前言
做專案過程中有個需求要例項化兩萬個物件並新增到List
首先想到的是可能例項化比較耗時,於是開始對每種例項化方式進行測試,過程如下
例項化方式
1、用 New 關鍵字例項化一個類
2、用 Activator 例項化一個類
3、用 Assembly 例項化一個類
程式碼實現
測試環境:
vs2019 .NET Framework 4.7
Intel Core i7-10510U CPU
首先定義一個類Person
public class Person
{
public Person()
{
}
public Person(string name)
{
Name = name;
}
public string Name { get; set; }
}
我們先在無參的建構函式中例項化,每種方式進行十次,每次例項化十萬次,程式碼如下
static void Main(string[] args)
{
Console.WriteLine("例項化物件的耗時比較(單位:毫秒)");
Console.Write(" ");
for (int i = 1; i <= 10; i++)
Console.Write("{0:G}", i.ToString().PadLeft(5));
Console.Write("\n");
Console.Write("InstanceByNew".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
person = new Person();
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByActivator".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Type type = Type.GetType("ConsoleApp1.Person");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = Activator.CreateInstance(type);
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByAssembly".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Assembly assembly = Assembly.Load("InstancePerformance");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = assembly.CreateInstance("ConsoleApp1.Person");
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.ReadKey();
}
執行結果如下:
然後來看下有參建構函式中例項化的程式碼和結果
static void Main(string[] args)
{
Console.WriteLine("例項化物件的耗時比較(單位:毫秒)");
Console.Write(" ");
for (int i = 1; i <= 10; i++)
Console.Write("{0:G}", i.ToString().PadLeft(5));
Console.Write("\n");
Console.Write("InstanceByNew".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
person = new Person("Test"+j);
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByActivator".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Type type = Type.GetType("ConsoleApp1.Person");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = Activator.CreateInstance(type,new object[]{"Test"+j});
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByAssembly".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Assembly assembly = Assembly.Load("InstancePerformance");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = assembly.CreateInstance("ConsoleApp1.Person", true, System.Reflection.BindingFlags.Default, null, new []{"Test"+j}, null, null);
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.ReadKey();
}
執行結果如下:
結論
從上面的執行結果可以看出這三種方式的效能排序為
New > Activator > Assembly
但使用哪種方法還要視情況而定
後續
以上可以看出New效能最高,而我就是使用的New,問題還沒解決,把問題指向判斷List是否存在某元素上,於是開始測試List中的Contains, Exists, Any,Where。詳情請點選.