferGeometry,型別化陣列和粒子系統的使用,並且讓圖片有馬賽克效果(同理可以讓不清晰的圖片清晰化),如圖所示。線上案例點選部落格原文

1. 解析圖片

解析圖片和上一篇一樣

initCanvas() {
    canvas = document.createElement('canvas');
    content = canvas.getContext('2d');
    canvas.width = 1600;
    canvas.height = 1200;
    img = new Image();
    img.crossOrigin = '*';
    img.src = "/static/images/base/girl.jpg";
    img.onload = () => {
        content.drawImage(img, 0, 0, canvas.width, canvas.height);
        imgDate = content.getImageData(0, 0, canvas.width, canvas.height);
        this.createPotCloud();   //建立點雲
    };
}

2. 操作畫素點

createPotCloud() {
    if (points) {
        scene.remove(points)
    }
    let cw = Math.floor(canvas.width / size);
    let ch = Math.floor(canvas.height / size);
    particles = cw * ch;
    geometry = new THREE.BufferGeometry();
    positions = new Float32Array(Math.floor(particles * 3));
    positions_af = new Float32Array(Math.floor(particles * 3));
    var colors = new Float32Array(Math.floor(particles * 3));
    for (var i = 0; i < positions.length; i += 1) {

        positions[3 * i] = - canvas.width / 2 + (i % cw) * size;
        positions[3 * i + 1] = canvas.height / 2 + Math.floor((-1 - i) / cw) * size;
        positions[3 * i + 2] = 0;

        let selectPos = size * (i % cw) + Math.floor(i / cw) * cw * size * size;
        colors[3 * i] = imgDate.data[4 * selectPos] / 255.0;
        colors[3 * i + 1] = imgDate.data[4 * selectPos + 1] / 255.0;
        colors[3 * i + 2] = imgDate.data[4 * selectPos + 2] / 255.0;
    }
    geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
    geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3))
    geometry.dynamic = true;
    geometry.attributes.position.needsUpdate = true;
    var material = new THREE.PointsMaterial({ size: size, vertexColors: THREE.VertexColors })
    points = new THREE.Points(geometry, material);
    points.name = 'points';
    scene.add(points);
    loaded = true;
},

可以不用糾結程式碼,核心思想其實我們只需要每隔一定的顏色點取出一個顏色點,然後將這個顏色賦予到geometry的color屬性上,就可以了,也可以每隔兩行、兩列取一個點,但是圖片上面的點是一維的,所以需要一些數學方法,

如圖所示,原理很簡單哦。將不清晰的圖片清晰化,就是需要插入更多的畫素點,插入的畫素點,需要根據已存在的畫素點的顏色進行插值,比如原圖的畫素點1為0xffffff,畫素點2的顏色為0xdddddd,則插在兩個畫素點之間畫素點的顏色為0xeeeeee,以此類推。

轉載請註明地址:郭先生的部落格

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