零、前言:
1.曾經也算半個藝術家,深知筆的重要性與複雜性
2.Android裡的Paint設定項好多基本上都是setXXX,getXXX,很多文字相關的內容都在Paint裡
3.主要由畫筆常規配置,畫筆型別、畫筆特效(線效,著色,濾色)、畫筆文字
4.本文暫時還無法覆蓋Paint的所有API,能用的吾儘量都會涉及一下
最主要的還是set方法
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一、畫筆的常規配置
public void setColor(@ColorInt int color) //設定顏色
public void setAlpha(int a)//設定透明度
public void setARGB(int a, int r, int g, int b)//設定ARGB顏色
public void setStrokeWidth(float width)//設定寬度
public void setAntiAlias(boolean aa)//設定抗鋸齒
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二、筆的樣式:Paint.Style.
:[#FILL
|STROKE
|FILL_AND_STROKE
]
/**
* 樣式測試
* @param canvas
*/
private void testStyle(Canvas canvas) {
Rect rect = new Rect(0, 0, 100, 100);
mRedPaint.setStrokeWidth(15);
canvas.save();
mRedPaint.setStyle(Paint.Style.FILL);
canvas.translate(50, 450);
canvas.drawRect(rect, mRedPaint);
canvas.translate(150, 0);
mRedPaint.setStyle(Paint.Style.STROKE);
canvas.drawRect(rect, mRedPaint);
canvas.translate(150 , 0);
mRedPaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawRect(rect, mRedPaint);
canvas.restore();
mRedPaint.setStrokeWidth(40);
}
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三、線帽:Paint.Cap.
:[#BUTT
|ROUND
|SQUARE
]
1.繪製圓形的點:Paint.Cap.ROUND
/**
* 繪製圓形的點
*
* @param canvas
*/
private void drawPos(Canvas canvas) {
//設定畫筆圓帽
mRedPaint.setStrokeCap(Paint.Cap.ROUND);
mRedPaint.setStrokeWidth(20);
//繪製點
canvas.drawPoint(100, 100, mRedPaint);
canvas.drawPoints(new float[]{
400, 400, 500, 500,
600, 400, 700, 350,
800, 300, 900, 300
}, mRedPaint);
}
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2.三種線帽比較
/**
* 線帽型狀測試:Paint.Cap.BUTT、Paint.Cap.ROUND、Paint.Cap.SQUARE
*
* @param canvas
*/
private void testOfCap(Canvas canvas) {
canvas.save();
canvas.translate(150, 200);
//線帽測試:
mRedPaint.setStrokeCap(Paint.Cap.BUTT);//無頭(預設)
canvas.drawLine(0, 0, 0, 200, mRedPaint);
canvas.translate(50, 0);
mRedPaint.setStrokeCap(Paint.Cap.ROUND);//圓頭
canvas.drawLine(0, 0, 0, 200, mRedPaint);
canvas.translate(50, 0);
mRedPaint.setStrokeCap(Paint.Cap.SQUARE);//方頭
canvas.drawLine(0, 0, 0, 200, mRedPaint);
canvas.restore();
}
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四、線交角測試:Paint.Join.
:[#BEVEL
|ROUND
|MITER
]
注意:只有路徑繪製的線才有交角效果
/**
* 角型測試:Paint.Join.BEVEL、Paint.Join.ROUND、Paint.Join.MITER
*
* @param canvas
*/
private void testOfJoin(Canvas canvas) {
mRedPaint.setStyle(Paint.Style.STROKE);
mRedPaint.setStrokeWidth(40);
Path path = new Path();
path.moveTo(30, 0);
path.lineTo(0, 100);
path.lineTo(100, 100);
canvas.save();
canvas.translate(600, 100);
mRedPaint.setStrokeJoin(Paint.Join.BEVEL);//直線(預設)
canvas.drawPath(path, mRedPaint);
canvas.translate(150, 0);
mRedPaint.setStrokeJoin(Paint.Join.ROUND);//圓角
canvas.drawPath(path, mRedPaint);
canvas.translate(150, 0);
mRedPaint.setStrokeJoin(Paint.Join.MITER);//銳角
canvas.drawPath(path, mRedPaint);
canvas.restore();
}
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五、Paint的路徑效果
1.虛線:DashPathEffect(new float[]{a, b, a1, b1...}, offSet)
第一參為顯隱線段的長度,第二參為偏移值
下面會動的線是不斷改變偏移量:mDashOffSet的結果
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/**
* 虛線測試
*
* @param canvas
*/
private void dashEffect(Canvas canvas) {
mEffectPaint = new Paint(mRedPaint);
mEffectPaint.setStrokeCap(Paint.Cap.BUTT);
//顯示100,隱藏50,顯示50,隱藏50,的迴圈
mEffectPaint.setPathEffect(new DashPathEffect(new float[]{100, 50, 50, 50}, 0));
Path path = new Path();
path.moveTo(100, 650);
path.lineTo(1000, 650);
canvas.drawPath(path, mEffectPaint);
//顯示100,隱藏50,顯示60,隱藏50,的迴圈,偏移:mDashOffSet
mEffectPaint.setPathEffect(new DashPathEffect(new float[]{100, 50, 50, 50}, mDashOffSet));
Path pathOffset50 = new Path();
pathOffset50.moveTo(100, 750);
pathOffset50.lineTo(1000, 750);
canvas.drawPath(pathOffset50, mEffectPaint);
}
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2.折角弧:CornerPathEffect(corner)
動畫是不斷改變圓角大小:mEffectCorner的結果
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/**
* 圓角折線
*
* @param canvas
*/
private void cornerEffect(Canvas canvas) {
mEffectPaint.setPathEffect(new CornerPathEffect(mEffectCorner));
mEffectPaint.setStyle(Paint.Style.STROKE);
mEffectPaint.setStrokeWidth(40);
Path path = new Path();
path.moveTo(550, 550);
path.lineTo(900, 300);
path.lineTo(1000, 550);
canvas.drawPath(path, mEffectPaint);
//藍色輔助線
Paint tempPaint = new Paint();
tempPaint.setStyle(Paint.Style.STROKE);
tempPaint.setColor(Color.BLUE);
tempPaint.setStrokeWidth(2);
tempPaint.setPathEffect(new DashPathEffect(new float[]{20, 20}, 0));
Path helpPath = new Path();
helpPath.moveTo(550, 550);
helpPath.lineTo(900, 300);
helpPath.lineTo(1000, 550);
canvas.drawPath(helpPath, tempPaint);
}
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3.離散路徑:DiscretePathEffect(小段長,偏移量)
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/**
* 離散路徑
*
* @param canvas
*/
private void discreteEffect(Canvas canvas) {
canvas.save();//儲存畫布狀態
canvas.translate(0, 950);
//第一個引數:將原來的路徑切成多長的線段,越小,所切成的小線段越多
//第二引數:被切成的每個小線段的可偏移距離。越大,每個線段的可偏移距離就越大。
Path path = new Path();
// 定義路徑的起點
path.moveTo(100, 0);
path.lineTo(600, -100);
path.lineTo(1000, 0);
mEffectPaint.setPathEffect(new DiscretePathEffect(2, 5));
mEffectPaint.setStrokeWidth(2);
canvas.drawPath(path, mEffectPaint);
canvas.translate(0, 100);
mEffectPaint.setPathEffect(new DiscretePathEffect(20, 5));
canvas.drawPath(path, mEffectPaint);
canvas.restore();//重新儲存畫布狀態
}
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4.路徑點樣:PathDashPathEffect(路徑,間距,偏移,樣式)
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通過動圖可以很清楚得看出三個樣式的區別 動圖是不斷改變偏移量:mDashOffSet的結果
//Path shape:表示[路徑點樣],這裡是一個五角星
//float advance:表示兩個[路徑點樣]間的距離
//float phase:路徑繪製偏移距離
//Style style:表示在遇到轉角時的過渡樣式
// ----Style.ROTATE表示通過旋轉[路徑點樣]來過渡轉角;
// ----Style.MORPH表示通過變形[路徑點樣]來過渡轉角;
// ----Style.TRANSLATE表示通過位移[路徑點樣]來過渡轉角。
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/**
* 路徑點樣路徑樣式
*
* @param canvas
*/
private void PathDashEffect(Canvas canvas) {
canvas.save();
canvas.translate(0, 1100);
Path path = new Path();
// 定義路徑的起點
path.moveTo(100, 80);
path.lineTo(600, -100);
path.lineTo(1000, 80);
//變形過渡
mEffectPaint.setPathEffect(new PathDashPathEffect(
CommonPath.nStarPath(5, 16, 8), 40, mDashOffSet, PathDashPathEffect.Style.ROTATE));
canvas.drawPath(path, mEffectPaint);
canvas.restore();
//旋轉過渡
canvas.save();
canvas.translate(0, 1200);
mEffectPaint.setPathEffect(new PathDashPathEffect(
CommonPath.nStarPath(5, 16, 8), 40, mDashOffSet, PathDashPathEffect.Style.MORPH));
canvas.drawPath(path, mEffectPaint);
canvas.restore();
//移動過渡
canvas.save();
canvas.translate(0, 1300);
mEffectPaint.setPathEffect(new PathDashPathEffect(
CommonPath.nStarPath(5, 16, 8), 40, mDashOffSet, PathDashPathEffect.Style.TRANSLATE));
canvas.drawPath(path, mEffectPaint);
canvas.restore();
}
/**
* 離散路徑
*
* @param canvas
*/
private void discreteEffect(Canvas canvas) {
canvas.save();//儲存畫布狀態
canvas.translate(0, 950);
//第一個引數:將原來的路徑切成多長的線段,越小,所切成的小線段越多
//第二引數:被切成的每個小線段的可偏移距離。越大,每個線段的可偏移距離就越大。
Path path = new Path();
// 定義路徑的起點
path.moveTo(100, 0);
path.lineTo(600, -100);
path.lineTo(1000, 0);
mEffectPaint.setPathEffect(new DiscretePathEffect(2, 5));
mEffectPaint.setStrokeWidth(2);
canvas.drawPath(path, mEffectPaint);
canvas.translate(0, 100);
mEffectPaint.setPathEffect(new DiscretePathEffect(20, 5));
canvas.drawPath(path, mEffectPaint);
canvas.restore();//重新儲存畫布狀態
}
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n角星路徑封裝:
/**
* n角星路徑
*
* @param num 幾角星
* @param R 外接圓半徑
* @param r 內接圓半徑
* @return n角星路徑
*/
public static Path nStarPath(int num, float R, float r) {
Path path = new Path();
float perDeg = 360 / num;
float degA = perDeg / 2 / 2;
float degB = 360 / (num - 1) / 2 - degA / 2 + degA;
path.moveTo(
(float) (Math.cos(rad(degA + perDeg * 0)) * R + R * Math.cos(rad(degA))),
(float) (-Math.sin(rad(degA + perDeg * 0)) * R + R));
for (int i = 0; i < num; i++) {
path.lineTo(
(float) (Math.cos(rad(degA + perDeg * i)) * R + R * Math.cos(rad(degA))),
(float) (-Math.sin(rad(degA + perDeg * i)) * R + R));
path.lineTo(
(float) (Math.cos(rad(degB + perDeg * i)) * r + R * Math.cos(rad(degA))),
(float) (-Math.sin(rad(degB + perDeg * i)) * r + R));
}
path.close();
return path;
}
/**
* 角度制化為弧度制
*
* @param deg 角度
* @return 弧度
*/
public static float rad(float deg) {
return (float) (deg * Math.PI / 180);
}
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5.疊加特效:PathDashPathEffect(e1,e2...)(此處演示:離散效果+樣點效果)
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/**
* 疊加樣式
*
* @param canvas
*/
private void composeEffect(Canvas canvas) {
mEffectPaint.setStyle(Paint.Style.STROKE);
mEffectPaint.setStrokeWidth(40);
canvas.save();
canvas.translate(0, 1400);
Path path = new Path();
// 定義路徑的起點
path.moveTo(100, 80);
path.lineTo(600, -100);
path.lineTo(1000, 80);
PathDashPathEffect effect1 = new PathDashPathEffect(
CommonPath.nStarPath(5, 16, 8), 40, mDashOffSet, PathDashPathEffect.Style.ROTATE);
DiscretePathEffect effect2 = new DiscretePathEffect(20, 5);
mEffectPaint.setPathEffect(new ComposePathEffect(effect1, effect2));//離散效果+樣點效果
canvas.drawPath(path, mEffectPaint);
canvas.restore();
}
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6.路徑疊加
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/**
* 路徑疊加
*
* @param canvas
*/
private void sumEffect(Canvas canvas) {
canvas.save();
canvas.translate(0, 1500);
Path path = new Path();
// 定義路徑的起點
path.moveTo(100, 80);
path.lineTo(600, -100);
path.lineTo(1000, 80);
PathDashPathEffect effect1 = new PathDashPathEffect(
CommonPath.nStarPath(5, 16, 8), 40, mDashOffSet, PathDashPathEffect.Style.ROTATE);
DiscretePathEffect effect2 = new DiscretePathEffect(20, 5);
mEffectPaint.setPathEffect(new SumPathEffect(effect1, effect2));//離散效果+樣點效果
canvas.drawPath(path, mEffectPaint);
canvas.restore();
}
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六.著色器:Shader
一個很簡單的類,有5個子類:
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1.線性漸變:
1).new LinearGradient(漸變起點x,y,漸變終點x,y,漸變色1,漸變色2,漸變模式)
漸變模式:
Shader.TileMode.
[MIRROR
|CLAMP
|REPEAT
] (圖中很形象,就不解釋了)
int colorStart = Color.parseColor("#84F125");
int colorEnd = Color.parseColor("#5825F1");
canvas.save();
canvas.translate(mCoo.x, mCoo.y);
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setShader(
new LinearGradient(
-200, 0, 200, 0,
colorStart, colorEnd,
Shader.TileMode.MIRROR
));
canvas.drawRect(-400,-200,400,-100,mRedPaint);
canvas.translate(0, 150);
mRedPaint.setShader(
new LinearGradient(
-100, 0, 100, 0,
colorStart, colorEnd,
Shader.TileMode.CLAMP
));
canvas.drawRect(-400,-200,400,-100,mRedPaint);
canvas.translate(0, 150);
mRedPaint.setShader(
new LinearGradient(
-100, 0, 100, 0,
colorStart, colorEnd,
Shader.TileMode.REPEAT
));
canvas.drawRect(-400,-200,400,-100,mRedPaint);
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2).多色多點漸變:LinearGradient(漸變起點x,y,漸變終點x,y,顏色陣列,位置百分點陣列0~1,漸變模式)

int[] colors = new int[]{
Color.parseColor("#F60C0C"),//紅
Color.parseColor("#F3B913"),//橙
Color.parseColor("#E7F716"),//黃
Color.parseColor("#3DF30B"),//綠
Color.parseColor("#0DF6EF"),//青
Color.parseColor("#0829FB"),//藍
Color.parseColor("#B709F4"),//紫
};
float[] pos = new float[]{
1.f / 7, 2.f / 7, 3.f / 7, 4.f / 7, 5.f / 7, 6.f / 7, 1
};
canvas.translate(0, 150);
mRedPaint.setShader(
new LinearGradient(
-300, 0, 300, 0,
colors, pos,
Shader.TileMode.CLAMP
));
canvas.drawRect(-400, -200, 400, -100, mRedPaint);
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2.徑向漸變:RadialGradient
1).兩色漸變:RadialGradient(漸變中心,漸變半徑,顏色1,顏色2,漸變模式)
canvas.translate(mCoo.x, mCoo.y);
int colorStart = Color.parseColor("#84F125");
int colorEnd = Color.parseColor("#5825F1");
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setShader(
new RadialGradient(
0,0,50,
colorStart, colorEnd,
Shader.TileMode.MIRROR
));
canvas.drawCircle(0, 0, 150, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setShader(
new RadialGradient(
0,0,50,
colorStart, colorEnd,
Shader.TileMode.CLAMP
));
canvas.drawCircle(0, 0, 150, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setShader(
new RadialGradient(
0,0,50,
colorStart, colorEnd,
Shader.TileMode.REPEAT
));
canvas.drawCircle(0, 0, 150, mRedPaint);
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
2).多色多點徑向漸變:
RadialGradient(漸變中心,漸變半徑,漸變模式,顏色陣列,位置百分點陣列0~1,漸變模式)

int[] colors = new int[]{
Color.parseColor("#F60C0C"),//紅
Color.parseColor("#F3B913"),//橙
Color.parseColor("#E7F716"),//黃
Color.parseColor("#3DF30B"),//綠
Color.parseColor("#0DF6EF"),//青
Color.parseColor("#0829FB"),//藍
Color.parseColor("#B709F4"),//紫
};
float[] pos = new float[]{
1.f / 7, 2.f / 7, 3.f / 7, 4.f / 7, 5.f / 7, 6.f / 7, 1
};
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setShader(
new RadialGradient(
0, 0, 200,
colors, pos,
Shader.TileMode.CLAMP
));
canvas.drawCircle(0, 0, 250, mRedPaint);
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3.掃描漸變:SweepGradient
這個要比上面的簡單一點,沒有漸變的模式 雙色掃描漸變:SweepGradient(中心點x,y,顏色1,顏色2) 多色掃描漸變:SweepGradient(中心點x,y,顏色陣列,位置百分點陣列0~1)

int colorStart = Color.parseColor("#84F125");
int colorEnd = Color.parseColor("#5825F1");
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setShader(
new SweepGradient(0, 0, colorStart, colorEnd));
canvas.drawCircle(0, 0, 150, mRedPaint);
canvas.translate(400, 0);
int[] colors = new int[]{
Color.parseColor("#F60C0C"),//紅
Color.parseColor("#F3B913"),//橙
Color.parseColor("#E7F716"),//黃
Color.parseColor("#3DF30B"),//綠
Color.parseColor("#0DF6EF"),//青
Color.parseColor("#0829FB"),//藍
Color.parseColor("#B709F4"),//紫
};
float[] pos = new float[]{
1.f / 7, 2.f / 7, 3.f / 7, 4.f / 7, 5.f / 7, 6.f / 7, 1
};
mRedPaint.setShader(
new SweepGradient(0, 0, colors, pos));
canvas.drawCircle(0, 0, 150, mRedPaint);
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4.圖片著色器:BitmapShader(圖片,著色模式x,著色模式y)
用圖片的所有畫素點作為畫筆的顏色
1).文字的圖片底色:
//載入圖片,生成圖片著色器
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.mipmap.menu_bg);
BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.CLAMP,Shader.TileMode.CLAMP);
mRedPaint.setShader(bs);
mRedPaint.setTextSize(150);
mRedPaint.setStrokeWidth(10);
mRedPaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawText("張風捷特烈", 0, 500, mRedPaint);
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2)路徑+圖片著色器實現裁剪圖片:路徑Path相關知識見上一篇:
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.menu_bg);
BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mRedPaint.setShader(bs);
mRedPaint.setStyle(Paint.Style.FILL);
Path path = CommonPath.nStarPath(8, 500, 250);
canvas.drawPath(path, mRedPaint);
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
還有一個ComposeShader比較複雜,以後有需求會專門寫一篇
七、顏色過濾器:(具體原理是顏色運算,這裡全當玩玩看看吧,暫不深究)
ColorFilter只有三個子類
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1.LightingColorFilter(顏色1,顏色2):
看圖體會一下吧...我不說了
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Bitmap mainBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.menu_bg);
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setColorFilter(new LightingColorFilter(
Color.parseColor("#FF0000"),//紅
Color.parseColor("#0000ff")//藍
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setColorFilter(new LightingColorFilter(
Color.parseColor("#FF0000"),//紅
Color.parseColor("#00ff00")//綠
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setColorFilter(new LightingColorFilter(
Color.parseColor("#FF0000"),//紅
Color.parseColor("#000000")//黑
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.restore();
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2.PorterDuffColorFilter(顏色,模式--PorterDuff.Mode):
PorterDuff.Mode一共18中,在Color專題會詳述,這裡舉幾個栗子看看
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Bitmap mainBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.menu_bg);
mRedPaint.setStyle(Paint.Style.FILL);
mRedPaint.setColorFilter(new PorterDuffColorFilter(
Color.parseColor("#0000ff"), PorterDuff.Mode.DARKEN));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setColorFilter(new PorterDuffColorFilter(
Color.parseColor("#0000ff"),PorterDuff.Mode.LIGHTEN
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setColorFilter(new PorterDuffColorFilter(
Color.parseColor("#0000ff"),PorterDuff.Mode.SCREEN
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
mRedPaint.setColorFilter(new PorterDuffColorFilter(
Color.parseColor("#0000ff"),PorterDuff.Mode.OVERLAY
));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
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3.ColorMatrixColorFilter(顏色變換矩陣或20個float數)
剛好前端時間對ColorMatrix有一點研究,這裡拿來用用
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Bitmap mainBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.menu_bg);
mRedPaint.setStyle(Paint.Style.FILL);
//關閉RGB顏色通道(變為黑色),後偏移紅色255
float[] matrix = new float[]{
-1, 0, 0, 0, 255,
0, -1, 0, 0, 0,
0, 0, -1, 0, 0,
0, 0, 0, 1, 0
};
ColorMatrix colorMatrix = new ColorMatrix(matrix);
mRedPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
//關閉RGB顏色通道(變為黑色),後偏移藍色255
float[] matrix2 = new float[]{
-1, 0, 0, 0, 0,
0, -1, 0, 0, 0,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0
};
ColorMatrix colorMatrix2 = new ColorMatrix(matrix2);
mRedPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix2));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
//關閉RGB顏色通道(變為黑色),後偏移三色255
float[] matrix3 = new float[]{
-1, 0, 0, 0, 255,
0, -1, 0, 0, 255,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0
};
ColorMatrix colorMatrix3 = new ColorMatrix(matrix3);
mRedPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix3));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
canvas.translate(350, 0);
float[] matrix4 = new float[]{
//只要把RGB三通道的色彩資訊設定成一樣:即:R=G=B,
// 為了保證影像亮度不變,同一個通道中的R+G+B=1
0.3086f, 0.6094f, 0.0820f, 0, 0,
0.3086f, 0.6094f, 0.0820f, 0, 0,
0.3086f, 0.6094f, 0.0820f, 0, 0,
0, 0, 0, 1, 0
};
ColorMatrix colorMatrix4 = new ColorMatrix(matrix4);
mRedPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix4));
canvas.drawBitmap(mainBitmap, 0, 0, mRedPaint);
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七、文字相關
字型.setTypeface(Typeface.SANS_SERIF);
對齊方式.setTextAlign(Paint.Align.LEFT);
字型大小.setTextSize(100);
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1.對齊方式與內建字型:
對齊:
Paint.Align.
[#LEFT
|RIGHT
|CENTER
]
內建字型:Typeface.
[#DEFAULT
|DEFAULT_BOLD
|SANS_SERIF
|SERIF
|MONOSPACE
]
canvas.save();
canvas.translate(550, 1600);
mTextPaint.setTypeface(Typeface.SANS_SERIF);
mTextPaint.setTextAlign(Paint.Align.LEFT);
mTextPaint.setTextSize(100);
canvas.drawText("SANS_SERIF", 0, 0, mTextPaint);
Paint tempPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
tempPaint.setStrokeWidth(4);
tempPaint.setColor(Color.RED);
tempPaint.setStyle(Paint.Style.STROKE);
canvas.drawRect(0, - 100, mWinSize.x, 0, tempPaint);
canvas.translate(0, 150);
mTextPaint.setTextAlign(Paint.Align.RIGHT);
mTextPaint.setTypeface(Typeface.SERIF);
canvas.drawText("SERIF", 0, 0, mTextPaint);
canvas.drawRect(0, - 100, mWinSize.x, 0, tempPaint);
canvas.translate(0, 150);
mTextPaint.setTypeface(Typeface.MONOSPACE);
mTextPaint.setTextAlign(Paint.Align.CENTER);
canvas.drawText("MONOSPACE", 0, 0, mTextPaint);
canvas.drawRect(0, - 100, mWinSize.x, 0, tempPaint);
canvas.restore();
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
2.建立字型:外部字型放在assets目錄下
/**
* 建立字型
* @param canvas
*/
private void createTypeface(Canvas canvas) {
mTextPaint.setTextSize(50);
canvas.save();
canvas.translate(50, 1600);
mTextPaint.setTypeface(Typeface.MONOSPACE);
canvas.drawText("MONOSPACE", 0, 0, mTextPaint);
//粗體
canvas.translate(0, 100);
Typeface typeface = Typeface.create(Typeface.MONOSPACE, Typeface.BOLD);
mTextPaint.setTypeface(typeface);
canvas.drawText("MONOSPACE+BOLD", 0, 0, mTextPaint);
//斜體
canvas.translate(0, 100);
Typeface typeface2 = Typeface.create(Typeface.MONOSPACE, Typeface.ITALIC);
mTextPaint.setTypeface(typeface2);
canvas.drawText("MONOSPACE+ITALIC", 0, 0, mTextPaint);
//粗斜體
canvas.translate(0, 100);
Typeface typeface3 = Typeface.create(Typeface.MONOSPACE, Typeface.BOLD_ITALIC);
mTextPaint.setTypeface(typeface3);
canvas.drawText("MONOSPACE+BOLD_ITALIC", 0, 0, mTextPaint);
//使用外部字型
canvas.translate(0, 100);
Typeface myFont = Typeface.createFromAsset(getContext().getAssets(), "ACHAFSEX.TTF");
mTextPaint.setTypeface(myFont);
canvas.drawText("Hello I am Toly", 0, 0, mTextPaint);
canvas.restore();
}
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
3.文字的測量:FontMetrics
1).字型測量類:FontMetrics
public static class FontMetrics {
public float top;//最頂
public float ascent;//
public float leading;
public float descent;
public float bottom;//最底
}
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2).SERIF字型測試:(試了一下不同字型這幾個屬性都不同的,有的字型相差很大)

/**
* 獲取字型尺寸資訊
* @param canvas
*/
private void fontMetricsTest(Canvas canvas) {
canvas.save();
canvas.translate(100, 500);
mTextPaint.setTextSize(200);
mTextPaint.setTypeface(Typeface.SERIF);
canvas.drawText("I am Toly", 0, 0, mTextPaint);
//獲取字型尺寸
Paint.FontMetrics fm = mTextPaint.getFontMetrics();
Log.e(TAG, "top: " + fm.top);
Log.e(TAG, "ascent: " + fm.ascent);
Log.e(TAG, "leading: " + fm.leading);
Log.e(TAG, "descent: " + fm.descent);
Log.e(TAG, "bottom: " + fm.bottom);
Paint tempPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
tempPaint.setStrokeWidth(1);
tempPaint.setColor(Color.RED);
tempPaint.setStyle(Paint.Style.STROKE);
canvas.drawLine(0, fm.top, mWinSize.x, fm.top, tempPaint);
tempPaint.setColor(Color.MAGENTA);
canvas.drawLine(0, fm.ascent, mWinSize.x, fm.ascent, tempPaint);
tempPaint.setColor(Color.parseColor("#4C17F9"));
canvas.drawLine(0, fm.leading, mWinSize.x, fm.leading, tempPaint);
tempPaint.setColor(Color.GREEN);
canvas.drawLine(0, fm.descent, mWinSize.x, fm.descent, tempPaint);
tempPaint.setColor(Color.parseColor("#E74EDD"));
canvas.drawLine(0, fm.bottom, mWinSize.x, fm.bottom, tempPaint);
canvas.restore();
}
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2018-11-05 21:17:35.264 28726-28726/? E/PaintView: top: -209.57031
2018-11-05 21:17:35.264 28726-28726/? E/PaintView: ascent: -185.54688
2018-11-05 21:17:35.264 28726-28726/? E/PaintView: leading: 0.0
2018-11-05 21:17:35.264 28726-28726/? E/PaintView: descent: 48.828125
2018-11-05 21:17:35.264 28726-28726/? E/PaintView: bottom: 50.0
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3).獲取文字矩形區
String text = "I am Toly";
Rect textRect = new Rect();
mTextPaint.getTextBounds(text, 0, text.length(), textRect);
Log.e(TAG, textRect.toShortString());// [7,-152][886,49]
//繪製矩形
tempPaint.setColor(Color.parseColor("#66F4F628"));
tempPaint.setStyle(Paint.Style.FILL);
canvas.drawRect(textRect, tempPaint);
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
4).文字的變形操作
mTextPaint.setTextScaleX(.5f);//水平伸縮
mTextPaint.setStrikeThruText(true);//刪除線
mTextPaint.setUnderlineText(true);//下劃線
mTextPaint.setTextSkewX(-.5f);//傾斜
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
就先這樣吧,還有很多不常用的,以後有需求遇到了,在加吧
續--更新:
1.設定過渡消除鋸齒:setFilterBitmap效果
這個很簡單,就是true/false,預設false

Bitmap mainBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.menu_bg);
Matrix matrix = new Matrix();
matrix.setScale(5, 5);//放大矩陣
mRedPaint.setFilterBitmap(false);
canvas.drawBitmap(mainBitmap, matrix, mRedPaint);
canvas.translate(-500, -300);
mRedPaint.setFilterBitmap(true);
canvas.drawBitmap(mainBitmap, matrix, mRedPaint);
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2.新增文字陰影:setShadowLayer(模糊半徑,x偏移,y偏移,顏色)
注意:圖片試了一下,不可以
mRedPaint.setShadowLayer(100, 20, 20, Color.parseColor("#eeF39729"));
mRedPaint.setTextSize(400);
mRedPaint.setStrokeWidth(10);
mRedPaint.setStyle(Paint.Style.FILL);
//使用外接字型放在assets目錄下
Typeface myFont = Typeface.createFromAsset(getContext().getAssets(), "CHOPS.TTF");
mRedPaint.setTypeface(myFont);
canvas.drawText("Toly", 300, 300, mRedPaint);
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
對Path試了一下陰影效果,貌似只有Alpha值起作用,陰影跟著畫筆顏色走
mRedPaint.setShadowLayer(20, 4, 4, Color.parseColor("#335064F8"));
mRedPaint.setColor(Color.BLUE);
canvas.drawPath(CommonPath.regularStarPath(8, 200),mRedPaint);
canvas.translate(600, 0);
mRedPaint.setShadowLayer(20, 4, 4, Color.parseColor("#885064F8"));
canvas.drawBitmap(mainBitmap, matrix, mRedPaint);
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
後記:捷文規範
1.本文成長記錄及勘誤表
專案原始碼 | 日期 | 備註 |
---|---|---|
V0.1--無 | 2018-11-7 | Android關於Paint你所知道的和不知道的一切 |
V0.2--無 | 2018-11-9 | 增加setFilterBitmap和陰影測試 |
2.更多關於我
筆名 | 微信 | 愛好 | |
---|---|---|---|
張風捷特烈 | 1981462002 | zdl1994328 | 語言 |
我的github | 我的簡書 | 我的CSDN | 個人網站 |
3.宣告
1----本文由張風捷特烈原創,轉載請註明
2----歡迎廣大程式設計愛好者共同交流
3----個人能力有限,如有不正之處歡迎大家批評指證,必定虛心改正
4----看到這裡,我在此感謝你的喜歡與支援
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