從點選螢幕到事件處理的事件分發原始碼流程

94me發表於2017-11-07

從點選螢幕到事件處理的事件分發原始碼流程

有事沒事先來張圖

怎麼列印出來的,程式碼先奉上
Thread.dumpStack();
在dispatchTouchEvent(MotionEvent event)方法中執行該方法

通過以上方法,可列印出從點選螢幕到執行dispatchTouchEvent(MotionEvent event)的執行流程,感覺以後分析再也不用去一個個方法去找了直接根據流程來就是了

歡迎底層大佬打臉底層萌新的我

第一個執行是ZygoteInit的main()方法感覺回到了最初學java的時候了,原來android系統也是從從main方法開始的啊

一直覺得android世界裡沒有main方法的呢

ZygoteInit

public static void main(String argv[]) {
    try {
        ...
    } catch (MethodAndArgsCaller caller) {
        caller.run();
    } catch (RuntimeException ex) {
        closeServerSocket();
        throw ex;
    }
}複製程式碼

底層的東西不敢說話,我們們直接看流程

ZygoteInit$MethodAndArgsCaller.run

public void run() {
        try {
            mMethod.invoke(null, new Object[] { mArgs });
        } catch (IllegalAccessException ex) {
            throw new RuntimeException(ex);
        } catch (InvocationTargetException ex) {
            Throwable cause = ex.getCause();
            if (cause instanceof RuntimeException) {
                throw (RuntimeException) cause;
            } else if (cause instanceof Error) {
                throw (Error) cause;
            }
            throw new RuntimeException(ex);
        }
    }複製程式碼

這裡執行了mMethod方法,這個mMethod通過構造方法傳遞賦值
new ZygoteInit.MethodAndArgsCaller(m, argv);

Method m;
    try {
        m = cl.getMethod("main", new Class[] { String[].class });
    } catch (NoSuchMethodException ex) {
        throw new RuntimeException(
                "Missing static main on " + className, ex);
    } catch (SecurityException ex) {
        throw new RuntimeException(
                "Problem getting static main on " + className, ex);
    }複製程式碼

這裡的mThread執行了main方法,這個main方法是ActivityThread的main方法

ActivityThread

public static void main(String[] args) {
    SamplingProfilerIntegration.start();
    CloseGuard.setEnabled(false);
    Environment.initForCurrentUser();
    EventLogger.setReporter(new EventLoggingReporter());
    Security.addProvider(new AndroidKeyStoreProvider());
    Process.setArgV0("<pre-initialized>");
    //mainThread都不用自己prepare()
    Looper.prepareMainLooper();
    //居然新建自己
    ActivityThread thread = new ActivityThread();
    thread.attach(false);
    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }
    AsyncTask.init();
    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }
    //handler的looper迴圈
    Looper.loop();
    throw new RuntimeException("Main thread loop unexpectedly exited");
}複製程式碼

接下里是MessageQueue的執行,然後執行dispatchInputEvent()

InputEventReceiver

// Called from native code.
private void dispatchInputEvent(int seq, InputEvent event) {
    mSeqMap.put(event.getSequenceNumber(), seq);
    onInputEvent(event);
}複製程式碼

這就是底層裡出來的方法,終於順眼了
這個方法是處理分發輸入事件的

public void onInputEvent(InputEvent event) {
    finishInputEvent(event, false);
}複製程式碼

這裡有輸入事件時這個方法會被呼叫,這裡不會執行finishInputEvent()方法,而執行ViewRootImpl中的
WindowInputEventReceiver類的onInputEvent();
WindowInputEventReceiver繼承了上面的InputEventReceiver

ViewRootImpl$WindowInputEventReceiver

final class WindowInputEventReceiver extends InputEventReceiver {
    public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
        super(inputChannel, looper);
    }
    @Override
    public void onInputEvent(InputEvent event) {
        enqueueInputEvent(event, this, 0, true);
    }
    @Override
    public void onBatchedInputEventPending() {
        scheduleConsumeBatchedInput();
    }
    @Override
    public void dispose() {
        unscheduleConsumeBatchedInput();
        super.dispose();
    }
}複製程式碼

接著執行enqueueInpoutEvent()

ViewRootImpl

void enqueueInputEvent(InputEvent event,
        InputEventReceiver receiver, int flags, boolean processImmediately) {
    QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
    QueuedInputEvent last = mPendingInputEventTail;
    if (last == null) {
        mPendingInputEventHead = q;
        mPendingInputEventTail = q;
    } else {
        last.mNext = q;
        mPendingInputEventTail = q;
    }
    mPendingInputEventCount += 1;
    Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
            mPendingInputEventCount);
    //是否立即執行
    if (processImmediately) {
        doProcessInputEvents();
    } else {
        scheduleProcessInputEvents();
    }
}複製程式碼

接著doProcessInputEvents();

void doProcessInputEvents() {
    // Deliver all pending input events in the queue.
    while (mPendingInputEventHead != null) {
        QueuedInputEvent q = mPendingInputEventHead;
        mPendingInputEventHead = q.mNext;
        if (mPendingInputEventHead == null) {
            mPendingInputEventTail = null;
        }
        q.mNext = null;
        mPendingInputEventCount -= 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);
        //交付處理輸入事件
        deliverInputEvent(q);
    }
    // 完成了所有輸入事件的處理清除標誌
    if (mProcessInputEventsScheduled) {
        mProcessInputEventsScheduled = false; 
        mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
    }
}複製程式碼

接著deliverInputEvent();

private void deliverInputEvent(QueuedInputEvent q) {
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent");
    try {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
        }
        //處理輸入事件的階段基類
        InputStage stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        if (stage != null) {
            //輸入階段交付處理
            stage.deliver(q);
        } else {
            finishInputEvent(q);
        }
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}複製程式碼

ViewRootImpl$InputStage

//交付要處理的事件
public final void deliver(QueuedInputEvent q) {
        if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
            forward(q);
        } else if (shouldDropInputEvent(q)) {
            finish(q, false);
        } else {
            apply(q, onProcess(q));
        }
    }複製程式碼

接著apply();

//將事件應用到指定的事件
protected void apply(QueuedInputEvent q, int result) {
        if (result == FORWARD) {
            forward(q);
        } else if (result == FINISH_HANDLED) {
            finish(q, true);
        } else if (result == FINISH_NOT_HANDLED) {
            finish(q, false);
        } else {
            throw new IllegalArgumentException("Invalid result: " + result);
        }
    }複製程式碼

接著forward(q);

    //將事件向下一階段丟擲
    protected void forward(QueuedInputEvent q) {
        onDeliverToNext(q);
    }複製程式碼

接著onDeliverToNext();

    protected void onDeliverToNext(QueuedInputEvent q) {
        if (mNext != null) {
            //下一階段接著處理
            mNext.deliver(q);
        } else {
            finishInputEvent(q);
        }
    }複製程式碼

接著又交付處理deliver(q),執行apply()方法,這裡的apply()是子類的方法

ViewRootImpl$AsyncInputStage

AsyncInputStage可實現非同步處理事件也是順序處理階段的基類

@Override
    protected void apply(QueuedInputEvent q, int result) {
        if (result == DEFER) {
            defer(q);
        } else {
            super.apply(q, result);
        }
    }複製程式碼

接著又執行父類的apply方法即InputStage的apply(),又執行AsyncInputStage的forward()

@Override
    protected void forward(QueuedInputEvent q) {
        //清除延遲標誌
        q.mFlags &= ~QueuedInputEvent.FLAG_DEFERRED;
        // 如果佇列為空,則重來
        QueuedInputEvent curr = mQueueHead;
        if (curr == null) {
            super.forward(q);
            return;
        }
        // 確定事件在傳遞到下一階段之前是否進行序列化
        final int deviceId = q.mEvent.getDeviceId();
        QueuedInputEvent prev = null;
        boolean blocked = false;
        while (curr != null && curr != q) {
            if (!blocked && deviceId == curr.mEvent.getDeviceId()) {
                blocked = true;
            }
            prev = curr;
            curr = curr.mNext;
        }
        //如果阻塞了會放到佇列中稍後處理,如果延遲了也可能沒有放入佇列中
        if (blocked) {
            if (curr == null) {
                enqueue(q);
            }
            return;
        }
        //事件沒有阻止立即移交處理
        if (curr != null) {
            curr = curr.mNext;
            dequeue(q, prev);
        }
        super.forward(q);
        while (curr != null) {
            if (deviceId == curr.mEvent.getDeviceId()) {
                if ((curr.mFlags & QueuedInputEvent.FLAG_DEFERRED) != 0) {
                    break;
                }
                QueuedInputEvent next = curr.mNext;
                dequeue(curr, prev);
                super.forward(curr);
                curr = next;
            } else {
                prev = curr;
                curr = curr.mNext;
            }
        }
    }複製程式碼

接著執行了父類的forward()方法,接著順訊執行了父類的onDeliverToNext()、deliver(),最後執行ViewPostImeInputStage.onProcess(),ViewPostImeInputStage也繼承了InputStage

ViewRootImpl$ViewPostImeInputStage

 @Override
    protected int onProcess(QueuedInputEvent q) {
        if (q.mEvent instanceof KeyEvent) {
            return processKeyEvent(q);
        } else {
            //如果交付了一個新的非鍵事件,確保window現在允許更新
            handleDispatchDoneAnimating();
            final int source = q.mEvent.getSource();
            if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                return processPointerEvent(q);
            } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                return processTrackballEvent(q);
            } else {
                return processGenericMotionEvent(q);
            }
        }
    }複製程式碼

接著processPointerEvent(q)開始處理事件分發了

private int processPointerEvent(QueuedInputEvent q) {
        final MotionEvent event = (MotionEvent)q.mEvent;
        //這裡的mView就是decorView,在ViewRootImpl中的setView中被賦值,
        //瞭解原始碼知道在Activity的makeVisible方法系列流程中在windowMangerGlobal中會new ViewRootImpl並會呼叫setView方法
        if (mView.dispatchPointerEvent(event)) {
            return FINISH_HANDLED;
        }
        return FORWARD;
    }複製程式碼

接著執行View的dispatchPointerEvent()

View

public final boolean dispatchPointerEvent(MotionEvent event) {
    //是否觸控事件
    if (event.isTouchEvent()) {
        return dispatchTouchEvent(event);
    } else {
        return dispatchGenericMotionEvent(event);
    }
}複製程式碼

接下里執行的decorView的dispatchTouchEvent()

PhoneWindow$DecorView

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        //這執行了回撥的dispatchTouchEvent()
        final Callback cb = getCallback();
        return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                : super.dispatchTouchEvent(ev);
    }複製程式碼

這裡的CallBack是Window的Callback介面,而Activitiy實現了Window的Callback介面,這個cb.dispatchTouchEvent()也就執行了Activity的dispatchTouchEvent()

Activity

//這個也就我們在activity中使用的dispatchTouchEveent()
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}複製程式碼

接著執行了getWindow().superDispatchTouchEvent()
window是一個介面,它的實現類是PhoneWindow

PhoneWindow

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    //又交給了decorView
    return mDecor.superDispatchTouchEvent(event);
}複製程式碼

PhoneWindw$DecorView

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }複製程式碼

ViewGroup

//處理事件的分發
public boolean dispatchTouchEvent(MotionEvent event) {
    //檢查觸控事件
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }
    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        //onTouchListener級別高於onTouchEvent()
        if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            return true;
        }
        if (onTouchEvent(event)) {
            return true;
        }
    }
    if (mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }
    return false;複製程式碼

接著dispatchTransformedTouchEvent()

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // 獲取動作,重要的是動作,不是內容
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        //如果子類為空,執行父類的dispatchhTouchEvent
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            不為空執行子類的
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    //由於某些原因事件沒有pointer
    if (newPointerIdBits == 0) {
        return false;
    }
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }
        handled = child.dispatchTouchEvent(transformedEvent);
    }
    transformedEvent.recycle();
    return handled;
}複製程式碼

流程到這裡就結束了直到處理事件

總結一下,

1.由底層觸發傳遞給MainThread,由MainThread交給WindowInputEventReceiver,再由ViewRootImpl用InputStage處理分發輸入事件
2.--->View.dispatchPointerEvent
3.--->PhoneWindow.DecorView.dispatchTouchEvent()
4.--->Activity.dispatchTouchEvent()
5.--->PhoneWindow.superDispatchTouchEvent()
6.--->PhoneWindow.DecorView.superDispatchTouchEvent()
7.--->ViewGroup.dispatchTouchEvent()

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