自定義一個酷炫的提交完成按鈕

weixin_34208283發表於2017-06-21

作者 夏至,歡迎轉載,也請保留這段申明,謝謝
http://blog.csdn.net/u011418943/article/details/73555330

最近在學習自定義view,剛好有個需求是做一個點選完成的動畫,所以就運用上了,效果如下:


2621770-d978ab8faadc7013
這裡寫圖片描述

把動畫分解出來其實很簡單,步驟如下:

  • 把兩邊的圓角變成圓
  • 把長橢圓變成縮小變成一個圓,文字漸變為無,可以用setalpha屬性
  • 圓從底部上升並變大,這沒什麼好說的,改變Y軸的值即可
  • 打鉤,這個也比較簡單,用PathMeasure畫勾就可以了

完成程式碼在底部,下面是簡單分析:

1.1 圓角轉圓

這個比較簡單,首先我們先用 drawRoundRect 設定好圓角,想一下,從圓角到到圓,變化的是什麼?沒有就 drawRoundRect 的中間兩個引數,只要把它變成圓的半徑大小,即 height 的一半即可。
所以,動畫如下:

 //圓角變圓
        mRectToRoundAnim = ValueAnimator.ofFloat(10,mRadius);
        mRectToRoundAnim.setDuration(500);
        mRectToRoundAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                mRectToRound = (float) valueAnimator.getAnimatedValue();
                mStatus = 0;
                invalidate();
            }
        });

獲取到mRectToRound 的值,(好吧,這個命名有問題,自己去改吧);

1.2 長圓變圓

這個也是很簡單,改變它的長度介面,那長度是多少? 我們是讓它從兩邊移動過來的,所以就是 (width - height)/ 2;而在變的過程中,需要對文字漸變消失,可以使用 setalpha ,從255 到 0 即可。如下所示:

//長橢圓變圓動畫,並讓文字漸漸消失
        mRoundToCircleAnim = ValueAnimator.ofFloat(0,(width-height)/2);
        mRoundToCircleAnim.setDuration(1000);
        mRoundToCircleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                mRoundToCircleOffert = (float) valueAnimator.getAnimatedValue();
                int max = (width - height)/2 ;
                int alpha = (int) ((float)(max - mRoundToCircleOffert)/max * 255);
                mTextPaint.setAlpha(alpha);
                mStatus = 0;
                invalidate();
            }
        });

1.3 圓上升

這個就更簡單了,改變Y軸座標就可以了。:

  //小球上移
        mCircleMoveAnim = ValueAnimator.ofFloat(0,300);
        mCircleMoveAnim.setInterpolator(new AccelerateDecelerateInterpolator());
        mCircleMoveAnim.setDuration(500);
        mCircleMoveAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mMoveY = (float) animation.getAnimatedValue();
                postInvalidate();
            }
        });

1.4 小球變大

上面中,我們都是用drawRoundToRect 的畫的,為了方便,我們改成 drawcircle 來繪製,這個時候就可以新增一個 status,用來選擇哪個;

   @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        switch (mStatus){
            case 0:
                //繪製橢圓等其他變化
                drawoval(canvas);
                break;
            case 1:
                //繪製小球變大並打鉤
                drawCircle(canvas);
                break;
        }
    }

圓變大改變半徑即可,有些不需要放大的,可以忽略這一步:

 //圓形變大動畫
        mCircleScaleAnim = ValueAnimator.ofFloat(height/2,height*2);
        mCircleScaleAnim.setDuration(animTime);
        mCircleScaleAnim.setInterpolator(new LinearInterpolator());
        mCircleScaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mCircleWidth = (float) animation.getAnimatedValue();
                mStatus = 1;
                postInvalidate();
            }
        });

1.5 打鉤

前面的都比較簡單,可能就打鉤這裡比較難,但真的難嗎?當然不是,打鉤我們完全可以用 pathmeasure 這個方法可以輕鬆搞定,就是打鉤的左邊需要計算;所以,首先顯示打鉤:

 //初始化打鉤
    private void initTick(){
        mTickPaint = new Paint();
        mTickPaint.setAntiAlias(true);
        mTickPaint.setColor(Color.WHITE);
        mTickPaint.setStyle(Paint.Style.STROKE);
        mTickPaint.setStrokeWidth(10);
        int x = width/2;  //小球的中心座標 x
        int y =  -300;   //小球的中心座標 y
        Path path = new Path();
        //畫勾
        path.moveTo(x-45,y-15);
        path.lineTo(x-15,y+20);
        path.lineTo(x+60,y-40);
        mTickPath = new Path();
        mPathMeasure = new PathMeasure(path,false); //儲存打鉤的路徑
        mTickLength = mPathMeasure.getLength();  //獲取打鉤的總長度
    }

然後我們在draw中這樣寫:

 mTickPath.reset();
        mTickPath.rLineTo(0,0); //防止硬體加速的bug
        float start = 0;
        float end = mTickLength * mTickDrawOffsert;
        mPathMeasure.getSegment(start,end,mTickPath,true);
        canvas.drawPath(mTickPath,mTickPaint);

其中mTickPath 通過 valueanimator 來獲取:

// 打鉤動畫
        mTickAnim = ValueAnimator.ofFloat(0,1);
        mTickAnim.setDuration(1000);
        mTickAnim.setInterpolator(new AccelerateInterpolator());
        mTickAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mTickDrawOffsert = (float) animation.getAnimatedValue();
                mStatus = 1;
                Log.d(TAG, "onAnimationUpdate: "+mTickDrawOffsert);
                postInvalidate();
            }
        });

1.6 動畫整合

上面中,我們用到很多動畫,為了使它變得很流暢,那肯定得用 animatorset 啦,在點選的時候,開始我們的表演:

setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View view) {
                AnimatorSet bound = new AnimatorSet();
                bound.play(mRectToRoundAnim).with(mRoundToCircleAnim);
                AnimatorSet circle = new AnimatorSet();
                circle.play(mCircleMoveAnim)
                        .before(mCircleScaleAnim)
                        .after(bound);
                AnimatorSet animatorSet = new AnimatorSet();
                animatorSet.play(mTickAnim).after(circle);
                animatorSet.start();
                setClickable(false);
            }
        });

注意觀察animatorset 的 play, with,befor,after 哦

這樣就完成了所有動畫了,其實也沒啥好講的,就一些基礎動畫;下面是完成程式碼;

xml :

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:clipChildren="false"
    android:clipToPadding="false"
    tools:context="com.toptech.tvhouse.MainActivity"
  >

    <com.toptech.tvhouse.view.CoolButton
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:onClick="call"
        app:text="一鍵加速"
        app:textsize="18sp"
        android:layout_alignParentBottom="true"
        android:layout_marginBottom="20dp"
        android:text="call phone"/>

</RelativeLayout>

文字和大小在 attrs.xml 中:

<declare-styleable name="CoolButton">
        <attr name="text" format="string"/>
        <attr name="textsize" format="dimension"/>
    </declare-styleable>

java 完成程式碼

/**
 * Created by zhengshaorui on 2017/5/29.
 */
public class CoolButton extends View {
    private static final String TAG = "zsr";
    private Paint mPaint;     //圓畫筆
    private Paint mTextPaint;  //文字畫筆
    private Paint mTickPaint; //打鉤畫筆
    private int width,height;
    private int mRadius;
    private float mRectToRound = 10;
    private float mRoundToCircleOffert = 0;
    private int mStatus;//根據不同型別draw不同動畫
    private String mButtonText = "";
    private float mMoveY = 0;
    private float mCircleWidth;
    private Context mContext;
    private Path mTickPath = new Path();
    private ValueAnimator mRectToRoundAnim,mRoundToCircleAnim;
    private ValueAnimator mCircleScaleAnim;
    private ValueAnimator mCircleMoveAnim;
    private PathMeasure mPathMeasure;
    private float mTickLength;
    private float mTickDrawOffsert;
    private ValueAnimator mTickAnim;
    public CoolButton(Context context) {
        this(context,null);
    }
    public CoolButton(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }
    public CoolButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        //通過這個方法,將attrs中定義的declare-styleable 的所有屬性的值存到typedarry裡
        TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.CoolButton);
        int textsize = 0;
        for (int i = 0; i < ta.length(); i++) {
            int attr = ta.getIndex(i);
            switch (attr) {
                case R.styleable.CoolButton_text:
                    mButtonText = ta.getString(R.styleable.CoolButton_text);
                    textsize = ta.getDimensionPixelSize(R.styleable.CoolButton_textsize,0);
                    Log.d(TAG, "CoolButton: "+mButtonText);
                    break;
            }
        }
        ta.recycle(); //呼叫完記得recycle掉,避免重複呼叫
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setColor(Color.BLUE);
        mTextPaint = new Paint();
        mTextPaint.setAntiAlias(true);
        mTextPaint.setColor(Color.WHITE);
        mTextPaint.setTextSize(textsize);
        mContext = context;
        setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View view) {
                AnimatorSet bound = new AnimatorSet();
                bound.play(mRectToRoundAnim).with(mRoundToCircleAnim);
                AnimatorSet circle = new AnimatorSet();
                circle.play(mCircleMoveAnim)
                        .before(mCircleScaleAnim)
                        .after(bound);
                AnimatorSet animatorSet = new AnimatorSet();
                animatorSet.play(mTickAnim).after(circle);
                animatorSet.start();
                setClickable(false);
            }
        });
    }
    private void initTick(){
        mTickPaint = new Paint();
        mTickPaint.setAntiAlias(true);
        mTickPaint.setColor(Color.WHITE);
        mTickPaint.setStyle(Paint.Style.STROKE);
        mTickPaint.setStrokeWidth(10);
        int x = width/2;
        int y =  -300;
        Path path = new Path();
        //畫勾
        path.moveTo(x-45,y-15);
        path.lineTo(x-15,y+20);
        path.lineTo(x+60,y-40);
        mTickPath = new Path();
        mPathMeasure = new PathMeasure(path,false);
        mTickLength = mPathMeasure.getLength();
    }
    @Override
    public boolean isFocused() {
        return super.isFocused();
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        switch (mStatus){
            case 0:
                drawoval(canvas);
                break;
            case 1:
                drawCircle(canvas);
                break;
        }
        /*int x = width/2;
        int y =  -300;
        canvas.drawCircle(x,y,height*2,mPaint);
        Path path = new Path();
        //畫勾
        path.moveTo(x-50,y-15);
        path.lineTo(x-10,y+30);
        path.lineTo(x+60,y-40);
        canvas.drawPath(path,mTickPaint);*/
    }
    /**
     * 畫圓角以及上升過程
     * @param canvas
     */
    private void drawoval(Canvas canvas){
        RectF rectF = new RectF(mRoundToCircleOffert,0 - mMoveY,width - mRoundToCircleOffert,height - mMoveY);
        canvas.drawRoundRect(rectF, mRectToRound, mRectToRound,mPaint);
        //繪製文字
        float textwidth = mTextPaint.measureText(mButtonText);
        float x = (width - textwidth)/2;
        Paint.FontMetrics metrics = mTextPaint.getFontMetrics();
        float textheight = (metrics.descent + metrics.ascent);
        float y =  height/2 - textheight/2;
        canvas.drawText(mButtonText,x,y,mTextPaint);
    }
    /**
     * 小圓變大並打鉤
     * @param canvas
     */
    private void drawCircle(Canvas canvas){
        canvas.drawCircle((width)/2,-mMoveY,mCircleWidth,mPaint);
        mTickPath.reset();
        mTickPath.rLineTo(0,0); //防止硬體加速的bug
        float start = 0;
        float end = mTickLength * mTickDrawOffsert;
        mPathMeasure.getSegment(start,end,mTickPath,true);
        canvas.drawPath(mTickPath,mTickPaint);
    }
    private void AnimInit(){
        final int animTime = 500;
        //圓角變圓
        mRectToRoundAnim = ValueAnimator.ofFloat(10,mRadius);
        mRectToRoundAnim.setDuration(500);
        mRectToRoundAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                mRectToRound = (float) valueAnimator.getAnimatedValue();
                mStatus = 0;
                invalidate();
            }
        });
        //長橢圓變圓動畫,並讓文字漸漸消失
        mRoundToCircleAnim = ValueAnimator.ofFloat(0,(width-height)/2);
        mRoundToCircleAnim.setDuration(1000);
        mRoundToCircleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                mRoundToCircleOffert = (float) valueAnimator.getAnimatedValue();
                int max = (width - height)/2 ;
                int alpha = (int) ((float)(max - mRoundToCircleOffert)/max * 255);
                mTextPaint.setAlpha(alpha);
                mStatus = 0;
                invalidate();
            }
        });
        //小球上移
        mCircleMoveAnim = ValueAnimator.ofFloat(0,300);
        mCircleMoveAnim.setInterpolator(new AccelerateDecelerateInterpolator());
        mCircleMoveAnim.setDuration(500);
        mCircleMoveAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mMoveY = (float) animation.getAnimatedValue();
                postInvalidate();
            }
        });
        //圓形變大動畫
        mCircleScaleAnim = ValueAnimator.ofFloat(height/2,height*2);
        mCircleScaleAnim.setDuration(animTime);
        mCircleScaleAnim.setInterpolator(new LinearInterpolator());
        mCircleScaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mCircleWidth = (float) animation.getAnimatedValue();
                mStatus = 1;
                postInvalidate();
            }
        });
        // 打鉤動畫
        mTickAnim = ValueAnimator.ofFloat(0,1);
        mTickAnim.setDuration(1000);
        mTickAnim.setInterpolator(new AccelerateInterpolator());
        mTickAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mTickDrawOffsert = (float) animation.getAnimatedValue();
                mStatus = 1;
                Log.d(TAG, "onAnimationUpdate: "+mTickDrawOffsert);
                postInvalidate();
            }
        });
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = measureWidth(widthMeasureSpec);
        height = measureHeight(heightMeasureSpec);
        mRadius = height/2;
        //需要用到   width,height 都在這初始化
        AnimInit();
        initTick();
        setMeasuredDimension(width, height);
    }
    //設定高的大小
    private int measureHeight(int heightMeasureSpec) {
        // TODO Auto-generated method stub
        int result = 0;
        //獲取模式和大小
        int specMode = MeasureSpec.getMode(heightMeasureSpec);
        int specSize = MeasureSpec.getSize(heightMeasureSpec);
        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        } else {
            result = 70; //如果是wrap_content ,給個初始值
            if (specMode == MeasureSpec.AT_MOST) {
                result = Math.min(result, specSize);
            }
        }
        return result;
    }
    //設定寬的大小
    private int measureWidth(int widthMeasureSpec) {
        // TODO Auto-generated method stub
        int result = 0;
        //獲取模式和大小
        int specMode = MeasureSpec.getMode(widthMeasureSpec);
        int specSize = MeasureSpec.getSize(widthMeasureSpec);
        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        } else {
            result = 70; //如果是wrap_content ,給個初始值
            if (specMode == MeasureSpec.AT_MOST) {
                result = Math.min(result, specSize);
            }
        }
        return result;
    }
}

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