第一種:建立系統賬號eosio的方式。
直接呼叫create_native_account 方法直接進行建立。並將資源設定成無限。
void create_native_account( account_name name, const authority& owner, const authority& active, bool is_privileged = false ) {
//create account 直接建立賬號,不會做任何資源判斷,因為建立的是系統賬號
db.create<account_object>([&](auto& a) {
a.name = name;
a.creation_date = conf.genesis.initial_timestamp;
a.privileged = is_privileged;
if( name == config::system_account_name ) {
a.set_abi(eosio_contract_abi(abi_def()));
}
});
db.create<account_sequence_object>([&](auto & a) {
a.name = name;
});
const auto& owner_permission = authorization.create_permission(name, config::owner_name, 0,
owner, conf.genesis.initial_timestamp );
const auto& active_permission = authorization.create_permission(name, config::active_name, owner_permission.id,
active, conf.genesis.initial_timestamp );
//初始化賬號資源,但是初始化賦值只賦了resource_limits_object的owner值,其他cpu,ram,net等資源預設是-1,也就是unlimit。
resource_limits.initialize_account(name);
int64_t ram_delta = config::overhead_per_account_ram_bytes;
ram_delta += 2*config::billable_size_v<permission_object>;
ram_delta += owner_permission.auth.get_billable_size();
ram_delta += active_permission.auth.get_billable_size();
resource_limits.add_pending_ram_usage(name, ram_delta);
resource_limits.verify_account_ram_usage(name);
}
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void resource_limits_manager::initialize_account(const account_name& account) {
_db.create<resource_limits_object>([&]( resource_limits_object& bl ) {
bl.owner = account;
});
_db.create<resource_usage_object>([&]( resource_usage_object& bu ) {
bu.owner = account;
});
}
/**
* Every account that authorizes a transaction is billed for the full size of that transaction. This object
* tracks the average usage of that account.
*/
struct resource_limits_object : public chainbase::object<resource_limits_object_type, resource_limits_object> {
OBJECT_CTOR(resource_limits_object)
id_type id;
account_name owner;
bool pending = false;
int64_t net_weight = -1;
int64_t cpu_weight = -1;
int64_t ram_bytes = -1;
};
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第二種:cleos create account 方式建立賬號,呼叫的是eosio的預設合約,但該方式在eosio 部署了eosio.system後不可用。 因為預設合約被替換掉。eosio的預設合約是來自原始碼提前定義好的。
具體的abi資訊在:libraries/chain/eosio_contract_abi.cpp,libraries/chain/eosio_contract.cpp。
跟第一種一樣,同樣是將資源的使用權設定為無限。 下一次再介紹eosio預設合約的形成原理,以及呼叫流程。
/**
* This method is called assuming precondition_system_newaccount succeeds a
*/
void apply_eosio_newaccount(apply_context& context) {
auto create = context.act.data_as<newaccount>();
try {
context.require_authorization(create.creator);
// context.require_write_lock( config::eosio_auth_scope );
auto& authorization = context.control.get_mutable_authorization_manager();
//判斷公鑰是否合法。
EOS_ASSERT( validate(create.owner), action_validate_exception, "Invalid owner authority");
EOS_ASSERT( validate(create.active), action_validate_exception, "Invalid active authority");
auto& db = context.db;
auto name_str = name(create.name).to_string();
//判斷account name的合法性
EOS_ASSERT( !create.name.empty(), action_validate_exception, "account name cannot be empty" );
EOS_ASSERT( name_str.size() <= 12, action_validate_exception, "account names can only be 12 chars long" );
// Check if the creator is privileged
//只有eosio才能建立eosio.為字首的賬號。
const auto &creator = db.get<account_object, by_name>(create.creator);
if( !creator.privileged ) {
EOS_ASSERT( name_str.find( "eosio." ) != 0, action_validate_exception,
"only privileged accounts can have names that start with 'eosio.'" );
}
//判斷使用者名稱是否存在。
auto existing_account = db.find<account_object, by_name>(create.name);
EOS_ASSERT(existing_account == nullptr, account_name_exists_exception,
"Cannot create account named ${name}, as that name is already taken",
("name", create.name));
const auto& new_account = db.create<account_object>([&](auto& a) {
a.name = create.name;
a.creation_date = context.control.pending_block_time();
});
db.create<account_sequence_object>([&](auto& a) {
a.name = create.name;
});
for( const auto& auth : { create.owner, create.active } ){
validate_authority_precondition( context, auth );
}
const auto& owner_permission = authorization.create_permission( create.name, config::owner_name, 0,
std::move(create.owner) );
const auto& active_permission = authorization.create_permission( create.name, config::active_name, owner_permission.id,
std::move(create.active) );
context.control.get_mutable_resource_limits_manager().initialize_account(create.name);
int64_t ram_delta = config::overhead_per_account_ram_bytes;
ram_delta += 2*config::billable_size_v<permission_object>;
ram_delta += owner_permission.auth.get_billable_size();
ram_delta += active_permission.auth.get_billable_size();
context.trx_context.add_ram_usage(create.name, ram_delta);
} FC_CAPTURE_AND_RETHROW( (create) ) }
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跟第一種一樣,同樣是將資源的使用權設定為無限。 下一次再介紹當沒有部署eosio.system合約時,eosio預設合約的形成原理。
第三種:當部署eosio.system合約時,建立賬號都必須使用該合約的newaccount的action。 值得一提的是用第三種方式建立時,第二種方式的apply_eosio_newaccount也會執行。
void native::newaccount( account_name creator,
account_name newact
/* no need to parse authorities
const authority& owner,
const authority& active*/ ) {
//當creator 不是eosio時,需要判斷建立者的資源以及低於12個字元的名字是否通過拍賣。
if( creator != _self ) {
auto tmp = newact >> 4;
bool has_dot = false;
for( uint32_t i = 0; i < 12; ++i ) {
has_dot |= !(tmp & 0x1f);
tmp >>= 5;
}
if( has_dot ) { // or is less than 12 characters
auto suffix = eosio::name_suffix(newact);
if( suffix == newact ) {
name_bid_table bids(_self,_self);
auto current = bids.find( newact );
eosio_assert( current != bids.end(), "no active bid for name" );
eosio_assert( current->high_bidder == creator, "only highest bidder can claim" );
eosio_assert( current->high_bid < 0, "auction for name is not closed yet" );
bids.erase( current );
} else {
eosio_assert( creator == suffix, "only suffix may create this account" );
}
}
}
user_resources_table userres( _self, newact);
userres.emplace( newact, [&]( auto& res ) {
res.owner = newact;
});
//將賬號資源初始化為0,不購買資源無法進行相關動作
set_resource_limits( newact, 0, 0, 0 );
}
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結語
從這三種方式可以看出 系統賬號
的建立是通過硬編碼的。在部署 system
合約之前的建立使用者的方式也是硬編碼,部署的 system
合約後,賬號資訊的建立還是通過第二種方式,但是資源的初始化是通過合約進行的。
原文連結: eos.live/detail/6697