【Java】NIO中Selector的select方法原始碼分析

鬆餅人發表於2019-05-19

該篇部落格的有些內容和在之前介紹過了,在這裡再次涉及到的就不詳細說了,如果有不理解請看【Java】NIO中Channel的註冊原始碼分析【Java】NIO中Selector的建立原始碼分析

 

Selector的建立在Windows下預設生成WindowsSelectorImpl物件,那麼Selector的select方法使用的就是WindowsSelectorImpl的select方法,而在WindowsSelectorImpl下並沒有覆蓋這個方法,而是由其基類SelectorImpl實現的:

1 public int select() throws IOException {
2     return this.select(0L);
3 }

這個方法呼叫了另一個過載的方法:

1 public int select(long var1) throws IOException {
2     if (var1 < 0L) {
3         throw new IllegalArgumentException("Negative timeout");
4     } else {
5         return this.lockAndDoSelect(var1 == 0L ? -1L : var1);
6     }
7 }

首先對var1引數的合法性進行判斷,無參傳入進來的是0,實則交給lockAndDoSelect方法去完成,並且令引數為-1。

private int lockAndDoSelect(long var1) throws IOException {
    synchronized(this) {
        if (!this.isOpen()) {
            throw new ClosedSelectorException();
        } else {
            Set var4 = this.publicKeys;
            int var10000;
            synchronized(this.publicKeys) {
                Set var5 = this.publicSelectedKeys;
                synchronized(this.publicSelectedKeys) {
                    var10000 = this.doSelect(var1);
                }
            }

            return var10000;
        }
    }
}

在方法執行時先使用同步塊包裹,使用this作為鎖;進入同步塊先判斷當前的Selector物件是否關閉了,因為在初始化時就是開啟狀態,只有在關閉後isOpen才是false;isOpen是由AbstractSelector實現的:

 1 private AtomicBoolean selectorOpen = new AtomicBoolean(true);
 2 public final boolean isOpen() {
 3     return selectorOpen.get();
 4 }
 5 public final void close() throws IOException {
 6     boolean open = selectorOpen.getAndSet(false);
 7     if (!open)
 8         return;
 9     implCloseSelector();
10 }

可以看到在AbstractSelector中使用了原子化Boolean值表示開啟關閉。

回到SelectorImpl的lockAndDoSelect,若是Selector已經關閉則丟擲ClosedSelectorException異常,否則分別以publicKeys以及publicSelectedKeys為鎖,最終的實現交給抽象方法doSelect完成;

1 protected abstract int doSelect(long var1) throws IOException;

其中publicKeys是供外部訪問的SelectionKey集合,publicSelectedKeys是供外部訪問並且已經就緒的SelectionKey集合。

因為使用的是WindowsSelectorImpl,所以來看看WindowsSelectorImpl的doSelect實現:

 1 protected int doSelect(long var1) throws IOException {
 2     if (this.channelArray == null) {
 3         throw new ClosedSelectorException();
 4     } else {
 5         this.timeout = var1;
 6         this.processDeregisterQueue();
 7         if (this.interruptTriggered) {
 8             this.resetWakeupSocket();
 9             return 0;
10         } else {
11             this.adjustThreadsCount();
12             this.finishLock.reset();
13             this.startLock.startThreads();
14 
15             try {
16                 this.begin();
17 
18                 try {
19                     this.subSelector.poll();
20                 } catch (IOException var7) {
21                     this.finishLock.setException(var7);
22                 }
23 
24                 if (this.threads.size() > 0) {
25                     this.finishLock.waitForHelperThreads();
26                 }
27             } finally {
28                 this.end();
29             }
30 
31             this.finishLock.checkForException();
32             this.processDeregisterQueue();
33             int var3 = this.updateSelectedKeys();
34             this.resetWakeupSocket();
35             return var3;
36         }
37     }
38 }

首先判斷channelArray是否為空,上一篇部落格說了channelArray是一個SelectionKeyImpl陣列,SelectionKeyImpl負責記錄Channel和SelectionKey狀態,channelArray是根據連線的Channel數量動態維持的,初始化大小是8。

1 private SelectionKeyImpl[] channelArray = new SelectionKeyImpl[8];

SelectionKeyImpl是SelectionKey的子類,只有當Selector呼叫close方法時,在回撥函式中才會令channelArray=null,所以這還是檢測Selector是否關閉了。
接著繼續,在前面傳入的long型別的引數是-1,在這裡令超時時間timeout就等於-1,
接著呼叫processDeregisterQueue方法來取消準備撤銷的集合
所謂的準備撤銷的集合是因為SelectionKey物件在呼叫cancel方法時,會使Selector將其加入cancelledKeys,僅僅如此,真真的取消是在Selector呼叫selector方法時執行

SelectionKey的cancel方法是在AbstractSelectionKey中實現的:

 1 public final void cancel() {
 2    // Synchronizing "this" to prevent this key from getting canceled
 3    // multiple times by different threads, which might cause race
 4    // condition between selector's select() and channel's close().
 5    synchronized (this) {
 6        if (valid) {
 7            valid = false;
 8            ((AbstractSelector)selector()).cancel(this);
 9        }
10    }
11 }

這個方法在上一篇講過,可以看到基本上什麼都沒做,僅僅時呼叫了與它關聯的Selector物件(AbstractSelector)的cancel方法:
AbstractSelector的cancel方法:

1 private final Set<SelectionKey> cancelledKeys = new HashSet<SelectionKey>();
2 
3 void cancel(SelectionKey k) {                      
4     synchronized (cancelledKeys) {
5         cancelledKeys.add(k);
6     }
7 }

cancelledKeys就是所謂的準備撤銷的集合,可以看到AbstractSelector的cancel方法僅僅是把此時請求取消的SelectionKey物件加入到cancelledKeys集合中,並沒有多餘的操作。

回到doSelect方法,processDeregisterQueue這個方法的實現是在SelectorImpl中:

 1 void processDeregisterQueue() throws IOException {
 2     Set var1 = this.cancelledKeys();
 3     synchronized(var1) {
 4         if (!var1.isEmpty()) {
 5             Iterator var3 = var1.iterator();
 6 
 7             while(var3.hasNext()) {
 8                 SelectionKeyImpl var4 = (SelectionKeyImpl)var3.next();
 9 
10                 try {
11                     this.implDereg(var4);
12                 } catch (SocketException var11) {
13                     throw new IOException("Error deregistering key", var11);
14                 } finally {
15                     var3.remove();
16                 }
17             }
18         }
19 
20     }
21 }

這個方法的邏輯比較簡單,首先得到準備撤銷的集合cancelledKeys,判斷是否有請求取消的,若有那麼就進行遍歷,實際的取消操作主要邏輯交給了抽象方法implDereg執行,最後再從集合中刪除這個SelectionKeyImpl物件。

implDereg方法的實現是在WindowsSelectorImpl中:

 1 protected void implDereg(SelectionKeyImpl var1) throws IOException {
 2     int var2 = var1.getIndex();
 3 
 4     assert var2 >= 0;
 5 
 6     Object var3 = this.closeLock;
 7     synchronized(this.closeLock) {
 8         if (var2 != this.totalChannels - 1) {
 9             SelectionKeyImpl var4 = this.channelArray[this.totalChannels - 1];
10             this.channelArray[var2] = var4;
11             var4.setIndex(var2);
12             this.pollWrapper.replaceEntry(this.pollWrapper, this.totalChannels - 1, this.pollWrapper, var2);
13         }
14 
15         var1.setIndex(-1);
16     }
17 
18     this.channelArray[this.totalChannels - 1] = null;
19     --this.totalChannels;
20     if (this.totalChannels != 1 && this.totalChannels % 1024 == 1) {
21         --this.totalChannels;
22         --this.threadsCount;
23     }
24 
25     this.fdMap.remove(var1);
26     this.keys.remove(var1);
27     this.selectedKeys.remove(var1);
28     this.deregister(var1);
29     SelectableChannel var7 = var1.channel();
30     if (!var7.isOpen() && !var7.isRegistered()) {
31         ((SelChImpl)var7).kill();
32     }
33 
34 }

首先獲取SelectionKeyImpl的下標Index,這個下標就是其在channelArray中的下標,檢驗下標的合法性;
在同步塊內,首先檢驗這個SelectionKeyImpl物件是否是陣列的最後一個元素,若不是那麼就直接用最後一個元素覆蓋當前位置的SelectionKeyImpl物件,同時還需要將pollWrapper中最後一個元素對應的Channel描述符和事件響應覆蓋到相應位置。無論該SelectionKeyImpl物件是否是最後一個,都將其下標置為-1,防止再次訪問。

再完成上述操作後,channelArray中的最後一個元素必然是不需要的,直接置為null,再totalChannels再自減。
接著根據totalChannels的數量來判斷是否需要減少輪詢執行緒的個數,這和註冊時同理,就不再多說。
然後在fdMap中移除掉該SelectionKeyImpl和Channel的描述符對映(fdMap儲存的是Channel的描述符和SelectionKeyImpl的對映關係,在上一篇提到過),keys和selectedKeys中同樣也需要移除(keys所有註冊了的SelectionKey集合,selectedKeys是所有有事件就緒的SelectionKey集合)。

這些操作僅僅是刪除了其在Selector中的對映關係,而真正的Channel的(雖說是SelectionKey的cancel方法,實則是Channel要取消對某一事件的響應)取消操作是在deregister中執行:
deregister方法在AbstractSelector中實現:

1 protected final void deregister(AbstractSelectionKey key) {
2     ((AbstractSelectableChannel)key.channel()).removeKey(key);
3 }

可以看到直接獲取SelectionKey對應的channel物件,然後呼叫AbstractSelectableChannel的removeKey方法:

 1 void removeKey(SelectionKey k) {                  
 2     synchronized (keyLock) {
 3         for (int i = 0; i < keys.length; i++)
 4             if (keys[i] == k) {
 5                 keys[i] = null;
 6                 keyCount--;
 7             }
 8         ((AbstractSelectionKey)k).invalidate();
 9     }
10 }

前面的遍歷很簡單,通過遍歷Channel的所有繫結的SelectionKey,即keys,直接將要取消的置為null,keyCount再自減,最後呼叫SelectionKey(AbstractSelectionKey)的invalidate方法:

1 void invalidate() {                               
2     valid = false;
3 }

直接設定valid屬性為false,表明不可用。

回到implDereg中,最後一步操作,檢查Channel的活躍性,若是Channel既沒有開啟且當且也沒有註冊了的SelectionKey,那麼直接“殺死”該Channel。
而這個kill方法,在不同的Channel中有不同的實現,
SocketChannelImpl中:

 1 public void kill() throws IOException {
 2    Object var1 = this.stateLock;
 3     synchronized(this.stateLock) {
 4         if (this.state != 4) {
 5             if (this.state == -1) {
 6                 this.state = 4;
 7             } else {
 8                 assert !this.isOpen() && !this.isRegistered();
 9 
10                 if (this.readerThread == 0L && this.writerThread == 0L) {
11                     nd.close(this.fd);
12                     this.state = 4;
13                 } else {
14                     this.state = 3;
15                 }
16 
17             }
18         }
19     }
20 }

其中state表示SocketChannelImpl的狀態,一共有六種:

1 private static final int ST_UNINITIALIZED = -1;     // 尚未初始化
2 private static final int ST_UNCONNECTED = 0;         // 尚未建立連線
3 private static final int ST_PENDING = 1;              // 未決狀態
4 private static final int ST_CONNECTED = 2;             // 連線狀態
5 private static final int ST_KILLPENDING = 3;         // KILL的未決狀態
6 private static final int ST_KILLED = 4;             // KILL狀態
7 private int state = -1;

這樣就很清晰,若是SocketChannelImpl尚未初始化直接變為KILL狀態,否則檢查再次檢查Channel的活躍性,若是不活躍就斷言為false,直接結束,否則“殺死”。
接下來的判斷中的readerThread和writerThread,我在看完SocketChannelImpl後,發現一直都是賦值的0,並不知道會在何時發生修改,而且這兩個成員的賦值都是在有資料讀、寫操作後,若是有知道的朋友想請教一下!
這個就先不討論了,但是通過它們的賦值都是發生在有資料讀、寫操作後,那麼就可以明白,若是完成了讀、寫,那麼直接變為KILL狀態,否則,等待讀、寫完成,就變為KILL的未決狀態。
其中 nd.close(this.fd),nd是Socket描述符,fd是檔案描述符,這就是由作業系統來關閉Socket描述符對應的檔案描述符。

ServerSocketChannelImpl中kill:

 1 private static final int ST_UNINITIALIZED = -1;      // 尚未初始化
 2 private static final int ST_INUSE = 0;                 // 使用中
 3 private static final int ST_KILLED = 1;             // KILL狀態
 4 private int state = -1;
 5 
 6 public void kill() throws IOException {
 7     Object var1 = this.stateLock;
 8     synchronized(this.stateLock) {
 9         if (this.state != 1) {
10             if (this.state == -1) {
11                 this.state = 1;
12             } else {
13                 assert !this.isOpen() && !this.isRegistered();
14 
15                 nd.close(this.fd);
16                 this.state = 1;
17             }
18         }
19     }
20 }

ServerSocketChannelImpl就要簡單一點,基本上一樣,由於ServerSocketChannel只能註冊ACCEPT事件響應,所以就沒有判斷讀、寫。

implDereg方法結束,processDeregisterQueue也徹底結束,再回到doSelect方法
接著檢驗interruptTriggered,表示是否觸發中斷。
interruptTriggered初始化時就是false,表示未觸發中斷,而在呼叫close或者wakeup方法時會觸發中斷,賦值true;

先看wakeup方法:

 1 public Selector wakeup() {
 2     Object var1 = this.interruptLock;
 3     synchronized(this.interruptLock) {
 4         if (!this.interruptTriggered) {
 5             this.setWakeupSocket();
 6             this.interruptTriggered = true;
 7         }
 8         
 9         return this;
10     }
11 }

可以看到核心是setWakeupSocket方法,當目前沒有觸發中斷呼叫setWakeupSocket:

1 private void setWakeupSocket() {
2     this.setWakeupSocket0(this.wakeupSinkFd);
3 }
4 private native void setWakeupSocket0(int var1);

在講Selector的建立時說過,在Selector建立時會產生一對SocketChannel,分別是SourceChannelImpl和SinkChannelImpl,wakeupSinkFd是SinkChannelImpl的描述符。

再來看看setWakeupSocket0的實現:

Java_sun_nio_ch_WindowsSelectorImpl_setWakeupSocket0(JNIEnv *env, jclass this,
                                                jint scoutFd) {
    /* Write one byte into the pipe */
    const char byte = 1;
    send(scoutFd, &byte, 1, 0);
}

雖然是用C寫的,但是依舊很清晰,就是通過這個雙向通道的sink端向source傳送一個位元組的資料,這樣source端描述符就進入就緒狀態,就能被select感知到,Selector便被喚醒。

再來看下close方法,在AbstractSelector中實現的:

1 public final void close() throws IOException {
2     boolean open = selectorOpen.getAndSet(false);
3     if (!open)
4         return;
5     implCloseSelector();
6 }

核心是implCloseSelector,在SelectorImpl中實現:

 1 public void implCloseSelector() throws IOException {
 2     this.wakeup();
 3     synchronized(this) {
 4         Set var2 = this.publicKeys;
 5         synchronized(this.publicKeys) {
 6             Set var3 = this.publicSelectedKeys;
 7             synchronized(this.publicSelectedKeys) {
 8                 this.implClose();
 9             }
10         }
11 
12     }
13 }

一開始就直接呼叫wakeup方法喚醒,然後呼叫implClose方法:
implClose是在WindowsSelectorImpl中實現的:

 1 protected void implClose() throws IOException {
 2     Object var1 = this.closeLock;
 3     synchronized(this.closeLock) {
 4         if (this.channelArray != null && this.pollWrapper != null) {
 5             Object var2 = this.interruptLock;
 6             synchronized(this.interruptLock) {
 7                 this.interruptTriggered = true;
 8             }
 9 
10             this.wakeupPipe.sink().close();
11             this.wakeupPipe.source().close();
12 
13             for(int var7 = 1; var7 < this.totalChannels; ++var7) {
14                 if (var7 % 1024 != 0) {
15                     this.deregister(this.channelArray[var7]);
16                     SelectableChannel var3 = this.channelArray[var7].channel();
17                     if (!var3.isOpen() && !var3.isRegistered()) {
18                         ((SelChImpl)var3).kill();
19                     }
20                 }
21             }
22 
23             this.pollWrapper.free();
24             this.pollWrapper = null;
25             this.selectedKeys = null;
26             this.channelArray = null;
27             Iterator var8 = this.threads.iterator();
28 
29             while(var8.hasNext()) {
30                 WindowsSelectorImpl.SelectThread var9 = (WindowsSelectorImpl.SelectThread)var8.next();
31                 var9.makeZombie();
32             }
33 
34             this.startLock.startThreads();
35         }
36 
37     }
38 }

根據channelArray和pollWrapper是否為null來檢驗是否有必要關閉資源,後面就是對一些資源的關閉,可以看到關閉了我們一開始建立的雙向通道,取消了所有註冊事件,順便“殺死”不活躍的Channel,刪除所有對映關係,將所有輪詢執行緒從阻塞中喚醒,關於makeZombie和startLock後面給出。

再次回到doSelect上,若是發生了中斷,呼叫resetWakeupSocket方法恢復中斷:

1 private void resetWakeupSocket() {
2     Object var1 = this.interruptLock;
3     synchronized(this.interruptLock) {
4         if (this.interruptTriggered) {
5             this.resetWakeupSocket0(this.wakeupSourceFd);
6             this.interruptTriggered = false;
7         }
8     }
9 }

resetWakeupSocket0也是一個native方法,和setWakeupSocket0正好互補,用來讀取setWakeupSocket0中傳送的資料,再將interruptTriggered設定為false,最後doSelect將會立即返回0,而不會呼叫poll操作。

在doSelect判斷沒有觸發中斷後,首先呼叫adjustThreadsCount調整輪詢執行緒數量:

 1 private void adjustThreadsCount() {
 2     int var1;
 3     if (this.threadsCount > this.threads.size()) {
 4         for(var1 = this.threads.size(); var1 < this.threadsCount; ++var1) {
 5             WindowsSelectorImpl.SelectThread var2 = new WindowsSelectorImpl.SelectThread(var1);
 6             this.threads.add(var2);
 7             var2.setDaemon(true);
 8             var2.start();
 9         }
10     } else if (this.threadsCount < this.threads.size()) {
11         for(var1 = this.threads.size() - 1; var1 >= this.threadsCount; --var1) {
12             ((WindowsSelectorImpl.SelectThread)this.threads.remove(var1)).makeZombie();
13         }
14     }
15 
16 }

threads是用ArrayList存放的:

1 private final List<WindowsSelectorImpl.SelectThread> threads = new ArrayList();

邏輯比較簡單,通過檢查threadsCount的數量和threads的大小比較,若是threadsCount大於threads,則產生一個新的輪詢執行緒SelectThread,將其加入threads,並且設定輪詢執行緒是守護執行緒,直接啟動;若是threadsCount小於threads,則移除並喚醒多餘的輪詢執行緒;若是threadsCount等於threads什麼都不做。

來看一下SelectThread這個輪詢執行緒具體是怎麼工作的:

 1 private final class SelectThread extends Thread {
 2     private final int index;
 3     final WindowsSelectorImpl.SubSelector subSelector;
 4     private long lastRun;
 5     private volatile boolean zombie;
 6 
 7     private SelectThread(int var2) {
 8         this.lastRun = 0L;
 9         this.index = var2;
10         this.subSelector = WindowsSelectorImpl.this.new SubSelector(var2);
11         this.lastRun = WindowsSelectorImpl.this.startLock.runsCounter;
12     }
13 
14     void makeZombie() {
15         this.zombie = true;
16     }
17 
18     boolean isZombie() {
19         return this.zombie;
20     }
21 
22     public void run() {
23         for(; !WindowsSelectorImpl.this.startLock.waitForStart(this); WindowsSelectorImpl.this.finishLock.threadFinished()) {
24             try {
25                 this.subSelector.poll(this.index);
26             } catch (IOException var2) {
27                 WindowsSelectorImpl.this.finishLock.setException(var2);
28             }
29         }
30 
31     }
32 }

在構造方法中對幾個成員完成初始化,index對應的是其在ArrayList中的下標,lastRun 和startLock有關等會再說,subSelector是真正執行輪詢的物件;zombie是一個標誌,在startLock中會使用到。
再來看run方法,核心就是呼叫subSelector的poll方法,而何時呼叫該方法由startLock來決定。

StartLock的定義:

 1 private final class StartLock {
 2     private long runsCounter;
 3 
 4     private StartLock() {
 5     }
 6 
 7     private synchronized void startThreads() {
 8         ++this.runsCounter;
 9         this.notifyAll();
10     }
11 
12     private synchronized boolean waitForStart(WindowsSelectorImpl.SelectThread var1) {
13         while(this.runsCounter == var1.lastRun) {
14             try {
15                 WindowsSelectorImpl.this.startLock.wait();
16             } catch (InterruptedException var3) {
17                 Thread.currentThread().interrupt();
18             }
19         }
20 
21         if (var1.isZombie()) {
22             return true;
23         } else {
24             var1.lastRun = this.runsCounter;
25             return false;
26         }
27     }
28 }

在startThreads方法中,僅僅是通過synchronized 包裹,使runsCounter自增,然後notifyAll喚醒所有持有StartLock物件鎖的阻塞。
在WindowsSelectorImpl中StartLock物件有且只有一份,對於所有SelectThread來說StartLock是公共的
waitForStart方法需要結合SelectThread的run方法來看,首先先檢驗SelectThread的lastRun成員是否和runsCounter相等,若是相等直接阻塞,等待startThreads方法將其喚醒;若是不相等,說明它的run是在startThreads之後執行的,需要將lastRun更新後再執行。

回到SelectThread中,我們再來看看SubSelector的定義:

 1 private final class SubSelector {
 2     private final int pollArrayIndex;
 3     private final int[] readFds;
 4     private final int[] writeFds;
 5     private final int[] exceptFds;
 6     
 7     private SubSelector() {
 8         this.readFds = new int[1025];
 9         this.writeFds = new int[1025];
10         this.exceptFds = new int[1025];
11         this.pollArrayIndex = 0;
12     }
13     
14     private SubSelector(int var2) {
15         this.readFds = new int[1025];
16         this.writeFds = new int[1025];
17         this.exceptFds = new int[1025];
18         this.pollArrayIndex = (var2 + 1) * 1024;
19     }
20     ......
21 }

其中無參構造是WindowsSelectorImpl使用的,單參構造由SelectThread使用。
之前在講Channel的註冊時說過,每1024個註冊了的Channel會開啟一個SelectThread輪詢,如果是1024個以內,那麼直接由WindowsSelectorImpl輪詢,不交給SelectThread處理,超過1024則WindowsSelectorImpl和SelectThread一起輪詢。

readFds 、writeFds、exceptFds 分別對應讀、寫、異常描述符 ,在SubSelector構造中初始化大小都是1025,多出來的一個就是前面說過的wakeupSourceFd描述符,用於喚醒,所以是1025。pollArrayIndex 對應其在pollWrapper中的wakeupSourceFd描述符的起始位置。

再來看看poll方法:

1 private int poll() throws IOException {
2     return this.poll0(WindowsSelectorImpl.this.pollWrapper.pollArrayAddress, Math.min(WindowsSelectorImpl.this.totalChannels, 1024), this.readFds, this.writeFds, this.exceptFds, WindowsSelectorImpl.this.timeout);
3 }
4 
5 private int poll(int var1) throws IOException {
6     return this.poll0(WindowsSelectorImpl.this.pollWrapper.pollArrayAddress + (long)(this.pollArrayIndex * PollArrayWrapper.SIZE_POLLFD), Math.min(1024, WindowsSelectorImpl.this.totalChannels - (var1 + 1) * 1024), this.readFds, this.writeFds, this.exceptFds, WindowsSelectorImpl.this.timeout);
7 }
8 
9 private native int poll0(long var1, int var3, int[] var4, int[] var5, int[] var6, long var7);

無參poll方法是WindowsSelectorImpl執行的,單參poll是由SelectThread執行;
最後都呼叫poll0這個native方法,這個方法是真正的輪詢核心,交由作業系統來完成。
其中pollArrayAddress是pollArray在記憶體空間的起始位置,在poll()中直接定位到最開始,而在poll(int var1)中通過加上pollArrayIndex * PollArrayWrapper.SIZE_POLLFD這個偏移量定位。
PollArrayWrapper.SIZE_POLLFD是8,表示pollWrapper中存放的一對Channel描述符和事件響應共8位,0-3位儲存Channel描述符fdVal,4-7位儲存事件響應events。
第二個參數列明需要底層輪詢的描述符fd個數,最後一個是超時時間,若是底層超時是會結束的。

還是回到doSelect方法,在adjustThreadsCount調整完輪詢執行緒後,呼叫finishLock的reset方法
finishLock定義如下:

 1 private final class FinishLock {
 2     private int threadsToFinish;
 3     IOException exception;
 4     
 5     private FinishLock() {
 6         this.exception = null;
 7     }
 8     
 9     private void reset() {
10         this.threadsToFinish = WindowsSelectorImpl.this.threads.size();
11     }
12     
13     private synchronized void threadFinished() {
14         if (this.threadsToFinish == WindowsSelectorImpl.this.threads.size()) {
15             WindowsSelectorImpl.this.wakeup();
16         }
17     
18         --this.threadsToFinish;
19         if (this.threadsToFinish == 0) {
20             this.notify();
21         }
22     
23     }
24     ......
25 }

這個和startLock很相似,也是WindowsSelectorImpl持有,有且僅有一份,所有SelectThread共享,reset方法用來記錄在當前select方法執行時需要的輪詢執行緒個數,在SelectThread的run方法中執行完poll方法後,會執行threadFinished,首先this.threadsToFinish == WindowsSelectorImpl.this.threads.size()的判斷是為幫助喚醒所有處於poll阻塞的輪詢。SelectThread執行完畢,就需要讓threadsToFinish自減,至於notify的喚醒和後面有關係。

doSelect中執行完finishLock的reset後,就需要呼叫startLock的startThreads喚醒所有輪詢執行緒工作。接著呼叫begin方法:
begin方法在AbstractSelector中實現:

 1 private Interruptible interruptor = null;
 2 
 3 protected final void begin() {
 4     if (interruptor == null) {
 5         interruptor = new Interruptible() {
 6                 public void interrupt(Thread ignore) {
 7                     AbstractSelector.this.wakeup();
 8                 }};
 9     }
10     AbstractInterruptibleChannel.blockedOn(interruptor);
11     Thread me = Thread.currentThread();
12     if (me.isInterrupted())
13         interruptor.interrupt(me);
14 }

若是中斷器interruptor=null,就建立一個,噹噹前執行緒阻塞在I/O操作上並且發生了執行緒級別的中斷時,就會呼叫wakeup方法喚醒Selector。

doSelect中begin完畢後,呼叫subSelector的poll方法輪詢;若是poll上有事件就緒,那麼就不會阻塞,繼續往下進行;若poll上沒有事件就緒就會等待SelectThread上的事件就緒,通過threadFinished將其喚醒;若是SelectThread上也沒有事件就緒就會一直阻塞,除非被外部喚醒,或者呼叫的是select的單參方法,會阻塞到超時結束。

接著判斷是否有輪詢執行緒的工作,呼叫waitForHelperThreads等待輪詢執行緒的結束:

 1 private synchronized void waitForHelperThreads() {
 2     if (this.threadsToFinish == WindowsSelectorImpl.this.threads.size() {
 3         WindowsSelectorImpl.this.wakeup();
 4     }
 5 
 6     while(this.threadsToFinish != 0) {
 7         try {
 8             WindowsSelectorImpl.this.finishLock.wait();
 9         } catch (InterruptedException var2) {
10             Thread.currentThread().interrupt();
11         }
12     }
13 
14 }

waitForHelperThreads方法就呼應了threadFinished方法,若是threadsToFinish != 0說明還有輪詢執行緒沒有結束,就wait阻塞,一直等到threadsToFinish == 0時再將其喚醒。

當所有輪詢結束後,呼叫end方法:

1 protected final void end() {
2     AbstractInterruptibleChannel.blockedOn(null);
3 }

這個方法是處理髮生中斷,具體就不詳細介紹了。

然後呼叫finishLock的checkForException方法檢查異常,這個沒啥好說的,然後又呼叫processDeregisterQueue來取消可能在select輪詢時發生的SelectionKeyl的撤銷。

接著呼叫updateSelectedKeys方法:

 1 private long updateCount = 0L;
 2 
 3 private int updateSelectedKeys() {
 4     ++this.updateCount;
 5     byte var1 = 0;
 6     int var4 = var1 + this.subSelector.processSelectedKeys(this.updateCount);
 7 
 8     WindowsSelectorImpl.SelectThread var3;
 9     for(Iterator var2 = this.threads.iterator(); var2.hasNext(); var4 += var3.subSelector.processSelectedKeys(this.updateCount)) {
10         var3 = (WindowsSelectorImpl.SelectThread)var2.next();
11     }
12 
13     return var4;
14 }

updateCount記錄更新次數,即select呼叫次數;然後呼叫subSelector的processSelectedKeys方法,得到poll返回的就緒的Channel描述符,也就是得到事件就緒的Channel個數,同理也就需要得到所有SelectThread中的。

其中processSelectedKeys方法如下:

1 private int processSelectedKeys(long var1) {
2     byte var3 = 0;
3     int var4 = var3 + this.processFDSet(var1, this.readFds, Net.POLLIN, false);
4     var4 += this.processFDSet(var1, this.writeFds, Net.POLLCONN | Net.POLLOUT, false);
5     var4 += this.processFDSet(var1, this.exceptFds, Net.POLLIN | Net.POLLCONN | Net.POLLOUT, true);
6     return var4;
7 }

分別對讀、寫、異常都處理了,主要還是呼叫processFDSet方法:

 1 private int processFDSet(long var1, int[] var3, int var4, boolean var5) {
 2     int var6 = 0;
 3 
 4     for(int var7 = 1; var7 <= var3[0]; ++var7) {
 5         int var8 = var3[var7];
 6         if (var8 == WindowsSelectorImpl.this.wakeupSourceFd) {
 7             synchronized(WindowsSelectorImpl.this.interruptLock) {
 8                 WindowsSelectorImpl.this.interruptTriggered = true;
 9             }
10         } else {
11             WindowsSelectorImpl.MapEntry var9 = WindowsSelectorImpl.this.fdMap.get(var8);
12             if (var9 != null) {
13                 SelectionKeyImpl var10 = var9.ski;
14                 if (!var5 || !(var10.channel() instanceof SocketChannelImpl) || !WindowsSelectorImpl.this.discardUrgentData(var8)) {
15                     if (WindowsSelectorImpl.this.selectedKeys.contains(var10)) {
16                         if (var9.clearedCount != var1) {
17                             if (var10.channel.translateAndSetReadyOps(var4, var10) && var9.updateCount != var1) {
18                                 var9.updateCount = var1;
19                                 ++var6;
20                             }
21                         } else if (var10.channel.translateAndUpdateReadyOps(var4, var10) && var9.updateCount != var1) {
22                             var9.updateCount = var1;
23                             ++var6;
24                         }
25 
26                         var9.clearedCount = var1;
27                     } else {
28                         if (var9.clearedCount != var1) {
29                             var10.channel.translateAndSetReadyOps(var4, var10);
30                             if ((var10.nioReadyOps() & var10.nioInterestOps()) != 0) {
31                                 WindowsSelectorImpl.this.selectedKeys.add(var10);
32                                 var9.updateCount = var1;
33                                 ++var6;
34                             }
35                         } else {
36                             var10.channel.translateAndUpdateReadyOps(var4, var10);
37                             if ((var10.nioReadyOps() & var10.nioInterestOps()) != 0) {
38                                 WindowsSelectorImpl.this.selectedKeys.add(var10);
39                                 var9.updateCount = var1;
40                                 ++var6;
41                             }
42                         }
43 
44                         var9.clearedCount = var1;
45                     }
46                 }
47             }
48         }
49     }
50 
51     return var6;
52 }

這個方法其實就是把poll0方法輪詢的描述符結果放入傳入的陣列中,然後通過遍歷這個陣列,得到相應的Channel描述符,因為之前通過fdMap儲存了Channel的描述符和SelectionKeyImpl的對映關係,那麼就可以根據Channel描述符找到對應的SelectionKeyImpl物件,再根據傳入的狀態值var4來更新Channel的狀態,最後將其儲存在selectedKeys集合中供外部訪問。


Selector的select方法到此全部結束。

相關文章