- Mac OS X 10.8 (OpenGL 3.2), MacOSX 10.9 (OpenGL 3.2 to 4.1)
- Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge) (OpenGL 3.2 to OpenGL 4.5)
- Linux (OpenGL 3.2 to OpenGL 4.5)
OpenGL3.2的手機
https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html
https://docs.unity3d.com/2018.1/Documentation/Manual/UsingDX11GL3Features.html
做出來了 似乎一定要有surf 換成自己的frag就沒有tessellation了
Tessellation & Geometry Shaders
Surface Shaders have support for simple tessellation and displacement. See documentation on Surface Shader Tessellation for more information.
When you manually write a Shader program, you can use the full set of DX11 Shader model 5.0 features- including Geometry, Hull and Domain Shaders.
確實如此 。。。。。只有surf支援