當需要向某特定URL地址傳送HTTP請求並得到相應響應時,通常會用到HttpClient類。該類包含了眾多有用的方法,可以滿足絕大多數的需求。但是如果對其使用不當時,可能會出現意想不到的事情。
部落格園官方團隊就遇上過這樣的問題,國外博主也記錄過類似的情況,YOU`RE USING HTTPCLIENT WRONG AND IT IS DESTABILIZING YOUR SOFTWARE。
究其緣由是一句看似正確的程式碼引起的:
using(var client = new HttpClient())
物件所佔用資源應該確保及時被釋放掉,但是,對於網路連線而言,這是錯誤的。
原因有二,網路連線是需要耗費一定時間的,頻繁開啟與關閉連線,效能會受影響;再者,開啟網路連線時會佔用底層socket資源,但在HttpClient呼叫其本身的Dispose方法時,並不能立刻釋放該資源,這意味著你的程式可能會因為耗盡連線資源而產生預期之外的異常。
所以比較好的解決方法是延長HttpClient物件的使用壽命,比如對其建一個靜態的物件:
private static HttpClient Client = new HttpClient();
但從程式設計師的角度來看,這樣的程式碼或許不夠優雅。
所以在.NET Core 2.1中引入了新的HttpClientFactory類。
它的用法很簡單,首先是對其進行IoC的註冊:
public void ConfigureServices(IServiceCollection services)
{
services.AddHttpClient();
services.AddMvc();
}
然後通過IHttpClientFactory建立一個HttpClient物件,之後的操作如舊,但不需要擔心其內部資源的釋放:
public class MyController : Controller
{
IHttpClientFactory _httpClientFactory;
public MyController(IHttpClientFactory httpClientFactory)
{
_httpClientFactory = httpClientFactory;
}
public IActionResult Index()
{
var client = _httpClientFactory.CreateClient();
var result = client.GetStringAsync("http://myurl/");
return View();
}
}
第一眼瞧去,可能不明白AddHttpClient方法與IHttpClientFactory有什麼關係,但查到其原始碼後就能一目瞭然:
public static IServiceCollection AddHttpClient(this IServiceCollection services)
{
if (services == null)
{
throw new ArgumentNullException(nameof(services));
}
services.AddLogging();
services.AddOptions();
//
// Core abstractions
//
services.TryAddTransient<HttpMessageHandlerBuilder, DefaultHttpMessageHandlerBuilder>();
services.TryAddSingleton<IHttpClientFactory, DefaultHttpClientFactory>();
//
// Typed Clients
//
services.TryAdd(ServiceDescriptor.Singleton(typeof(ITypedHttpClientFactory<>), typeof(DefaultTypedHttpClientFactory<>)));
//
// Misc infrastructure
//
services.TryAddEnumerable(ServiceDescriptor.Singleton<IHttpMessageHandlerBuilderFilter, LoggingHttpMessageHandlerBuilderFilter>());
return services;
}
它的內部為IHttpClientFactory介面繫結了DefaultHttpClientFactory類。
再看IHttpClientFactory介面中關鍵的CreateClient方法:
public HttpClient CreateClient(string name)
{
if (name == null)
{
throw new ArgumentNullException(nameof(name));
}
var entry = _activeHandlers.GetOrAdd(name, _entryFactory).Value;
var client = new HttpClient(entry.Handler, disposeHandler: false);
StartHandlerEntryTimer(entry);
var options = _optionsMonitor.Get(name);
for (var i = 0; i < options.HttpClientActions.Count; i++)
{
options.HttpClientActions[i](client);
}
return client;
}
HttpClient的建立不再是簡單的new HttpClient(),而是傳入了兩個引數:HttpMessageHandler handler與bool disposeHandler。disposeHandler引數為false值時表示要重用內部的handler物件。handler引數則從上一句的程式碼可以看出是以name為鍵值從一字典中取出,又因為DefaultHttpClientFactory類是通過TryAddSingleton方法註冊的,也就意味著其為單例,那麼這個內部字典便是唯一的,每個鍵值對應的ActiveHandlerTrackingEntry物件也是唯一,該物件內部中包含著handler。
下一句程式碼StartHandlerEntryTimer(entry);
開啟了ActiveHandlerTrackingEntry物件的過期計時處理。預設過期時間是2分鐘。
internal void ExpiryTimer_Tick(object state)
{
var active = (ActiveHandlerTrackingEntry)state;
// The timer callback should be the only one removing from the active collection. If we can`t find
// our entry in the collection, then this is a bug.
var removed = _activeHandlers.TryRemove(active.Name, out var found);
Debug.Assert(removed, "Entry not found. We should always be able to remove the entry");
Debug.Assert(object.ReferenceEquals(active, found.Value), "Different entry found. The entry should not have been replaced");
// At this point the handler is no longer `active` and will not be handed out to any new clients.
// However we haven`t dropped our strong reference to the handler, so we can`t yet determine if
// there are still any other outstanding references (we know there is at least one).
//
// We use a different state object to track expired handlers. This allows any other thread that acquired
// the `active` entry to use it without safety problems.
var expired = new ExpiredHandlerTrackingEntry(active);
_expiredHandlers.Enqueue(expired);
Log.HandlerExpired(_logger, active.Name, active.Lifetime);
StartCleanupTimer();
}
先是將ActiveHandlerTrackingEntry物件傳入新的ExpiredHandlerTrackingEntry物件。
public ExpiredHandlerTrackingEntry(ActiveHandlerTrackingEntry other)
{
Name = other.Name;
_livenessTracker = new WeakReference(other.Handler);
InnerHandler = other.Handler.InnerHandler;
}
在其構造方法內部,handler物件通過弱引用方式關聯著,不會影響其被GC釋放。
然後新建的ExpiredHandlerTrackingEntry物件被放入專用的佇列。
最後開始清理工作,定時器的時間間隔設定為每10秒一次。
internal void CleanupTimer_Tick(object state)
{
// Stop any pending timers, we`ll restart the timer if there`s anything left to process after cleanup.
//
// With the scheme we`re using it`s possible we could end up with some redundant cleanup operations.
// This is expected and fine.
//
// An alternative would be to take a lock during the whole cleanup process. This isn`t ideal because it
// would result in threads executing ExpiryTimer_Tick as they would need to block on cleanup to figure out
// whether we need to start the timer.
StopCleanupTimer();
try
{
if (!Monitor.TryEnter(_cleanupActiveLock))
{
// We don`t want to run a concurrent cleanup cycle. This can happen if the cleanup cycle takes
// a long time for some reason. Since we`re running user code inside Dispose, it`s definitely
// possible.
//
// If we end up in that position, just make sure the timer gets started again. It should be cheap
// to run a `no-op` cleanup.
StartCleanupTimer();
return;
}
var initialCount = _expiredHandlers.Count;
Log.CleanupCycleStart(_logger, initialCount);
var stopwatch = ValueStopwatch.StartNew();
var disposedCount = 0;
for (var i = 0; i < initialCount; i++)
{
// Since we`re the only one removing from _expired, TryDequeue must always succeed.
_expiredHandlers.TryDequeue(out var entry);
Debug.Assert(entry != null, "Entry was null, we should always get an entry back from TryDequeue");
if (entry.CanDispose)
{
try
{
entry.InnerHandler.Dispose();
disposedCount++;
}
catch (Exception ex)
{
Log.CleanupItemFailed(_logger, entry.Name, ex);
}
}
else
{
// If the entry is still live, put it back in the queue so we can process it
// during the next cleanup cycle.
_expiredHandlers.Enqueue(entry);
}
}
Log.CleanupCycleEnd(_logger, stopwatch.GetElapsedTime(), disposedCount, _expiredHandlers.Count);
}
finally
{
Monitor.Exit(_cleanupActiveLock);
}
// We didn`t totally empty the cleanup queue, try again later.
if (_expiredHandlers.Count > 0)
{
StartCleanupTimer();
}
}
上述方法核心是判斷是否handler物件已經被GC,如果是的話,則釋放其內部資源,即網路連線。
回到最初建立HttpClient的程式碼,會發現並沒有傳入任何name引數值。這是得益於HttpClientFactoryExtensions類的擴充套件方法。
public static HttpClient CreateClient(this IHttpClientFactory factory)
{
if (factory == null)
{
throw new ArgumentNullException(nameof(factory));
}
return factory.CreateClient(Options.DefaultName);
}
Options.DefaultName的值為string.Empty。
DefaultHttpClientFactory缺少無引數的構造方法,唯一的構造方法需要傳入多個引數,這也意味著構建它時需要依賴其它一些類,所以目前只適用於在ASP.NET程式中使用,還無法應用到諸如控制檯一類的程式,希望之後官方能夠對其繼續增強,使得應用範圍變得更廣。
public DefaultHttpClientFactory(
IServiceProvider services,
ILoggerFactory loggerFactory,
IOptionsMonitor<HttpClientFactoryOptions> optionsMonitor,
IEnumerable<IHttpMessageHandlerBuilderFilter> filters)