# Snake Game!
# by root
# small fixes by Phil
# our game imports
import pygame, sys, random, time
# check for initializing errors
check_errors = pygame.init()
if check_errors[1] > 0:
print("(!) Had {0} initializing errors, exiting...".format(check_errors[1]))
sys.exit(-1)
else:
print("(+) PyGame successfully initialized!")
# Play surface
playSurface = pygame.display.set_mode((820,560))#遊戲介面大小
pygame.display.set_caption('貪吃蛇')#介面標題
# Colors(初始化顏色)
red = pygame.Color(255, 0, 0) # gameover
green = pygame.Color(0, 255, 0) # snake
black = pygame.Color(0, 0, 0) # score
white = pygame.Color(255, 255, 255) # background
brown = pygame.Color(165, 42, 42) # food
# FPS controller(控制幀速率)
fpsController = pygame.time.Clock()
# Important varibles
snakePos = [100, 50]
snakeBody = [[100, 50], [90, 50], [80, 50]]
foodPos = [random.randrange(1, 72) * 10, random.randrange(1, 46) * 10]
foodSpawn = True
direction = 'RIGHT'
changeto = direction
score = 0
# Game over function
def gameOver():
myFont = pygame.font.SysFont('monaco', 72)
GOsurf = myFont.render('Game Over!', True, red)
GOrect = GOsurf.get_rect()
GOrect.midtop = (370, 190)
playSurface.blit(GOsurf, GOrect)
showScore(0)
pygame.display.flip()
time.sleep(4)
pygame.quit() # pygame exit
sys.exit() # console exit
def showScore(choice=1):
sFont = pygame.font.SysFont('monaco', 24)
Ssurf = sFont.render('Score : {0}'.format(score), True, black)
Srect = Ssurf.get_rect()
if choice == 1:
Srect.midtop = (370, 230)
else:
Srect.midtop = (370, 230)
playSurface.blit(Ssurf, Srect)
# Main Logic of the game
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord('d'):
changeto = 'RIGHT'
if event.key == pygame.K_LEFT or event.key == ord('a'):
changeto = 'LEFT'
if event.key == pygame.K_UP or event.key == ord('w'):
changeto = 'UP'
if event.key == pygame.K_DOWN or event.key == ord('s'):
changeto = 'DOWN'
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
# validation of direction
if changeto == 'RIGHT' and not direction == 'LEFT':
direction = 'RIGHT'
if changeto == 'LEFT' and not direction == 'RIGHT':
direction = 'LEFT'
if changeto == 'UP' and not direction == 'DOWN':
direction = 'UP'
if changeto == 'DOWN' and not direction == 'UP':
direction = 'DOWN'
# Update snake position [x,y]
if direction == 'RIGHT':
snakePos[0] += 10
if direction == 'LEFT':
snakePos[0] -= 10
if direction == 'UP':
snakePos[1] -= 10
if direction == 'DOWN':
snakePos[1] += 10
# Snake body mechanism
snakeBody.insert(0, list(snakePos))
if snakePos[0] == foodPos[0] and snakePos[1] == foodPos[1]:
score += 1
foodSpawn = False
else:
snakeBody.pop()
# Food Spawn
if foodSpawn == False:
foodPos = [random.randrange(1, 82) * 10, random.randrange(1, 56) * 10]
foodSpawn = True
# Background
playSurface.fill(white)
# Draw Snake
for pos in snakeBody:
pygame.draw.rect(playSurface, green, pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(playSurface, brown, pygame.Rect(foodPos[0], foodPos[1], 10, 10))
# Bound
if snakePos[0] >= 820 or snakePos[0] < 0:
gameOver()
if snakePos[1] >=470 or snakePos[1] < 0:
gameOver()
# Self hit
for block in snakeBody[1:]:
if snakePos[0] == block[0] and snakePos[1] == block[1]:
gameOver()
# common stuff
showScore()
pygame.display.flip()
fpsController.tick(10)