同步畫板演示
同時開啟2個tab,分別在畫布上寫下任意內容,觀察演示結果,同時可設定畫筆顏色及線條寬度。演示地址
初始化畫布
<canvas id="drawBoard" width="700" height="400"></canvas>
this.canvas = document.getElementById("drawBoard");
this.ctx = this.canvas.getContext("2d");
this.stage_info = this.canvas.getBoundingClientRect(); //初始化舞臺資訊
this.path = { //初始化路徑
beginX: 0,
beginY: 0,
endX: 0,
endY: 0,
};
this.ctx.lineWidth = this.size;//初始化線條寬度
載入irealtime.js
irealtime.js 是一個第三方websocket實時訊息推送服務jssdk,可用於快速搭建安全可靠高併發的web實時通訊體系,同時支援多語言開發且相容絕大多數主流瀏覽器, 瞭解更多
- 引入irealtime.js
npm i irealtime --save
- 初始化irealtime
import IRealTime from "irealtime";
this.irealtime = new IRealTime({
host: "hk.irealtime.cn",
appkey: "your appkey", //如何獲取appkey: https://irealtime.cn/docs/get_account_and_appkey.html
onConnected: function () {
console.log("連線成功...");
},
onDisconnected: function () {
console.log("連線斷開...");
},
onConnectFailed: function (error) {
console.log("連線失敗...", error);
},
});
- 訂閱訊息
this.irealtime.subscribe({
channels: ["mychannel"],
onMessage: (data) => {
this.syncPath(data.message); //通過irealtime將繪畫內容同步到其他客戶端
},
onSuccess: function () {},
onFailed: function () {},
});
- 釋出訊息
publish(msg) {
this.irealtime.publish({
channel: "mychannel",
message: msg,
onSuccess: function (data) {
console.log("success:", data);
},
onFailed: function (error) {
console.log("failed:", error);
},
});
},
開始繪畫
- 繫結滑鼠事件
draw() {
let that = this;
this.canvas.onmousedown = (e) => {
that.ctx.beginPath();
that.path.beginX = e.pageX - that.stage_info.left;
that.path.beginY = e.pageY - that.stage_info.top;
that.ctx.moveTo(that.path.beginX, that.path.beginY);
that.isDraw = true;//isDraw 是否開始繪畫
this.publish( //傳送mousedown訊息給其他客戶端
JSON.stringify({
type: "mousedown",
path: this.path,
})
);
};
this.canvas.onmousemove = (e) => {
if (that.isDraw) {
that.drawing(e); //按下並移動滑鼠開始繪畫
}
};
this.canvas.onmouseup = () => {
that.isDraw = false;
this.publish( //傳送stop訊息給其他客戶端
JSON.stringify({
type: "stop",
path: this.path,
})
);
};
},
- 繪畫動作
drawing(e) {
this.path.endX = e.pageX - this.stage_info.left;
this.path.endY = e.pageY - this.stage_info.top;
this.ctx.lineTo(this.path.endX, this.path.endY);
this.ctx.stroke();
let data = {
type: "draw",
size: this.size,
current: this.current,
path: this.path,
};
this.publish(JSON.stringify(data));//將當前繪畫路徑、線條寬度、當前顏色等資訊傳送給其他客戶端
},
- 同步繪畫資訊
通過不同型別的訊息,判斷客戶端需要做的操作
syncPath(data) {
const { type, size, current, path } = JSON.parse(data);
if (type === "changeColor") { //改變顏色
this.current = current;
this.ctx.strokeStyle = this.palette[this.current];
return;
}
if (type === "changeSize") { //改變線條寬度
this.size = size;
this.ctx.lineWidth = this.size;
return;
}
if (type == "clear") { //清空畫布
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
return;
}
if (this.path.beginX != path.beginX) { //防止重複
if (type === "mousedown") {
this.ctx.beginPath();
this.ctx.moveTo(path.beginX, path.beginY);
this.isDraw = 1;
} else if (type === "draw" && this.isDraw === 1) {
this.ctx.lineTo(path.endX, path.endY);
this.ctx.stroke();
}
}
if (type === "stop") {//停止繪畫
this.isDraw = 0;
}
},
總結
本文通過使用irealtime.js的兩個簡單api(subscribe|publish)便實現了基於websocket的訊息釋出及訂閱,開發者無需過多關注websocket服務端操作,可直接使用irealtime api開發基於websocket的應用,如需瞭解更多內容,請直接訪問https://irealtime.cn/