介面定義
能夠對於文字、段落乃至任何元素的精準定位 並做出增刪改查,都是在開發一款富文字編輯器時一項最基本也是最重要的功能之一。讓我們先來看看Slate中對於如何在檔案樹中定位元素是怎麼定義的[原始碼]:
/**
* The `Location` interface is a union of the ways to refer to a specific
* location in a Slate document: paths, points or ranges.
*
* Methods will often accept a `Location` instead of requiring only a `Path`,
* `Point` or `Range`. This eliminates the need for developers to manage
* converting between the different interfaces in their own code base.
*/
export type Location = Path | Point | Range
Location
是一個包含了Path
、Point
及Range
的聯合型別,代指了Slate中所有關於“定位”的概念,同時也方便了開發。例如在幾乎所有的Transforms方法中,都可以透過傳遞Location
引數來決定Transforms方法需要應用到檔案中的哪些位置上[連結]。
All transforms support a parameter
options
. This includes options specific to the transform, and generalNodeOptions
to specify which Nodes in the document that the transform is applied to.interface NodeOptions { at?: Location match?: (node: Node, path: Location) => boolean mode?: 'highest' | 'lowest' voids?: boolean }
Path
Path
是三個中最基本的概念,也是唯一一個不可擴充的型別。
/**
* `Path` arrays are a list of indexes that describe a node's exact position in
* a Slate node tree. Although they are usually relative to the root `Editor`
* object, they can be relative to any `Node` object.
*/
export type Path = number[]
Path
型別就是一個陣列,用來表示Slate檔案樹中自根節點root到指定node的絕對路徑。我們以下邊的示例來演示下各個node所代表的路徑:
const initialValue: Descendant[] = [
// path: [0]
{
type: 'paragraph',
children: [
{ text: 'This is editable ' }, // path: [0, 0]
{ text: 'rich text!', bold: true } // path: [0, 1]
]
},
// path: [1]
{
type: 'paragraph',
children: [
{ text: 'It\' so cool.' } // path: [1, 0]
]
}
]
雖然Path
所代表的路徑通常是以頂層Editor作為root節點的,但也會有其他情況,比如由Node
提供的get
方法中傳入的Path
引數則代表的是相對路徑[原始碼]:
/**
* Get the descendant node referred to by a specific path. If the path is an
* empty array, it refers to the root node itself.
*/
get(root: Node, path: Path): Node {
let node = root
for (let i = 0; i < path.length; i++) {
const p = path[i]
if (Text.isText(node) || !node.children[p]) {
throw new Error(
`Cannot find a descendant at path [${path}] in node: ${Scrubber.stringify(
root
)}`
)
}
node = node.children[p]
}
return node
}
Point
Point
是在Path
的基礎上封裝而來的概念:
/**
* `Point` objects refer to a specific location in a text node in a Slate
* document. Its path refers to the location of the node in the tree, and its
* offset refers to the distance into the node's string of text. Points can
* only refer to `Text` nodes.
*/
export interface BasePoint {
path: Path
offset: number
}
export type Point = ExtendedType<'Point', BasePoint>
用於定位單個字元在檔案中的位置;先用Path
定位到字元所屬的Node,再根據offset
欄位資訊精確到字元是在該Node的text
文字中的偏移量。
我們仍然以前面的示例做說明,如果想要將遊標位置定位到第一句話"This is editable rich text!"的感嘆號之後,其Point
值為:
const initialValue: Descendant[] = [
// path: [0]
{
type: 'paragraph',
children: [
{ text: 'This is editable ' }, // path: [0, 0]
{ text: 'rich text!', bold: true } // { path: [0, 1], offset: 10 }
]
},
// path: [1]
{
type: 'paragraph',
children: [
{ text: 'It\' so cool.' } // path: [1, 0]
]
}
]
Range
最後一個Range
則是再在Point
基礎上延伸封裝而來的概念:
/**
* `Range` objects are a set of points that refer to a specific span of a Slate
* document. They can define a span inside a single node or a can span across
* multiple nodes.
*/
export interface BaseRange {
anchor: Point
focus: Point
}
export type Range = ExtendedType<'Range', BaseRange>
它代表的是一段文字的集合;包含有兩個Point
型別的欄位anchor
和focus
。看到這,應該能發現Slate中Range
的概念其實與DOM中的Selection物件是一樣的,anchor
和focus
分別對應原生Selection中的錨點anchorNode
和焦點focusNode
;這正是Slate對於原生Selection做的抽象,使之在自身API中更方便地透過遊標選區來獲取檔案樹中的內容。
我們在上一篇文章中有提到過的Editor.selection
是一個Selections
型別,其本身就是一個Range
型別,專門用來指定編輯區域中的遊標位置[原始碼]:
export type BaseSelection = Range | null
export type Selection = ExtendedType<'Selection', BaseSelection>
Refs
當我們需要長期追蹤某些Node時,可以透過獲取對應Node的Path
/Point
/Range
值並儲存下來以達到目的。但這種方式存在的問題是,在Slate檔案樹經過insert、remove等操作後,原先的Path
/Point
/Range
可能會產生變動或者直接作廢掉。
Refs的出現就是為瞭解決上述問題。
三者的ref的定義分別在slate/src/interfaces/下的path-ref.ts、point-ref.ts和range-ref.ts檔案中:
/**
* `PathRef` objects keep a specific path in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date path value.
*/
export interface PathRef {
current: Path | null
affinity: 'forward' | 'backward' | null
unref(): Path | null
}
/**
* `PointRef` objects keep a specific point in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date point value.
*/
export interface PointRef {
current: Point | null
affinity: TextDirection | null
unref(): Point | null
}
/**
* `RangeRef` objects keep a specific range in a document synced over time as new
* operations are applied to the editor. You can access their `current` property
* at any time for the up-to-date range value.
*/
export interface RangeRef {
current: Range | null
affinity: 'forward' | 'backward' | 'outward' | 'inward' | null
unref(): Range | null
}
都包含以下三個欄位:
- current:同React ref用法一樣,用current欄位儲存最新值
- affinity:當前定位所代表的節點 在檔案樹變動時如果受到影響的話,所採取的調整策略
- unref:解除安裝方法;徹底刪除當前的ref確保能夠被引擎GC掉
另外我們先來看下各種Refs在Slate儲存的方式,跳到slate/src/utils/weak-maps.ts中[原始碼]:
export const PATH_REFS: WeakMap<Editor, Set<PathRef>> = new WeakMap()
export const POINT_REFS: WeakMap<Editor, Set<PointRef>> = new WeakMap()
export const RANGE_REFS: WeakMap<Editor, Set<RangeRef>> = new WeakMap()
可以看到Refs的儲存區在一個Set資料結構中的;而對於不同Editor下Set<xxxRef>
的儲存則是放在雜湊表WeakMap中的,使其不會影響到GC(WeakMap同Map原理一樣,都是ES6之後新出的雜湊資料結構,與Map不同點在於其持有的引用算作弱引用)。
生成三種Ref以及獲取相應Refs的方法定義在EditorInterface
介面上[原始碼]:
export interface EditorInterface {
// ...
pathRef: (
editor: Editor,
path: Path,
options?: EditorPathRefOptions
) => PathRef
pointRef: (
editor: Editor,
point: Point,
options?: EditorPointRefOptions
) => PointRef
rangeRef: (
editor: Editor,
range: Range,
options?: EditorRangeRefOptions
) => RangeRef
pathRefs: (editor: Editor) => Set<PathRef>
pointRefs: (editor: Editor) => Set<PointRef>
rangeRefs: (editor: Editor) => Set<RangeRef>
}
Path
、Point
及Range
三者的實現邏輯都差不多,下面就以Path
為例作介紹。
/**
* Create a mutable ref for a `Point` object, which will stay in sync as new
* operations are applied to the editor.
*/
pointRef(
editor: Editor,
point: Point,
options: EditorPointRefOptions = {}
): PointRef {
const { affinity = 'forward' } = options
const ref: PointRef = {
current: point,
affinity,
unref() {
const { current } = ref
const pointRefs = Editor.pointRefs(editor)
pointRefs.delete(ref)
ref.current = null
return current
},
}
const refs = Editor.pointRefs(editor)
refs.add(ref)
return ref
}
實現邏輯非常簡單,就是根據傳入的引數放入ref
物件中,並新增解除安裝方法unref
。然後透過pathRefs
拿到對應的Set,講當前的ref
物件新增進去。unref
方法中實現的則是相反的操作:透過pathRefs
拿到對應的Set後,將當前ref
物件移除掉,然後再把ref.current
的值置空。
/**
* Get the set of currently tracked path refs of the editor.
*/
pathRefs(editor: Editor): Set<PathRef> {
let refs = PATH_REFS.get(editor)
if (!refs) {
refs = new Set()
PATH_REFS.set(editor, refs)
}
return refs
}
程式碼非常簡短,類似懶載入的方式做Set的初始化,然後呼叫get
方法獲取集合後返回。
Ref同步
前一篇文章我們提到過,用於修改內容的單個Transform方法會包含有多個Operation;Operation則是Slate中的原子化操作。而在Slate檔案樹更新之後,解決Ref同步更新的方式就是:在執行了任意Operation之後,對所有的Ref根據執行的Operation型別做相應的調整。
看到create-editor.ts中的apply
方法,該方法是所有Operation執行的入口[原始碼]:
apply: (op: Operation) => {
for (const ref of Editor.pathRefs(editor)) {
PathRef.transform(ref, op)
}
for (const ref of Editor.pointRefs(editor)) {
PointRef.transform(ref, op)
}
for (const ref of Editor.rangeRefs(editor)) {
RangeRef.transform(ref, op)
}
// ...
}
在apply
方法的最開頭就是三組for of迴圈,對所有的Ref執行對應的Ref.transform
方法並傳入當前執行的Operation。
同樣以Path
為例,看下path-ref.ts中的PathRef.transform
方法[原始碼]:
export const PathRef: PathRefInterface = {
/**
* Transform the path ref's current value by an operation.
*/
transform(ref: PathRef, op: Operation): void {
const { current, affinity } = ref
if (current == null) {
return
}
const path = Path.transform(current, op, { affinity })
ref.current = path
if (path == null) {
ref.unref()
}
}
}
將當前ref中的資料和Operation作為引數,傳遞給對應的Path.transform
,返回更新後的path值並賦值給ref.current
。如果path
為空,則說明當前ref指代的位置已經失效,呼叫解除安裝方法unref
。
至於Path.transform
的細節在本篇就不展開了,我們留到後續的Transform篇再統一講解: )