深度解析:交易所繫統開發(海外版)交易所繫統開發(多語言)交易所開發(原始碼部署)

Tg_StPv888發表於2023-02-10

如何讓玩家從區塊鏈元宇宙“公共領域”進入到一個元宇宙遊戲系統開發之中,再從一個遊戲進入到另一個遊戲,這期間保證玩家的體驗連貫,需要計算機圖形學技術和物理硬體算力、儲存技術的保證,這個也是限制這個階段“元宇宙”開發發展的重要的因素。


隨著各方大廠開始佈局“元宇宙”遊戲,“元宇宙”這個概念也開始映入玩家的眼中。



說到“元宇宙”,大家想到的可能是《頭號玩家》這一部電影,電影中玩家穿梭於現實世界和“綠洲”之中,我首次看的時候產生了很多疑問,比如——“這個遊戲那麼大,遊戲伺服器到底是存在什麼地方?”


“為什麼大BOSS的遊戲公司明明創造了這個遊戲,但卻沒有這個遊戲的掌控權?”“遊戲中那麼多琳琅滿目的遊戲道具,遊戲策劃是怎麼把這麼多不同型別的道具塞在一個遊戲裡面的?”直到後來我學習了區塊鏈等相關技術才搞懂,下面我將圍繞上面相關問題,一步步地去說明“元宇宙”遊戲的發展階段和相關實現方法。


首先“元宇宙”遊戲的誕生不是一蹴而就的,目前“元宇宙”開發所需要的相關技術還在起步階段,很多概念和方法甚至還沒到理論可行的地步,根據我的學習和總結,我將元宇宙的發展過程總結為下面四個階段:


First stage: UCG platform game (single game plus user-made content).




The game at this stage realizes the diversity of game forms. For example, Roblox and LayaMe are the products of this stage. The "meta universe" game at this stage meets the needs of players for entertainment and social interaction, and the open editor of the game allows players to make many kinds of game content for community play.




Although there are a lot of game content, the quality average line and the masterpiece of 3A Studio, even some large-scale mobile games, can't be compared. There is a gap between user-made content and large-scale commercial projects. Secondly, there is no independent economic system for the game. Players can't carry out complex economic activities here. The currency in the game is only limited to the internal use of the game. The game manufacturer has the right to live and kill the game's economic system. NFT games also belong to this stage of content, but the playability of NFT games is not high. NFT games are mainly used as financial products and encryption art, and the game attributes are limited.


第二個階段:多遊戲互聯。


這個階段的遊戲實現了遊戲內容連通性、遊戲資源自給性、遊戲資產不滅性。如果單一遊戲靠玩家自制內容沒辦法實現足質足量的遊戲,那麼將多個遊戲連通在一起怎麼樣?多遊戲連通則是這個階段大的特徵,“元宇宙”重要的特徵是具有“文明性”,讓一個虛擬的世界具備現實文明特徵,重要的一步就是具有經濟的流動性。


How to realize this liquidity? First of all, the currency of one game can be used in another game, and then the issuance of currency will not be controlled by individual individuals and organizations. Although the resources of the current game are produced by code, the planners of the game company are behind the control. They have the right to live and kill in the resource allocation of the game, Minor adjustment of some parameters of a version may cause the collapse of the game economy system.




The resource output required for the development of the "meta universe" system is not determined by a single individual, but by some neutral and objective rules. In order to realize the following three points: "money can be used in multiple games", "the issuance of money will not be controlled by individual individuals and organizations", and "the output of game resources is controlled by objective parameters and will not be controlled by individual individuals", blockchain and other related technologies need to be used


假如我是某個遊戲大廠,我要做這個階段的“元宇宙”遊戲,只要將遊戲中的某種資源或貨幣換成區塊鏈貨幣,那要如何引入區塊鏈系統?


“智慧合約”的運用就是為了實現資源分配的客觀中立性,當多個遊戲都是使用同一條鏈,怎麼分配這些資源就成了問題,比如簡單的模型,我們使用單位時間內的“總玩家數量”和“總玩家的遊戲時長”作為智慧合約判斷的節點,根據這個發放相應數量的貨幣給對應的遊戲,對應的遊戲又根據別的“智慧合約”把從鏈上獲得的貨幣根據玩家貢獻的資源發放給玩家。


當然對比起一條鏈給多個遊戲使用,讓一個遊戲的資源作為主鏈、讓其他遊戲的資源作為側鏈也可以實現類似的效果。



比起傳統的把資料存在單一伺服器,使用區塊鏈還有兩個好處是前者不具有的,當遊戲關服後,將“聯盟鏈”改成“公鏈”可以讓忠實的玩家成為全節點儲存這些記錄,就算關服了遊戲內的虛擬道具所有權還可以繼續透過區塊鏈進行玩家間的交易,脫離遊戲本身也是可以進行經濟交易的,甚至一些別的遊戲也可以透過這些記錄把這個遊戲的道具復現在自己的遊戲裡面,雖然這個階段的區塊鏈大都以“聯盟鏈”而存在,但讓“聯盟鏈”成為“公鏈”仍是未來趨勢和下一階段重要的條件之一,。


What players can exchange depends on the manufacturer. At the same time, what manufacturers can exchange to players is not only virtual props, but also in-game cultivation resources. Manufacturers should not only consider how to let the blockchain currency flow into their own games, but also how to let the blockchain currency flow into the manufacturer's account from the player's account. At the same time, this model does not conflict with the traditional profit model of the manufacturer. The two systems can be put into the same game at the same time. I can exchange real money for virtual props, and I can also exchange blockchain money for virtual props. It is not difficult to access the system. Even the old games that have been released can create some props to access the blockchain system, Moreover, whether the newly accessed game can make money from this system depends on the design of the manufacturer's content. After the access, the problem of depreciation and appreciation of props and inflation can be completely handed over to the player to trade and circulate, and the developer can concentrate on the research and development.




In fact, cultivation resources can also be used in blockchain. Using NFT technology, you can add a lot of playing methods, and even realize some functions previously proposed by players. If it is an SLG game, you can put the ownership of the mine in it. Through the smart contract, once the player has captured the mine, the smart contract will use the current status as the node to determine the ownership of the change. Similarly, the ownership of the MMOARPG copy or the capture record of the copy can also remain in the blockchain. For some leisure games, the property can also be placed in the blockchain.


來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/70016646/viewspace-2934712/,如需轉載,請註明出處,否則將追究法律責任。

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