最近部署的web程式,在伺服器上出現不少
time_wait
的連線狀態,會佔用tcp埠,費了幾天時間排查。
之前我有結論:HTTP keep-alive 是在應用層對TCP連線的滑動續約複用,如果客戶端、伺服器穩定續約,就成了名副其實的長連線。
目前所有的HTTP網路庫(不論是客戶端、服務端)都預設開啟了HTTP Keep-Alive,通過Request/Response的Connection標頭來協商複用連線。
非常規做法導致的短連線
我手上有個專案,由於歷史原因,客戶端禁用了Keep-Alive,服務端預設開啟了Keep-Alive,如此一來協商複用連線失敗, 客戶端每次請求會使用新的TCP連線, 也就是回退為短連線。
客戶端強制禁用Keep-Alive
package main
import (
"fmt"
"io/ioutil"
"log"
"net/http"
"time"
)
func main() {
tr := http.Transport{
DisableKeepAlives: true,
}
client := &http.Client{
Timeout: 10 * time.Second,
Transport: &tr,
}
for {
requestWithClose(client)
time.Sleep(time.Second * 1)
}
}
func requestWithClose(client *http.Client) {
resp, err := client.Get("http://10.100.219.9:8081")
if err != nil {
fmt.Printf("error occurred while fetching page, error: %s", err.Error())
return
}
defer resp.Body.Close()
c, err := ioutil.ReadAll(resp.Body)
if err != nil {
log.Fatalf("Couldn't parse response body. %+v", err)
}
fmt.Println(string(c))
}
web服務端預設開啟Keep-Alive
package main
import (
"fmt"
"log"
"net/http"
)
// 根據RemoteAddr 知道客戶端使用的持久連線
func IndexHandler(w http.ResponseWriter, r *http.Request) {
fmt.Println("receive a request from:", r.RemoteAddr, r.Header)
w.Write([]byte("ok"))
}
func main() {
fmt.Printf("Starting server at port 8081\n")
// net/http 預設開啟持久連線
if err := http.ListenAndServe(":8081", http.HandlerFunc(IndexHandler)); err != nil {
log.Fatal(err)
}
}
從服務端的日誌看,確實是短連線。
receive a request from: 10.22.38.48:54722 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54724 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54726 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54728 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54731 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54733 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54734 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54738 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54740 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54741 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54743 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54744 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
receive a request from: 10.22.38.48:54746 map[Accept-Encoding:[gzip] Connection:[close] User-Agent:[Go-http-client/1.1]]
誰是主動斷開方?
我想當然的以為 客戶端是主動斷開方,被現實啪啪打臉。
某一天伺服器上超過300的time_wait報警告訴我這tmd是伺服器主動終斷連線。
常規的TCP4次揮手, 主動斷開方會進入time_wait狀態,等待2MSL後釋放佔用的SOCKET
以下是從伺服器上tcpdump抓取的tcp連線資訊。
紅框2,3部分明確提示是從 Server端發起TCP的FIN
訊息, 之後Client回應ACK確認收到Server的關閉通知; 之後Client再發FIN訊息,告知現在可以關閉了, Server端最終發ACK確認收到,並進入Time_WAIT狀態,等待2MSL的時間關閉Socket。
特意指出,紅框1表示TCP雙端同時關閉,此時會在Client,Server同時留下
time_wait
痕跡,發生概率較小。
沒有原始碼說個串串
此種情況是服務端主動關閉,我們往回翻一翻golang httpServer的原始碼
- http.ListenAndServe(":8081")
- server.ListenAndServe()
- srv.Serve(ln)
- go c.serve(connCtx) 使用go協程來處理每個請求
伺服器連線處理請求的簡略原始碼如下:
func (c *conn) serve(ctx context.Context) {
c.remoteAddr = c.rwc.RemoteAddr().String()
ctx = context.WithValue(ctx, LocalAddrContextKey, c.rwc.LocalAddr())
defer func() {
if !c.hijacked() {
c.close()
c.setState(c.rwc, StateClosed, runHooks)
}
}()
......
// HTTP/1.x from here on.
ctx, cancelCtx := context.WithCancel(ctx)
c.cancelCtx = cancelCtx
defer cancelCtx()
c.r = &connReader{conn: c}
c.bufr = newBufioReader(c.r)
c.bufw = newBufioWriterSize(checkConnErrorWriter{c}, 4<<10)
for {
w, err := c.readRequest(ctx)
......
serverHandler{c.server}.ServeHTTP(w, w.req)
w.cancelCtx()
if c.hijacked() {
return
}
w.finishRequest()
if !w.shouldReuseConnection() {
if w.requestBodyLimitHit || w.closedRequestBodyEarly() {
c.closeWriteAndWait()
}
return
}
c.setState(c.rwc, StateIdle, runHooks)
c.curReq.Store((*response)(nil))
if !w.conn.server.doKeepAlives() {
// We're in shutdown mode. We might've replied
// to the user without "Connection: close" and
// they might think they can send another
// request, but such is life with HTTP/1.1.
return
}
if d := c.server.idleTimeout(); d != 0 {
c.rwc.SetReadDeadline(time.Now().Add(d))
if _, err := c.bufr.Peek(4); err != nil {
return
}
}
c.rwc.SetReadDeadline(time.Time{})
}
}
我們需要關注
① for迴圈,表示嘗試複用該conn,用於處理迎面而來的請求
② w.shouldReuseConnection() = false, 表明讀取到ClientConnection:Close
標頭,設定closeAfterReply=true,跳出dor迴圈,協程即將結束,結束之前執行defer
函式,defer函式內close該連線
c.close()
......
// Close the connection.
func (c *conn) close() {
c.finalFlush()
c.rwc.Close()
}
③ 如果 w.shouldReuseConnection() = true,則將該連線狀態置為idle, 並繼續走for迴圈,處理後續請求。
我的收穫
- tcp 4次揮手的八股文
- 短連線在伺服器上的效應,time_wait,佔用可用的SOCKET, 根據實際業務看是否需要切換為長連線
- golang http keep-alive複用tcp連線的原始碼級分析
- tcpdump抓包的姿勢