關於元宇宙專案模式系統開發技術理念方案(Demo)

Tg_StPv888發表於2023-02-09

  GameFi's emotional guidance has made some inferior chain games popular.A considerable number of game projects only focus on issuing tokens,selling blind boxes and selling NFT in the early stage.After the early harvest,make the P2E model more attractive and create a truly fun P2E metauniverse.The returned funds are not used for production


  元宇宙會是由科技公司建立和運營的虛擬世界,還是結合物理和數字化技術的擴增實境體驗?出現在手機上的位置服務和博物館、商店中的虛擬物品展示都屬於元宇宙這個範疇嗎?以上關於元宇宙的兩種觀點都是正確的。詳細瞭解嗑:I8O028578624


  元宇宙是網際網路的下一次迭代,人類與其的互動模式將是虛擬、實時、三維和物理體驗的組合,所有人的工作、購買和消費方式都將發生翻天覆地的變化。這種變化對人類社會和生活的影響將比智慧手機的影響更加深遠。


  But when it comes to the real return on investment of enterprises,we are still in the initial stage.Now is the time to experiment,invest and innovate in the scenario based on the universe.


  Whether they happen on the Internet or in augmented reality space,the key is to focus on the business results and objectives of creating virtual world experience.Although enterprises and media pay more attention to the marketing and income-generating potential of MetaUniverse,various potential MetaUniverse applications can not be underestimated.In addition to entertainment,enterprises can also use MetaUniverse to optimize business operations and enrich staff collaboration and training experience.


  ;Amount of memory(in bytes)allocated for Stack


  ;Tailor this value to your application needs


  ;<h>Stack Configuration


  ;<o>Stack Size(in Bytes)<0x0-0xFFFFFFFF:8>


  ;</h>


  Stack_Size EQU 0x00000800;如果使用STemWin的話此值應該設定大一點


  AREA STACK,NOINIT,READWRITE,ALIGN=3


  Stack_Mem SPACE Stack_Size


  __initial_sp


  ;<h>Heap Configuration


  ;<o>Heap Size(in Bytes)<0x0-0xFFFFFFFF:8>


  ;</h>


  Heap_Size EQU 0x00000200


  AREA HEAP,NOINIT,READWRITE,ALIGN=3


  __heap_base


  Heap_Mem SPACE Heap_Size


  __heap_limit


  PRESERVE8


  THUMB


  ;Vector Table Mapped to Address 0 at Reset


  AREA RESET,DATA,READONLY


  EXPORT __Vectors


  EXPORT __Vectors_End


  EXPORT __Vectors_Size


  __Vectors DCD __initial_sp;Top of Stack


  DCD Reset_Handler;Reset Handler


  DCD NMI_Handler;NMI Handler


  DCD HardFault_Handler;Hard Fault Handler


  DCD MemManage_Handler;MPU Fault Handler


  DCD BusFault_Handler;Bus Fault Handler


  DCD UsageFault_Handler;Usage Fault Handler


  DCD 0;Reserved


  DCD 0;Reserved


  DCD 0;Reserved


  DCD 0;Reserved


  DCD SVC_Handler;SVCall Handler


  DCD DebugMon_Handler;Debug Monitor Handler


  DCD 0;Reserved


  DCD PendSV_Handler;PendSV Handler


  DCD SysTick_Handler;SysTick Handler


  ;External Interrupts


  DCD WWDG_IRQHandler;Window WatchDog


  DCD PVD_IRQHandler;PVD through EXTI Line detection


  DCD TAMP_STAMP_IRQHandler;Tamper and TimeStamps through the EXTI line


  DCD RTC_WKUP_IRQHandler;RTC Wakeup through the EXTI line


  DCD FLASH_IRQHandler;FLASH


  DCD RCC_IRQHandler;RCC


  DCD EXTI0_IRQHandler;EXTI Line0


  DCD EXTI1_IRQHandler;EXTI Line1


  DCD EXTI2_IRQHandler;EXTI Line2


  DCD EXTI3_IRQHandler;EXTI Line3


  DCD EXTI4_IRQHandler;EXTI Line4


來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/70016646/viewspace-2934543/,如需轉載,請註明出處,否則將追究法律責任。

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