Android gallery 3D效果
在看了iOS上面的CoverFlow後,感覺效果真的不錯,就想在android上面實現一個,這個程式在網上參考了一此核心的程式碼,當然我新增了一些其他的東西,廢話不多說,先看效果,不然就是無圖無真相。
Demo下載地址:GalleryFlow
其實實現這個效果很簡單,下面作一個簡單的介紹
一,建立倒影效果
這個基本思路是:
1,建立一個源圖一樣的圖,利用martrix將圖片旋轉180度。這個倒影圖的高是源圖的一半。
- Matrix matrix = new Matrix();
- // 1表示放大比例,不放大也不縮小。
- // -1表示在y軸上相反,即旋轉180度。
- matrix.preScale(1, -1);
- Bitmap reflectionBitmap = Bitmap.createBitmap(
- srcBitmap,
- 0,
- srcBitmap.getHeight() / 2, // top為源圖的一半
- srcBitmap.getWidth(), // 寬度與源圖一樣
- srcBitmap.getHeight() / 2, // 高度與源圖的一半
- matrix,
- false);
2,建立一個最終效果的圖,即源圖 + 間隙 + 倒影。
- final int REFLECTION_GAP = 5;
- Bitmap bitmapWithReflection = Bitmap.createBitmap(
- reflectionWidth,
- srcHeight + reflectionHeight + REFLECTION_GAP,
- Config.ARGB_8888);
3,依次將源圖、倒影圖繪製在最終的bitmap上面。
- // Prepare the canvas to draw stuff.
- Canvas canvas = new Canvas(bitmapWithReflection);
- // Draw the original bitmap.
- canvas.drawBitmap(srcBitmap, 0, 0, null);
- // Draw the reflection bitmap.
- canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
- Paint paint = new Paint();
- paint.setAntiAlias(true);
- LinearGradient shader = new LinearGradient(
- 0,
- srcHeight,
- 0,
- bitmapWithReflection.getHeight() + REFLECTION_GAP,
- 0x70FFFFFF,
- 0x00FFFFFF,
- TileMode.MIRROR);
- paint.setShader(shader);
- paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
- // Draw the linear shader.
- canvas.drawRect(
- 0,
- srcHeight,
- srcWidth,
- bitmapWithReflection.getHeight() + REFLECTION_GAP,
- paint);
二,擴充套件Gallery
擴充套件系統的gallery,我們需要重寫兩個方法,getChildStaticTransformation()和getChildDrawingOrder(),同時,要使這兩個方法能被呼叫,必須執行如下兩行程式碼,文件上面是有說明的。
- // Enable set transformation.
- this.setStaticTransformationsEnabled(true);
- // Enable set the children drawing order.
- this.setChildrenDrawingOrderEnabled(true);
- getChildDrawingOrder的實現
- @Override
- protected int getChildDrawingOrder(int childCount, int i)
- {
- // Current selected index.
- int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
- if (selectedIndex < 0)
- {
- return i;
- }
- if (i < selectedIndex)
- {
- return i;
- }
- else if (i >= selectedIndex)
- {
- return childCount - 1 - i + selectedIndex;
- }
- else
- {
- return i;
- }
- }
這裡為什麼要計算drawing order,因為從上圖中看到,我們的效果是:中間左邊的順序是 0, 1, 2,右邊的child覆蓋左邊的child,而在中間右邊的順序正好相反,左邊的覆蓋右邊的,所以我們要重寫這個方法,而gallery自身的實現,不是這種效果。
- getChildStaticTransformation的實現
- @Override
- protected boolean getChildStaticTransformation(View child, Transformation t)
- {
- super.getChildStaticTransformation(child, t);
- final int childCenter = getCenterOfView(child);
- final int childWidth = child.getWidth();
- int rotationAngle = 0;
- t.clear();
- t.setTransformationType(Transformation.TYPE_MATRIX);
- // If the child is in the center, we do not rotate it.
- if (childCenter == mCoveflowCenter)
- {
- transformImageBitmap(child, t, 0);
- }
- else
- {
- // Calculate the rotation angle.
- rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
- // Make the angle is not bigger than maximum.
- if (Math.abs(rotationAngle) > mMaxRotationAngle)
- {
- rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
- }
- transformImageBitmap(child, t, rotationAngle);
- }
- return true;
- }
這個方法就是根據child來計算它的transformation(變換),我們需要去修改它裡面的matrix,從而達到旋轉的效果。根據位置和角度來計算的matrix的方法寫在另外一個方法transformImageBitmap中實現。
- transformImageBitmap()的實現
- private void transformImageBitmap(View child, Transformation t, int rotationAngle)
- {
- mCamera.save();
- final Matrix imageMatrix = t.getMatrix();
- final int imageHeight = child.getHeight();
- final int imageWidth = child.getWidth();
- final int rotation = Math.abs(rotationAngle);
- // Zoom on Z axis.
- mCamera.translate(0, 0, mMaxZoom);
- if (rotation < mMaxRotationAngle)
- {
- float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
- mCamera.translate(0, 0, zoomAmount);
- }
- // Rotate the camera on Y axis.
- mCamera.rotateY(rotationAngle);
- // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
- mCamera.getMatrix(imageMatrix);
- // The matrix final is T2 * S * T1, first translate the center point to (0, 0),
- // then scale, and then translate the center point to its original point.
- // T * S * T
- // S * T1
- imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
- // (T2 * S) * T1
- imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
- mCamera.restore();
- }
這裡,簡單說明一個,
第一,先在Z軸上平稱,其實就是得到一個縮放矩陣變換,我這裡簡寫為 S。
第二,是利用camera這個類來生成matrix,其實mCamera.rotateY就是圍繞Y軸旋轉。這裡生成了一個旋轉矩陣,記為 R 。經過這兩步,此時呼叫mCamera.getMatrix(imageMatrix); 從Camera中得到matrix,此時這個矩陣中包含了S * R。
第三,最關鍵是下面兩句
- // S * T1
- imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
- // (T2 * S) * T1
- imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
M = T * (S * R) * T1 (這裡在T1表示與T相反)。
三,完整程式碼
GalleryFlow.java
- import android.content.Context;
- import android.graphics.Camera;
- import android.graphics.Matrix;
- import android.util.AttributeSet;
- import android.view.View;
- import android.view.animation.Transformation;
- import android.widget.Gallery;
- public class GalleryFlow extends Gallery
- {
- /**
- * The camera class is used to 3D transformation matrix.
- */
- private Camera mCamera = new Camera();
- /**
- * The max rotation angle.
- */
- private int mMaxRotationAngle = 60;
- /**
- * The max zoom value (Z axis).
- */
- private int mMaxZoom = -120;
- /**
- * The center of the gallery.
- */
- private int mCoveflowCenter = 0;
- public GalleryFlow(Context context)
- {
- this(context, null);
- }
- public GalleryFlow(Context context, AttributeSet attrs)
- {
- this(context, attrs, 0);
- }
- public GalleryFlow(Context context, AttributeSet attrs, int defStyle)
- {
- super(context, attrs, defStyle);
- // Enable set transformation.
- this.setStaticTransformationsEnabled(true);
- // Enable set the children drawing order.
- this.setChildrenDrawingOrderEnabled(true);
- }
- public int getMaxRotationAngle()
- {
- return mMaxRotationAngle;
- }
- public void setMaxRotationAngle(int maxRotationAngle)
- {
- mMaxRotationAngle = maxRotationAngle;
- }
- public int getMaxZoom()
- {
- return mMaxZoom;
- }
- public void setMaxZoom(int maxZoom)
- {
- mMaxZoom = maxZoom;
- }
- @Override
- protected int getChildDrawingOrder(int childCount, int i)
- {
- // Current selected index.
- int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
- if (selectedIndex < 0)
- {
- return i;
- }
- if (i < selectedIndex)
- {
- return i;
- }
- else if (i >= selectedIndex)
- {
- return childCount - 1 - i + selectedIndex;
- }
- else
- {
- return i;
- }
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh)
- {
- mCoveflowCenter = getCenterOfCoverflow();
- super.onSizeChanged(w, h, oldw, oldh);
- }
- private int getCenterOfView(View view)
- {
- return view.getLeft() + view.getWidth() / 2;
- }
- @Override
- protected boolean getChildStaticTransformation(View child, Transformation t)
- {
- super.getChildStaticTransformation(child, t);
- final int childCenter = getCenterOfView(child);
- final int childWidth = child.getWidth();
- int rotationAngle = 0;
- t.clear();
- t.setTransformationType(Transformation.TYPE_MATRIX);
- // If the child is in the center, we do not rotate it.
- if (childCenter == mCoveflowCenter)
- {
- transformImageBitmap(child, t, 0);
- }
- else
- {
- // Calculate the rotation angle.
- rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
- // Make the angle is not bigger than maximum.
- if (Math.abs(rotationAngle) > mMaxRotationAngle)
- {
- rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
- }
- transformImageBitmap(child, t, rotationAngle);
- }
- return true;
- }
- private int getCenterOfCoverflow()
- {
- return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();
- }
- private void transformImageBitmap(View child, Transformation t, int rotationAngle)
- {
- mCamera.save();
- final Matrix imageMatrix = t.getMatrix();
- final int imageHeight = child.getHeight();
- final int imageWidth = child.getWidth();
- final int rotation = Math.abs(rotationAngle);
- // Zoom on Z axis.
- mCamera.translate(0, 0, mMaxZoom);
- if (rotation < mMaxRotationAngle)
- {
- float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
- mCamera.translate(0, 0, zoomAmount);
- }
- // Rotate the camera on Y axis.
- mCamera.rotateY(rotationAngle);
- // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
- mCamera.getMatrix(imageMatrix);
- // The matrix final is T2 * S * T1, first translate the center point to (0, 0),
- // then scale, and then translate the center point to its original point.
- // T * S * T
- // S * T1
- imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
- // (T2 * S) * T1
- imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
- mCamera.restore();
- }
- }
BitmapUtil.java
- package com.lee.gallery3d.utils;
- import android.graphics.Bitmap;
- import android.graphics.Bitmap.Config;
- import android.graphics.Canvas;
- import android.graphics.LinearGradient;
- import android.graphics.Matrix;
- import android.graphics.Paint;
- import android.graphics.PixelFormat;
- import android.graphics.PorterDuffXfermode;
- import android.graphics.Shader.TileMode;
- import android.graphics.drawable.Drawable;
- public class BitmapUtil
- {
- public static Bitmap createReflectedBitmap(Bitmap srcBitmap)
- {
- if (null == srcBitmap)
- {
- return null;
- }
- // The gap between the reflection bitmap and original bitmap.
- final int REFLECTION_GAP = 4;
- int srcWidth = srcBitmap.getWidth();
- int srcHeight = srcBitmap.getHeight();
- int reflectionWidth = srcBitmap.getWidth();
- int reflectionHeight = srcBitmap.getHeight() / 2;
- if (0 == srcWidth || srcHeight == 0)
- {
- return null;
- }
- // The matrix
- Matrix matrix = new Matrix();
- matrix.preScale(1, -1);
- try
- {
- // The reflection bitmap, width is same with original's, height is half of original's.
- Bitmap reflectionBitmap = Bitmap.createBitmap(
- srcBitmap,
- 0,
- srcHeight / 2,
- srcWidth,
- srcHeight / 2,
- matrix,
- false);
- if (null == reflectionBitmap)
- {
- return null;
- }
- // Create the bitmap which contains original and reflection bitmap.
- Bitmap bitmapWithReflection = Bitmap.createBitmap(
- reflectionWidth,
- srcHeight + reflectionHeight + REFLECTION_GAP,
- Config.ARGB_8888);
- if (null == bitmapWithReflection)
- {
- return null;
- }
- // Prepare the canvas to draw stuff.
- Canvas canvas = new Canvas(bitmapWithReflection);
- // Draw the original bitmap.
- canvas.drawBitmap(srcBitmap, 0, 0, null);
- // Draw the reflection bitmap.
- canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
- Paint paint = new Paint();
- paint.setAntiAlias(true);
- LinearGradient shader = new LinearGradient(
- 0,
- srcHeight,
- 0,
- bitmapWithReflection.getHeight() + REFLECTION_GAP,
- 0x70FFFFFF,
- 0x00FFFFFF,
- TileMode.MIRROR);
- paint.setShader(shader);
- paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
- // Draw the linear shader.
- canvas.drawRect(
- 0,
- srcHeight,
- srcWidth,
- bitmapWithReflection.getHeight() + REFLECTION_GAP,
- paint);
- return bitmapWithReflection;
- }
- catch (Exception e)
- {
- e.printStackTrace();
- }
- return null;
- }
- }
相關文章
- 用RecyclerView做一個小清新的Gallery效果View
- Android-Gallery[使用C# And Java實現]AndroidC#Java
- 處理好item點選事件的gallery(畫廊)效果(無bug)事件
- 使用 RecyclerView 實現 Gallery 畫廊效果,並控制 Item 停留位置View
- BaseAdapter + GalleryAPT
- Android UI控制元件系列:Gallery(畫廊檢視)AndroidUI控制元件
- 在Android Studio中利用List Fragments建立相簿GalleryAndroidFragment
- 文字的3D效果3D
- CSS 3D旋轉效果CSS3D
- 3D視覺:一張影像如何看出3D效果?3D視覺
- Flutter中的3D透視效果Flutter3D
- javascript 3D旋轉滾動效果JavaScript3D
- Android 字型效果Android
- react元件(react-grid-gallery)React元件
- Flutter 實現酷炫的3D效果Flutter3D
- CSS3實現3D魔方效果CSSS33D
- 3D 穿梭效果?使用 CSS 輕鬆搞定3DCSS
- 3D旋轉效果程式碼例項3D
- CSS3實現3D翻牌效果CSSS33D
- CSS3 3d旋轉魔方效果CSSS33D
- Win7 3D切換效果技巧Win73D
- Android知乎廣告效果Android
- HNM Web Gallery Creator V2.12Web
- css3 3D 深度翻轉效果案例CSSS33D
- 仿·自如APP裸眼3D效果——Flutter版APP3DFlutter
- 巧用模糊實現視覺的 3D 效果視覺3D
- CSS3實現3d效果照片牆CSSS33D
- CSS3多面體3D運動效果CSSS33D
- CSS3 3D方塊效果程式碼CSSS33D
- JS實現 類似圖片3D效果JS3D
- 戴爾一屏一屏 3D效果3D
- 怎樣用CSS做出3D效果的雲CSS3D
- Android Button 點選效果Android
- Android中常用動畫效果Android動畫
- 動畫效果Animation-android動畫Android
- 【譯】box-shadow美化3D轉換效果3D
- 怎麼實現一個3d翻書效果3D
- 如何用3D流體實現逼真水流效果?3D