1 public GameObject showRewardPanel; 2 public Text SetCoinText; 3 public Text SetLevelText;//經驗exp 4 private int getCoin; 5 private int getExp; 6 public Image coinImage; 7 public Image targetImage; 8 public Camera mainCamera; 9 public TextMesh coinNumTextMesh; 10 public TextMesh coinNumShadeTextMesh; 11 12 13 14 //根據獲得的金幣數,生成相應的預製體,展示動畫效果 15 for (int i = 0; i < getCoin; i++) 16 { 17 Vector3 startPosition = coinImage.rectTransform.position + new Vector3(i * 50f, 0, 0); 18 Image newCoinImage = Instantiate(coinImage, coinImage.transform.parent); 19 newCoinImage.rectTransform.position = startPosition; 20 newCoinImage.rectTransform.localScale = coinImage.rectTransform.localScale; 21 Vector3 targetPosition = targetImage.transform.position; 22 Vector3 screenPosition = mainCamera.WorldToScreenPoint(targetPosition); 23 Vector3 scatterPosition = startPosition + new Vector3(0, UnityEngine.Random.Range(-200f, 200f), 0); 24 25 newCoinImage.rectTransform.DOMove(scatterPosition, 0.6f) 26 .SetEase(Ease.OutQuad) 27 .OnComplete(() => 28 { 29 newCoinImage.rectTransform.DOMove(screenPosition, 0.7f) 30 .SetEase(Ease.InOutQuad) 31 .OnComplete(() => 32 { 33 coinNumTextMesh.text = UserSave.coins.ToString(); 34 coinNumShadeTextMesh.text = UserSave.coins.ToString(); 35 }); 36 }); 37 }
這段程式碼種,coinImgae相當於金幣的預製體(僅僅是相當於,因為它只是一個圖片,2D遊戲中也不只需要一個圖片即可)。
程式碼的總體思路是,獲取起始位置,即coinImage的位置,在這個位置生成更多的金幣Imgae,再獲取我們金幣欄的位置,即終點位置,然後我們使用DOTween外掛的DOMove函式進行移動,對於DOTween外掛,這裡不做詳細的介紹,感興趣的可以去了解一下,這是個很好用的2D動畫外掛。