html5畫布canvas
canvas 元素用於在網頁上繪製圖形。
建立 Canvas 元素
<canvas id="myCanvas" width="200" height="100"></canvas>
通過 JavaScript 來繪製
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
getContext(“2d”) 物件是內建的 HTML5 物件,擁有多種繪製路徑、矩形、圓形、字元以及新增影象的方法。
canvas變換
translate(偏移):以起始點為基準點,移動當前座標位置
rotate(旋轉):引數為弧度
scale(縮放)
例項(漫天飛雪)
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="Generator" content="EditPlus®">
<meta name="Author" content="">
<meta name="Keywords" content="">
<meta name="Description" content="">
<title>Document</title>
<style type="text/css">
* {margin: 0; padding: 0;}</p> <p>body {
/*You can use any kind of background here.*/
background: #6b92b9;
}
canvas {
display: block;
}
body{
background:#6b92b9;
}
</style>
</head>
<body>
<button id="btn">Hello</button>
<canvas id="canvas" width="100%" height="100%" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas>
<script>
window.onload = function(){
//canvas init
var canvas = document.getElementById("canvas");
var btn = document.getElementById("btn");
btn.onclick = function()
{
//alert(this.innerHTML);
this.innerHTML="pressed";
}
var ctx = canvas.getContext("2d");
//canvas dimensions
var W = window.innerWidth;
var H = window.innerHeight;
canvas.width = W;
canvas.height = H;
//snowflake particles
var mp = 500; //max particles
var particles = [];
for(var i = 0; i < mp; i++)
{
particles.push({
x: Math.random()*W, //x-coordinate
y: Math.random()*H, //y-coordinate
r: Math.random()*3+1, //radius
d: Math.random()*mp //density
})
}
//Lets draw the flakes
function draw()
{
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
/* ctx.fillStyle = "#FF0000";*/
ctx.beginPath();
for(var i = 0; i < mp; i++)
{
var p = particles[i];
ctx.moveTo(p.x, p.y);
ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
}
ctx.fill();
update();
}
//Function to move the snowflakes
//angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
var angle = 0;
function update()
{
angle += 0.01;
for(var i = 0; i < mp; i++)
{
var p = particles[i];
//Updating X and Y coordinates
//We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
//Every particle has its own density which can be used to make the downward movement different for each flake
//Lets make it more random by adding in the radius
p.y += Math.cos(angle+p.d) + 1 + p.r/2;
p.x += Math.sin(angle) * 2;
//Sending flakes back from the top when it exits
//Lets make it a bit more organic and let flakes enter from the left and right also.
if(p.x > W || p.x < 0 || p.y > H)
{
if(i%3 > 0) //66.67% of the flakes
{
particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
}
else
{
//If the flake is exitting from the right
if(Math.sin(angle) > 0)
{
//Enter fromth
particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
}
else
{
//Enter from the right
particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
}
}
}
}
}
//animation loop
setInterval(draw, 50);
}
</script>
</body>
</html>
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