再具體講解之前我們先看一個ES6實現繼承的例子
class Point {
static NAME='point';
constructor(x, y) {
this.x = x;
this.y = y;
}
outPoint(){
console.log('point:'+this.x+this.y);
}
}
class ColorPoint extends Point {
static COLOR_NAME='ColorPoint';
constructor(x, y, color) {
super(x, y);
this.color = color;
}
outColorPoint(){
console.log('ColorPoint:'+this.x+this.y+this.color);
}
}複製程式碼
現在將其通過babel轉換為es5;
'use strict';
var _createClass = function() {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function(Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
} ();
function _possibleConstructorReturn(self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call: self;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
}
function _classCallCheck(instance, Constructor) {
if (! (instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
var Point = function() {
function Point(x, y) {
_classCallCheck(this, Point);
this.x = x;
this.y = y;
}
_createClass(Point, [{
key: 'outPoint',
value: function outPoint() {
console.log('point:' + this.x + this.y);
}
}]);
return Point;
} ();
Point.NAME = 'point';
var ColorPoint = function(_Point) {
_inherits(ColorPoint, _Point);
function ColorPoint(x, y, color) {
_classCallCheck(this, ColorPoint);
var _this = _possibleConstructorReturn(this, (ColorPoint.__proto__ || Object.getPrototypeOf(ColorPoint)).call(this, x, y));
_this.color = color;
return _this;
}
_createClass(ColorPoint, [{
key: 'outColorPoint',
value: function outColorPoint() {
console.log('ColorPoint:' + this.x + this.y + this.color);
}
}]);
return ColorPoint;
} (Point);
ColorPoint.COLOR_NAME = 'ColorPoint';
複製程式碼
看著還是比較凌亂,我們將程式碼簡化,去掉驗證資訊,_createClass使用prototype代替,簡化後程式碼
'use strict';
function _inherits(subClass, superClass) {
subClass.prototype = Object.create(superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
subClass.__proto__ = superClass;
}
var Point = function(x, y) {
this.x = x;
this.y = y;
}
Point.prototype.outPoint = function outPoint() {
console.log('point:' + this.x + this.y);
}
Point.NAME = 'point';
var ColorPoint = function(_Point) {
_inherits(ColorPoint, _Point);
function ColorPoint(x, y, color) {
ColorPoint.__proto__.call(this,x,y);
this.color = color;
}
ColorPoint.prototype.outColorPoint = function() {
console.log('ColorPoint:' + this.x + this.y + this.color);
}
return ColorPoint;
} (Point);
ColorPoint.COLOR_NAME = 'ColorPoint'; 複製程式碼
簡化後的程式碼可以看到_inherits 方法是實現父類原型物件的繼承,ColorPoint.__proto__上應用了父類建構函式Point,使用ColorPoint.__proto__.call(this,x,y),使用call繼承父類構造器中的屬性
下面聊一聊Object.create
function _inherits(subClass, superClass) {
subClass.prototype = Object.create(superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
subClass.__proto__ = superClass;
}
複製程式碼
使用例項物件,生成另一個例項物件!
上面程式碼中,Object.create
方法以A
物件為原型,生成了B
物件。B
繼承了A
的所有屬性和方法。
實際上,Object.create
方法可以用下面的程式碼代替。
Object.create = function (obj) {
function F() {}
F.prototype = obj;
return new F();
};
複製程式碼
上面程式碼表明,Object.create
方法的實質是新建一個空的建構函式F
,然後讓F.prototype
屬性指向引數物件obj
,最後返回一個F
的例項,從而實現讓該例項繼承obj
的屬性。
或者
Object.create = function (obj) {
var B={};
Object.setPrototypeOf(B,obj);
return B;
};複製程式碼
更直觀點
Object.create = function (obj) {
var B={};
B.__proto__=obj;
return B;
};複製程式碼
如果想要生成一個不繼承任何屬性(比如沒有toString
和valueOf
方法)的物件,可以將Object.create
的引數設為null
。
var obj = Object.create(null);複製程式碼
object.create
方法生成的新物件,動態繼承了原型。在原型上新增或修改任何方法,會立刻反映在新物件之上。
var obj1 = { p: 1 };
var obj2 = Object.create(obj1);
obj1.p = 2;
obj2.p // 2
複製程式碼
上面程式碼中,修改物件原型obj1
會影響到例項物件obj2
。
Object.create的第二個引數
除了物件的原型,Object.create
方法還可以接受第二個引數。該引數是一個屬性描述物件,它所描述的物件屬性,會新增到例項物件,作為該物件自身的屬性。
var obj = Object.create({}, {
p1: {
value: 123,
enumerable: true,
configurable: true,
writable: true,
},
p2: {
value: 'abc',
enumerable: true,
configurable: true,
writable: true,
}
});
// 等同於
var obj = Object.create({});
obj.p1 = 123;
obj.p2 = 'abc';複製程式碼
理解了Object.create,就可以輕鬆去理解ES6轉ES5的繼承程式碼了!