什麼是Window?
/**
* Abstract base class for a top-level window look and behavior policy. An
* instance of this class should be used as the top-level view added to the
* window manager. It provides standard UI policies such as a background, title
* area, default key processing, etc.
*
* <p>The only existing implementation of this abstract class is
* android.view.PhoneWindow, which you should instantiate when needing a
* Window.
*/
public abstract class Window {
複製程式碼
這裡看出window類是一個抽象類。結合註釋可以瞭解到,Window是為了呈現頂級視窗的顯示和行為準則的,具體來說就是呈現檢視View。從下面介紹它的流程我們可以瞭解到,Window它其實就是來管理view的,是一個抽象的概念,所有顯示到我們眼前的View都是要依附在它的上面。WindowManger負責管理window的增刪改,實際上就是在管理View的增刪改。
Window工作流程
要了解Window的工作流程,首先來看看WindowMananger。WindowManger繼承自ViewManger,ViewManger是一個介面:
public interface ViewManager
{
/**
* Assign the passed LayoutParams to the passed View and add the view to the window.
* <p>Throws {@link android.view.WindowManager.BadTokenException} for certain programming
* errors, such as adding a second view to a window without removing the first view.
* <p>Throws {@link android.view.WindowManager.InvalidDisplayException} if the window is on a
* secondary {@link Display} and the specified display cant be found
* (see {@link android.app.Presentation}).
* @param view The view to be added to this window.
* @param params The LayoutParams to assign to view.
*/
public void addView(View view, ViewGroup.LayoutParams params);
public void updateViewLayout(View view, ViewGroup.LayoutParams params);
public void removeView(View view);
}
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這裡看到它定義了三個方法,字面意思分別是新增,更新和刪除view。Window管理View主要也是做的這三件事。 然後WindowMananger同樣是個介面,裡面有個LayoutParams的內部類,裡面定義了:
- 佈局引數,x、y座標,horizontalWeight(水平權重),verticalWeight(豎直權重)
- type,Window型別。有三大類Window:
- APPLICATION_WINDOW 應用程式視窗視窗,type值的範圍在1~99
- SUB_WINDOW 子視窗,必須依附在父視窗上,例如PopupWindow就屬於子視窗,type值的範圍在1000~1999
- SYSTEM_WINDOW 系統視窗,例如Toast、輸入法就屬於系統視窗,type值的範圍在2000~2999 Type的取值實際上代表了Window的層級,數值越大,顯示到越頂層,也就是離螢幕越近。
除了Type,LayoutParams裡面還定義了多個Flag標記位,列舉一些常用的:
- FLAG_NOT_FOCUSABLE 視窗不會獲取輸入焦點,輸入事件會傳遞給下層其他具有焦點的Window,同時還會開啟FLAG_NOT_TOUCH_MODAL 這個標記位。
- FLAG_NOT_TOUCHABLE 視窗不能接收觸控事件。
- FLAG_NOT_TOUCH_MODAL 視窗只處理在其範圍之內的觸控事件,範圍之外的觸控事件交給下層的Window處理。
- FLAG_KEEP_SCREEN_ON 視窗只要對使用者可見,那麼螢幕保持亮啟。
- FLAG_FULLSCREEN 隱藏所有的視窗裝飾,例如statusbar等,讓視窗達到一個全屏顯示的效果。這個標記位會忽略SOFT_INPUT_ADJUST_RESIZE這個輸入模式。
- FLAG_SHOW_WHEN_LOCKED 讓視窗顯示在鎖屏視窗之上。
WindowManager的實現類是WindowManagerImpl,實現了ViewManager中的三個方法:
public final class WindowManagerImpl implements WindowManager {
@UnsupportedAppUsage
private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();
private final Context mContext;
private final Window mParentWindow;
private IBinder mDefaultToken;
...
@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
}
@Override
public void updateViewLayout(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.updateViewLayout(view, params);
}
...
@Override
public void removeView(View view) {
mGlobal.removeView(view, false);
}
@Override
public void removeViewImmediate(View view) {
mGlobal.removeView(view, true);
}
...
}
複製程式碼
省略掉部分程式碼,可以看到,初始化了一個WindowManangerGlobal的單例,WindowManagerImpl的addView、updateViewLayout、removeView三個操作實際上是呼叫到了WindowManangerGlobal 這個類當中的相應方法。
Window的新增流程
先來看WindowManangerGlobal的addView方法:
public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
...
root = new ViewRootImpl(view.getContext(), display);
view.setLayoutParams(wparams);
mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
if (index >= 0) {
removeViewLocked(index, true);
}
throw e;
}
}
}
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這裡看到是new了一個ViewRootImpl例項,將view做為根view傳遞給ViewRootImpl,並且呼叫了的它的setView方法。來看看ViewRootImpl的setView方法:
/**
* We have one child
*/
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
synchronized (this) {
if (mView == null) {
mView = view;
...
mAdded = true;
int res; /* = WindowManagerImpl.ADD_OKAY; */
// Schedule the first layout -before- adding to the window
// manager, to make sure we do the relayout before receiving
// any other events from the system.
// 非同步開始view的測量佈局繪製三大流程。
requestLayout();
if ((mWindowAttributes.inputFeatures
& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
mInputChannel = new InputChannel();
}
mForceDecorViewVisibility = (mWindowAttributes.privateFlags
& PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY) != 0;
try {
mOrigWindowType = mWindowAttributes.type;
mAttachInfo.mRecomputeGlobalAttributes = true;
collectViewAttributes();
//通過Binder物件,IPC呼叫,將新增Window操作交給系統WindowManagerService去處理,
//實現window新增。
res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(), mTmpFrame,
mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
mAttachInfo.mOutsets, mAttachInfo.mDisplayCutout, mInputChannel,
mTempInsets);
setFrame(mTmpFrame);
} catch (RemoteException e) {
mAdded = false;
mView = null;
mAttachInfo.mRootView = null;
mInputChannel = null;
mFallbackEventHandler.setView(null);
unscheduleTraversals();
setAccessibilityFocus(null, null);
throw new RuntimeException("Adding window failed", e);
} finally {
if (restore) {
attrs.restore();
}
}
...
}
}
}
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這裡可以看到ViewRootImpl實際上是呼叫了mWindowSession這個Binder物件的addToDisplay方法,這個方法通過IPC呼叫,呼叫到了WindowManangerService的addWindow方法,這樣就將新增Window的操作交給了系統的WindowManangerService,讓它來完成Window的新增操作。
public class Session extends IWindowSession.Stub implements IBinder.DeathRecipient {
final WindowManagerService mService;
...
@Override
public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams attrs,
int viewVisibility, int displayId, Rect outContentInsets, Rect outStableInsets,
Rect outOutsets, InputChannel outInputChannel) {
return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId,
outContentInsets, outStableInsets, outOutsets, outInputChannel);
}
...
}
public class WindowManagerService extends IWindowManager.Stub
implements Watchdog.Monitor, WindowManagerPolicy.WindowManagerFuncs {
...
public int addWindow(Session session, IWindow client, int seq,
WindowManager.LayoutParams attrs, int viewVisibility, int displayId,
Rect outContentInsets, Rect outStableInsets, Rect outOutsets,
InputChannel outInputChannel) {
...
}
}
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總結Window的新增過程,如下圖:
那麼問題來了,是WindowManager的addView是誰呼叫的呢?這個被新增的View是從哪裡傳遞過來的?我們知道Activity、Dialog、Toast、PopUpWindow等都可以提供View,而這些View都是依附於Window上面的,通過新增Window來顯示檢視。這裡就分析一下Activity的Window建立的過程。
Activity的Window新增流程
首先從Activity的啟動流程開始,最終會呼叫到ActivityThread的performLaunchActivity方法來完成啟動流程。裡面呼叫了Activity的attach方法,在這個方法裡面建立了Activity關聯的Window例項,也就是PhoneWindow,然後呼叫Window的setWindowManager方法,給PhoneWindow設定了一個WindowManager的實現類,即WindowManangerImpl。程式碼如下:
/** Core implementation of activity launch. */
public final class ActivityThread extends ClientTransactionHandler {
...
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
...
try {
...
if (activity != null) {
CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
Configuration config = new Configuration(mCompatConfiguration);
if (r.overrideConfig != null) {
config.updateFrom(r.overrideConfig);
}
if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity "
+ r.activityInfo.name + " with config " + config);
Window window = null;
if (r.mPendingRemoveWindow != null && r.mPreserveWindow) {
window = r.mPendingRemoveWindow;
r.mPendingRemoveWindow = null;
r.mPendingRemoveWindowManager = null;
}
appContext.setOuterContext(activity);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
...
}
...
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
...
}
return activity;
}
}
public class Activity extends ContextThemeWrapper
implements LayoutInflater.Factory2,
Window.Callback, KeyEvent.Callback,
OnCreateContextMenuListener, ComponentCallbacks2,
Window.OnWindowDismissedCallback, WindowControllerCallback,
AutofillManager.AutofillClient, ContentCaptureManager.ContentCaptureClient {
@UnsupportedAppUsage
final void attach(Context context, ActivityThread aThread,
Instrumentation instr, IBinder token, int ident,
Application application, Intent intent, ActivityInfo info,
CharSequence title, Activity parent, String id,
NonConfigurationInstances lastNonConfigurationInstances,
Configuration config, String referrer, IVoiceInteractor voiceInteractor,
Window window, ActivityConfigCallback activityConfigCallback, IBinder assistToken) {
attachBaseContext(context);
mFragments.attachHost(null /*parent*/);
//建立PhoneWindow例項,和Activity關聯
mWindow = new PhoneWindow(this, window, activityConfigCallback);
mWindow.setWindowControllerCallback(this);
mWindow.setCallback(this);
mWindow.setOnWindowDismissedCallback(this);
mWindow.getLayoutInflater().setPrivateFactory(this);
if (info.softInputMode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
mWindow.setSoftInputMode(info.softInputMode);
}
if (info.uiOptions != 0) {
mWindow.setUiOptions(info.uiOptions);
}
mUiThread = Thread.currentThread();
mMainThread = aThread;
mInstrumentation = instr;
mToken = token;
mAssistToken = assistToken;
mIdent = ident;
mApplication = application;
mIntent = intent;
mReferrer = referrer;
mComponent = intent.getComponent();
mActivityInfo = info;
mTitle = title;
mParent = parent;
mEmbeddedID = id;
mLastNonConfigurationInstances = lastNonConfigurationInstances;
if (voiceInteractor != null) {
if (lastNonConfigurationInstances != null) {
mVoiceInteractor = lastNonConfigurationInstances.voiceInteractor;
} else {
mVoiceInteractor = new VoiceInteractor(voiceInteractor, this, this,
Looper.myLooper());
}
}
//呼叫WindowManager.setWindowManager 設定WindowManager
mWindow.setWindowManager(
(WindowManager)context.getSystemService(Context.WINDOW_SERVICE),
mToken, mComponent.flattenToString(),
(info.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0);
if (mParent != null) {
mWindow.setContainer(mParent.getWindow());
}
mWindowManager = mWindow.getWindowManager();
mCurrentConfig = config;
mWindow.setColorMode(info.colorMode);
setAutofillOptions(application.getAutofillOptions());
setContentCaptureOptions(application.getContentCaptureOptions());
}
}
public abstract class Window {
...
/**
* Set the window manager for use by this Window to, for example,
* display panels. This is <em>not</em> used for displaying the
* Window itself -- that must be done by the client.
*
* @param wm The window manager for adding new windows.
*/
public void setWindowManager(WindowManager wm, IBinder appToken, String appName,
boolean hardwareAccelerated) {
mAppToken = appToken;
mAppName = appName;
mHardwareAccelerated = hardwareAccelerated;
if (wm == null) {
wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
}
//建立WindowManager的實現 WindowManagerImpl
mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this);
}
...
}
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到這裡就建立好了一個PhoneWindow和Activity關聯了,那什麼時候,將Activity的View新增到Window上呢? 我們知道Activity設定View的方法是setContentView:
/**
* Set the activity content from a layout resource. The resource will be
* inflated, adding all top-level views to the activity.
*
* @param layoutResID Resource ID to be inflated.
*
* @see #setContentView(android.view.View)
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
*/
public void setContentView(@LayoutRes int layoutResID) {
getWindow().setContentView(layoutResID);
initWindowDecorActionBar();
}
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這裡看到直接呼叫了PhoneWindow的setContentView方法,將設定View的工作交給了PhoneWindow:
/**
* Android-specific Window.
* <p>
* todo: need to pull the generic functionality out into a base class
* in android.widget.
*
* @hide
*/
public class PhoneWindow extends Window implements MenuBuilder.Callback {
...
@Override
public void setContentView(int layoutResID) {
// Note: FEATURE_CONTENT_TRANSITIONS may be set in the process of installing the window
// decor, when theme attributes and the like are crystalized. Do not check the feature
// before this happens.
if (mContentParent == null) {
//設定DecorView
installDecor();
} else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
mContentParent.removeAllViews();
}
if (hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
final Scene newScene = Scene.getSceneForLayout(mContentParent, layoutResID,
getContext());
transitionTo(newScene);
} else {
//載入Activity Content 的佈局到mContentParent裡
mLayoutInflater.inflate(layoutResID, mContentParent);
}
mContentParent.requestApplyInsets();
final Callback cb = getCallback();
if (cb != null && !isDestroyed()) {
cb.onContentChanged();
}
mContentParentExplicitlySet = true;
}
...
}
複製程式碼
可以看到裡面呼叫了installDecor方法,而裡面又呼叫到了generateDecor方法去建立了一個DecorView:
private void installDecor() {
mForceDecorInstall = false;
if (mDecor == null) {
mDecor = generateDecor(-1);
mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
mDecor.setIsRootNamespace(true);
if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
}
} else {
mDecor.setWindow(this);
}
if (mContentParent == null) {
mContentParent = generateLayout(mDecor);
...
}
...
}
protected DecorView generateDecor(int featureId) {
// System process doesn't have application context and in that case we need to directly use
// the context we have. Otherwise we want the application context, so we don't cling to the
// activity.
Context context;
if (mUseDecorContext) {
Context applicationContext = getContext().getApplicationContext();
if (applicationContext == null) {
context = getContext();
} else {
context = new DecorContext(applicationContext, getContext());
if (mTheme != -1) {
context.setTheme(mTheme);
}
}
} else {
context = getContext();
}
//建立DecorView並關聯PhoneWindow
return new DecorView(context, featureId, this, getAttributes());
}
複製程式碼
這裡就完成了PhoneWindow和DecorView的關聯。除了完成關聯,PhoneWindow還會通過generateLayout方法,來載入佈局到DecorView:
protected ViewGroup generateLayout(DecorView decor) {
// Apply data from current theme.
...
int layoutResource;
int features = getLocalFeatures();
// System.out.println("Features: 0x" + Integer.toHexString(features));
if ((features & (1 << FEATURE_SWIPE_TO_DISMISS)) != 0) {
layoutResource = R.layout.screen_swipe_dismiss;
setCloseOnSwipeEnabled(true);
} else if ((features & ((1 << FEATURE_LEFT_ICON) | (1 << FEATURE_RIGHT_ICON))) != 0) {
if (mIsFloating) {
TypedValue res = new TypedValue();
getContext().getTheme().resolveAttribute(
R.attr.dialogTitleIconsDecorLayout, res, true);
layoutResource = res.resourceId;
} else {
layoutResource = R.layout.screen_title_icons;
}
// XXX Remove this once action bar supports these features.
removeFeature(FEATURE_ACTION_BAR);
// System.out.println("Title Icons!");
} else if ((features & ((1 << FEATURE_PROGRESS) | (1 << FEATURE_INDETERMINATE_PROGRESS))) != 0
&& (features & (1 << FEATURE_ACTION_BAR)) == 0) {
// Special case for a window with only a progress bar (and title).
// XXX Need to have a no-title version of embedded windows.
layoutResource = R.layout.screen_progress;
// System.out.println("Progress!");
} else if ((features & (1 << FEATURE_CUSTOM_TITLE)) != 0) {
// Special case for a window with a custom title.
// If the window is floating, we need a dialog layout
if (mIsFloating) {
TypedValue res = new TypedValue();
getContext().getTheme().resolveAttribute(
R.attr.dialogCustomTitleDecorLayout, res, true);
layoutResource = res.resourceId;
} else {
layoutResource = R.layout.screen_custom_title;
}
// XXX Remove this once action bar supports these features.
removeFeature(FEATURE_ACTION_BAR);
} else if ((features & (1 << FEATURE_NO_TITLE)) == 0) {
// If no other features and not embedded, only need a title.
// If the window is floating, we need a dialog layout
if (mIsFloating) {
TypedValue res = new TypedValue();
getContext().getTheme().resolveAttribute(
R.attr.dialogTitleDecorLayout, res, true);
layoutResource = res.resourceId;
} else if ((features & (1 << FEATURE_ACTION_BAR)) != 0) {
layoutResource = a.getResourceId(
R.styleable.Window_windowActionBarFullscreenDecorLayout,
R.layout.screen_action_bar);
} else {
layoutResource = R.layout.screen_title;
}
// System.out.println("Title!");
} else if ((features & (1 << FEATURE_ACTION_MODE_OVERLAY)) != 0) {
layoutResource = R.layout.screen_simple_overlay_action_mode;
} else {
// Embedded, so no decoration is needed.
layoutResource = R.layout.screen_simple;
// System.out.println("Simple!");
}
mDecor.startChanging();
mDecor.onResourcesLoaded(mLayoutInflater, layoutResource);
ViewGroup contentParent = (ViewGroup)findViewById(ID_ANDROID_CONTENT);
...
return contentParent;
}
複製程式碼
這裡的layoutResource即佈局id,是載入DecorView佈局的id(不是Activity contentView 的),它跟系統版本和主題有關,得到layoutResource之後,便通過DecorView的onResourcesLoaded方法載入佈局,並新增到DecorView當中:
void onResourcesLoaded(LayoutInflater inflater, int layoutResource) {
if (mBackdropFrameRenderer != null) {
loadBackgroundDrawablesIfNeeded();
mBackdropFrameRenderer.onResourcesLoaded(
this, mResizingBackgroundDrawable, mCaptionBackgroundDrawable,
mUserCaptionBackgroundDrawable, getCurrentColor(mStatusColorViewState),
getCurrentColor(mNavigationColorViewState));
}
mDecorCaptionView = createDecorCaptionView(inflater);
//載入佈局
final View root = inflater.inflate(layoutResource, null);
if (mDecorCaptionView != null) {
if (mDecorCaptionView.getParent() == null) {
addView(mDecorCaptionView,
new ViewGroup.LayoutParams(MATCH_PARENT, MATCH_PARENT));
}
mDecorCaptionView.addView(root,
new ViewGroup.MarginLayoutParams(MATCH_PARENT, MATCH_PARENT));
} else {
// Put it below the color views.
// 新增View,呼叫ViewGroup的addView 方法
addView(root, 0, new ViewGroup.LayoutParams(MATCH_PARENT, MATCH_PARENT));
}
mContentRoot = (ViewGroup) root;
initializeElevation();
}
複製程式碼
DecorView載入佈局之後,在generateLayout方法裡通過ViewGroup contentParent = (ViewGroup)findViewById(ID_ANDROID_CONTENT);獲得到id為com.android.internal.R.id.content的ViewGroup,這個ViewGroup便是裝Activity contentView的父容器。然後再在setContentView方法裡,將Activity 的contentView的佈局載入到mContentParent裡。到此Activity的contentView就被新增到了DecorView中,DecorView也建立並初始化完畢了。
可總結下流程:
- Activity啟動
- 建立Window(PhoneWindow)
- Activity setContentView
- 建立DecorView關聯Window
- PhoneWindow 新增 contentView 到 DecorView 的mContentParent中
大致流程如圖:
這個時候DecorView雖然建立初始化完成,但是還沒有被WindowManager新增進去,還沒有走到Window的新增過程。這個步驟可以看ActivityTread 的 handleResumeActivity 方法:
@Override
public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward,
String reason) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
...
final Activity a = r.activity;
...
if (r.window == null && !a.mFinished && willBeVisible) {
//獲得Window
r.window = r.activity.getWindow();
//通過Window獲得DecorView
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (r.mPreserveWindow) {
a.mWindowAdded = true;
r.mPreserveWindow = false;
// Normally the ViewRoot sets up callbacks with the Activity
// in addView->ViewRootImpl#setView. If we are instead reusing
// the decor view we have to notify the view root that the
// callbacks may have changed.
ViewRootImpl impl = decor.getViewRootImpl();
if (impl != null) {
impl.notifyChildRebuilt();
}
}
if (a.mVisibleFromClient) {
if (!a.mWindowAdded) {
a.mWindowAdded = true;
//通過WindowManager新增DecorView
wm.addView(decor, l);
} else {
// The activity will get a callback for this {@link LayoutParams} change
// earlier. However, at that time the decor will not be set (this is set
// in this method), so no action will be taken. This call ensures the
// callback occurs with the decor set.
a.onWindowAttributesChanged(l);
}
}
// If the window has already been added, but during resume
// we started another activity, then don't yet make the
// window visible.
} else if (!willBeVisible) {
if (localLOGV) Slog.v(TAG, "Launch " + r + " mStartedActivity set");
r.hideForNow = true;
}
...
}
複製程式碼
可以看到先獲取了Activity,然後獲取了Activity關聯的Window,然後通過Window獲取了DecorView和WindowManager,最後通過WindowManager的addView方法將DecorView新增進去,結合WindowMananger新增Window的流程,DecorView就被新增到Window上了。 Activity的Window的新建和新增大致流程如下圖:
Window的刪除流程
Window的刪除流程和新增流程類似。也是通過WindowManager呼叫WindowManagerGlobal類中的方法removeView,然後呼叫到removeViewLocked方法:
public void removeView(View view, boolean immediate) {
if (view == null) {
throw new IllegalArgumentException("view must not be null");
}
synchronized (mLock) {
int index = findViewLocked(view, true);
View curView = mRoots.get(index).getView();
removeViewLocked(index, immediate);
if (curView == view) {
return;
}
throw new IllegalStateException("Calling with view " + view
+ " but the ViewAncestor is attached to " + curView);
}
}
private void removeViewLocked(int index, boolean immediate) {
ViewRootImpl root = mRoots.get(index);
View view = root.getView();
if (view != null) {
InputMethodManager imm = view.getContext().getSystemService(InputMethodManager.class);
if (imm != null) {
imm.windowDismissed(mViews.get(index).getWindowToken());
}
}
boolean deferred = root.die(immediate);
if (view != null) {
view.assignParent(null);
if (deferred) {
mDyingViews.add(view);
}
}
}
複製程式碼
removeViewLocked方法裡面會呼叫到ViewRootImpl 的 die 方法:
/**
* @param immediate True, do now if not in traversal. False, put on queue and do later.
* @return True, request has been queued. False, request has been completed.
*/
boolean die(boolean immediate) {
// Make sure we do execute immediately if we are in the middle of a traversal or the damage
// done by dispatchDetachedFromWindow will cause havoc on return.
if (immediate && !mIsInTraversal) {
doDie();
return false;
}
if (!mIsDrawing) {
destroyHardwareRenderer();
} else {
Log.e(mTag, "Attempting to destroy the window while drawing!\n" +
" window=" + this + ", title=" + mWindowAttributes.getTitle());
}
mHandler.sendEmptyMessage(MSG_DIE);
return true;
}
複製程式碼
這裡傳入了一個immediate 引數,代表是否是立即移除,如果是並且沒有進入View流程(測量、佈局、繪製)的話,就執行doDie 這個方法,如果不是立即執行,則傳送一個MSG_DIE的訊息,最終也會呼叫到doDie方法:
void doDie() {
checkThread();
if (LOCAL_LOGV) Log.v(mTag, "DIE in " + this + " of " + mSurface);
synchronized (this) {
if (mRemoved) {
return;
}
mRemoved = true;
if (mAdded) {
dispatchDetachedFromWindow();
}
if (mAdded && !mFirst) {
destroyHardwareRenderer();
if (mView != null) {
int viewVisibility = mView.getVisibility();
boolean viewVisibilityChanged = mViewVisibility != viewVisibility;
if (mWindowAttributesChanged || viewVisibilityChanged) {
// If layout params have been changed, first give them
// to the window manager to make sure it has the correct
// animation info.
try {
if ((relayoutWindow(mWindowAttributes, viewVisibility, false)
& WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
mWindowSession.finishDrawing(mWindow);
}
} catch (RemoteException e) {
}
}
destroySurface();
}
}
mAdded = false;
}
WindowManagerGlobal.getInstance().doRemoveView(this);
}
複製程式碼
doDie方法裡會呼叫到dispatchDetachedFromWindow 這個方法:
void dispatchDetachedFromWindow() {
mFirstInputStage.onDetachedFromWindow();
if (mView != null && mView.mAttachInfo != null) {
mAttachInfo.mTreeObserver.dispatchOnWindowAttachedChange(false);
mView.dispatchDetachedFromWindow();
}
mAccessibilityInteractionConnectionManager.ensureNoConnection();
mAccessibilityManager.removeAccessibilityStateChangeListener(
mAccessibilityInteractionConnectionManager);
mAccessibilityManager.removeHighTextContrastStateChangeListener(
mHighContrastTextManager);
removeSendWindowContentChangedCallback();
destroyHardwareRenderer();
setAccessibilityFocus(null, null);
mView.assignParent(null);
mView = null;
mAttachInfo.mRootView = null;
destroySurface();
if (mInputQueueCallback != null && mInputQueue != null) {
mInputQueueCallback.onInputQueueDestroyed(mInputQueue);
mInputQueue.dispose();
mInputQueueCallback = null;
mInputQueue = null;
}
if (mInputEventReceiver != null) {
mInputEventReceiver.dispose();
mInputEventReceiver = null;
}
try {
mWindowSession.remove(mWindow);
} catch (RemoteException e) {
}
// Dispose the input channel after removing the window so the Window Manager
// doesn't interpret the input channel being closed as an abnormal termination.
if (mInputChannel != null) {
mInputChannel.dispose();
mInputChannel = null;
}
mDisplayManager.unregisterDisplayListener(mDisplayListener);
unscheduleTraversals();
}
複製程式碼
這個方法裡面首先做了一些移除回撥、引用置空、View的回收工作,然後呼叫Binder物件的remove方法進行IPC呼叫,最終會呼叫到WindowManagerService的removeWindow方法,將remove的工作交給了WindowManagerService。
Window的更新流程
Window的更新流程同樣也是從WindowMananger呼叫WindowManagerGlobal 中的updateViewLayout方法開始的:
public void updateViewLayout(View view, ViewGroup.LayoutParams params) {
if (view == null) {
throw new IllegalArgumentException("view must not be null");
}
if (!(params instanceof WindowManager.LayoutParams)) {
throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
}
final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams)params;
view.setLayoutParams(wparams);
synchronized (mLock) {
int index = findViewLocked(view, true);
ViewRootImpl root = mRoots.get(index);
mParams.remove(index);
mParams.add(index, wparams);
root.setLayoutParams(wparams, false);
}
}
複製程式碼
接著呼叫到ViewRootImpl的setLayoutParams方法:
void setLayoutParams(WindowManager.LayoutParams attrs, boolean newView) {
synchronized (this) {
...
scheduleTraversals();
}
}
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
performTraversals();
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
複製程式碼
這裡可以看到在updateViewLayout方法裡將一個Runnable作為回撥,設定給了Choreographer,這個類會接收一些底層的渲染控制訊號,在下一幀渲染時執行回撥,最終會呼叫到doTraversal,這個方法會呼叫到performTraversals方法,這個方法裡會發起我們熟悉的View流程(測量、佈局、繪製),同時會呼叫到relayoutWindow 方法。在這個方法裡通過呼叫Binder物件的relayout方法,通過IPC呼叫將更新操作交給了WindowManagerService。
private int relayoutWindow(WindowManager.LayoutParams params, int viewVisibility,
boolean insetsPending) throws RemoteException {
...
int relayoutResult = mWindowSession.relayout(mWindow, mSeq, params,
(int) (mView.getMeasuredWidth() * appScale + 0.5f),
(int) (mView.getMeasuredHeight() * appScale + 0.5f), viewVisibility,
insetsPending ? WindowManagerGlobal.RELAYOUT_INSETS_PENDING : 0, frameNumber,
mTmpFrame, mPendingOverscanInsets, mPendingContentInsets, mPendingVisibleInsets,
mPendingStableInsets, mPendingOutsets, mPendingBackDropFrame, mPendingDisplayCutout,
mPendingMergedConfiguration, mSurfaceControl, mTempInsets);
...
return relayoutResult;
}
複製程式碼
總結
由此Window的三個流程就介紹完了。Window的工作流程都是從View的增刪改開始,將工作通過WindowManager傳遞給WindowManagerGlobal,然後傳遞給ViewRootImpl,然後通過IPC呼叫最終交給WindowManagerService,讓它完成相應的操作。其中ViewRootImpl扮演十分重要的角色,它不光負責和WindowManagerService通訊,同時還觸發View的三大流程。真正的渲染和顯示是交給WindowManagerService來管理了。我們不難發現,Window的工作其實是一種C/S架構。