iOS 不規則Button點選(二)

即將成為型男的濤發表於2019-04-10

前言

在上一篇文章iOS 不規則Button點選中,講述了按鈕在設定了不規則圖片情況下的響應處理。

這篇文章講述按鈕不規則的另一種情況:當按鈕的形狀是由我們自己繪製出來的時候。

這裡我們直接開始程式碼的編寫了,關於事件傳遞機制可以在上一篇文章iOS 不規則Button點選回顧一下。

關於不規則按鈕的原始碼你們可以去JTShapedButton中檢視。

按鈕定義

這裡建立了一個繼承自UIButton的子類 IrregularButton。 並提供了三個方法供外界設定:

// 方法都返回了自身,使外界可以鏈式呼叫
func path(type: BtnType) -> IrregularButton               // 設定要繪製的path
func backgroundColor(color: UIColor) -> IrregularButton   // 設定背景顏色
func text(text: String) -> IrregularBtn                   // 設定文字
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// 這裡定義了一個列舉,定義了我們這個例子中按鈕繪製的型別
enum BtnType {
    case leftUp
    case leftDown
    case rightUp
    case rightDown
    case center
}

class IrregularButton: UIButton {
    
    // 繪製出圖形的path
    private var path = UIBezierPath()
    
    // 最終要呈現的圖形
    private var drawLayer = CAShapeLayer()
    
    // 顯示我們需要顯示的文字
    private var textLayer = CATextLayer()
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        
        // 將要顯示的layer新增到自身的layer中
        self.layer.addSublayer(self.drawLayer)
        self.layer.addSublayer(self.textLayer)
    }
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    // 外部傳入的path,供我們繪製
    func path(type: BtnType) -> IrregularButton {
        
        let path = UIBezierPath()
        
        switch type {
        case .leftUp:
            
            path.move(to: CGPoint(x: 60, y: 100))
            path.addLine(to: CGPoint(x: 0, y: 100))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 100, startAngle: .pi, endAngle: .pi*1.5, clockwise: true)
            path.addLine(to: CGPoint(x: 100, y: 60))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 40, startAngle: .pi*1.5, endAngle: .pi, clockwise: false)
            path.close()
            
            self.path = path
            
        case .leftDown:
            path.move(to: CGPoint(x: 60, y: 100))
            path.addLine(to: CGPoint(x: 0, y: 100))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 100, startAngle: .pi, endAngle: .pi*0.5, clockwise: false)
            path.addLine(to: CGPoint(x: 100, y: 140))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 40, startAngle: .pi*0.5, endAngle: .pi, clockwise: true)
            path.close()
            
            self.path = path
        case .rightUp:
            path.move(to: CGPoint(x: 100, y: 60))
            path.addLine(to: CGPoint(x: 100, y: 0))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 100, startAngle: .pi*1.5, endAngle: 0, clockwise: true)
            path.addLine(to: CGPoint(x: 140, y: 100))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 40, startAngle: 0, endAngle: .pi*1.5, clockwise: false)
            path.close()
            
            self.path = path
        case .rightDown:
            path.move(to: CGPoint(x: 140, y: 100))
            path.addLine(to: CGPoint(x: 200, y: 100))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 100, startAngle: 0, endAngle: .pi*0.5, clockwise: true)
            path.addLine(to: CGPoint(x: 100, y: 140))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 40, startAngle: .pi*0.5, endAngle: 0, clockwise: false)
            path.close()
            
            self.path = path
        case .center:
            path.move(to: CGPoint(x: 140, y: 100))
            path.addArc(withCenter: CGPoint(x: 100, y: 100), radius: 40, startAngle: 0, endAngle: .pi*2, clockwise: true)
            path.close()
            
            self.path = path
        }
        
        self.drawLayer.path = self.path.cgPath

        // 繪製完成,通知layer去重新整理介面
        setNeedsDisplay()
        
        return self
    }
    
    // 設定需要顯示的文字
    func text(text: String) {
        
        // 獲取顯示文字的size
        let stringSize = text.boundingRect(with: CGSize(width:100,height:CGFloat.greatestFiniteMagnitude), options: .usesLineFragmentOrigin, attributes: [NSAttributedString.Key.font:UIFont.systemFont(ofSize: 14)], context: nil).size
        
        // 設定textLayer的位置
        textLayer.frame = CGRect(x: self.path.bounds.origin.x+(self.path.bounds.size.width/2)-(stringSize.width/2), y: self.path.bounds.origin.y+(self.path.bounds.size.height/2)-(stringSize.height/2), width: stringSize.width, height: stringSize.height)
        
        textLayer.string = NSAttributedString(string: text, attributes: [NSAttributedString.Key.foregroundColor:UIColor.black,
            NSAttributedString.Key.font:UIFont.systemFont(ofSize: 14)])
        textLayer.backgroundColor = UIColor.clear.cgColor
        
        textLayer.isWrapped = false//設定是否自動換行
        textLayer.contentsScale = UIScreen.main.scale//寄宿圖的畫素尺寸和檢視大小的比例,不設定為螢幕比例文字就會畫素化
        
        setNeedsDisplay()
    }
    
    // 設定按鈕的背景顏色
    func backgroundColor(color: UIColor) -> IrregularButton {
        
        self.drawLayer.fillColor = color.cgColor
        
        setNeedsDisplay()
        
        return self
    }
    
    // 重寫此方法。判斷點是否在自身path所包含的區域內。包含則返回true,代表自身處理;否則返回false。
    override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
        if self.path.contains(point) {
            return true
        } 
        return false
    }
}
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按鈕新增

在controller介面中,建立按鈕組並新增到介面上。

class ViewController: UIViewController {

    private let BTN_TAG = 1001
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        let colorArr = [UIColor(red: 231/255, green: 15/255, blue: 0, alpha: 1),
                        UIColor(red: 237/255, green: 218/255, blue: 0, alpha: 1),
                        UIColor(red: 248/255, green: 160/255, blue: 0, alpha: 1),
                        UIColor(red: 103/255, green: 226/255, blue: 103/255, alpha: 1),
                        UIColor(red: 67/255, green: 196/255, blue: 242/255, alpha: 1)]
        
        let typeArr: [BtnType] = [.leftUp, .rightUp, .leftDown, .rightDown, .center]
        
        for index in 0..<colorArr.count {
            let color = colorArr[index]
            let type = typeArr[index]
            
            let btn = IrregularBtn(frame: CGRect(x: 80, y: 100, width: 200, height: 200))
            
            btn.path(type: type)
                .backgroundColor(color: color)
                .text(text: "功能\(index+1)")
                .addTarget(self, action: #selector(btnClick(_:)), for: .touchUpInside)
            btn.tag = BTN_TAG + index
            
            self.view.addSubview(btn)
        }
    }
    
    @objc func btnClick(_ sender: UIButton) {
        var str: String
        switch sender.tag {
        case 1001:
            str = "LeftUp Button"
        case 1002:
            str = "RightUp Button"
        case 1003:
            str = "LeftDown Button"
        case 1004:
            str = "RightDown Button"
        default:
            str = "Center Button"
        }
        
        print("current click event is \(str)")
    }
}
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實現效果

iOS 不規則Button點選(二)

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