python 五子棋原始碼

MTQ_python發表於2019-10-12

五子棋原始碼,原創程式碼,僅供python開源專案學習。
目前電腦走法笨笨的,下一期版本會提高電腦演算法
第二版已釋出與另外一篇博文,有興趣的可以去檢視下載。

import pygame
import time

SCREEN_WIDTH=900
SCREEN_HEIGHT=800
BG_COLOR=pygame.Color(200, 200, 200)
Line_COLOR=pygame.Color(255, 255, 200)
TEXT_COLOR=pygame.Color(255, 0, 0)
# 定義顏色
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)

class MainGame():
    window = None
    Start_X = 50
    Start_Y = 50
    Line_Span = 40
    Max_X = Start_X + 18 * Line_Span
    Max_Y = Start_Y + 18 * Line_Span

    player1Color = 'B'
    player2Color = 'W'
    overColor = 'S'

    # 1代表玩家1 , 2代表到玩家2  0代表結束
    Putdownflag = player1Color

    ChessmanList = []

    def __init__(self):
        '''初始化'''

    def startGame(self):
        MainGame.window = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        pygame.display.set_caption("五子棋")

        #初始化
        while True:
            time.sleep(0.1)
            #獲取事件
            MainGame.window.fill(BG_COLOR)
            self.drawchChessboard()
            self.bitechessman()

            self.VictoryOrDefeat()
            self.Computerplay()
            self.getEvent()

            pygame.display.update()
            pygame.display.flip()

    def drawchChessboard(self):

        for i in range(0,19):
            x = MainGame.Start_X + i * MainGame.Line_Span
            y = MainGame.Start_Y + i * MainGame.Line_Span
            pygame.draw.line(MainGame.window, BLACK, [x,  MainGame.Start_Y], [x, MainGame.Max_Y], 1)
            pygame.draw.line(MainGame.window, BLACK, [MainGame.Start_X, y], [MainGame.Max_X, y], 1)

    def getEvent(self):
        # 獲取所有的事件
        eventList = pygame.event.get()
        for event in eventList:
            if event.type == pygame.QUIT:
                self.endGame()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                pos = pygame.mouse.get_pos()
                mouse_x = pos[0]
                mouse_y = pos[1]
                if (mouse_x > MainGame.Start_X- MainGame.Line_Span/2 and mouse_x < MainGame.Max_X + MainGame.Line_Span / 2) and (mouse_y > MainGame.Start_Y- MainGame.Line_Span/2 and mouse_y < MainGame.Max_Y + MainGame.Line_Span / 2):
                    #print( str(mouse_x) + "" + str(mouse_y))
                    #print(str(MainGame.Putdownflag))
                    if MainGame.Putdownflag != MainGame.player1Color:
                        return

                    click_x = round((mouse_x - MainGame.Start_X) / MainGame.Line_Span)
                    click_y = round((mouse_y - MainGame.Start_Y) / MainGame.Line_Span)
                    click_mod_x = (mouse_x - MainGame.Start_X) % MainGame.Line_Span
                    click_mod_y = (mouse_y - MainGame.Start_Y) % MainGame.Line_Span
                    if abs(click_mod_x-MainGame.Line_Span/2) >=5 and abs(click_mod_y-MainGame.Line_Span/2) >=5:
                        #print("有效點:x="+str(click_x)+" y="+str(click_y))
                        #有效點選點
                        self.putdownchess(MainGame.player1Color, click_x, click_y)

                else:
                    print("out")

    def putdownchess(self, t, x, y):
        flag = False
        for item in  MainGame.ChessmanList:
            if item.x == x and item.y == y:
                flag = True
        if not flag:
            cm = Chessman(t, x, y)
            MainGame.ChessmanList.append(cm)
            MainGame.Putdownflag = MainGame.player2Color

        #print("ChessmanListlen:" + str(len(MainGame.ChessmanList)))

    def bitechessman(self):
        for item in MainGame.ChessmanList:
            item.displaychessman()

    def bureautime(self):
            ''''''

    def Computerplay(self):

        if MainGame.Putdownflag == MainGame.player2Color:
            print("輪到電腦了")
            computer = self.getComputerplaychess()
            if computer==None:
                return
            #print("computer x="+str(computer.x) + "  y="+str(computer.y))
            MainGame.ChessmanList.append(computer)
            MainGame.Putdownflag = MainGame.player1Color

    def getComputerplaychess(self):
        if len(MainGame.ChessmanList) == 0:
            return Chessman(MainGame.player2Color, 9, 9)

        # 進攻
        for item in MainGame.ChessmanList:
            if item.troops == MainGame.player2Color:
                prev_x = item.x - 1
                prev_y = item.y - 1
                next_x = item.x + 1
                next_y = item.y + 1
                print(str(self.calVerticalityCount(item)))

                if self.calVerticalityCount(item) == 4 :
                    if not len(list(filter(lambda x: x.x == prev_x and x.y == item.y,  MainGame.ChessmanList))) :
                        return Chessman(MainGame.player2Color, prev_x, item.y)
                    elif not len(list(filter(lambda x: x.x == item.x+4 and x.y == item.y,  MainGame.ChessmanList))) :
                        print("YYYY  " +str(item.x)+"  "+str(item.y))
                        return Chessman(MainGame.player2Color, item.x+4, item.y)

                if self.calHorizontalCount(item) == 4:
                    if not len(list(filter(lambda x: x.x == item.x and x.y == item.y-1, MainGame.ChessmanList))):
                        return Chessman(MainGame.player2Color, prev_x, item.y-1)
                    elif not len(
                            list(filter(lambda x: x.x == item.x  and x.y == item.y+ 4, MainGame.ChessmanList))):
                        return Chessman(MainGame.player2Color, item.x, item.y+ 4)

        # 防守
        for item in MainGame.ChessmanList:
            if item.troops == MainGame.player1Color:
                next_x = item.x + 1
                next_y = item.y + 1

                if self.calVerticalityCount(item) == 4 :
                    if not len(list(filter(lambda x: x.x == prev_x and x.y == item.y,  MainGame.ChessmanList))) :
                        return Chessman(MainGame.player2Color, prev_x, item.y)
                    elif not len(list(filter(lambda x: x.x == item.x+4 and x.y == item.y,  MainGame.ChessmanList))) :
                        return Chessman(MainGame.player2Color, item.x+4, item.y)

                if self.calHorizontalCount(item) == 4:
                    if not len(list(filter(lambda x: x.x == item.x and x.y == item.y-1, MainGame.ChessmanList))):
                        return Chessman(MainGame.player2Color, prev_x, item.y-1)
                    elif not len(
                            list(filter(lambda x: x.x == item.x  and x.y == item.y+ 4, MainGame.ChessmanList))):
                        return Chessman(MainGame.player2Color, item.x, item.y+ 4)

                if next_x < 19 and len(list(filter(lambda x: x.x == next_x and x.y == item.y,  MainGame.ChessmanList)))==0:
                    return Chessman(MainGame.player2Color, next_x, item.y)
                if next_y < 19 and len(list(filter(lambda x: x.x == item.x and x.y == next_y,  MainGame.ChessmanList)))==0:
                    return Chessman(MainGame.player2Color, item.x, next_y)

        for i in range(0,18):
            for j in range(0, 18):
                fi= filter(lambda x: x.x == i and x.y == j,  MainGame.ChessmanList)
                if len(list(fi)) == 0 :
                    return  Chessman(MainGame.player2Color, i, j)

        return None

    #判斷遊戲勝利
    def VictoryOrDefeat(self):
        for item in  MainGame.ChessmanList:
            if self.calHorizontalCount(item) == 5 or self.calVerticalityCount(item) == 5 or self.calBevelsUpCount(item) == 5 or self.calBevelsDownCount(item)==5:
                txt =""
                if item.troops == MainGame.player1Color :
                    txt = "玩家"
                else:
                    txt = "電腦"
                MainGame.window.blit(self.getTextSuface("%s獲勝" % txt), (SCREEN_WIDTH-100, 200))
                MainGame.Putdownflag = MainGame.overColor

                return

    def calHorizontalCount(self,chessman):
        count = 1
        for i in range(1, 5):
            fi = filter(lambda x: x.troops == chessman.troops and x.x == chessman.x and x.y == chessman.y + i,
                        MainGame.ChessmanList)
            if len(list(fi)) == 1:
                count += 1
            else:
                break
        return count

    def calVerticalityCount(self, chessman):
        count = 1
        for i in range(1, 5):
            fi = filter(lambda x:x.troops==chessman.troops and x.x == chessman.x+ i and x.y == chessman.y  , MainGame.ChessmanList)
            if len(list(fi)) == 1:
                count += 1
            else:
                break
        return count

    def calBevelsUpCount(self, chessman):
        count = 1
        for i in range(1, 5):
            fi = filter(lambda x: x.troops == chessman.troops and x.x == chessman.x + i and x.y == chessman.y - i,
                        MainGame.ChessmanList)
            if len(list(fi)) == 1:
                count += 1
            else:
                break
        return count

    def calBevelsDownCount(self, chessman):
        count = 1
        for i in range(1, 5):
            fi = filter(lambda x: x.troops == chessman.troops and x.x == chessman.x + i and x.y == chessman.y + i,
                        MainGame.ChessmanList)
            if len(list(fi)) == 1:
                count += 1
            else:
                break
        return count

    def getTextSuface(self, text):
        pygame.font.init()
        # print(pygame.font.get_fonts())
        font = pygame.font.SysFont('kaiti', 18)
        txt = font.render(text, True, TEXT_COLOR)
        return txt
    def endGame(self):
        print("exit")
        exit()

class   Chessman():
    def __init__(self,t,x,y):
        self.images = {
            'B' : pygame.image.load("imgs/black.gif"),
            'W' : pygame.image.load('imgs/white.gif'),
            'N' : pygame.image.load("imgs/black.gif"),
        }
        self.troops = t
        self.image = self.images[self.troops]
        self.x = x
        self.y = y

        self.rect = self.image.get_rect()
        self.rect.left = MainGame.Start_X + x * MainGame.Line_Span - MainGame.Line_Span/2
        self.rect.top =  MainGame.Start_Y + y * MainGame.Line_Span - MainGame.Line_Span/2

    def displaychessman(self):
        if self.troops != 'N':
            self.image = self.images[self.troops]
            MainGame.window.blit(self.image,self.rect)

if __name__ == '__main__':
    MainGame().startGame()
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