std::vector<vtkSmartPointer<vtkPolyDataAlgorithm> > geometricObjectSources;
geometricObjectSources.push_back(vtkSmartPointer<vtkArrowSource>::New());//箭頭
geometricObjectSources.push_back(vtkSmartPointer<vtkConeSource>::New());//錐體
geometricObjectSources.push_back(vtkSmartPointer<vtkCubeSource>::New());//立方體
geometricObjectSources.push_back(vtkSmartPointer<vtkCylinderSource>::New());//缸體
geometricObjectSources.push_back(vtkSmartPointer<vtkDiskSource>::New());//轉盤
geometricObjectSources.push_back(vtkSmartPointer<vtkLineSource>::New());//直線
geometricObjectSources.push_back(vtkSmartPointer<vtkRegularPolygonSource>::New());//正多面體
geometricObjectSources.push_back(vtkSmartPointer<vtkSphereSource>::New());//球體
std::vector<vtkSmartPointer<vtkRenderer> > renderers;
std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
std::vector<vtkSmartPointer<vtkActor> > actors;
std::vector<vtkSmartPointer<vtkTextMapper> > textmappers;
std::vector<vtkSmartPointer<vtkActor2D> > textactors;
for (unsigned int i = 0; i < geometricObjectSources.size(); i++)
{
geometricObjectSources[i]->Update();
mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
mappers[i]->SetInputConnection(geometricObjectSources[i]->GetOutputPort());
actors.push_back(vtkSmartPointer<vtkActor>::New());
actors[i]->SetMapper(mappers[i]);
textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
textmappers[i]->SetInput(geometricObjectSources[i]->GetClassName());
textactors.push_back(vtkSmartPointer<vtkActor2D>::New());
textactors[i]->SetMapper(textmappers[i]);
textactors[i]->SetPosition(10, 10);
}
// 設定格網承載形體
int gridCols = 3;
int gridRows = 3;
// 定義渲染範圍
int rendererSize = 200;
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(rendererSize*gridCols, rendererSize*gridRows);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
for (double row = 0; row < gridRows; row++)
{
for (double col = 0; col < gridCols; col++)
{
double index = row*gridCols + col;
//為每個cell定義渲染器
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(.1, .2, .3);
double viewport[4] = {
((col)* rendererSize) / (gridCols * rendererSize),
((gridRows - (row + 1)) * rendererSize) / (gridRows * rendererSize),
((col + 1) * rendererSize) / (gridCols * rendererSize),
((gridRows - (row)) * rendererSize) / (gridRows * rendererSize) };
renderer->SetViewport(viewport);
if (index < geometricObjectSources.size())
{
renderer->AddActor(actors[index]);
renderer->AddActor(textactors[index]);
}
renderWindow->AddRenderer(renderer);
}
}
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();