tessellation 曲面細分 on Android

minggoddess發表於2018-04-08
  • Mac OS X 10.8 (OpenGL 3.2), MacOSX 10.9 (OpenGL 3.2 to 4.1)
  • Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge) (OpenGL 3.2 to OpenGL 4.5)
  • Linux (OpenGL 3.2 to OpenGL 4.5)

OpenGL3.2的手機

 

https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html

 

https://docs.unity3d.com/2018.1/Documentation/Manual/UsingDX11GL3Features.html

做出來了 似乎一定要有surf 換成自己的frag就沒有tessellation了

Tessellation & Geometry Shaders

Surface Shaders have support for simple tessellation and displacement. See documentation on Surface Shader Tessellation for more information.

When you manually write a Shader program, you can use the full set of DX11 Shader model 5.0 features- including Geometry, Hull and Domain Shaders.

確實如此 。。。。。只有surf支援

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