小遊戲——金庸奇俠傳(JAVA,對物件導向的進一步瞭解)

泰斗賢若如發表於2019-03-28

                                                                                               金庸群俠傳

 

遊戲執行介面:

    

 

遊戲實現原始碼:

 1 package game.logic;
 2 //人類
 3 public class Person {
 4 public String name;  //名字
 5  
 6 Person(){
 7  
 8 }
 9  
10 Person(String name){
11 this.name = name;
12 }
13 public String getName() {
14 return name;
15 }
16  
17 public void setName(String name) {
18 this.name = name;
19 }
20  
21 }

 

 1 package game.logic;
 2  
 3 //會武功的人類
 4 public class KongFuPerson extends Person {
 5  
 6 protected int blood = 1000; // 預設都是1000點血
 7  
 8 KongFuPerson() {
 9  
10 }
11  
12 public int getBlood() {
13 return blood;
14 }
15  
16 public void setBlood(int blood) {
17 this.blood = blood;
18 }
19  
20 KongFuPerson(String name) {
21 this.name = name;
22 }
23  
24 // 普通招數
25 public void commonSkill(KongFuPerson P) {
26 P.blood -= 50;  //攻擊敵人50點血
27 }
28  
29 //殺招式
30 public void bestSkill(KongFuPerson P) {
31 P.blood -= 100;  //攻擊敵人100點血  
32 }
33 }

 

 

1 package game.logic;
2  
3 //武功絕學類(介面)
4 public interface Secrets {
5 public void secrets(KongFuPerson P);
6 }

 

 

 1 package game.logic;
 2  
 3 //武功高手類
 4 public class KongFuMaster extends KongFuPerson implements Secrets{
 5  
 6 public void secrets(KongFuPerson P) {
 7 P.blood -= 300;//攻擊敵人300點血
 8  
 9 }
10  
11 }

 

 

 1 package game.roles;
 2  
 3 import game.logic.KongFuMaster;
 4 import game.logic.KongFuPerson;
 5  
 6 //令狐沖類
 7 public class Linghuchong extends KongFuMaster{
 8  
 9 public Linghuchong(){
10  
11 }
12  
13 public Linghuchong(String name){
14 this.name = name;
15 }
16 public void secrets(KongFuPerson P) {
17 // TODO Auto-generated method stub
18 super.secrets(P);
19 System.out.println(this.getName()+"使用武功絕學獨孤九劍攻擊"+P.getName()+"300點血");
20 }
21  
22 public void commonSkill(KongFuPerson P) {
23 // TODO Auto-generated method stub
24 super.commonSkill(P);
25 System.out.println(this.getName()+"使用越女劍法攻擊"+P.getName()+"50點血");
26 }
27  
28 public void bestSkill(KongFuPerson P) {
29 // TODO Auto-generated method stub
30 super.bestSkill(P);
31 System.out.println(this.getName()+"使用華山劍法攻擊"+P.getName()+"100點血");
32 }
33  
34  
35 }

 

 

 1 package game.roles;
 2  
 3 import game.logic.KongFuMaster;
 4 import game.logic.KongFuPerson;
 5  
 6 //歐陽鋒類
 7 public class Ouyangfeng extends KongFuMaster{
 8 public Ouyangfeng(){
 9  
10 }
11  
12 public Ouyangfeng(String name){
13 this.name = name;
14 }
15 public void secrets(KongFuPerson P) {
16 // TODO Auto-generated method stub
17 super.secrets(P);
18 System.out.println(this.getName()+"使用武功絕學蛤蟆功攻擊"+P.getName()+"300點血");
19 }
20  
21 public void commonSkill(KongFuPerson P) {
22 // TODO Auto-generated method stub
23 super.commonSkill(P);
24 System.out.println(this.getName()+"使用毒蛇攻擊"+P.getName()+"50點血");
25 }
26  
27 public void bestSkill(KongFuPerson P) {
28 // TODO Auto-generated method stub
29 super.bestSkill(P);
30 System.out.println(this.getName()+"使用毒蛇柺杖攻擊"+P.getName()+"100點血");
31 }
32 }

 

 

  1 package game.app;
  2  
  3 import game.logic.KongFuMaster;
  4 import game.roles.Linghuchong;
  5 import game.roles.Ouyangfeng;
  6  
  7 import java.util.Scanner;
  8  
  9 public class Game {
 10  
 11 public static Scanner in = new Scanner(System.in);
 12 public static int choice;//使用者的選擇
 13 public static KongFuMaster player;//玩家
 14 public static KongFuMaster computer;//電腦玩家
 15 public static boolean isFirst = true;//預設玩家打電腦
 16  
 17 //遊戲角色初始化方法
 18 public static void init(){
 19 switch(choice){
 20 case 1:
 21 player = new Linghuchong("令狐沖");
 22 computer = new Ouyangfeng("歐陽鋒");
 23 break;
 24 case 2:
 25 player = new Ouyangfeng("歐陽鋒");
 26 computer = new Linghuchong("令狐沖");
 27 break;
 28 }
 29 System.out.println("您選擇了:"+ player.getName());
 30 }
 31  
 32 //顯示遊戲選單
 33 public static void Menu(){
 34 System.out.println("********歡迎進入金庸群俠傳***********");
 35 System.out.println("1.令狐沖       2.歐陽鋒");
 36 System.out.println("請選擇:");
 37 choice = in.nextInt();
 38 }
 39  
 40 //遊戲PK方法
 41 public static void beginCombat(KongFuMaster player , KongFuMaster computer){
 42 //生成一個1-3之間的隨機數
 43 int temp = (int)(Math.random()*10)%3;   //0-2
 44 temp++;
 45 switch(temp){
 46 case 1:
 47 if(Game.isFirst){
 48 player.commonSkill(computer);
 49 }else{
 50 computer.commonSkill(player);
 51 }
 52 break;
 53 case 2:
 54 if(Game.isFirst){
 55 player.bestSkill(computer);
 56 }else{
 57 computer.bestSkill(player);
 58 }
 59 break;
 60 case 3:
 61 if(Game.isFirst){
 62 player.secrets(computer);
 63 }else{
 64 computer.secrets(player);
 65 }
 66 break;
 67 }
 68 Game.isFirst = !Game.isFirst;
 69 }
 70  
 71 //判斷遊戲是否結束
 72 public static boolean isComplete(){
 73 if(Game.player.getBlood()<=0||Game.computer.getBlood()<=0){
 74 return true;
 75 }else{
 76 return false;
 77 }
 78 }
 79  
 80 //顯示遊戲結果
 81 public static void showResult(){
 82 if(Game.player.getBlood()<=0){
 83 System.out.println("君子報仇十年不晚,我們們後會有期。。。。");
 84 }else{
 85 System.out.println("別羨慕哥,哥只是個傳說。。。。");
 86 }
 87 }
 88  
 89 public static void main(String[] args){
 90 Game.Menu();//顯示選單
 91 Game.init();//初始化遊戲
 92  
 93 do{
 94 //開始PK
 95 Game.beginCombat(player, computer);
 96 }while(!Game.isComplete());//判斷是否結束
 97  
 98 Game.showResult();//顯示遊戲結果
 99 }
100 }

 

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