安卓模擬遊戲搖桿,android實現自定義view
參考文章:https://www.jianshu.com/p/96c982d41623 ,原文部分內容不全。
attrs.xml
<resources>
<declare-styleable name="RockerView">
<attr name="areaBackground" format="color|reference" />
<attr name="rockerBackground" format="color|reference" />
<attr name="rockerRadius" format="dimension" />
<attr name="rockerScale" format="float"/>
<attr name="rockerSpeedLevel" format="dimension" />
<attr name="rockerCallBackMode" format="dimension" />
</declare-styleable>
</resources>
RockerView.java
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.GradientDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import com.zony.hello.R;
import java.util.logging.Level;
/**
* Created by jinkia on 2016/9/30.
* 搖桿控制元件
*/
public class RockerView extends View {
private static final String TAG = "RockerView";
private static final int DEFAULT_SIZE = 400;
private static final float DEFAULT_ROCKER_SCALE = 0.5f;//預設半徑為背景的1/2
private Paint mAreaBackgroundPaint;
private Paint mRockerPaint;
private Point mRockerPosition;
private Point mCenterPoint;
private int mAreaRadius;
private float mRockerScale;
private int mRockerRadius;
private CallBackMode mCallBackMode = CallBackMode.CALL_BACK_MODE_MOVE;
private OnAngleChangeListener mOnAngleChangeListener;
private OnShakeListener mOnShakeListener;
private OnDistanceLevelListener mOnDistanceLevelListener;
private DirectionMode mDirectionMode;
private Direction tempDirection = Direction.DIRECTION_CENTER;
private float lastDistance = 0;
private boolean hasCall = false;
private float baseDistance = 0;
private int mDistanceLevel = 10;//分成10分
// 角度
private static final double ANGLE_0 = 0;
private static final double ANGLE_360 = 360;
// 360°水平方向平分2份的邊緣角度
private static final double ANGLE_HORIZONTAL_2D_OF_0P = 90;
private static final double ANGLE_HORIZONTAL_2D_OF_1P = 270;
// 360°垂直方向平分2份的邊緣角度
private static final double ANGLE_VERTICAL_2D_OF_0P = 0;
private static final double ANGLE_VERTICAL_2D_OF_1P = 180;
// 360°平分4份的邊緣角度
private static final double ANGLE_4D_OF_0P = 0;
private static final double ANGLE_4D_OF_1P = 90;
private static final double ANGLE_4D_OF_2P = 180;
private static final double ANGLE_4D_OF_3P = 270;
// 360°平分4份的邊緣角度(旋轉45度)
private static final double ANGLE_ROTATE45_4D_OF_0P = 45;
private static final double ANGLE_ROTATE45_4D_OF_1P = 135;
private static final double ANGLE_ROTATE45_4D_OF_2P = 225;
private static final double ANGLE_ROTATE45_4D_OF_3P = 315;
// 360°平分8份的邊緣角度
private static final double ANGLE_8D_OF_0P = 22.5;
private static final double ANGLE_8D_OF_1P = 67.5;
private static final double ANGLE_8D_OF_2P = 112.5;
private static final double ANGLE_8D_OF_3P = 157.5;
private static final double ANGLE_8D_OF_4P = 202.5;
private static final double ANGLE_8D_OF_5P = 247.5;
private static final double ANGLE_8D_OF_6P = 292.5;
private static final double ANGLE_8D_OF_7P = 337.5;
// 搖桿可移動區域背景
private static final int AREA_BACKGROUND_MODE_PIC = 0;
private static final int AREA_BACKGROUND_MODE_COLOR = 1;
private static final int AREA_BACKGROUND_MODE_XML = 2;
private static final int AREA_BACKGROUND_MODE_DEFAULT = 3;
private int mAreaBackgroundMode = AREA_BACKGROUND_MODE_DEFAULT;
private Bitmap mAreaBitmap;
private int mAreaColor;
// 搖桿背景
private static final int ROCKER_BACKGROUND_MODE_PIC = 4;
private static final int ROCKER_BACKGROUND_MODE_COLOR = 5;
private static final int ROCKER_BACKGROUND_MODE_XML = 6;
private static final int ROCKER_BACKGROUND_MODE_DEFAULT = 7;
private int mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_DEFAULT;
private Bitmap mRockerBitmap;
private int mRockerColor;
public RockerView(Context context, AttributeSet attrs) {
super(context, attrs);
// 獲取自定義屬性
initAttribute(context, attrs);
if (isInEditMode()) {
}
// 移動區域畫筆
mAreaBackgroundPaint = new Paint();
mAreaBackgroundPaint.setAntiAlias(true);
// 搖桿畫筆
mRockerPaint = new Paint();
mRockerPaint.setAntiAlias(true);
// 中心點
mCenterPoint = new Point();
// 搖桿位置
mRockerPosition = new Point();
}
/**
* 獲取屬性
*
* @param context context
* @param attrs attrs
*/
private void initAttribute(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RockerView);
// 可移動區域背景
Drawable areaBackground = typedArray.getDrawable(R.styleable.RockerView_areaBackground);
if (null != areaBackground) {
// 設定了背景
if (areaBackground instanceof BitmapDrawable) {
// 設定了一張圖片
mAreaBitmap = ((BitmapDrawable) areaBackground).getBitmap();
mAreaBackgroundMode = AREA_BACKGROUND_MODE_PIC;
} else if (areaBackground instanceof GradientDrawable) {
// XML
mAreaBitmap = drawable2Bitmap(areaBackground);
mAreaBackgroundMode = AREA_BACKGROUND_MODE_XML;
} else if (areaBackground instanceof ColorDrawable) {
// 色值
mAreaColor = ((ColorDrawable) areaBackground).getColor();
mAreaBackgroundMode = AREA_BACKGROUND_MODE_COLOR;
} else {
// 其他形式
mAreaBackgroundMode = AREA_BACKGROUND_MODE_DEFAULT;
}
} else {
// 沒有設定背景
mAreaBackgroundMode = AREA_BACKGROUND_MODE_DEFAULT;
}
// 搖桿背景
Drawable rockerBackground = typedArray.getDrawable(R.styleable.RockerView_rockerBackground);
if (null != rockerBackground) {
// 設定了搖桿背景
if (rockerBackground instanceof BitmapDrawable) {
// 圖片
mRockerBitmap = ((BitmapDrawable) rockerBackground).getBitmap();
mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_PIC;
} else if (rockerBackground instanceof GradientDrawable) {
// XML
mRockerBitmap = drawable2Bitmap(rockerBackground);
mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_XML;
} else if (rockerBackground instanceof ColorDrawable) {
// 色值
mRockerColor = ((ColorDrawable) rockerBackground).getColor();
mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_COLOR;
} else {
// 其他形式
mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_DEFAULT;
}
} else {
// 沒有設定搖桿背景
mRockerBackgroundMode = ROCKER_BACKGROUND_MODE_DEFAULT;
}
// 搖桿半徑
mRockerScale = typedArray.getFloat(R.styleable.RockerView_rockerScale, DEFAULT_ROCKER_SCALE);
//距離級別
mDistanceLevel = typedArray.getInt(R.styleable.RockerView_rockerSpeedLevel, 10);
//回撥模式
mCallBackMode = getCallBackMode(typedArray.getInt(R.styleable.RockerView_rockerCallBackMode, 0));
typedArray.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int measureWidth, measureHeight;
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
if (widthMode == MeasureSpec.EXACTLY) {
// 具體的值和match_parent
measureWidth = widthSize;
} else {
// wrap_content
measureWidth = DEFAULT_SIZE;
}
if (heightMode == MeasureSpec.EXACTLY) {
measureHeight = heightSize;
} else {
measureHeight = DEFAULT_SIZE;
}
setMeasuredDimension(measureWidth, measureHeight);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int measuredWidth = getMeasuredWidth();
int measuredHeight = getMeasuredHeight();
int cx = measuredWidth / 2;
int cy = measuredHeight / 2;
// 中心點
mCenterPoint.set(cx, cy);
// 可移動區域的半徑
mAreaRadius = (measuredWidth <= measuredHeight) ? (int) (cx / (mRockerScale + 1)) : (int) (cy / (mRockerScale + 1));
mRockerRadius = (int) (mAreaRadius * mRockerScale);
// 搖桿位置
if (0 == mRockerPosition.x || 0 == mRockerPosition.y) {
mRockerPosition.set(mCenterPoint.x, mCenterPoint.y);
}
// 畫可移動區域
if (AREA_BACKGROUND_MODE_PIC == mAreaBackgroundMode || AREA_BACKGROUND_MODE_XML == mAreaBackgroundMode) {
// 圖片
Rect src = new Rect(0, 0, mAreaBitmap.getWidth(), mAreaBitmap.getHeight());
Rect dst = new Rect(mCenterPoint.x - mAreaRadius, mCenterPoint.y - mAreaRadius, mCenterPoint.x + mAreaRadius, mCenterPoint.y + mAreaRadius);
canvas.drawBitmap(mAreaBitmap, src, dst, mAreaBackgroundPaint);
} else if (AREA_BACKGROUND_MODE_COLOR == mAreaBackgroundMode) {
// 色值
mAreaBackgroundPaint.setColor(mAreaColor);
canvas.drawCircle(mCenterPoint.x, mCenterPoint.y, mAreaRadius, mAreaBackgroundPaint);
} else {
// 其他或者未設定
mAreaBackgroundPaint.setColor(Color.GRAY);
canvas.drawCircle(mCenterPoint.x, mCenterPoint.y, mAreaRadius, mAreaBackgroundPaint);
}
// 畫搖桿
if (ROCKER_BACKGROUND_MODE_PIC == mRockerBackgroundMode || ROCKER_BACKGROUND_MODE_XML == mRockerBackgroundMode) {
// 圖片
Rect src = new Rect(0, 0, mRockerBitmap.getWidth(), mRockerBitmap.getHeight());
Rect dst = new Rect(mRockerPosition.x - mRockerRadius, mRockerPosition.y - mRockerRadius, mRockerPosition.x + mRockerRadius, mRockerPosition.y + mRockerRadius);
canvas.drawBitmap(mRockerBitmap, src, dst, mRockerPaint);
} else if (ROCKER_BACKGROUND_MODE_COLOR == mRockerBackgroundMode) {
// 色值
mRockerPaint.setColor(mRockerColor);
canvas.drawCircle(mRockerPosition.x, mRockerPosition.y, mRockerRadius, mRockerPaint);
} else {
// 其他或者未設定
mRockerPaint.setColor(Color.RED);
canvas.drawCircle(mRockerPosition.x, mRockerPosition.y, mRockerRadius, mRockerPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:// 按下
// 回撥 開始
callBackStart();
case MotionEvent.ACTION_MOVE:// 移動
float moveX = event.getX();
float moveY = event.getY();
baseDistance = mAreaRadius + 2;
Log.d("baseDistance", baseDistance + "");
mRockerPosition = getRockerPositionPoint(mCenterPoint, new Point((int) moveX, (int) moveY), mAreaRadius + mRockerRadius, mRockerRadius);
moveRocker(mRockerPosition.x, mRockerPosition.y);
break;
case MotionEvent.ACTION_UP:// 抬起
case MotionEvent.ACTION_CANCEL:// 移出區域
// 回撥 結束
callBackFinish();
if (mOnShakeListener != null) {
mOnShakeListener.direction(Direction.DIRECTION_CENTER);
}
float upX = event.getX();
float upY = event.getY();
moveRocker(mCenterPoint.x, mCenterPoint.y);
break;
}
return true;
}
/**
* 獲取搖桿實際要顯示的位置(點)
*
* @param centerPoint 中心點
* @param touchPoint 觸控點
* @param regionRadius 搖桿可活動區域半徑
* @param rockerRadius 搖桿半徑
* @return 搖桿實際顯示的位置(點)
*/
private Point getRockerPositionPoint(Point centerPoint, Point touchPoint, float regionRadius, float rockerRadius) {
// 兩點在X軸的距離
float lenX = (float) (touchPoint.x - centerPoint.x);
// 兩點在Y軸距離
float lenY = (float) (touchPoint.y - centerPoint.y);
// 兩點距離
float lenXY = (float) Math.sqrt((double) (lenX * lenX + lenY * lenY));
// 計算弧度
double radian = Math.acos(lenX / lenXY) * (touchPoint.y < centerPoint.y ? -1 : 1);
// 計算角度
double angle = radian2Angle(radian);
if (lenXY + rockerRadius <= regionRadius) { // 觸控位置在可活動範圍內
// 回撥 返回引數
callBack(angle, (int) lenXY);
return touchPoint;
} else { // 觸控位置在可活動範圍以外
// 計算要顯示的位置
int showPointX = (int) (centerPoint.x + (regionRadius - rockerRadius) * Math.cos(radian));
int showPointY = (int) (centerPoint.y + (regionRadius - rockerRadius) * Math.sin(radian));
callBack(angle, (int) Math.sqrt((showPointX - centerPoint.x) * (showPointX - centerPoint.x) + (showPointY - centerPoint.y) * (showPointY - centerPoint.y)));
return new Point(showPointX, showPointY);
}
}
/**
* 移動搖桿到指定位置
*
* @param x x座標
* @param y y座標
*/
private void moveRocker(float x, float y) {
mRockerPosition.set((int) x, (int) y);
invalidate();
}
/**
* 弧度轉角度
*
* @param radian 弧度
* @return 角度[0, 360)
*/
private double radian2Angle(double radian) {
double tmp = Math.round(radian / Math.PI * 180);
return tmp >= 0 ? tmp : 360 + tmp;
}
/**
* Drawable 轉 Bitmap
*
* @param drawable Drawable
* @return Bitmap
*/
private Bitmap drawable2Bitmap(Drawable drawable) {
// 取 drawable 的長寬
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
// 取 drawable 的顏色格式
Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
// 建立對應 bitmap
Bitmap bitmap = Bitmap.createBitmap(width, height, config);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, width, height);
drawable.draw(canvas);
return bitmap;
}
/**
* 回撥
* 開始
*/
private void callBackStart() {
tempDirection = Direction.DIRECTION_CENTER;
if (null != mOnAngleChangeListener) {
mOnAngleChangeListener.onStart();
}
if (null != mOnShakeListener) {
mOnShakeListener.onStart();
}
}
/**
* 回撥
* 返回引數
*
* @param angle 搖動角度
*/
private void callBack(double angle, float distance) {
Log.d("distance", distance + "");
if (Math.abs(distance - lastDistance) >= (baseDistance / mDistanceLevel)) {
lastDistance = distance;
if (null != mOnDistanceLevelListener) {
int level = (int) (distance / (baseDistance / mDistanceLevel));
mOnDistanceLevelListener.onDistanceLevel(level);
}
}
if (null != mOnAngleChangeListener) {
mOnAngleChangeListener.angle(angle);
}
if (null != mOnShakeListener) {
if (CallBackMode.CALL_BACK_MODE_MOVE == mCallBackMode) {
switch (mDirectionMode) {
case DIRECTION_2_HORIZONTAL:// 左右方向
if (ANGLE_0 <= angle && ANGLE_HORIZONTAL_2D_OF_0P > angle || ANGLE_HORIZONTAL_2D_OF_1P <= angle && ANGLE_360 > angle) {
// 右
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_HORIZONTAL_2D_OF_0P <= angle && ANGLE_HORIZONTAL_2D_OF_1P > angle) {
// 左
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
}
break;
case DIRECTION_2_VERTICAL:// 上下方向
if (ANGLE_VERTICAL_2D_OF_0P <= angle && ANGLE_VERTICAL_2D_OF_1P > angle) {
// 下
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_VERTICAL_2D_OF_1P <= angle && ANGLE_360 > angle) {
// 上
mOnShakeListener.direction(Direction.DIRECTION_UP);
}
break;
case DIRECTION_4_ROTATE_0:// 四個方向
if (ANGLE_4D_OF_0P <= angle && ANGLE_4D_OF_1P > angle) {
// 右下
mOnShakeListener.direction(Direction.DIRECTION_DOWN_RIGHT);
} else if (ANGLE_4D_OF_1P <= angle && ANGLE_4D_OF_2P > angle) {
// 左下
mOnShakeListener.direction(Direction.DIRECTION_DOWN_LEFT);
} else if (ANGLE_4D_OF_2P <= angle && ANGLE_4D_OF_3P > angle) {
// 左上
mOnShakeListener.direction(Direction.DIRECTION_UP_LEFT);
} else if (ANGLE_4D_OF_3P <= angle && ANGLE_360 > angle) {
// 右上
mOnShakeListener.direction(Direction.DIRECTION_UP_RIGHT);
}
break;
case DIRECTION_4_ROTATE_45:// 四個方向 旋轉45度
if (ANGLE_0 <= angle && ANGLE_ROTATE45_4D_OF_0P > angle || ANGLE_ROTATE45_4D_OF_3P <= angle && ANGLE_360 > angle) {
// 右
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_ROTATE45_4D_OF_0P <= angle && ANGLE_ROTATE45_4D_OF_1P > angle) {
// 下
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_ROTATE45_4D_OF_1P <= angle && ANGLE_ROTATE45_4D_OF_2P > angle) {
// 左
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
} else if (ANGLE_ROTATE45_4D_OF_2P <= angle && ANGLE_ROTATE45_4D_OF_3P > angle) {
// 上
mOnShakeListener.direction(Direction.DIRECTION_UP);
}
break;
case DIRECTION_8:// 八個方向
if (ANGLE_0 <= angle && ANGLE_8D_OF_0P > angle || ANGLE_8D_OF_7P <= angle && ANGLE_360 > angle) {
// 右
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_8D_OF_0P <= angle && ANGLE_8D_OF_1P > angle) {
// 右下
mOnShakeListener.direction(Direction.DIRECTION_DOWN_RIGHT);
} else if (ANGLE_8D_OF_1P <= angle && ANGLE_8D_OF_2P > angle) {
// 下
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_8D_OF_2P <= angle && ANGLE_8D_OF_3P > angle) {
// 左下
mOnShakeListener.direction(Direction.DIRECTION_DOWN_LEFT);
} else if (ANGLE_8D_OF_3P <= angle && ANGLE_8D_OF_4P > angle) {
// 左
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
} else if (ANGLE_8D_OF_4P <= angle && ANGLE_8D_OF_5P > angle) {
// 左上
mOnShakeListener.direction(Direction.DIRECTION_UP_LEFT);
} else if (ANGLE_8D_OF_5P <= angle && ANGLE_8D_OF_6P > angle) {
// 上
mOnShakeListener.direction(Direction.DIRECTION_UP);
} else if (ANGLE_8D_OF_6P <= angle && ANGLE_8D_OF_7P > angle) {
// 右上
mOnShakeListener.direction(Direction.DIRECTION_UP_RIGHT);
}
break;
default:
break;
}
} else if (CallBackMode.CALL_BACK_MODE_STATE_CHANGE == mCallBackMode) {
switch (mDirectionMode) {
case DIRECTION_2_HORIZONTAL:// 左右方向
if ((ANGLE_0 <= angle && ANGLE_HORIZONTAL_2D_OF_0P > angle || ANGLE_HORIZONTAL_2D_OF_1P <= angle && ANGLE_360 > angle) && tempDirection != Direction.DIRECTION_RIGHT) {
// 右
tempDirection = Direction.DIRECTION_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_HORIZONTAL_2D_OF_0P <= angle && ANGLE_HORIZONTAL_2D_OF_1P > angle && tempDirection != Direction.DIRECTION_LEFT) {
// 左
tempDirection = Direction.DIRECTION_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
}
break;
case DIRECTION_2_VERTICAL:// 上下方向
if (ANGLE_VERTICAL_2D_OF_0P <= angle && ANGLE_VERTICAL_2D_OF_1P > angle && tempDirection != Direction.DIRECTION_DOWN) {
// 下
tempDirection = Direction.DIRECTION_DOWN;
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_VERTICAL_2D_OF_1P <= angle && ANGLE_360 > angle && tempDirection != Direction.DIRECTION_UP) {
// 上
tempDirection = Direction.DIRECTION_UP;
mOnShakeListener.direction(Direction.DIRECTION_UP);
}
break;
case DIRECTION_4_ROTATE_0:// 四個方向
if (ANGLE_4D_OF_0P <= angle && ANGLE_4D_OF_1P > angle && tempDirection != Direction.DIRECTION_DOWN_RIGHT) {
// 右下
tempDirection = Direction.DIRECTION_DOWN_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_DOWN_RIGHT);
} else if (ANGLE_4D_OF_1P <= angle && ANGLE_4D_OF_2P > angle && tempDirection != Direction.DIRECTION_DOWN_LEFT) {
// 左下
tempDirection = Direction.DIRECTION_DOWN_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_DOWN_LEFT);
} else if (ANGLE_4D_OF_2P <= angle && ANGLE_4D_OF_3P > angle && tempDirection != Direction.DIRECTION_UP_LEFT) {
// 左上
tempDirection = Direction.DIRECTION_UP_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_UP_LEFT);
} else if (ANGLE_4D_OF_3P <= angle && ANGLE_360 > angle && tempDirection != Direction.DIRECTION_UP_RIGHT) {
// 右上
tempDirection = Direction.DIRECTION_UP_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_UP_RIGHT);
}
break;
case DIRECTION_4_ROTATE_45:// 四個方向 旋轉45度
if ((ANGLE_0 <= angle && ANGLE_ROTATE45_4D_OF_0P > angle || ANGLE_ROTATE45_4D_OF_3P <= angle && ANGLE_360 > angle) && tempDirection != Direction.DIRECTION_RIGHT) {
// 右
tempDirection = Direction.DIRECTION_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_ROTATE45_4D_OF_0P <= angle && ANGLE_ROTATE45_4D_OF_1P > angle && tempDirection != Direction.DIRECTION_DOWN) {
// 下
tempDirection = Direction.DIRECTION_DOWN;
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_ROTATE45_4D_OF_1P <= angle && ANGLE_ROTATE45_4D_OF_2P > angle && tempDirection != Direction.DIRECTION_LEFT) {
// 左
tempDirection = Direction.DIRECTION_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
} else if (ANGLE_ROTATE45_4D_OF_2P <= angle && ANGLE_ROTATE45_4D_OF_3P > angle && tempDirection != Direction.DIRECTION_UP) {
// 上
tempDirection = Direction.DIRECTION_UP;
mOnShakeListener.direction(Direction.DIRECTION_UP);
}
break;
case DIRECTION_8:// 八個方向
if ((ANGLE_0 <= angle && ANGLE_8D_OF_0P > angle || ANGLE_8D_OF_7P <= angle && ANGLE_360 > angle) && tempDirection != Direction.DIRECTION_RIGHT) {
// 右
tempDirection = Direction.DIRECTION_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_RIGHT);
} else if (ANGLE_8D_OF_0P <= angle && ANGLE_8D_OF_1P > angle && tempDirection != Direction.DIRECTION_DOWN_RIGHT) {
// 右下
tempDirection = Direction.DIRECTION_DOWN_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_DOWN_RIGHT);
} else if (ANGLE_8D_OF_1P <= angle && ANGLE_8D_OF_2P > angle && tempDirection != Direction.DIRECTION_DOWN) {
// 下
tempDirection = Direction.DIRECTION_DOWN;
mOnShakeListener.direction(Direction.DIRECTION_DOWN);
} else if (ANGLE_8D_OF_2P <= angle && ANGLE_8D_OF_3P > angle && tempDirection != Direction.DIRECTION_DOWN_LEFT) {
// 左下
tempDirection = Direction.DIRECTION_DOWN_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_DOWN_LEFT);
} else if (ANGLE_8D_OF_3P <= angle && ANGLE_8D_OF_4P > angle && tempDirection != Direction.DIRECTION_LEFT) {
// 左
tempDirection = Direction.DIRECTION_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_LEFT);
} else if (ANGLE_8D_OF_4P <= angle && ANGLE_8D_OF_5P > angle && tempDirection != Direction.DIRECTION_UP_LEFT) {
// 左上
tempDirection = Direction.DIRECTION_UP_LEFT;
mOnShakeListener.direction(Direction.DIRECTION_UP_LEFT);
} else if (ANGLE_8D_OF_5P <= angle && ANGLE_8D_OF_6P > angle && tempDirection != Direction.DIRECTION_UP) {
// 上
tempDirection = Direction.DIRECTION_UP;
mOnShakeListener.direction(Direction.DIRECTION_UP);
} else if (ANGLE_8D_OF_6P <= angle && ANGLE_8D_OF_7P > angle && tempDirection != Direction.DIRECTION_UP_RIGHT) {
// 右上
tempDirection = Direction.DIRECTION_UP_RIGHT;
mOnShakeListener.direction(Direction.DIRECTION_UP_RIGHT);
}
break;
default:
break;
}
}
}
}
/**
* 回撥
* 結束
*/
private void callBackFinish() {
tempDirection = Direction.DIRECTION_CENTER;
if (null != mOnAngleChangeListener) {
mOnAngleChangeListener.onFinish();
}
if (null != mOnShakeListener) {
mOnShakeListener.onFinish();
}
}
/**
* 回撥模式
*/
public enum CallBackMode {
// 有移動就立刻回撥
CALL_BACK_MODE_MOVE,
// 只有狀態變化的時候才回撥
CALL_BACK_MODE_STATE_CHANGE,
//只有狀態變化或者距離變化的時候才回撥
CALL_BACK_MODE_STATE_DISTANCE_CHANGE
}
/**
* 設定回撥模式
*
* @param mode 回撥模式
*/
public void setCallBackMode(CallBackMode mode) {
mCallBackMode = mode;
}
/**
* 搖桿支援幾個方向
*/
public enum DirectionMode {
DIRECTION_2_HORIZONTAL,// 橫向 左右兩個方向
DIRECTION_2_VERTICAL, // 縱向 上下兩個方向
DIRECTION_4_ROTATE_0, // 四個方向
DIRECTION_4_ROTATE_45, // 四個方向 旋轉45度
DIRECTION_8 // 八個方向
}
/**
* 方向
*/
public enum Direction {
DIRECTION_LEFT, // 左
DIRECTION_RIGHT, // 右
DIRECTION_UP, // 上
DIRECTION_DOWN, // 下
DIRECTION_UP_LEFT, // 左上
DIRECTION_UP_RIGHT, // 右上
DIRECTION_DOWN_LEFT, // 左下
DIRECTION_DOWN_RIGHT, // 右下
DIRECTION_CENTER // 中間
}
/**
* 新增搖桿搖動角度的監聽
*
* @param listener 回撥介面
*/
public void setOnAngleChangeListener(OnAngleChangeListener listener) {
mOnAngleChangeListener = listener;
}
/**
* 新增搖動的監聽
*
* @param directionMode 監聽的方向
* @param listener 回撥
*/
public void setOnShakeListener(DirectionMode directionMode, OnShakeListener listener) {
mDirectionMode = directionMode;
mOnShakeListener = listener;
}
/**
* 新增搖動的距離變化
*/
public void setOnDistanceLevelListener(OnDistanceLevelListener listener) {
mOnDistanceLevelListener = listener;
}
/**
* 搖動方向監聽介面
*/
public interface OnShakeListener {
// 開始
void onStart();
/**
* 搖動方向
*
* @param direction 方向
*/
void direction(Direction direction);
// 結束
void onFinish();
}
/**
* 搖動角度的監聽介面
*/
public interface OnAngleChangeListener {
// 開始
void onStart();
/**
* 搖桿角度變化
*
* @param angle 角度[0,360)
*/
void angle(double angle);
// 結束
void onFinish();
}
/**
* 搖動距離
*/
public interface OnDistanceLevelListener {
void onDistanceLevel(int level);
}
private CallBackMode getCallBackMode(int mode) {
switch (mode) {
case 0:
return CallBackMode.CALL_BACK_MODE_MOVE;
case 1:
return CallBackMode.CALL_BACK_MODE_STATE_CHANGE;
}
return mCallBackMode;
}
}