See also: Lemmings1, Lemmings2, and Lemmings3.
Although Lemmings can walk, fall, and dig, Lemmings aren't invulnerable. If a Lemming falls for too long then hits the ground, it can splatter. In particular, if a Lemming falls for more than 20 clock cycles then hits the ground, it will splatter and cease walking, falling, or digging (all 4 outputs become 0), forever (Or until the FSM gets reset). There is no upper limit on how far a Lemming can fall before hitting the ground. Lemmings only splatter when hitting the ground; they do not splatter in mid-air.
Extend your finite state machine to model this behaviour.
另請參閱:Lemmings1、Lemmings2 和 Lemmings3。
雖然旅鼠可以走路、跌倒和挖掘,但旅鼠並不是刀槍不入的。如果旅鼠跌倒時間過長然後撞到地面,它可能會飛濺。特別是,如果旅鼠跌倒超過 20 個時鐘週期然後撞到地面,它會飛濺並停止行走、跌落或挖掘(所有 4 個輸出變為 0),永遠(或直到 FSM 被重置)。旅鼠在落地之前可以跌落多遠沒有上限。旅鼠只有在落地時才會飛濺;它們不會在半空中飛濺。
擴充套件有限狀態機以對此行為進行建模。
跌倒 20 個週期是可以生存的:
題目網站
module top_module(
input clk,
input areset, // Freshly brainwashed Lemmings walk left.
input bump_left,
input bump_right,
input ground,
input dig,
output walk_left,
output walk_right,
output aaah,
output digging );
parameter left=0,right=1,falll=2,fallr=3,digl=4,digr=5,die=6;
reg [2:0] state,nstate;
int counter;
//狀態交換
always @(posedge clk or posedge areset) begin
if(areset)
state <= left;
else
state <= nstate;
end
//計數器
always @(posedge clk or posedge areset) begin
if(areset)
counter <= 0;
else if(nstate==fallr||nstate==falll) begin
counter <= counter+1;
end
else if(counter > 20)
counter <= counter;
else
counter <= 0;
end
//下一個狀態
always @(*) begin
case(state)
left: nstate = ground?(dig?digl:(bump_left?right:left)):falll;
right: nstate = ground?(dig?digr:(bump_right?left:right)):fallr;
falll: nstate = ground?((counter>20)?die:left):falll;
fallr: nstate = ground?((counter>20)?die:right):fallr;
digl: nstate = ground?digl:falll;
digr: nstate = ground?digr:fallr;
die: nstate = die;
default: nstate = 3'bx;
endcase
end
//狀態輸出
assign walk_left = (state == left)&&!(state == die);
assign walk_right = (state == right)&&!(state == die);
assign aaah = (state == fallr)||(state == falll)&&!(state == die);
assign digging = (state == digr)||(state == digl)&&!(state == die);
endmodule