程式設計知識彙總--3D模型檔案的通用格式:FBX

oilcode發表於2016-04-12

1,FBX、DAE模型的格式、匯入與骨骼動畫  傳送門

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原文地址:http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html


2,基於FBX SDK的FBX模型解析與載入  傳送門

http://blog.csdn.net/bugrunner/article/details/7210511

http://www.cnblogs.com/clayman/archive/2010/12/10/1901779.html


3,fbxsdk file inport/export(譯)  傳送門

http://fufesou.github.io/2015/12/08/fbxsdk-1-IO/


4,講解蒙皮動畫機制的外文文章  傳送門

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/skinned-mesh-animation-using-matrices-r3577


5,StackOverFlow 問答 

http://stackoverflow.com/questions/13566608/loading-skinning-information-from-fbx

http://stackoverflow.com/questions/29496325/fbx-transformations/31069317#31069317

http://gamedev.stackexchange.com/questions/59419/c-fbx-animation-importer-using-the-fbx-sdk


6,講解FbxSDK的外文文章

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/how-to-work-with-fbx-sdk-r3582


7,FBX BlendShape/Morph動畫解析 (講變形動畫的部落格文章,非骨骼蒙皮動畫,含程式碼)

http://www.cnblogs.com/wantnon/p/4306170.html


8,有關骨骼動畫的帖子,收集了很多文章

http://www.cnblogs.com/lai3d/archive/2009/12/22/1629749.html


9,FBX、DAE模型的格式、匯入與骨骼動畫

http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html









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