我是一隻可可愛愛的小粽子

專注的阿熊發表於2022-06-15

import pygame

from pygame.locals import *

import pygame

import sys

import asyncio

import time

import random

class Player(pygame.sprite.Sprite):

     # 粽子物件

     def __init__(self):

         pygame.sprite.Sprite.__init__(self)

         self.image = pygame.image.load('min2.png')

         self.image = pygame.transform.scale(self.image, (130, 130))

         print(self.image)

         self.rect = self.image.get_rect()

         self.rect.midbottom = (20, screen_height )

     def update(self):

         screen.blit(self.image, (self.rect.x, self.rect.y))

         screen.blit(self.image, self.rect)

         x_move = 0

         y_move = 0

         # 獲取按鍵,並進行相應的移動

         key = pygame.key.get_pressed()

         if key[pygame.K_LEFT]:

             x_move -= 4

         if key[pygame.K_RIGHT]:

             x_move += 4

         if key[pygame.K_UP]:

             y_move -= 4

         if key[pygame.K_DOWN]:

             y_move += 4

         self.rect.x += x_move

         self.rect.y += y_move

         # 控制人物的最低位置

         # 繪製人物

         screen.blit(self.image, self.rect)

         if  self.rect.right > 1400:

             self.rect.x -= 20

         elif  self.rect.left <=-10:

             self.rect.x += 20

         elif  self.rect.top < 0:

             self.rect.y += 50

         elif self.rect.bottom> 730:

             self.rect.y -= 60

     # def eat(self):

class Heart_game(pygame.sprite.Sprite):

     def __init__(self):

         pygame.sprite.Sprite.__init__(self)

         self.Heart_speed = [2,-3]

         # 載入小球圖片

         self.image = pygame.image.load('min_love.png').convert_alpha()

         # 獲取小球圖片的區域開狀

         self.rect = self.image.get_rect()

         x,y = random.randint(0,1300),random.randint(0,700)

         self.active = True

         self.rect.midbottom = (x, y )

     def Move_update(self):

         self.rect = self.rect.move(self.Heart_speed)

         screen.blit(self.image, self.rect)

         if  self.rect.right > 1400:

             x = random.randint(-5, 0)

             y = random.randint(-5, -2) or random.randint(1, 5)

             self.Heart_speed = [x, y]

         elif  self.rect.left <=-10:

             x = random.randint(0, 5)

             y = random.randint(-5, 5)

             self.Heart_speed = [x, y]

         elif  self.rect.top < -10:

             x = random.randint(-3,3)

             y = random.randint(0,3)

             self.Heart_speed = [x,y]

         elif self.rect.bottom> 695:

             x = random.randint(-3, 3)

             y = random.randint(-3,0)

             self.Heart_speed = [x, y]

# 載入基本的視窗和時鐘

pygame.init()

screen_width = 1400

screen_height = 700

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption(' 遲到的端午 ')

clock =外匯跟單gendan5.com pygame.time.Clock()  # 設定時鐘

# 載入背景,粽子 , 愛心

bg = pygame.image.load("vack.jpeg").convert()

player = Player()

aixin = Heart_game()

group = pygame.sprite.Group(aixin)

count = 0

score = 0

score_font = pygame.font.Font("font.ttf",50)

BLACK= (0,0,0)

l = []

l.append(aixin)

#   遊戲主迴圈

game_run = 1

while game_run:

     clock.tick(60)

     screen.blit(bg, (0, 0))

     # 持續更新

     count += 1

     for each in l:

         each.Move_update()

         screen.blit(each.image, each.rect)

         if pygame.sprite.spritecollide(player,group,True,pygame.sprite.collide_circle_ratio(0.5)) :

                 l.pop()

                 score += 1

                 print(score)

                 # del aixin

     if not l:

         l.append(Heart_game())

         group.add(l[0])

     player.update()

     score_text = score_font.render("Score: % s" % str(score), True, BLACK)

     screen.blit(score_text, (0, 0))

     for event in pygame.event.get():

         if event.type == pygame.QUIT:

             game_run = False

     # 視窗更新並繪製

     pygame.display.update()

pygame.quit()

來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/69946337/viewspace-2900805/,如需轉載,請註明出處,否則將追究法律責任。

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