大話設計模式讀書筆記7——工廠方法模式

Rising_Sun發表於2014-11-24

工廠方法模式

工廠方法模式(Factory Method):定義一個用於建立物件的介面,讓子類決定例項化哪一個類。工廠方法是一個類的例項化延遲到其子類。

工廠方法模式UML結構圖

工廠方法模式結構程式碼

    /// <summary>
    /// 宣告'Product' 抽象類
    /// </summary>
    abstract class Product
    {
    }

    /// <summary>
    /// 宣告 'ConcreteProductA' 類,繼承Product
    /// </summary>
    class ConcreteProductA : Product
    {
    }

    /// <summary>
    ///  宣告 'ConcreteProductB 類,繼承Product
    /// </summary>
    class ConcreteProductB : Product
    {
    }

    /// <summary>
    /// 宣告 'Creator' 抽象類
    /// </summary>
    abstract class Creator
    {
        //工廠方法
        public abstract Product FactoryMethod();
    }

    /// <summary>
    /// 宣告 'ConcreteCreatorA' 類,繼承Creator類
    /// </summary>
    class ConcreteCreatorA : Creator
    {
        //實現父類工廠方法返回類ConcreteProductA例項
        public override Product FactoryMethod()
        {
            return new ConcreteProductA();
        }
    }

    /// <summary>
    ///  宣告 'ConcreteCreatorB' 類,繼承Creator類
    /// </summary>
    class ConcreteCreatorB : Creator
    {
        //實現父類工廠方法返回類ConcreteProductB例項
        public override Product FactoryMethod()
        {
            return new ConcreteProductB();
        }
    }

    class Program
    {
        static void Main(string[] args)
        {          
            Creator[] creators = new Creator[2];
            creators[0] = new ConcreteCreatorA();
            creators[1] = new ConcreteCreatorB();           
            foreach (Creator creator in creators)
            {
                Product product = creator.FactoryMethod();
                Console.WriteLine("Created {0}",product.GetType().Name);
            }           
            Console.ReadKey();
        }
    }

 執行結果:

工廠模式例項程式碼

     /// <summary>
    /// 運算類
    /// </summary>
   public class Operation
    {
        public double NumA { get; set; }

        public double NumB { get; set; }

        public virtual double GetResult()
        {
            double result = 0;
            return result;
        }
    }

    /// <summary>
    /// 加法類
    /// </summary>
   public class OperationAdd : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumA + NumB;
            return result;
        }
    }

    /// <summary>
    /// 減法類
    /// </summary>
    public class OperationSub : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumA - NumB;
            return result;
        }
    }


    /// <summary>
    /// 工廠介面
    /// </summary>
    public interface IFactory
    {
        Operation FactoryMethod();
    }

    /// <summary>
    /// 加法工廠
    /// </summary>
    public class AddFactory : IFactory
    {
        public Operation FactoryMethod()
        {
            return new OperationAdd();
        }
    }

    /// <summary>
    /// 減法工廠
    /// </summary>
    public class SubFactory : IFactory
    {
        public Operation FactoryMethod()
        {
            return new OperationSub();
        }
    }

   class Program
    {
        static void Main(string[] args)
        {
            IFactory[] fac = new IFactory[2];
            fac[0] = new AddFactory();
            fac[1] = new SubFactory();

            Operation oper;
            oper = fac[0].FactoryMethod();
            oper.NumA=10;
            oper.NumB=5;
            Console.WriteLine("Called By {0}", oper.GetType().Name);
            Console.WriteLine("Result={0}", oper.GetResult().ToString());
         
            oper = fac[1].FactoryMethod();
            oper.NumA = 10;
            oper.NumB = 5;
            Console.WriteLine("Called By {0}", oper.GetType().Name);
            Console.WriteLine("Result={0}", oper.GetResult().ToString());

            Console.ReadKey();
        }
    }

 執行結果:

簡單工廠模式和工廠方法模式的區別

簡單工廠模式的最大優點在於工廠類中包含了必要的邏輯判斷,根據客戶端的選擇條件動態例項化相關的類,對於客戶端來說,去除了與具體產品的依賴。

工廠方法模式實現時,客戶端需要決定例項化哪一個工廠來實現運算類,選擇判斷的問題還是存在的,也就是說,工廠方法把簡單工廠的內部邏輯判斷移到了客戶端程式碼來進行。如想要加功能,本來是改工廠類的,而現在是修改客戶端。

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