Cozmo人工智慧機器人SDK使用筆記(1)-基礎部分basics
APP和SDK有對應關係
如(3.0.0和1.4.6)或(3.1.0和1.4.7)。不嚴格對應,無法正常使用SDK。
cozmosdk.anki.com/docs/
Cozmo SDK經常更新,以便提供最佳的使用者體驗。SDK和Cozmo應用程式並不總是以相同的頻率更新。檢查此列表以檢視要使用的SDK版本是否與正在使用的應用程式版本匹配。
應用版本# | SDK版本# |
---|---|
1.0.1 | 0.7.0 |
1.0.2 | 0.8.0 |
1.0.3 | 0.8.1 |
1.1.0 | 0.9.0 |
1.1.0 | 0.10.0 |
1.2.0 | 0.11.0 |
1.3.0 | 0.12.0 |
1.4.1 | 0.13.0 |
1.5.0 | 0.14.0 |
1.6.0 | 0.15.0 |
1.7.1 | 0.15.1 |
1.7.1 | 0.16.0 |
2.0.0 | 1.0.0 |
2.0.1 | 1.0.1 |
2.0.1 | 1.1.0 |
2.1.0 | 1.2.0 |
2.1.0 | 1.2.1 |
2.2.0 | 1.3.0 |
2.3.0 | 1.3.1 |
2.4.0 | 1.3.2 |
2.5.0 | 1.4.0 |
2.6.0 | 1.4.1 |
2.7.0 | 1.4.2 |
2.8.0 | 1.4.3 |
2.9.0 | 1.4.4 |
2.10.0 | 1.4.5 |
3.0.1 | 1.4.6 |
3.1.0 | 1.4.7 |
如果有不相容的應用版本和SDK,請同步更新應用和SDK。
部分CSDN關於Czomo博文彙總:
手機連線Cozmo人工智慧機器人玩具:
Cozmo機器人脫離智慧手機使用的不完全攻略:
人工智慧基礎(高中版)教材補充和資源分享之番外篇 Cozmo+Python+ROS+AI:
SDK簡要說明:
本文簡要介紹一下教程tutorials中,基礎部分01_basics:
使用前連結正確:
01_hello_world.py
Cozmo說出對應句子。
核心程式碼:robot.say_text("Hello World.").wait_for_completed()
可以替換如Hi Cozmo!
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
robot.say_text("Hi Cozmo!").wait_for_completed()
cozmo.run_program(cozmo_program)
執行結果,聽到cozmo說出hi cozmo:
02_drive_and_turn.py
基本運動指令。
核心程式碼:
直線運動:
robot.drive_straight(distance_mm(150), speed_mmps(50)).wait_for_completed()
轉彎運動:
robot.turn_in_place(degrees(90)).wait_for_completed()
import cozmo
from cozmo.util import degrees, distance_mm, speed_mmps
def cozmo_program(robot: cozmo.robot.Robot):
# Drive forwards for 150 millimeters at 50 millimeters-per-second.
robot.drive_straight(distance_mm(150), speed_mmps(50)).wait_for_completed()
# Turn 90 degrees to the left.
# Note: To turn to the right, just use a negative number.
robot.turn_in_place(degrees(90)).wait_for_completed()
前行150mm+轉向90。
03_count.py
數數字,從1到10。
核心程式碼:迴圈使用for i in range(10):
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# A "for loop" runs for each value i in the given range - in this example
# starting from 0, while i is less than 5 (so 0,1,2,3,4).
for i in range(10):
# Add 1 to the number (so that we count from 1 to 5, not 0 to 4),
# then convert the number to a string and make Cozmo say it.
robot.say_text(str(i+1)).wait_for_completed()
cozmo.run_program(cozmo_program)
cozmo開始數數字。
04_drive_square.py
02和03示例組合,走完成一個正方形!
import cozmo
from cozmo.util import degrees, distance_mm, speed_mmps
def cozmo_program(robot: cozmo.robot.Robot):
# Use a "for loop" to repeat the indented code 4 times
# Note: the _ variable name can be used when you don't need the value
for _ in range(4):
robot.drive_straight(distance_mm(150), speed_mmps(50)).wait_for_completed()
robot.turn_in_place(degrees(90)).wait_for_completed()
cozmo.run_program(cozmo_program)
運動指令和迴圈指令結合,當然也可以讓他同時大聲數數字。
加入???
05_motors.py
移動頭部,手臂和履帶。
import time
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# Tell the head motor to start lowering the head (at 5 radians per second)
robot.move_head(-5)
# Tell the lift motor to start lowering the lift (at 5 radians per second)
robot.move_lift(-5)
# Tell Cozmo to drive the left wheel at 25 mmps (millimeters per second),
# and the right wheel at 50 mmps (so Cozmo will drive Forwards while also
# turning to the left
robot.drive_wheels(25, 50)
# wait for 3 seconds (the head, lift and wheels will move while we wait)
time.sleep(3)
# Tell the head motor to start raising the head (at 5 radians per second)
robot.move_head(5)
# Tell the lift motor to start raising the lift (at 5 radians per second)
robot.move_lift(5)
# Tell Cozmo to drive the left wheel at 50 mmps (millimeters per second),
# and the right wheel at -50 mmps (so Cozmo will turn in-place to the right)
robot.drive_wheels(50, -50)
# wait for 3 seconds (the head, lift and wheels will move while we wait)
time.sleep(3)
cozmo.run_program(cozmo_program)
06_sing_scales.py
03示例擴充套件!學唱歌???
import cozmo
from cozmo.util import degrees
def cozmo_program(robot: cozmo.robot.Robot):
# scales is a list of the words for Cozmo to sing
scales = ["Doe", "Ray", "Mi", "Fa", "So", "La", "Ti", "Doe"]
# Find voice_pitch_delta value that will range the pitch from -1 to 1 over all of the scales
voice_pitch = -1.0
voice_pitch_delta = 2.0 / (len(scales) - 1)
# Move head and lift down to the bottom, and wait until that's achieved
robot.move_head(-5) # start moving head down so it mostly happens in parallel with lift
robot.set_lift_height(0.0).wait_for_completed()
robot.set_head_angle(degrees(-25.0)).wait_for_completed()
# Start slowly raising lift and head
robot.move_lift(0.15)
robot.move_head(0.15)
# "Sing" each note of the scale at increasingly high pitch
for note in scales:
robot.say_text(note, voice_pitch=voice_pitch, duration_scalar=0.3).wait_for_completed()
voice_pitch += voice_pitch_delta
cozmo.run_program(cozmo_program)
07_backpack_lights.py
燈光設定:紅色--綠色--藍色--白色--關閉
import time
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# set all of Cozmo's backpack lights to red, and wait for 2 seconds
robot.set_all_backpack_lights(cozmo.lights.red_light)
time.sleep(2)
# set all of Cozmo's backpack lights to green, and wait for 2 seconds
robot.set_all_backpack_lights(cozmo.lights.green_light)
time.sleep(2)
# set all of Cozmo's backpack lights to blue, and wait for 2 seconds
robot.set_all_backpack_lights(cozmo.lights.blue_light)
time.sleep(2)
# set just Cozmo's center backpack lights to white, and wait for 2 seconds
robot.set_center_backpack_lights(cozmo.lights.white_light)
time.sleep(2)
# turn off Cozmo's backpack lights and wait for 2 seconds
robot.set_all_backpack_lights(cozmo.lights.off_light)
time.sleep(2)
08_animation.py
播放動畫動作(表情系列)
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# Play an animation via a Trigger - see:
# http://cozmosdk.anki.com/docs/generated/cozmo.anim.html#cozmo.anim.Triggers
# for a list of available triggers.
# A trigger can pick from several appropriate animations for variety.
print("Playing Animation Trigger 1:")
robot.play_anim_trigger(cozmo.anim.Triggers.CubePounceLoseSession).wait_for_completed()
# Play the same trigger, but this time ignore the track that plays on the
# body (i.e. don't move the wheels). See the play_anim_trigger documentation
# for other available settings.
print("Playing Animation Trigger 2: (Ignoring the body track)")
robot.play_anim_trigger(cozmo.anim.Triggers.CubePounceLoseSession, ignore_body_track=True).wait_for_completed()
# Play an animation via its Name.
# Warning: Future versions of the app might change these, so for future-proofing
# we recommend using play_anim_trigger above instead.
# See the remote_control_cozmo.py example in apps for an easy way to see
# the available animations.
print("Playing Animation 3:")
robot.play_anim(name="anim_poked_giggle").wait_for_completed()
cozmo.run_program(cozmo_program)
09_cube_lights.py
三個能量方塊分別為:紅色/綠色/藍色
import time
import cozmo
from cozmo.objects import LightCube1Id, LightCube2Id, LightCube3Id
def cozmo_program(robot: cozmo.robot.Robot):
cube1 = robot.world.get_light_cube(LightCube1Id) # looks like a paperclip
cube2 = robot.world.get_light_cube(LightCube2Id) # looks like a lamp / heart
cube3 = robot.world.get_light_cube(LightCube3Id) # looks like the letters 'ab' over 'T'
if cube1 is not None:
cube1.set_lights(cozmo.lights.red_light)
else:
cozmo.logger.warning("Cozmo is not connected to a LightCube1Id cube - check the battery.")
if cube2 is not None:
cube2.set_lights(cozmo.lights.green_light)
else:
cozmo.logger.warning("Cozmo is not connected to a LightCube2Id cube - check the battery.")
if cube3 is not None:
cube3.set_lights(cozmo.lights.blue_light)
else:
cozmo.logger.warning("Cozmo is not connected to a LightCube3Id cube - check the battery.")
# Keep the lights on for 10 seconds until the program exits
time.sleep(10)
10_play_sound.py
手機播放聲音:
import time
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# Play a sound that ends on its own
robot.play_audio(cozmo.audio.AudioEvents.SfxGameWin)
time.sleep(1.0)
# Play a sound for us to interrupt after two seconds
# This sound "MusicStyle80S1159BpmLoop" is:
# - "80S" style music #"1", at "159Bpm" (beats per minute)
# - if the song is played repeatedly, the beginning and end
# line up making it possible to play in a "Loop"
robot.play_audio(cozmo.audio.AudioEvents.MusicStyle80S1159BpmLoop)
# Most sounds have an accompanying (name + "Stop") event to cancel it
# before it finishes.
time.sleep(2.0)
robot.play_audio(cozmo.audio.AudioEvents.MusicStyle80S1159BpmLoopStop)
# Start the tiny orchestra system.
# By itself, the tiny orchestra system will not make any sound, but
# allows us to turn synchronized audio channels on and off until
# we tell it to stop.
robot.play_audio(cozmo.audio.AudioEvents.MusicTinyOrchestraInit)
# Turn on the bass_mode_1 channel in the tiny orchestra system.
robot.play_audio(cozmo.audio.AudioEvents.MusicTinyOrchestraBassMode1)
# After 5 seconds...
time.sleep(5.0)
# Turn on the strings_mode_3 channel.
robot.play_audio(cozmo.audio.AudioEvents.MusicTinyOrchestraStringsMode3)
# After 5 seconds...
time.sleep(5.0)
# Stop the tiny orchestra system.
# This will cause all tinyOrchestra music to stop playing.
robot.play_audio(cozmo.audio.AudioEvents.MusicTinyOrchestraStop)
11_play_song.py
cozmo播放音樂:比手機音效zha。
import asyncio
import time
import cozmo
def cozmo_program(robot: cozmo.robot.Robot):
# Create an array of SongNote objects, consisting of all notes from C2 to C3_Sharp
notes = [
cozmo.song.SongNote(cozmo.song.NoteTypes.C2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.C2_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.D2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.D2_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.E2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.F2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.F2_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.G2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.G2_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.A2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.A2_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.B2, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.C3, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.C3_Sharp, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.Rest, cozmo.song.NoteDurations.Quarter) ]
# Play the ascending notes
robot.play_song(notes, loop_count=1).wait_for_completed()
# Create an array of SongNote objects, consisting of the C3 pitch with varying durations
notes = [
cozmo.song.SongNote(cozmo.song.NoteTypes.C3, cozmo.song.NoteDurations.Half),
cozmo.song.SongNote(cozmo.song.NoteTypes.C3, cozmo.song.NoteDurations.ThreeQuarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.Rest, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.C3, cozmo.song.NoteDurations.Quarter),
cozmo.song.SongNote(cozmo.song.NoteTypes.C3, cozmo.song.NoteDurations.Whole) ]
# Play the notes with varying durations
robot.play_song(notes, loop_count=1).wait_for_completed()
cozmo.run_program(cozmo_program)
12_random_animation.py
import cozmo
import random
def cozmo_program(robot: cozmo.robot.Robot):
# grab a list of animation triggers
all_animation_triggers = robot.anim_triggers
# randomly shuffle the animations
random.shuffle(all_animation_triggers)
# select the first three animations from the shuffled list
triggers = 3
chosen_triggers = all_animation_triggers[:triggers]
print('Playing {} random animations:'.format(triggers))
# play the three random animations one after the other, waiting for each to complete
for trigger in chosen_triggers:
print('Playing {}'.format(trigger.name))
robot.play_anim_trigger(trigger).wait_for_completed()
# grab animation triggers that have 'WinGame' in their name
chosen_triggers = [trigger for trigger in robot.anim_triggers if 'WinGame' in trigger.name]
# play the three random animations one after the other, waiting for each to complete
for trigger in chosen_triggers:
print('Playing {}'.format(trigger.name))
robot.play_anim_trigger(trigger).wait_for_completed()
cozmo.run_program(cozmo_program)
Fin
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