2018.03.06 Android Handler學習筆記

Traning發表於2018-03-06

一、什麼是handler

Handler 是可以 傳送處理 Meaaage和關聯Thread的MessageQueue的Runable物件。每個handler例項都關聯著一個單獨的執行緒 和這個Thread 的MessageQueue.
Handler將Message 和Runable傳遞到訊息佇列中,並將它們從訊息佇列中取出來進行處理

二、handler有什麼用

  • 1、傳送、處理訊息 安排Message和Runable未來的時間點執行。
  • 2、執行緒切換 排隊(enqueue)執行不同於自己執行緒的行動(action)

三、handler怎麼使用

方式1、通過handler.sendMessage()

//定義一個Handler 靜態內部類
public static class MyHandler extends Handler{
        //弱引用activity
        private WeakReference<HandlerActivity> mActivity;
        public MyHandler(HandlerActivity handlerActivity) {
            super();
            //弱引用activity
            mActivity =new WeakReference<HandlerActivity>(handlerActivity);
        }
        //handleMessage 執行在主執行緒 接收訊息
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            HandlerActivity activity = mActivity.get();
            switch (msg.what){
                case 1:
                    Log.e("wd_handler","receive message!");
                    Long threadId = Thread.currentThread().getId();
                    Log.e("wd_handler","receive message! threadId-->"+threadId);
                    activity.mPost.setText("receive");
                    default:
            }
        }
    }
    
// 2、傳送訊息
public void send(){
        Message message = mMyHandler.obtainMessage(1);
        Bundle bundle = new Bundle();
        bundle.putString("name","xiaomi");
        message.setData(bundle);
        Log.e("wd_handler","send message!");
        mMyHandler.sendMessage(message);
    }
    
// 3、也可以在 子執行緒中傳送訊息
public void sendInThread(){
        //建立執行緒
        new Thread(new Runnable() {
            @Override
            public void run() {
                Message message = mMyHandler.obtainMessage(1);
                Bundle bundle = new Bundle();
                bundle.putString("name","xiaomi");
                message.setData(bundle);
                Log.e("wd_handler","send message in thread!");
                Long threadId = Thread.currentThread().getId();
                Log.e("wd_handler","get message! threadId-->"+threadId);
                //在子執行緒中 傳送訊息
                mMyHandler.sendMessage(message);
            }
        }).start();
    }
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方式2、通過handler.post(Runnable)

public void post(){
        //建立一個執行緒
        new Thread(new Runnable() {
            @Override
            public void run() {
                //子執行緒
                Long threadId = Thread.currentThread().getId();
                Log.e("wd_handler","post message! threadId-->"+threadId);
                //子執行緒中 post訊息 至主執行緒
                mMyHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        //主執行緒
                        Long threadId = Thread.currentThread().getId();
                        Log.e("wd_handler","get message! threadId-->"+threadId);
                        mPost.setText("呵呵");
                    }
                });
            }
        }).start();//開啟執行緒
    }
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四、handler內部原理機制

從Handler的定義和使用中發現handler,有兩個作用:

  • 傳送和處理訊息
  • 進行執行緒的排程

1)如何傳送訊息

1、無論是sendMessage() 還是post(Runable)方法都是呼叫sendMessageDelayed(Message msg,long delayMillis)

//post(Runnable)
 public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

//sendMessage(Message msg)
 public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

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2、sendMessageDelayed

public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
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3、sendMessageAtTime

 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
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4、enqueueMessage()

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
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msg.target = this;這句程式碼 是將message 和 Handler繫結 ,然後在通過MessageQueue.enqueueMessage()將Message 傳送到訊息佇列中。

5、MessageQueue.enqueueMessage()

boolean enqueueMessage(Message msg, long when) {
    ....
        for (;;) {
            prev = p;
            p = p.next;
            if (p == null || when < p.when) {
                break;
            }
            if (needWake && p.isAsynchronous()) {
                needWake = false;
            }
        }
        msg.next = p; // invariant: p == prev.next
        prev.next = msg;
        }
    ...
    return true;
    }
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2)如何取出訊息

1、訊息傳送到MessageQueue 中 然後通過Looper.loop()方法取出。

public static void loop() {
        //1、通過ThreadLocal 獲得當前執行緒的 looper
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //2、通過Looper 獲得當前Looper 對應的訊息佇列
        final MessageQueue queue = me.mQueue;
        //3、for死迴圈,通過MessageQuene.next() 獲得該訊息佇列中的Message
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            //4、通過Message中繫結的target 獲得Handler;然後呼叫dispatchMessage()方法。
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            //5、回收訊息
            msg.recycleUnchecked();
        }
    }
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6、handler的dispatchMessage() 方法回撥 到handleCallback方法中

 /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
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3)如何進行執行緒排程

以上的方法主要分析的是Message如何傳送出去以及如何的分發處理,並未涉及的執行緒相關的分析。那麼handler如何進行執行緒的切換呢?

//1、建立Handler時,獲取當前執行緒的Looper(),例如 執行緒1
 Handler handler = new Handler();

 public Handler(Callback callback, boolean async) {
       //通過 sThreadLocal 獲得looper
        mLooper = Looper.myLooper();
        //判斷當前執行緒是否配呼叫過Looper.prepare()
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        // 獲得looper對應的佇列
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
//2、線上程2 中通過handler傳送訊息
public void sendInThread(){
        new Thread(new Runnable() {
            @Override
            public void run() {
                Message message = mMyHandler.obtainMessage(1);
                Bundle bundle = new Bundle();
                bundle.putString("name","xiaomi");
                message.setData(bundle);
                Log.e("wd_handler","send message in thread!");

                Long threadId = Thread.currentThread().getId();
                Log.e("wd_handler","get message! threadId-->"+threadId);
                mMyHandler.sendMessage(message);
            }
        }).start();
    }

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  • 3、通過之前對Message傳送過程的分析得知,

handler 傳送訊息(執行緒2操作)至 建立Handler執行緒(執行緒1)的MessageQueue 中,(因為handler建立的時候就初始化繫結了建立執行緒的looper) 然後在經過(執行緒1)Looper ,輪詢message.
最後 handler再呼叫HandlerMessage方法。

  • 4、執行緒切換總結:
    傳送訊息的 執行緒1 通過Handler傳送訊息到 建立handler的 執行緒2!!!(必須呼叫Looper.prepare()方法!)

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