GoLang設計模式06 - 物件池模式

robin·張發表於2021-09-12

這次介紹最後一個建立型模式——物件池模式。顧名思義,物件池模式就是預先初始化建立好多個物件,並將之儲存在一個池子裡。當需要的時候,客戶端就可以從池子裡申請一個物件使用,使用完以後再將之放回到池子裡。池子裡的物件在應用執行期間永遠不會被破壞或回收。

適用場景:

  1. 當需要的物件的建立成本比較高,且該型別的物件在應用執行期間只需要有限的數量
  2. 物件是不可變的
  3. 效能原因:預建立的物件可以顯著提升應用效能

我們在開發中最熟悉的物件池應該是資料庫連線池了。因為網路因素,資料庫連線池中的每個物件的建立成本都比較高,且應用在執行期間會需要多個資料庫連線物件。另外,每個資料庫的連線池中物件的屬性都是一樣的,且在執行期間這些物件的屬性幾乎通常都是不可變的。

來看個模擬的資料庫連線物件池模型的例子。

iPoolObject.go

type iPoolObject interface {
	//This is any id which can be used to compare two different pool objects
	getID() string
}

connection.go

type connection struct {
	id string
}

func (c *connection) getID() string {
	return c.id
}

pool.go

import (
	"fmt"
	"sync"
)

type pool struct {
	idle     []iPoolObject
	active   []iPoolObject
	capacity int
	muLock   *sync.Mutex
}

//initPool Initialize the pool
func initPool(poolObjects []iPoolObject) (*pool, error) {
	if len(poolObjects) == 0 {
		return nil, fmt.Errorf("cannot craete a pool of 0 length")
	}
	active := make([]iPoolObject, 0)
	pool := &pool{
		idle:     poolObjects,
		active:   active,
		capacity: len(poolObjects),
		muLock:   new(sync.Mutex),
	}
	return pool, nil
}

func (p *pool) loan() (iPoolObject, error) {
	p.muLock.Lock()
	defer p.muLock.Unlock()
	if len(p.idle) == 0 {
		return nil, fmt.Errorf("no pool object free. Please request after sometime")
	}
	obj := p.idle[0]
	p.idle = p.idle[1:]
	p.active = append(p.active, obj)
	fmt.Printf("Loan Pool Object with ID: %s\n", obj.getID())
	return obj, nil
}

func (p *pool) receive(target iPoolObject) error {
	p.muLock.Lock()
	defer p.muLock.Unlock()
	err := p.remove(target)
	if err != nil {
		return err
	}
	p.idle = append(p.idle, target)
	fmt.Printf("Return Pool Object with ID: %s\n", target.getID())
	return nil
}

func (p *pool) remove(target iPoolObject) error {
	currentActiveLength := len(p.active)
	for i, obj := range p.active {
		if obj.getID() == target.getID() {
			p.active[currentActiveLength-1], p.active[i] = p.active[i], p.active[currentActiveLength-1]
			p.active = p.active[:currentActiveLength-1]
			return nil
		}
	}
	return fmt.Errorf("targe pool object doesn't belong to the pool")
}

main.go

import (
	"log"
	"strconv"
)

func main() {
	connections := make([]iPoolObject, 0)
	for i := 0; i < 3; i++ {
		c := &connection{id: strconv.Itoa(i)}
		connections = append(connections, c)
	}
	pool, err := initPool(connections)
	if err != nil {
		log.Fatalf("Init Pool Error: %s", err)
	}
	conn1, err := pool.loan()
	if err != nil {
		log.Fatalf("Pool Loan Error: %s", err)
	}
	conn2, err := pool.loan()
	if err != nil {
		log.Fatalf("Pool Loan Error: %s", err)
	}
	_ = pool.receive(conn1)
	_ = pool.receive(conn2)
}

輸出內容為:

Loan Pool Object with ID: 0
Loan Pool Object with ID: 1
Return Pool Object with ID: 0
Return Pool Object with ID: 1

程式碼已上傳至GitHub:zhyea / go-patterns / object-pool-pattern

END!

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