kubebuilder operator的執行邏輯

charlieroro發表於2022-03-05

kubebuilder 的執行邏輯

概述

下面是kubebuilder 的架構圖。可以看到最外層是通過名為Manager的元件驅動的,Manager中包含了多個元件,其中Cache中儲存了gvk和informer的對映關係,用於通過informer的方式快取kubernetes 的物件。Controller使用workqueue的方式快取informer傳遞過來的物件,後續提取workqueue中的物件,傳遞給Reconciler進行處理。

本文不介紹kuberbuilder的用法,如有需要可以參考如下三篇文章:

本次使用的controller-runtime的版本是:v0.11.0

下述例子的程式碼生成參考:Building your own kubernetes CRDs

Managers

manager負責執行controllers和webhooks,並設定公共依賴,如clients、caches、schemes等。

kubebuilder的處理

kubebuilder會自動在main.go中建立Manager:

	mgr, err := ctrl.NewManager(ctrl.GetConfigOrDie(), ctrl.Options{
		Scheme:                 scheme,
		MetricsBindAddress:     metricsAddr,
		Port:                   9443,
		HealthProbeBindAddress: probeAddr,
		LeaderElection:         enableLeaderElection,
		LeaderElectionID:       "3b9f5c61.com.bolingcavalry",
	})

controllers是通過呼叫Manager.Start介面啟動的。

Controllers

controller使用events來觸發reconcile的請求。通過controller.New介面可以初始化一個controller,並通過manager.Start啟動該controller。

func New(name string, mgr manager.Manager, options Options) (Controller, error) {
	c, err := NewUnmanaged(name, mgr, options)
	if err != nil {
		return nil, err
	}

	// Add the controller as a Manager components
	return c, mgr.Add(c) // 將controller新增到manager中
}

kubebuilder的處理

kubebuilder會自動在main.go中生成一個SetupWithManager函式,在Complete中建立並將controller新增到manager,具體見下文:

func (r *GuestbookReconciler) SetupWithManager(mgr ctrl.Manager) error {
	return ctrl.NewControllerManagedBy(mgr).
		For(&webappv1.Guestbook{}).
		Complete(r)
}

main.go中呼叫Manager.Start介面來啟動controller:

mgr.Start(ctrl.SetupSignalHandler())

Reconcilers

Controller的核心是實現了Reconciler介面。Reconciler 會接收到一個reconcile請求,該請求中包含物件的name和namespace。reconcile會對比物件和其所擁有(own)的資源的當前狀態與期望狀態,並據此做出相應的調整。

通常Controller會根據叢集事件(如Creating、Updating、Deleting Kubernetes物件)或外部事件(如GitHub Webhooks、輪詢外部資源等)觸發reconcile。

注意:Reconciler中傳入的reqeust中僅包含物件的名稱和名稱空間,並沒有物件的其他資訊,因此需要通過kubernetes client來獲取物件的相關資訊。

type Request struct {
	// NamespacedName is the name and namespace of the object to reconcile.
	types.NamespacedName
}
type NamespacedName struct {
	Namespace string
	Name      string
}

Reconciler介面的描述如下,其中給出了其處理邏輯的例子:

  • 讀取一個物件以及其所擁有的所有pod
  • 觀察到物件期望的副本數為5,但實際只有一個pod副本
  • 建立4個pods,並設定OwnerReferences
/*
Reconciler implements a Kubernetes API for a specific Resource by Creating, Updating or Deleting Kubernetes
objects, or by making changes to systems external to the cluster (e.g. cloudproviders, github, etc).

reconcile implementations compare the state specified in an object by a user against the actual cluster state,
and then perform operations to make the actual cluster state reflect the state specified by the user.

Typically, reconcile is triggered by a Controller in response to cluster Events (e.g. Creating, Updating,
Deleting Kubernetes objects) or external Events (GitHub Webhooks, polling external sources, etc).

Example reconcile Logic:

	* Read an object and all the Pods it owns.
	* Observe that the object spec specifies 5 replicas but actual cluster contains only 1 Pod replica.
	* Create 4 Pods and set their OwnerReferences to the object.

reconcile may be implemented as either a type:

	type reconcile struct {}

	func (reconcile) reconcile(controller.Request) (controller.Result, error) {
		// Implement business logic of reading and writing objects here
		return controller.Result{}, nil
	}

Or as a function:

	controller.Func(func(o controller.Request) (controller.Result, error) {
		// Implement business logic of reading and writing objects here
		return controller.Result{}, nil
	})

Reconciliation is level-based, meaning action isn't driven off changes in individual Events, but instead is
driven by actual cluster state read from the apiserver or a local cache.
For example if responding to a Pod Delete Event, the Request won't contain that a Pod was deleted,
instead the reconcile function observes this when reading the cluster state and seeing the Pod as missing.
*/
type Reconciler interface {
	// Reconcile performs a full reconciliation for the object referred to by the Request.
	// The Controller will requeue the Request to be processed again if an error is non-nil or
	// Result.Requeue is true, otherwise upon completion it will remove the work from the queue.
	Reconcile(context.Context, Request) (Result, error)
}

kubebuilder的處理

kubebuilder會在guestbook_controller.go 中生成一個實現了Reconciler介面的模板:

func (r *GuestbookReconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
	_ = log.FromContext(ctx)

	// TODO(user): your logic here

	return ctrl.Result{}, nil
}

那麼Reconciler又是怎麼和controller關聯起來的呢?在上文提到 kubebuilder 會通過Complete(SetupWithManager中呼叫)建立並新增controller到manager,同時可以看到Complete中傳入的就是reconcile.Reconciler介面,這就是controller和Reconciler關聯的入口:

func (blder *Builder) Complete(r reconcile.Reconciler) error {
	_, err := blder.Build(r)
	return err
}

後續會通過: Builder.Build -->Builder.doController-->newController 最終傳遞給controller的初始化介面controller.New,並賦值給Controller.Do變數。controller.New中建立的controller結構如下,可以看到還為MakeQueue賦予了一個建立workqueue的函式,新事件會快取到該workqueue中,後續傳遞給Reconcile進行處理:

	// Create controller with dependencies set
	return &controller.Controller{
		Do: options.Reconciler,
		MakeQueue: func() workqueue.RateLimitingInterface {
			return workqueue.NewNamedRateLimitingQueue(options.RateLimiter, name)
		},
		MaxConcurrentReconciles: options.MaxConcurrentReconciles,
		CacheSyncTimeout:        options.CacheSyncTimeout,
		SetFields:               mgr.SetFields,
		Name:                    name,
		Log:                     options.Log.WithName("controller").WithName(name),
		RecoverPanic:            options.RecoverPanic,
	}, nil

上面有講controller會根據事件來呼叫Reconciler,那它是如何傳遞事件的呢?

可以看下Controller的啟動介面(Manager.Start中會呼叫Controller.Start介面),可以看到其呼叫了processNextWorkItem來處理workqueue中的事件:

func (c *Controller) Start(ctx context.Context) error {
	...

	c.Queue = c.MakeQueue() //通過MakeQueue初始化一個workqueue
	...

	wg := &sync.WaitGroup{}
	err := func() error {
        ...
		wg.Add(c.MaxConcurrentReconciles)
		for i := 0; i < c.MaxConcurrentReconciles; i++ {
			go func() {
				defer wg.Done()
				for c.processNextWorkItem(ctx) {
				}
			}()
		}
		...
	}()
	...
}

繼續檢視processNextWorkItem,可以看到該處理邏輯與client-go中的workqueue的處理方式一樣,從workqueue中拿出事件物件,然後傳遞給reconcileHandler

func (c *Controller) processNextWorkItem(ctx context.Context) bool {
	obj, shutdown := c.Queue.Get() //獲取workqueue中的物件
	if shutdown {
		// Stop working
		return false
	}

	defer c.Queue.Done(obj)

	ctrlmetrics.ActiveWorkers.WithLabelValues(c.Name).Add(1)
	defer ctrlmetrics.ActiveWorkers.WithLabelValues(c.Name).Add(-1)

	c.reconcileHandler(ctx, obj)
	return true
}

後續會通過Controller.reconcileHandler --> Controller.Reconcile -->Controller.Do.Reconcile 最終將事件傳遞給Reconcile(自己實現的Reconcile賦值給了controller的Do變數)。

總結一下:kubebuilder首先通過SetupWithManagerReconcile賦值給controller,在Manager啟動時會呼叫Controller.Start啟動controller,controller會不斷獲取其workqueue中的物件,並傳遞給Reconcile進行處理。

Controller事件來源

上面講了controller是如何處理事件的,那麼workqueue中的事件是怎麼來的呢?

回到Builder.Complete-->Builder.build,從上面內容可以知道在doController函式中進行了controller的初始化,並將Reconciler和controller關聯起來。在下面有個doWatch函式,該函式中註冊了需要watch的物件型別,以及eventHandler(型別為handler.EnqueueRequestForObject),並通過controller的Watch介面啟動對資源的監控:

func (blder *Builder) Build(r reconcile.Reconciler) (controller.Controller, error) {
	...
	// Set the ControllerManagedBy
	if err := blder.doController(r); err != nil {//初始化controller
		return nil, err
	}

	// Set the Watch
	if err := blder.doWatch(); err != nil {
		return nil, err
	}

	return blder.ctrl, nil
}
func (blder *Builder) doWatch() error {
	// Reconcile type
	typeForSrc, err := blder.project(blder.forInput.object, blder.forInput.objectProjection)//格式化資源型別
	if err != nil {
		return err
	}
	src := &source.Kind{Type: typeForSrc} //初始化資源型別
	hdler := &handler.EnqueueRequestForObject{} //初始化eventHandler
	allPredicates := append(blder.globalPredicates, blder.forInput.predicates...)
	if err := blder.ctrl.Watch(src, hdler, allPredicates...); err != nil { //啟動對資源的監控
		return err
	}
    ...
}

上述的blder.forInput.object就是SetupWithManager中的For的引數(&webappv1.Guestbook{})

func (r *GuestbookReconciler) SetupWithManager(mgr ctrl.Manager) error {
	return ctrl.NewControllerManagedBy(mgr).
		For(&webappv1.Guestbook{}).
		Complete(r)
}

繼續看controller.Watch介面,可以看到其呼叫了src.Start(src的型別為 source.Kind),將evthdler(&handler.EnqueueRequestForObject{})、c.Qeueue關聯起來(c.Qeueue為Reconciler提供引數)

func (c *Controller) Watch(src source.Source, evthdler handler.EventHandler, prct ...predicate.Predicate) error {
   ...
   return src.Start(c.ctx, evthdler, c.Queue, prct...)
}

在Kind.Start 中會根據ks.Type選擇合適的informer,並新增事件管理器internal.EventHandler

在Manager初始化時(如未指定)預設會建立一個Cache,該Cache中儲存了gvkcache.SharedIndexInformer 的對映關係,ks.cache.GetInformer 中會提取物件的gvk資訊,並根據gvk獲取informer。

在Manager.Start的時候會啟動Cache中的informer。

func (ks *Kind) Start(ctx context.Context, handler handler.EventHandler, queue workqueue.RateLimitingInterface,
	prct ...predicate.Predicate) error {
	...
	go func() {
		...
		if err := wait.PollImmediateUntilWithContext(ctx, 10*time.Second, func(ctx context.Context) (bool, error) {
			// Lookup the Informer from the Cache and add an EventHandler which populates the Queue
			i, lastErr = ks.cache.GetInformer(ctx, ks.Type)
			...
			return true, nil
		}); 
        ...
		i.AddEventHandler(internal.EventHandler{Queue: queue, EventHandler: handler, Predicates: prct})
		...
	}()

	return nil
}

internal.EventHandler中實現了SharedIndexInformer所需的ResourceEventHandler介面

type ResourceEventHandler interface {
	OnAdd(obj interface{})
	OnUpdate(oldObj, newObj interface{})
	OnDelete(obj interface{})
}

看下EventHandler 是如何將OnAdd監聽到的物件新增到佇列中的:

func (e EventHandler) OnAdd(obj interface{}) {
	...
	e.EventHandler.Create(c, e.Queue)
}

可以看到在EnqueueRequestForObject.Create中提取了物件的名稱和名稱空間,並新增到了佇列中:

func (e *EnqueueRequestForObject) Create(evt event.CreateEvent, q workqueue.RateLimitingInterface) {
	...
	q.Add(reconcile.Request{NamespacedName: types.NamespacedName{
		Name:      evt.Object.GetName(),
		Namespace: evt.Object.GetNamespace(),
	}})
}

至此將整個Kubebuilder串起來了。

與使用client-go的區別

client-go

在需要操作kubernetes資源時,通常會使用client-go來編寫資源的CRUD邏輯,或使用informer機制來監聽資源的變更,並在OnAdd、OnUpdate、OnDelete中進行相應的處理。

kubebuilder Operator

從上述講解可以瞭解到,Operator一般會涉及兩方面:object以及其所有(own)的資源。Reconcilers是核心處理邏輯,但其只能獲取到資源的名稱和名稱空間,並不知道資源的操作(增刪改)是什麼,也不知道資源的其他資訊,目的就是在收到資源變更時,根據object的期望狀態來調整資源的狀態。

kubebuilder也提供了client庫,可以對kubernetes資源進行CRUD操作,但建議這種情況下直接使用client-go進行操作:

package main

import (
	"context"

	corev1 "k8s.io/api/core/v1"
	"k8s.io/apimachinery/pkg/apis/meta/v1/unstructured"
	"k8s.io/apimachinery/pkg/runtime/schema"
	"sigs.k8s.io/controller-runtime/pkg/client"
)

var c client.Client

func main() {
	// Using a typed object.
	pod := &corev1.Pod{}
	// c is a created client.
	_ = c.Get(context.Background(), client.ObjectKey{
		Namespace: "namespace",
		Name:      "name",
	}, pod)

	// Using a unstructured object.
	u := &unstructured.Unstructured{}
	u.SetGroupVersionKind(schema.GroupVersionKind{
		Group:   "apps",
		Kind:    "Deployment",
		Version: "v1",
	})
	_ = c.Get(context.Background(), client.ObjectKey{
		Namespace: "namespace",
		Name:      "name",
	}, u)
}

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