由於flutter一直存在記憶體洩漏的問題,導致很多開發者不勝困擾,博主在0.9.4就開始對其程式碼內部記憶體問題在engine層面修改程式碼,得到解決,但是對於每個版本都需要跟隨官方打包,對於開發者並不是很友好。
然而喜出望外的是,在後來的幾個版本中,官方內建開發了手動釋放記憶體的方式?
/**
* Destroy running context for an engine.
*
* This method can be used to force the FlutterEngine object to release all resources.
* After sending this message, the object will be in an unusable state until it is deallocated.
* Accessing properties or sending messages to it will result in undefined behavior or runtime
* errors.
*/
- (void)destroyContext;
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翻譯如下:
銷燬引擎的執行上下文。 此方法可用於強制FlutterEngine物件釋放所有資源。 傳送此訊息後,物件將處於不可用狀態,直到解除分配為止。 訪問屬性或向其傳送訊息將導致未定義的行為或執行時錯誤。
但是
,但是
,但是
,(重要的事說三遍) 在Flutter engine開發群裡面,有群友反饋還有很多問題
無法完全釋放記憶體
偶現崩潰
偶現崩潰的是什麼鬼,暫時沒有遇到,不好說。 之前博主遇到的崩潰是自己使用方式的問題,在fluttervc關閉之後還有任務在執行methodchannel,即還在呼叫plugin,這個可以在開發上避免。 值得注意的是,flutter中使用c++實現,自己對於記憶體管理並不是很好
記憶體問題自測如下
確實存在問題,還有將近30M沒有被釋放,檢視一下當前記憶體物件,如下圖
一個一個看還有那些沒有被釋放吧
android:LruCache
Least Recently Used 近期最少使用演算法。 記憶體管理的一種頁面置換演算法,對於在記憶體中但又不用的資料塊(記憶體塊)叫做LRU,flutter engine 會根據哪些資料屬於LRU而將其移出記憶體而騰出空間來載入另外的資料。
dart::BackgroundComplier 對isolate編譯優化的類
BackgroundCompiler 在後臺執行緒中執行優化編譯的類。 實現:每個隔離一個任務,它與擁有isolate一起消失,後臺編譯器中沒有OSR編譯。
dart::bin::socket
vm和開發平臺通訊的機制,比如jit即時編譯的dill檔案,通過socket傳遞給dart vm,vm通過rpc載入檔案,重置執行緒,從而實現hotreload熱過載
dart::BoolPrameter
- dart::EnumParameter
- dart::IdParameter
- dart::IdParameter
- dart::xxxPrameter
定義在dart vm,service.cc中,都繼承自MethodParameter,做對應引數校驗,引數解析用。編譯dart檔案用的
dart::OSThread
在dart 執行時負責作業系統執行緒,建立執行緒,移除執行緒,執行緒查詢與管理。 如下圖
FlutterEngineRegistrar 註冊使用key註冊plugin的地方,所有plugin呼叫dart底層的方法都會通過 handlemethodcall 回撥給使用者, 其初始化的地方是引起記憶體洩漏的地方
- (instancetype)initWithPlugin:(NSString*)pluginKey flutterEngine:(FlutterEngine*)flutterEngine {
self = [super init];
NSAssert(self, @"Super init cannot be nil");
_pluginKey = pluginKey;// [pluginKey retain];
_flutterEngine = flutterEngine;// [flutterEngine retain];
return self;
}
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此處有一篇文章介紹,解決engine的迴圈引用 文章
FlutterStandardMethodCodec 標準方法編解碼
FlutterStringCodec string編解碼 FlutterJsonMessageCodec json編解碼
不看不知道,一看嚇一跳,也竟然是個單例,當然不會被釋放了,也能理解,在flutter中用到jsonmssage的地方很多,用不著每次都初始化
程式碼實現的地方
@implementation FlutterJSONMessageCodec
+ (instancetype)sharedInstance {
static id _sharedInstance = nil;
if (!_sharedInstance) {
_sharedInstance = [FlutterJSONMessageCodec new];
}
return _sharedInstance;
}
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std:share_ptrxxx 共享指標
指標獲取 flutter isolate service dartvm symbolmapping
~~ 文章完 ~~
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完整測試程式碼如下
#import "FlutterTesterViewController.h"
#import <Flutter/Flutter.h>
#import "GeneratedPluginRegistrant.h"
@interface FlutterTesterViewController ()
@property (nonatomic, weak) FlutterViewController * ctr;
@property (nonatomic, weak) FlutterEngine * engine;
@end
@implementation FlutterTesterViewController
- (void)viewDidLoad {
[super viewDidLoad];
float Y = 210;
[self createButton:@"載入boundle資源" frame:CGRectMake(80.0, Y, 160.0, 40.0) action:@selector(handleBoundleResource )];
Y += 40.0 + 10;
[self createButton:@"autorelease" frame:CGRectMake(80.0, Y, 160.0, 40.0) action:@selector(handleAutoRelase)];
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString * path = [[paths objectAtIndex:0] stringByAppendingPathComponent:@"flutter_assets"] ;
NSLog(@"path: %@",path);
}
-(void)handleNetWorkResource:(UIButton *)button{
}
/**
* 載入boundle資源
*/
- (void)handleBoundleResource {
FlutterDartProject * dart = [[FlutterDartProject alloc] init];
FlutterEngine * engine = [[FlutterEngine alloc] initWithName:@"ios.dart.flutter"
project:dart];
[engine runWithEntrypoint:nil];
FlutterViewController* flutterViewController = [[FlutterViewController alloc] initWithEngine:engine nibName:nil bundle:nil];
[GeneratedPluginRegistrant registerWithRegistry:flutterViewController];
[self addBackButton:flutterViewController];
[flutterViewController setInitialRoute:@"route1"];
[self presentViewController:flutterViewController animated:YES completion:nil];
self.engine = engine;
}
-(void)handleAutoRelase{
FlutterBasicMessageChannel* channel;
FlutterEngine * engine;
@autoreleasepool {
FlutterViewController* flutterViewController =
[[FlutterViewController alloc] init];
channel = flutterViewController.engine.systemChannel;
engine = flutterViewController.engine;
NSLog(@"engine111:%@",engine);
}
NSLog(@"engine222:%@",engine);
[channel sendMessage:@"Hello!"];
[channel setMessageHandler:^(id _Nullable message, FlutterReply _Nonnull callback) { }];
}
-(void)addBackButton:(UIViewController *)flutterViewController{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
UIButton * btn = [UIButton buttonWithType:UIButtonTypeSystem];
[btn setTitle:@"關閉" forState:UIControlStateNormal];
btn.frame = CGRectMake(10, 100, 50, 30);
[btn addTarget:self action:@selector(buttonTap:) forControlEvents:UIControlEventTouchUpInside];
[flutterViewController.view addSubview:btn];
self.ctr = flutterViewController;
});
}
-(void)buttonTap:(id)sender{
// [self.navigationController popViewControllerAnimated:YES];
__weak __typeof(self)weakSelf = self;
[self.ctr dismissViewControllerAnimated:YES completion:^{
[weakSelf.engine destroyContext];
}];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(UIButton *)createButton:(NSString *)title frame:(CGRect)frame action:(SEL)selector{
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:selector
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:title forState:UIControlStateNormal];
UIColor * bgcolor = [UIColor colorWithRed:arc4random()%256/255. green:arc4random()%256/255. blue:arc4random()%256/255. alpha:1];
[button setBackgroundColor:bgcolor];
button.frame = frame;
[self.view addSubview:button];
return button;
}
@end
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